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- [2022-03-30 23:52:50.236 +00:00] Logging started.
- [2022-03-30 23:52:50.236 +00:00] Timezone offset: +00:00
- [2022-03-30 23:52:50.249 +00:00] Waiting for players...
- [2022-03-30 23:52:52.926 +00:00] Requested challenge for incoming connection from endpoint 90.217.63.166:54613.
- [2022-03-30 23:52:53.021 +00:00] Requested challenge for incoming connection from endpoint 90.255.193.245:58766.
- [2022-03-30 23:52:53.622 +00:00] Security challenge response of incoming connection from endpoint 90.217.63.166:54614 has been accepted.
- [2022-03-30 23:52:53.645 +00:00] Player 76561199007785516@steam preauthenticated from endpoint 90.217.63.166:54614.
- [2022-03-30 23:52:53.682 +00:00] Security challenge response of incoming connection from endpoint 90.255.193.245:55005 has been accepted.
- [2022-03-30 23:52:53.704 +00:00] Player 76561198133573570@steam preauthenticated from endpoint 90.255.193.245:55005.
- [2022-03-30 23:52:54.809 +00:00] Requested challenge for incoming connection from endpoint 184.151.246.118:60055.
- [2022-03-30 23:52:56.333 +00:00] Security challenge response of incoming connection from endpoint 184.151.246.118:60057 has been accepted.
- [2022-03-30 23:52:56.357 +00:00] Player 76561199199370165@steam preauthenticated from endpoint 184.151.246.118:60057.
- [2022-03-30 23:52:57.725 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
- [2022-03-30 23:52:57.725 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:52:57.728 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:52:57.728 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:52:57.728 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:52:57.728 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:52:58.477 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
- [2022-03-30 23:52:58.477 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:52:58.479 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:52:58.479 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:52:58.479 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:52:58.479 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:53:01.146 +00:00] Accepted authentication token of user 76561198133573570@steam signed by Gravelines 2. No active global bans.
- [2022-03-30 23:53:01.156 +00:00] 76561198133573570@steam authenticated from endpoint 90.255.193.245:55005. Player ID assigned: 2. Auth token serial number: uhxA9ZIG4ljD9sMj
- [2022-03-30 23:53:01.302 +00:00] Nickname of 76561198133573570@steam is now SCPeach (She/Her).
- [2022-03-30 23:53:01.312 +00:00] Player SCPeach (She/Her) (76561198133573570@steam) (2) connected with the IP: 90.255.193.245
- [2022-03-30 23:53:02.225 +00:00] Accepted authentication token of user 76561199007785516@steam signed by Gravelines 2. No active global bans.
- [2022-03-30 23:53:02.237 +00:00] 76561199007785516@steam authenticated from endpoint 90.217.63.166:54614. Player ID assigned: 3. Auth token serial number: aks0DA4x86DLmhFn
- [2022-03-30 23:53:02.429 +00:00] Nickname of 76561199007785516@steam is now Ropey!.
- [2022-03-30 23:53:02.441 +00:00] Player Ropey! (76561199007785516@steam) (3) connected with the IP: 90.217.63.166
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] NullReferenceException
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <d12a3e1bd6114ae08cce07753f5a0846>:0
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] at Mirror.NetworkServer.SpawnObject (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00040] in <2be0b8bef50644e6bfb199f20a965cba>:0
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] at Mirror.NetworkServer.Spawn (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00000] in <2be0b8bef50644e6bfb199f20a965cba>:0
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] at MapEditorReborn.API.Features.Objects.SchematicObject+<SpawnDelayed>d__36.MoveNext () [0x0005b] in <2b15743ed8764d759cef46a3c2c36b39>:0
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] at MEC.Timing.Update () [0x0043c] in <350dddaa92e848b6bea3e07c8ad01cd4>:0
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] MEC.Timing:Update()
- [2022-03-30 23:53:02.995 +00:00] [STDOUT] (Filename: <d12a3e1bd6114ae08cce07753f5a0846> Line: 0)
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] NullReferenceException
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <d12a3e1bd6114ae08cce07753f5a0846>:0
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] at Mirror.NetworkServer.SpawnObject (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00040] in <2be0b8bef50644e6bfb199f20a965cba>:0
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] at Mirror.NetworkServer.Spawn (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00000] in <2be0b8bef50644e6bfb199f20a965cba>:0
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] at MapEditorReborn.API.Features.Objects.SchematicObject+<SpawnDelayed>d__36.MoveNext () [0x0005b] in <2b15743ed8764d759cef46a3c2c36b39>:0
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] at MEC.Timing.Update () [0x0043c] in <350dddaa92e848b6bea3e07c8ad01cd4>:0
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] MEC.Timing:Update()
- [2022-03-30 23:53:02.997 +00:00] [STDOUT] (Filename: <d12a3e1bd6114ae08cce07753f5a0846> Line: 0)
- [2022-03-30 23:53:05.010 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
- [2022-03-30 23:53:05.010 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:53:05.012 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:53:05.012 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:53:05.012 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:53:05.012 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:53:05.333 +00:00] Authentication token of player 76561198133573570@steam has been confirmed by central server.
- [2022-03-30 23:53:05.345 +00:00] Authentication token of player 76561199007785516@steam has been confirmed by central server.
- [2022-03-30 23:53:34.841 +00:00] Accepted authentication token of user 76561199199370165@steam signed by Gravelines 2. No active global bans.
- [2022-03-30 23:53:34.853 +00:00] 76561199199370165@steam authenticated from endpoint 184.151.246.118:60057. Player ID assigned: 4. Auth token serial number: RQqH6MmTlEcPcxhr
- [2022-03-30 23:53:36.353 +00:00] Nickname of 76561199199370165@steam is now taco_boi1243.
- [2022-03-30 23:53:36.366 +00:00] Player taco_boi1243 (76561199199370165@steam) (4) connected with the IP: 184.151.246.118
- [2022-03-30 23:53:40.481 +00:00] Requested challenge for incoming connection from endpoint 76.187.27.236:64260.
- [2022-03-30 23:53:41.141 +00:00] Security challenge response of incoming connection from endpoint 76.187.27.236:64261 has been accepted.
- [2022-03-30 23:53:41.153 +00:00] Player 76561199159328170@steam preauthenticated from endpoint 76.187.27.236:64261.
- [2022-03-30 23:53:41.357 +00:00] Authentication token of player 76561199199370165@steam has been confirmed by central server.
- [2022-03-30 23:53:42.172 +00:00] [STDOUT] NullReferenceException: Object reference not set to an instance of an object
- [2022-03-30 23:53:42.172 +00:00] [STDOUT] at Ragdoll.Start () [0x0006e] in <c0a71eae85b14ceb9136be177981866b>:0
- [2022-03-30 23:53:42.172 +00:00] [STDOUT] (Filename: <c0a71eae85b14ceb9136be177981866b> Line: 0)
- [2022-03-30 23:53:42.185 +00:00] [INFO] [ScpUtils] Com15
- [2022-03-30 23:53:42.197 +00:00] [INFO] [ScpUtils] 7.84
- [2022-03-30 23:53:42.210 +00:00] [INFO] [ScpUtils] True
- [2022-03-30 23:53:42.222 +00:00] [INFO] [ScpUtils] 2 SCPeach (She/Her) 76561198133573570@steam ChaosMarauder CHI
- [2022-03-30 23:53:42.232 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:53:42.244 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] NullReferenceException
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <d12a3e1bd6114ae08cce07753f5a0846>:0
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] at Mirror.NetworkServer.SpawnObject (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00040] in <2be0b8bef50644e6bfb199f20a965cba>:0
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] at Mirror.NetworkServer.Spawn (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00000] in <2be0b8bef50644e6bfb199f20a965cba>:0
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] at MapEditorReborn.API.Features.Objects.SchematicObject+<SpawnDelayed>d__36.MoveNext () [0x0005b] in <2b15743ed8764d759cef46a3c2c36b39>:0
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] at MEC.Timing.Update () [0x0043c] in <350dddaa92e848b6bea3e07c8ad01cd4>:0
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] MEC.Timing:Update()
- [2022-03-30 23:53:43.013 +00:00] [STDOUT] (Filename: <d12a3e1bd6114ae08cce07753f5a0846> Line: 0)
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] NullReferenceException
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <d12a3e1bd6114ae08cce07753f5a0846>:0
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] at Mirror.NetworkServer.SpawnObject (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00040] in <2be0b8bef50644e6bfb199f20a965cba>:0
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] at Mirror.NetworkServer.Spawn (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00000] in <2be0b8bef50644e6bfb199f20a965cba>:0
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] at MapEditorReborn.API.Features.Objects.SchematicObject+<SpawnDelayed>d__36.MoveNext () [0x0005b] in <2b15743ed8764d759cef46a3c2c36b39>:0
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] at MEC.Timing.Update () [0x0043c] in <350dddaa92e848b6bea3e07c8ad01cd4>:0
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] MEC.Timing:Update()
- [2022-03-30 23:53:43.014 +00:00] [STDOUT] (Filename: <d12a3e1bd6114ae08cce07753f5a0846> Line: 0)
- [2022-03-30 23:53:46.131 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
- [2022-03-30 23:53:46.131 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:53:46.133 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:53:46.133 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:53:46.133 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:53:46.133 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:53:50.861 +00:00] Accepted authentication token of user 76561199159328170@steam signed by Gravelines 1. No active global bans.
- [2022-03-30 23:53:50.873 +00:00] 76561199159328170@steam authenticated from endpoint 76.187.27.236:64261. Player ID assigned: 5. Auth token serial number: U0zoUtjKGGBoI2Vb
- [2022-03-30 23:53:51.017 +00:00] Nickname of 76561199159328170@steam is now Byzantine Empire.
- [2022-03-30 23:53:51.030 +00:00] Player Byzantine Empire (76561199159328170@steam) (5) connected with the IP: 76.187.27.236
- [2022-03-30 23:53:51.641 +00:00] Authentication token of player 76561199159328170@steam has been confirmed by central server.
- [2022-03-30 23:54:00.310 +00:00] [STDOUT] NullReferenceException: Object reference not set to an instance of an object
- [2022-03-30 23:54:00.310 +00:00] [STDOUT] at Ragdoll.Start () [0x0006e] in <c0a71eae85b14ceb9136be177981866b>:0
- [2022-03-30 23:54:00.311 +00:00] [STDOUT] (Filename: <c0a71eae85b14ceb9136be177981866b> Line: 0)
- [2022-03-30 23:54:00.318 +00:00] [INFO] [ScpUtils] Logicer
- [2022-03-30 23:54:00.330 +00:00] [INFO] [ScpUtils] 15.064
- [2022-03-30 23:54:00.340 +00:00] [INFO] [ScpUtils] True
- [2022-03-30 23:54:00.353 +00:00] [INFO] [ScpUtils] 2 SCPeach (She/Her) 76561198133573570@steam NtfCaptain MTF
- [2022-03-30 23:54:00.365 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:54:00.377 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:54:07.961 +00:00] [INFO] [ScpUtils] Revolver
- [2022-03-30 23:54:07.962 +00:00] [STDOUT] NullReferenceException: Object reference not set to an instance of an object
- [2022-03-30 23:54:07.962 +00:00] [STDOUT] at Ragdoll.Start () [0x0006e] in <c0a71eae85b14ceb9136be177981866b>:0
- [2022-03-30 23:54:07.962 +00:00] [STDOUT] (Filename: <c0a71eae85b14ceb9136be177981866b> Line: 0)
- [2022-03-30 23:54:07.973 +00:00] [INFO] [ScpUtils] 122.5378
- [2022-03-30 23:54:07.985 +00:00] [INFO] [ScpUtils] True
- [2022-03-30 23:54:07.998 +00:00] [INFO] [ScpUtils] 3 Ropey! 76561199007785516@steam NtfCaptain MTF
- [2022-03-30 23:54:08.008 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:54:08.021 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:54:08.069 +00:00] New round has been started.
- [2022-03-30 23:54:09.114 +00:00] [RA Reply] LIGHTSRE#Successfully used Intensity mode on all rooms of type Surface.
- [2022-03-30 23:54:09.124 +00:00] [RA Reply] LIGHTSRE#Successfully used Intensity mode on all rooms inside HeavyContainment.
- [2022-03-30 23:54:09.136 +00:00] [RA Reply] LIGHTSRE#Successfully used Intensity mode on all rooms inside LightContainment.
- [2022-03-30 23:54:09.149 +00:00] [RA Reply] LIGHTSRE#Successfully used Intensity mode on all rooms inside Entrance.
- [2022-03-30 23:54:09.161 +00:00] [RA Reply] LOCK#Door CHECKPOINT_EZ_HCZ locked.
- [2022-03-30 23:54:09.617 +00:00] [RA Reply] MP#You've successfully loaded map named Deathmatch!
- [2022-03-30 23:54:10.577 +00:00] [RA Reply] CASSIE_SL#Silent announcement sent!
- [2022-03-30 23:54:19.073 +00:00] [INFO] [ScpUtils] Custom
- [2022-03-30 23:54:19.085 +00:00] [INFO] [ScpUtils] -1
- [2022-03-30 23:54:19.097 +00:00] [INFO] [ScpUtils] False
- [2022-03-30 23:54:19.110 +00:00] [INFO] [ScpUtils]
- [2022-03-30 23:54:19.121 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:54:19.134 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:55:17.329 +00:00] [INFO] [ScpUtils] Com15
- [2022-03-30 23:55:17.340 +00:00] [INFO] [ScpUtils] 13.72
- [2022-03-30 23:55:17.353 +00:00] [INFO] [ScpUtils] True
- [2022-03-30 23:55:17.365 +00:00] [INFO] [ScpUtils] 2 SCPeach (She/Her) 76561198133573570@steam ClassD CDP
- [2022-03-30 23:55:17.377 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:55:17.390 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:55:43.349 +00:00] [INFO] [ScpUtils] Explosion
- [2022-03-30 23:55:43.361 +00:00] [INFO] [ScpUtils] -1
- [2022-03-30 23:55:43.373 +00:00] [INFO] [ScpUtils] False
- [2022-03-30 23:55:43.385 +00:00] [INFO] [ScpUtils]
- [2022-03-30 23:55:43.398 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:55:43.410 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:55:43.420 +00:00] [INFO] [ScpUtils] Explosion
- [2022-03-30 23:55:43.432 +00:00] [INFO] [ScpUtils] -1
- [2022-03-30 23:55:43.445 +00:00] [INFO] [ScpUtils] False
- [2022-03-30 23:55:43.456 +00:00] [INFO] [ScpUtils]
- [2022-03-30 23:55:43.469 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:55:43.481 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:55:46.433 +00:00] Round finished! Anomalies: 0 | Chaos: 1 | Facility Forces: 0 | D escaped percentage: 0 | S escaped percentage: : 1
- [2022-03-30 23:55:47.945 +00:00] [ERROR] [Exiled.Events] Method "OnRoundEnded" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.RoundEndedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:55:47.957 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnRoundEnded (Exiled.Events.EventArgs.RoundEndedEventArgs ev) [0x0010f] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:55:59.693 +00:00] [INFO] [ScpUtils] Decontamination
- [2022-03-30 23:55:59.705 +00:00] [INFO] [ScpUtils] 10
- [2022-03-30 23:55:59.717 +00:00] [INFO] [ScpUtils] False
- [2022-03-30 23:55:59.729 +00:00] [INFO] [ScpUtils]
- [2022-03-30 23:55:59.741 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
- [2022-03-30 23:55:59.754 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
- at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
- at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
- [2022-03-30 23:56:00.497 +00:00] Requested challenge for incoming connection from endpoint 68.96.120.56:52812.
- [2022-03-30 23:56:02.957 +00:00] Incoming connections will be now delayed by 5 seconds.
- [2022-03-30 23:56:02.970 +00:00] Idle mode is now temporarily blocked.
- [2022-03-30 23:56:02.996 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:02.996 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:02.996 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:02.996 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:02.996 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:02.996 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:02.996 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'buckshot hole') is missing!
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal') is missing!
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object '9mm hole') is missing!
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.008 +00:00] [STDOUT] The referenced script (Respawning.Misc.ChaosBrakeLights) on this Behaviour is missing!
- [2022-03-30 23:56:03.008 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.011 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
- [2022-03-30 23:56:03.011 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.012 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
- [2022-03-30 23:56:03.012 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.012 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
- [2022-03-30 23:56:03.012 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.012 +00:00] [STDOUT] The referenced script (RemoteAdmin.TextBasedRemoteAdmin) on this Behaviour is missing!
- [2022-03-30 23:56:03.013 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.013 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationClientTimer) on this Behaviour is missing!
- [2022-03-30 23:56:03.013 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.014 +00:00] [STDOUT] The referenced script (SoundtrackManager) on this Behaviour is missing!
- [2022-03-30 23:56:03.014 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.015 +00:00] [STDOUT] The referenced script (InventorySystem.Crosshairs.CrosshairController) on this Behaviour is missing!
- [2022-03-30 23:56:03.015 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.016 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.016 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.016 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.016 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.018 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.HotkeyIconPositioner) on this Behaviour is missing!
- [2022-03-30 23:56:03.019 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.019 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.AmmoElement) on this Behaviour is missing!
- [2022-03-30 23:56:03.019 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.019 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.019 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.023 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.024 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.024 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
- [2022-03-30 23:56:03.024 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.026 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.FirearmHotkeyIcon) on this Behaviour is missing!
- [2022-03-30 23:56:03.026 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.032 +00:00] [STDOUT] The referenced script (RemoteAdmin.CustomOrPredefinedSelector) on this Behaviour is missing!
- [2022-03-30 23:56:03.032 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.034 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.035 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.035 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.035 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.035 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.035 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.038 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.038 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.039 +00:00] [STDOUT] The referenced script (RemoteAdmin.CustomOrPredefinedSelector) on this Behaviour is missing!
- [2022-03-30 23:56:03.039 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.040 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
- [2022-03-30 23:56:03.040 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.KeycardDescriptionGui) on this Behaviour is missing!
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.InventoryGuiController) on this Behaviour is missing!
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.ItemHotkeysController) on this Behaviour is missing!
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.StandardDescriptionGui) on this Behaviour is missing!
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.FirearmDescriptionGui) on this Behaviour is missing!
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.EmptyDescriptionGui) on this Behaviour is missing!
- [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.043 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.FirearmHotkeyIcon) on this Behaviour is missing!
- [2022-03-30 23:56:03.043 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.045 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.045 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.046 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.046 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.048 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.048 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.048 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.Scp330DescriptionGui) on this Behaviour is missing!
- [2022-03-30 23:56:03.048 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.061 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.061 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.061 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.061 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.062 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.062 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.063 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.063 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.064 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.SimpleHotkeyIcon) on this Behaviour is missing!
- [2022-03-30 23:56:03.064 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.064 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
- [2022-03-30 23:56:03.064 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.065 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.065 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.065 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.065 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.065 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.065 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.066 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.066 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.067 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
- [2022-03-30 23:56:03.067 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.068 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.068 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.068 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.068 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.069 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
- [2022-03-30 23:56:03.069 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.071 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.071 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.075 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.075 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.076 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.076 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.077 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.077 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.079 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.079 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.079 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
- [2022-03-30 23:56:03.079 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.091 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
- [2022-03-30 23:56:03.091 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.092 +00:00] [STDOUT] The referenced script (InventorySystem.Items.Firearms.Attachments.SpectatorAttachmentSelector) on this Behaviour is missing!
- [2022-03-30 23:56:03.092 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.092 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.092 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.093 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.093 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.097 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.097 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.098 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.098 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DeferredDecalsSystem) on this Behaviour is missing!
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalPoolManager) on this Behaviour is missing!
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalCommandBuffer) on this Behaviour is missing!
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.104 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.SimpleHotkeyIcon) on this Behaviour is missing!
- [2022-03-30 23:56:03.105 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.105 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.105 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.105 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.105 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.106 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.106 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.106 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.106 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.108 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.108 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.111 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.111 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.119 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.119 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.120 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.SimpleHotkeyIcon) on this Behaviour is missing!
- [2022-03-30 23:56:03.120 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.120 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
- [2022-03-30 23:56:03.120 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.120 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
- [2022-03-30 23:56:03.120 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.121 +00:00] [STDOUT] The referenced script (TMP_LinkOpener) on this Behaviour is missing!
- [2022-03-30 23:56:03.121 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.121 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.ArmorDescriptionGui) on this Behaviour is missing!
- [2022-03-30 23:56:03.121 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.197 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'RemoteAdmin Canvas') is missing!
- [2022-03-30 23:56:03.197 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.197 +00:00] [STDOUT] A scripted object (probably RemoteAdmin.TextBasedRemoteAdmin?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- [2022-03-30 23:56:03.197 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.197 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.201 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'SoundtrackManager') is missing!
- [2022-03-30 23:56:03.201 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.201 +00:00] [STDOUT] A scripted object (probably SoundtrackManager?) has a different serialization layout when loading. (Read 32 bytes but expected 396 bytes)
- [2022-03-30 23:56:03.201 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.201 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Player Crosshair Canvas') is missing!
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably InventorySystem.Crosshairs.CrosshairController?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FreeCamera') is missing!
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (1)') is missing!
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Custom') is missing!
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably RemoteAdmin.CustomOrPredefinedSelector?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'SCP-330 Description') is missing!
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.Scp330DescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (11)') is missing!
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (8)') is missing!
- [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (2)') is missing!
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (3)') is missing!
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (4)') is missing!
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decals') is missing!
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.DeferredDecalsSystem?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Camera') is missing!
- [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse (1)') is missing!
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (14)') is missing!
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Armor Description') is missing!
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.ArmorDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 232 bytes)
- [2022-03-30 23:56:03.205 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Attachments Editor') is missing!
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably InventorySystem.Items.Firearms.Attachments.SpectatorAttachmentSelector?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (13)') is missing!
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (7)') is missing!
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (7)') is missing!
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decal_splat') is missing!
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Keycard Description') is missing!
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.KeycardDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Inventory Canvas') is missing!
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.InventoryGuiController?) has a different serialization layout when loading. (Read 32 bytes but expected 488 bytes)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Weapon Description') is missing!
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.FirearmDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 632 bytes)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Empty Description') is missing!
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.EmptyDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decals') is missing!
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Predefined Reasons') is missing!
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably RemoteAdmin.CustomOrPredefinedSelector?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (8)') is missing!
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decal_cracks') is missing!
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (8)') is missing!
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Secondary Weapon') is missing!
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.FirearmHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Medical Sabot') is missing!
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.SimpleHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (2)') is missing!
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'AmmoElement') is missing!
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.AmmoElement?) has a different serialization layout when loading. (Read 32 bytes but expected 232 bytes)
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'DecontaminationManager') is missing!
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationClientTimer?) has a different serialization layout when loading. (Read 32 bytes but expected 492 bytes)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (20)') is missing!
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (5)') is missing!
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (5)') is missing!
- [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'LeftPanel') is missing!
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (1)') is missing!
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (15)') is missing!
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.210 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (16)') is missing!
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Car_Body') is missing!
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] A scripted object (probably Respawning.Misc.ChaosBrakeLights?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse') is missing!
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal') is missing!
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.211 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.212 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.212 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.212 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decals') is missing!
- [2022-03-30 23:56:03.212 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.212 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.DecalPoolManager?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- [2022-03-30 23:56:03.212 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.212 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (2)') is missing!
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse') is missing!
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.213 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.214 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (6)') is missing!
- [2022-03-30 23:56:03.214 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.214 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.214 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.214 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse (1)') is missing!
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Regular Description') is missing!
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.StandardDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.215 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Info') is missing!
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse') is missing!
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (6)') is missing!
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (12)') is missing!
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (10)') is missing!
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (19)') is missing!
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse (1)') is missing!
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (5)') is missing!
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Keycard') is missing!
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.SimpleHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Grenade Sabot') is missing!
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.SimpleHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (6)') is missing!
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (3)') is missing!
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (18)') is missing!
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse (1)') is missing!
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (9)') is missing!
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool') is missing!
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (17)') is missing!
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (7)') is missing!
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Prmary Weapon') is missing!
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.FirearmHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (3)') is missing!
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.221 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (4)') is missing!
- [2022-03-30 23:56:03.221 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.221 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.221 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.221 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'SpectatorCamera') is missing!
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse') is missing!
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Inventory Canvas') is missing!
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.ItemHotkeysController?) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes)
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (4)') is missing!
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (21)') is missing!
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [2022-03-30 23:56:03.223 +00:00] [STDOUT] (Filename: Line: 2324)
- [2022-03-30 23:56:03.235 +00:00] [STDOUT] Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- [2022-03-30 23:56:03.467 +00:00] [STDOUT] UnloadTime: 156.233015 ms
- [2022-03-30 23:56:03.574 +00:00] [STDOUT] Setting 06AudioSettings_Master to 1
- [2022-03-30 23:56:03.574 +00:00] [STDOUT] Setting 06AudioSettings_Effects to 0.75
- [2022-03-30 23:56:03.574 +00:00] [STDOUT] Setting 06AudioSettings_VoiceChat to 0.8
- [2022-03-30 23:56:03.749 +00:00] Scene Manager: Loaded scene 'Facility' [Assets/_Scenes/Facility.unity]
- [2022-03-30 23:56:03.766 +00:00] [STDOUT] FinishLoadScene: resuming handlers after scene was loading.
- [2022-03-30 23:56:03.766 +00:00] [STDOUT] Finished loading scene in host mode.
- [2022-03-30 23:56:03.771 +00:00] [STDOUT] scriptable objects machine woke
- [2022-03-30 23:56:03.788 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
- [2022-03-30 23:56:03.788 +00:00] [STDOUT] (Filename: Line: 199)
- [2022-03-30 23:56:03.789 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:56:03.789 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.789 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
- [2022-03-30 23:56:03.789 +00:00] [STDOUT] (Filename: Line: 334)
- [2022-03-30 23:56:03.857 +00:00] [DEBUG_MAPGEN] Server has successfully generated a random seed: 406043684
- [2022-03-30 23:56:03.863 +00:00] [STDOUT] Setting 07LastRoundrestartTime to 947
- [2022-03-30 23:56:03.863 +00:00] [STDOUT] NetworkClient.RegisterHandler replacing handler for RoundRestarting.RoundRestartMessage, id=21154. If replacement is intentional, use ReplaceHandler instead to avoid this warning.
- [2022-03-30 23:56:03.863 +00:00] [STDOUT] (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2022-03-30 23:56:04.457 +00:00] [STDOUT] Unloading 673 unused Assets to reduce memory usage. Loaded Objects now: 192548.
- [2022-03-30 23:56:04.457 +00:00] [STDOUT] Total: 453.416853 ms (FindLiveObjects: 11.975633 ms CreateObjectMapping: 5.872470 ms MarkObjects: 426.209773 ms DeleteObjects: 9.356782 ms)
- [2022-03-30 23:56:04.457 +00:00] [STDOUT] Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [2022-03-30 23:56:04.601 +00:00] [DEBUG_MAPGEN] Sequence of procedural level generation completed.
- [2022-03-30 23:56:04.801 +00:00] [STDOUT] OnServerDisconnect: Client disconnected.
- [2022-03-30 23:56:04.801 +00:00] [STDOUT] OnServerDisconnect: Client disconnected.
- [2022-03-30 23:56:04.801 +00:00] [STDOUT] OnServerDisconnect: Client disconnected.
- [2022-03-30 23:56:04.801 +00:00] [STDOUT] Found 'null' entry in observing list for connectionId=0. Please call NetworkServer.Destroy to destroy networked objects. Don't use GameObject.Destroy.
- [2022-03-30 23:56:04.801 +00:00] [STDOUT] (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2022-03-30 23:56:05.105 +00:00] [STDOUT] Unloading 1607 unused Assets to reduce memory usage. Loaded Objects now: 185106.
- [2022-03-30 23:56:05.105 +00:00] [STDOUT] Total: 283.526482 ms (FindLiveObjects: 11.190901 ms CreateObjectMapping: 6.150101 ms MarkObjects: 248.061230 ms DeleteObjects: 18.121025 ms)
- [2022-03-30 23:56:05.142 +00:00] Incoming connections will be no longer delayed.
- [2022-03-30 23:56:05.153 +00:00] Idle mode is now available.
- [2022-03-30 23:56:05.165 +00:00] --- END OF LOG ---
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