FriedrichSteiner

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Mar 31st, 2022
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  1. [2022-03-30 23:52:50.236 +00:00] Logging started.
  2. [2022-03-30 23:52:50.236 +00:00] Timezone offset: +00:00
  3. [2022-03-30 23:52:50.249 +00:00] Waiting for players...
  4. [2022-03-30 23:52:52.926 +00:00] Requested challenge for incoming connection from endpoint 90.217.63.166:54613.
  5. [2022-03-30 23:52:53.021 +00:00] Requested challenge for incoming connection from endpoint 90.255.193.245:58766.
  6. [2022-03-30 23:52:53.622 +00:00] Security challenge response of incoming connection from endpoint 90.217.63.166:54614 has been accepted.
  7. [2022-03-30 23:52:53.645 +00:00] Player 76561199007785516@steam preauthenticated from endpoint 90.217.63.166:54614.
  8. [2022-03-30 23:52:53.682 +00:00] Security challenge response of incoming connection from endpoint 90.255.193.245:55005 has been accepted.
  9. [2022-03-30 23:52:53.704 +00:00] Player 76561198133573570@steam preauthenticated from endpoint 90.255.193.245:55005.
  10. [2022-03-30 23:52:54.809 +00:00] Requested challenge for incoming connection from endpoint 184.151.246.118:60055.
  11. [2022-03-30 23:52:56.333 +00:00] Security challenge response of incoming connection from endpoint 184.151.246.118:60057 has been accepted.
  12. [2022-03-30 23:52:56.357 +00:00] Player 76561199199370165@steam preauthenticated from endpoint 184.151.246.118:60057.
  13. [2022-03-30 23:52:57.725 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
  14. [2022-03-30 23:52:57.725 +00:00] [STDOUT] (Filename: Line: 199)
  15. [2022-03-30 23:52:57.728 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  16. [2022-03-30 23:52:57.728 +00:00] [STDOUT] (Filename: Line: 334)
  17. [2022-03-30 23:52:57.728 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  18. [2022-03-30 23:52:57.728 +00:00] [STDOUT] (Filename: Line: 334)
  19. [2022-03-30 23:52:58.477 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
  20. [2022-03-30 23:52:58.477 +00:00] [STDOUT] (Filename: Line: 199)
  21. [2022-03-30 23:52:58.479 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  22. [2022-03-30 23:52:58.479 +00:00] [STDOUT] (Filename: Line: 334)
  23. [2022-03-30 23:52:58.479 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  24. [2022-03-30 23:52:58.479 +00:00] [STDOUT] (Filename: Line: 334)
  25. [2022-03-30 23:53:01.146 +00:00] Accepted authentication token of user 76561198133573570@steam signed by Gravelines 2. No active global bans.
  26. [2022-03-30 23:53:01.156 +00:00] 76561198133573570@steam authenticated from endpoint 90.255.193.245:55005. Player ID assigned: 2. Auth token serial number: uhxA9ZIG4ljD9sMj
  27. [2022-03-30 23:53:01.302 +00:00] Nickname of 76561198133573570@steam is now SCPeach (She/Her).
  28. [2022-03-30 23:53:01.312 +00:00] Player SCPeach (She/Her) (76561198133573570@steam) (2) connected with the IP: 90.255.193.245
  29. [2022-03-30 23:53:02.225 +00:00] Accepted authentication token of user 76561199007785516@steam signed by Gravelines 2. No active global bans.
  30. [2022-03-30 23:53:02.237 +00:00] 76561199007785516@steam authenticated from endpoint 90.217.63.166:54614. Player ID assigned: 3. Auth token serial number: aks0DA4x86DLmhFn
  31. [2022-03-30 23:53:02.429 +00:00] Nickname of 76561199007785516@steam is now Ropey!.
  32. [2022-03-30 23:53:02.441 +00:00] Player Ropey! (76561199007785516@steam) (3) connected with the IP: 90.217.63.166
  33. [2022-03-30 23:53:02.995 +00:00] [STDOUT] NullReferenceException
  34. [2022-03-30 23:53:02.995 +00:00] [STDOUT] at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  35. [2022-03-30 23:53:02.995 +00:00] [STDOUT] at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <d12a3e1bd6114ae08cce07753f5a0846>:0
  36. [2022-03-30 23:53:02.995 +00:00] [STDOUT] at Mirror.NetworkServer.SpawnObject (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00040] in <2be0b8bef50644e6bfb199f20a965cba>:0
  37. [2022-03-30 23:53:02.995 +00:00] [STDOUT] at Mirror.NetworkServer.Spawn (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00000] in <2be0b8bef50644e6bfb199f20a965cba>:0
  38. [2022-03-30 23:53:02.995 +00:00] [STDOUT] at MapEditorReborn.API.Features.Objects.SchematicObject+<SpawnDelayed>d__36.MoveNext () [0x0005b] in <2b15743ed8764d759cef46a3c2c36b39>:0
  39. [2022-03-30 23:53:02.995 +00:00] [STDOUT] at MEC.Timing.Update () [0x0043c] in <350dddaa92e848b6bea3e07c8ad01cd4>:0
  40. [2022-03-30 23:53:02.995 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  41. [2022-03-30 23:53:02.995 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
  42. [2022-03-30 23:53:02.995 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
  43. [2022-03-30 23:53:02.995 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
  44. [2022-03-30 23:53:02.995 +00:00] [STDOUT] MEC.Timing:Update()
  45. [2022-03-30 23:53:02.995 +00:00] [STDOUT] (Filename: <d12a3e1bd6114ae08cce07753f5a0846> Line: 0)
  46. [2022-03-30 23:53:02.997 +00:00] [STDOUT] NullReferenceException
  47. [2022-03-30 23:53:02.997 +00:00] [STDOUT] at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  48. [2022-03-30 23:53:02.997 +00:00] [STDOUT] at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <d12a3e1bd6114ae08cce07753f5a0846>:0
  49. [2022-03-30 23:53:02.997 +00:00] [STDOUT] at Mirror.NetworkServer.SpawnObject (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00040] in <2be0b8bef50644e6bfb199f20a965cba>:0
  50. [2022-03-30 23:53:02.997 +00:00] [STDOUT] at Mirror.NetworkServer.Spawn (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00000] in <2be0b8bef50644e6bfb199f20a965cba>:0
  51. [2022-03-30 23:53:02.997 +00:00] [STDOUT] at MapEditorReborn.API.Features.Objects.SchematicObject+<SpawnDelayed>d__36.MoveNext () [0x0005b] in <2b15743ed8764d759cef46a3c2c36b39>:0
  52. [2022-03-30 23:53:02.997 +00:00] [STDOUT] at MEC.Timing.Update () [0x0043c] in <350dddaa92e848b6bea3e07c8ad01cd4>:0
  53. [2022-03-30 23:53:02.997 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  54. [2022-03-30 23:53:02.997 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
  55. [2022-03-30 23:53:02.997 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
  56. [2022-03-30 23:53:02.997 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
  57. [2022-03-30 23:53:02.997 +00:00] [STDOUT] MEC.Timing:Update()
  58. [2022-03-30 23:53:02.997 +00:00] [STDOUT] (Filename: <d12a3e1bd6114ae08cce07753f5a0846> Line: 0)
  59. [2022-03-30 23:53:05.010 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
  60. [2022-03-30 23:53:05.010 +00:00] [STDOUT] (Filename: Line: 199)
  61. [2022-03-30 23:53:05.012 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  62. [2022-03-30 23:53:05.012 +00:00] [STDOUT] (Filename: Line: 334)
  63. [2022-03-30 23:53:05.012 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  64. [2022-03-30 23:53:05.012 +00:00] [STDOUT] (Filename: Line: 334)
  65. [2022-03-30 23:53:05.333 +00:00] Authentication token of player 76561198133573570@steam has been confirmed by central server.
  66. [2022-03-30 23:53:05.345 +00:00] Authentication token of player 76561199007785516@steam has been confirmed by central server.
  67. [2022-03-30 23:53:34.841 +00:00] Accepted authentication token of user 76561199199370165@steam signed by Gravelines 2. No active global bans.
  68. [2022-03-30 23:53:34.853 +00:00] 76561199199370165@steam authenticated from endpoint 184.151.246.118:60057. Player ID assigned: 4. Auth token serial number: RQqH6MmTlEcPcxhr
  69. [2022-03-30 23:53:36.353 +00:00] Nickname of 76561199199370165@steam is now taco_boi1243.
  70. [2022-03-30 23:53:36.366 +00:00] Player taco_boi1243 (76561199199370165@steam) (4) connected with the IP: 184.151.246.118
  71. [2022-03-30 23:53:40.481 +00:00] Requested challenge for incoming connection from endpoint 76.187.27.236:64260.
  72. [2022-03-30 23:53:41.141 +00:00] Security challenge response of incoming connection from endpoint 76.187.27.236:64261 has been accepted.
  73. [2022-03-30 23:53:41.153 +00:00] Player 76561199159328170@steam preauthenticated from endpoint 76.187.27.236:64261.
  74. [2022-03-30 23:53:41.357 +00:00] Authentication token of player 76561199199370165@steam has been confirmed by central server.
  75. [2022-03-30 23:53:42.172 +00:00] [STDOUT] NullReferenceException: Object reference not set to an instance of an object
  76. [2022-03-30 23:53:42.172 +00:00] [STDOUT] at Ragdoll.Start () [0x0006e] in <c0a71eae85b14ceb9136be177981866b>:0
  77. [2022-03-30 23:53:42.172 +00:00] [STDOUT] (Filename: <c0a71eae85b14ceb9136be177981866b> Line: 0)
  78. [2022-03-30 23:53:42.185 +00:00] [INFO] [ScpUtils] Com15
  79. [2022-03-30 23:53:42.197 +00:00] [INFO] [ScpUtils] 7.84
  80. [2022-03-30 23:53:42.210 +00:00] [INFO] [ScpUtils] True
  81. [2022-03-30 23:53:42.222 +00:00] [INFO] [ScpUtils] 2 SCPeach (She/Her) 76561198133573570@steam ChaosMarauder CHI
  82. [2022-03-30 23:53:42.232 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  83. [2022-03-30 23:53:42.244 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  84. at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
  85. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  86. [2022-03-30 23:53:43.013 +00:00] [STDOUT] NullReferenceException
  87. [2022-03-30 23:53:43.013 +00:00] [STDOUT] at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  88. [2022-03-30 23:53:43.013 +00:00] [STDOUT] at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <d12a3e1bd6114ae08cce07753f5a0846>:0
  89. [2022-03-30 23:53:43.013 +00:00] [STDOUT] at Mirror.NetworkServer.SpawnObject (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00040] in <2be0b8bef50644e6bfb199f20a965cba>:0
  90. [2022-03-30 23:53:43.013 +00:00] [STDOUT] at Mirror.NetworkServer.Spawn (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00000] in <2be0b8bef50644e6bfb199f20a965cba>:0
  91. [2022-03-30 23:53:43.013 +00:00] [STDOUT] at MapEditorReborn.API.Features.Objects.SchematicObject+<SpawnDelayed>d__36.MoveNext () [0x0005b] in <2b15743ed8764d759cef46a3c2c36b39>:0
  92. [2022-03-30 23:53:43.013 +00:00] [STDOUT] at MEC.Timing.Update () [0x0043c] in <350dddaa92e848b6bea3e07c8ad01cd4>:0
  93. [2022-03-30 23:53:43.013 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  94. [2022-03-30 23:53:43.013 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
  95. [2022-03-30 23:53:43.013 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
  96. [2022-03-30 23:53:43.013 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
  97. [2022-03-30 23:53:43.013 +00:00] [STDOUT] MEC.Timing:Update()
  98. [2022-03-30 23:53:43.013 +00:00] [STDOUT] (Filename: <d12a3e1bd6114ae08cce07753f5a0846> Line: 0)
  99. [2022-03-30 23:53:43.014 +00:00] [STDOUT] NullReferenceException
  100. [2022-03-30 23:53:43.014 +00:00] [STDOUT] at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  101. [2022-03-30 23:53:43.014 +00:00] [STDOUT] at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <d12a3e1bd6114ae08cce07753f5a0846>:0
  102. [2022-03-30 23:53:43.014 +00:00] [STDOUT] at Mirror.NetworkServer.SpawnObject (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00040] in <2be0b8bef50644e6bfb199f20a965cba>:0
  103. [2022-03-30 23:53:43.014 +00:00] [STDOUT] at Mirror.NetworkServer.Spawn (UnityEngine.GameObject obj, Mirror.NetworkConnection ownerConnection) [0x00000] in <2be0b8bef50644e6bfb199f20a965cba>:0
  104. [2022-03-30 23:53:43.014 +00:00] [STDOUT] at MapEditorReborn.API.Features.Objects.SchematicObject+<SpawnDelayed>d__36.MoveNext () [0x0005b] in <2b15743ed8764d759cef46a3c2c36b39>:0
  105. [2022-03-30 23:53:43.014 +00:00] [STDOUT] at MEC.Timing.Update () [0x0043c] in <350dddaa92e848b6bea3e07c8ad01cd4>:0
  106. [2022-03-30 23:53:43.014 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  107. [2022-03-30 23:53:43.014 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
  108. [2022-03-30 23:53:43.014 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
  109. [2022-03-30 23:53:43.014 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
  110. [2022-03-30 23:53:43.014 +00:00] [STDOUT] MEC.Timing:Update()
  111. [2022-03-30 23:53:43.014 +00:00] [STDOUT] (Filename: <d12a3e1bd6114ae08cce07753f5a0846> Line: 0)
  112. [2022-03-30 23:53:46.131 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
  113. [2022-03-30 23:53:46.131 +00:00] [STDOUT] (Filename: Line: 199)
  114. [2022-03-30 23:53:46.133 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  115. [2022-03-30 23:53:46.133 +00:00] [STDOUT] (Filename: Line: 334)
  116. [2022-03-30 23:53:46.133 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  117. [2022-03-30 23:53:46.133 +00:00] [STDOUT] (Filename: Line: 334)
  118. [2022-03-30 23:53:50.861 +00:00] Accepted authentication token of user 76561199159328170@steam signed by Gravelines 1. No active global bans.
  119. [2022-03-30 23:53:50.873 +00:00] 76561199159328170@steam authenticated from endpoint 76.187.27.236:64261. Player ID assigned: 5. Auth token serial number: U0zoUtjKGGBoI2Vb
  120. [2022-03-30 23:53:51.017 +00:00] Nickname of 76561199159328170@steam is now Byzantine Empire.
  121. [2022-03-30 23:53:51.030 +00:00] Player Byzantine Empire (76561199159328170@steam) (5) connected with the IP: 76.187.27.236
  122. [2022-03-30 23:53:51.641 +00:00] Authentication token of player 76561199159328170@steam has been confirmed by central server.
  123. [2022-03-30 23:54:00.310 +00:00] [STDOUT] NullReferenceException: Object reference not set to an instance of an object
  124. [2022-03-30 23:54:00.310 +00:00] [STDOUT] at Ragdoll.Start () [0x0006e] in <c0a71eae85b14ceb9136be177981866b>:0
  125. [2022-03-30 23:54:00.311 +00:00] [STDOUT] (Filename: <c0a71eae85b14ceb9136be177981866b> Line: 0)
  126. [2022-03-30 23:54:00.318 +00:00] [INFO] [ScpUtils] Logicer
  127. [2022-03-30 23:54:00.330 +00:00] [INFO] [ScpUtils] 15.064
  128. [2022-03-30 23:54:00.340 +00:00] [INFO] [ScpUtils] True
  129. [2022-03-30 23:54:00.353 +00:00] [INFO] [ScpUtils] 2 SCPeach (She/Her) 76561198133573570@steam NtfCaptain MTF
  130. [2022-03-30 23:54:00.365 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  131. [2022-03-30 23:54:00.377 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  132. at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
  133. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  134. [2022-03-30 23:54:07.961 +00:00] [INFO] [ScpUtils] Revolver
  135. [2022-03-30 23:54:07.962 +00:00] [STDOUT] NullReferenceException: Object reference not set to an instance of an object
  136. [2022-03-30 23:54:07.962 +00:00] [STDOUT] at Ragdoll.Start () [0x0006e] in <c0a71eae85b14ceb9136be177981866b>:0
  137. [2022-03-30 23:54:07.962 +00:00] [STDOUT] (Filename: <c0a71eae85b14ceb9136be177981866b> Line: 0)
  138. [2022-03-30 23:54:07.973 +00:00] [INFO] [ScpUtils] 122.5378
  139. [2022-03-30 23:54:07.985 +00:00] [INFO] [ScpUtils] True
  140. [2022-03-30 23:54:07.998 +00:00] [INFO] [ScpUtils] 3 Ropey! 76561199007785516@steam NtfCaptain MTF
  141. [2022-03-30 23:54:08.008 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  142. [2022-03-30 23:54:08.021 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  143. at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
  144. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  145. [2022-03-30 23:54:08.069 +00:00] New round has been started.
  146. [2022-03-30 23:54:09.114 +00:00] [RA Reply] LIGHTSRE#Successfully used Intensity mode on all rooms of type Surface.
  147. [2022-03-30 23:54:09.124 +00:00] [RA Reply] LIGHTSRE#Successfully used Intensity mode on all rooms inside HeavyContainment.
  148. [2022-03-30 23:54:09.136 +00:00] [RA Reply] LIGHTSRE#Successfully used Intensity mode on all rooms inside LightContainment.
  149. [2022-03-30 23:54:09.149 +00:00] [RA Reply] LIGHTSRE#Successfully used Intensity mode on all rooms inside Entrance.
  150. [2022-03-30 23:54:09.161 +00:00] [RA Reply] LOCK#Door CHECKPOINT_EZ_HCZ locked.
  151. [2022-03-30 23:54:09.617 +00:00] [RA Reply] MP#You've successfully loaded map named Deathmatch!
  152. [2022-03-30 23:54:10.577 +00:00] [RA Reply] CASSIE_SL#Silent announcement sent!
  153. [2022-03-30 23:54:19.073 +00:00] [INFO] [ScpUtils] Custom
  154. [2022-03-30 23:54:19.085 +00:00] [INFO] [ScpUtils] -1
  155. [2022-03-30 23:54:19.097 +00:00] [INFO] [ScpUtils] False
  156. [2022-03-30 23:54:19.110 +00:00] [INFO] [ScpUtils]
  157. [2022-03-30 23:54:19.121 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  158. [2022-03-30 23:54:19.134 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  159. at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
  160. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  161. [2022-03-30 23:55:17.329 +00:00] [INFO] [ScpUtils] Com15
  162. [2022-03-30 23:55:17.340 +00:00] [INFO] [ScpUtils] 13.72
  163. [2022-03-30 23:55:17.353 +00:00] [INFO] [ScpUtils] True
  164. [2022-03-30 23:55:17.365 +00:00] [INFO] [ScpUtils] 2 SCPeach (She/Her) 76561198133573570@steam ClassD CDP
  165. [2022-03-30 23:55:17.377 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  166. [2022-03-30 23:55:17.390 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  167. at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
  168. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  169. [2022-03-30 23:55:43.349 +00:00] [INFO] [ScpUtils] Explosion
  170. [2022-03-30 23:55:43.361 +00:00] [INFO] [ScpUtils] -1
  171. [2022-03-30 23:55:43.373 +00:00] [INFO] [ScpUtils] False
  172. [2022-03-30 23:55:43.385 +00:00] [INFO] [ScpUtils]
  173. [2022-03-30 23:55:43.398 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  174. [2022-03-30 23:55:43.410 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  175. at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
  176. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  177. [2022-03-30 23:55:43.420 +00:00] [INFO] [ScpUtils] Explosion
  178. [2022-03-30 23:55:43.432 +00:00] [INFO] [ScpUtils] -1
  179. [2022-03-30 23:55:43.445 +00:00] [INFO] [ScpUtils] False
  180. [2022-03-30 23:55:43.456 +00:00] [INFO] [ScpUtils]
  181. [2022-03-30 23:55:43.469 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  182. [2022-03-30 23:55:43.481 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  183. at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
  184. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  185. [2022-03-30 23:55:46.433 +00:00] Round finished! Anomalies: 0 | Chaos: 1 | Facility Forces: 0 | D escaped percentage: 0 | S escaped percentage: : 1
  186. [2022-03-30 23:55:47.945 +00:00] [ERROR] [Exiled.Events] Method "OnRoundEnded" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.RoundEndedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  187. [2022-03-30 23:55:47.957 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  188. at EndRoundMessages.EventHandler.OnRoundEnded (Exiled.Events.EventArgs.RoundEndedEventArgs ev) [0x0010f] in <306cfc01700c4530a80d18afe09cceef>:0
  189. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  190. [2022-03-30 23:55:59.693 +00:00] [INFO] [ScpUtils] Decontamination
  191. [2022-03-30 23:55:59.705 +00:00] [INFO] [ScpUtils] 10
  192. [2022-03-30 23:55:59.717 +00:00] [INFO] [ScpUtils] False
  193. [2022-03-30 23:55:59.729 +00:00] [INFO] [ScpUtils]
  194. [2022-03-30 23:55:59.741 +00:00] [ERROR] [Exiled.Events] Method "OnDied" of the class "EndRoundMessages.EventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[Exiled.Events.EventArgs.DiedEventArgs, Exiled.Events, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null]]"
  195. [2022-03-30 23:55:59.754 +00:00] [ERROR] [Exiled.Events] System.NullReferenceException: Object reference not set to an instance of an object
  196. at EndRoundMessages.EventHandler.OnDied (Exiled.Events.EventArgs.DiedEventArgs ev) [0x00020] in <306cfc01700c4530a80d18afe09cceef>:0
  197. at Exiled.Events.Extensions.Event.InvokeSafely[T] (Exiled.Events.Events+CustomEventHandler`1[TEventArgs] ev, T arg) [0x00024] in <3a229d8f3c954ac1a1fa6afc81a42d4a>:0
  198. [2022-03-30 23:56:00.497 +00:00] Requested challenge for incoming connection from endpoint 68.96.120.56:52812.
  199. [2022-03-30 23:56:02.957 +00:00] Incoming connections will be now delayed by 5 seconds.
  200. [2022-03-30 23:56:02.970 +00:00] Idle mode is now temporarily blocked.
  201. [2022-03-30 23:56:02.996 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  202. [2022-03-30 23:56:02.996 +00:00] [STDOUT] (Filename: Line: 199)
  203. [2022-03-30 23:56:02.996 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  204. [2022-03-30 23:56:02.996 +00:00] [STDOUT] (Filename: Line: 199)
  205. [2022-03-30 23:56:02.996 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  206. [2022-03-30 23:56:02.996 +00:00] [STDOUT] (Filename: Line: 199)
  207. [2022-03-30 23:56:02.996 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'buckshot hole') is missing!
  208. [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 334)
  209. [2022-03-30 23:56:02.997 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  210. [2022-03-30 23:56:02.997 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  211. [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 2324)
  212. [2022-03-30 23:56:02.997 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal') is missing!
  213. [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 334)
  214. [2022-03-30 23:56:02.997 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  215. [2022-03-30 23:56:02.997 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  216. [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 2324)
  217. [2022-03-30 23:56:02.997 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object '9mm hole') is missing!
  218. [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 334)
  219. [2022-03-30 23:56:02.997 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  220. [2022-03-30 23:56:02.997 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  221. [2022-03-30 23:56:02.997 +00:00] [STDOUT] (Filename: Line: 2324)
  222. [2022-03-30 23:56:03.008 +00:00] [STDOUT] The referenced script (Respawning.Misc.ChaosBrakeLights) on this Behaviour is missing!
  223. [2022-03-30 23:56:03.008 +00:00] [STDOUT] (Filename: Line: 199)
  224. [2022-03-30 23:56:03.011 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
  225. [2022-03-30 23:56:03.011 +00:00] [STDOUT] (Filename: Line: 199)
  226. [2022-03-30 23:56:03.012 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
  227. [2022-03-30 23:56:03.012 +00:00] [STDOUT] (Filename: Line: 199)
  228. [2022-03-30 23:56:03.012 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
  229. [2022-03-30 23:56:03.012 +00:00] [STDOUT] (Filename: Line: 199)
  230. [2022-03-30 23:56:03.012 +00:00] [STDOUT] The referenced script (RemoteAdmin.TextBasedRemoteAdmin) on this Behaviour is missing!
  231. [2022-03-30 23:56:03.013 +00:00] [STDOUT] (Filename: Line: 199)
  232. [2022-03-30 23:56:03.013 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationClientTimer) on this Behaviour is missing!
  233. [2022-03-30 23:56:03.013 +00:00] [STDOUT] (Filename: Line: 199)
  234. [2022-03-30 23:56:03.014 +00:00] [STDOUT] The referenced script (SoundtrackManager) on this Behaviour is missing!
  235. [2022-03-30 23:56:03.014 +00:00] [STDOUT] (Filename: Line: 199)
  236. [2022-03-30 23:56:03.015 +00:00] [STDOUT] The referenced script (InventorySystem.Crosshairs.CrosshairController) on this Behaviour is missing!
  237. [2022-03-30 23:56:03.015 +00:00] [STDOUT] (Filename: Line: 199)
  238. [2022-03-30 23:56:03.016 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  239. [2022-03-30 23:56:03.016 +00:00] [STDOUT] (Filename: Line: 199)
  240. [2022-03-30 23:56:03.016 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  241. [2022-03-30 23:56:03.016 +00:00] [STDOUT] (Filename: Line: 199)
  242. [2022-03-30 23:56:03.018 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.HotkeyIconPositioner) on this Behaviour is missing!
  243. [2022-03-30 23:56:03.019 +00:00] [STDOUT] (Filename: Line: 199)
  244. [2022-03-30 23:56:03.019 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.AmmoElement) on this Behaviour is missing!
  245. [2022-03-30 23:56:03.019 +00:00] [STDOUT] (Filename: Line: 199)
  246. [2022-03-30 23:56:03.019 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  247. [2022-03-30 23:56:03.019 +00:00] [STDOUT] (Filename: Line: 199)
  248. [2022-03-30 23:56:03.023 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  249. [2022-03-30 23:56:03.024 +00:00] [STDOUT] (Filename: Line: 199)
  250. [2022-03-30 23:56:03.024 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
  251. [2022-03-30 23:56:03.024 +00:00] [STDOUT] (Filename: Line: 199)
  252. [2022-03-30 23:56:03.026 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.FirearmHotkeyIcon) on this Behaviour is missing!
  253. [2022-03-30 23:56:03.026 +00:00] [STDOUT] (Filename: Line: 199)
  254. [2022-03-30 23:56:03.032 +00:00] [STDOUT] The referenced script (RemoteAdmin.CustomOrPredefinedSelector) on this Behaviour is missing!
  255. [2022-03-30 23:56:03.032 +00:00] [STDOUT] (Filename: Line: 199)
  256. [2022-03-30 23:56:03.034 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  257. [2022-03-30 23:56:03.035 +00:00] [STDOUT] (Filename: Line: 199)
  258. [2022-03-30 23:56:03.035 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  259. [2022-03-30 23:56:03.035 +00:00] [STDOUT] (Filename: Line: 199)
  260. [2022-03-30 23:56:03.035 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  261. [2022-03-30 23:56:03.035 +00:00] [STDOUT] (Filename: Line: 199)
  262. [2022-03-30 23:56:03.038 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  263. [2022-03-30 23:56:03.038 +00:00] [STDOUT] (Filename: Line: 199)
  264. [2022-03-30 23:56:03.039 +00:00] [STDOUT] The referenced script (RemoteAdmin.CustomOrPredefinedSelector) on this Behaviour is missing!
  265. [2022-03-30 23:56:03.039 +00:00] [STDOUT] (Filename: Line: 199)
  266. [2022-03-30 23:56:03.040 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
  267. [2022-03-30 23:56:03.040 +00:00] [STDOUT] (Filename: Line: 199)
  268. [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.KeycardDescriptionGui) on this Behaviour is missing!
  269. [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
  270. [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.InventoryGuiController) on this Behaviour is missing!
  271. [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
  272. [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.ItemHotkeysController) on this Behaviour is missing!
  273. [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
  274. [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.StandardDescriptionGui) on this Behaviour is missing!
  275. [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
  276. [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.FirearmDescriptionGui) on this Behaviour is missing!
  277. [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
  278. [2022-03-30 23:56:03.041 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.EmptyDescriptionGui) on this Behaviour is missing!
  279. [2022-03-30 23:56:03.041 +00:00] [STDOUT] (Filename: Line: 199)
  280. [2022-03-30 23:56:03.043 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.FirearmHotkeyIcon) on this Behaviour is missing!
  281. [2022-03-30 23:56:03.043 +00:00] [STDOUT] (Filename: Line: 199)
  282. [2022-03-30 23:56:03.045 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  283. [2022-03-30 23:56:03.045 +00:00] [STDOUT] (Filename: Line: 199)
  284. [2022-03-30 23:56:03.046 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  285. [2022-03-30 23:56:03.046 +00:00] [STDOUT] (Filename: Line: 199)
  286. [2022-03-30 23:56:03.048 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  287. [2022-03-30 23:56:03.048 +00:00] [STDOUT] (Filename: Line: 199)
  288. [2022-03-30 23:56:03.048 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.Scp330DescriptionGui) on this Behaviour is missing!
  289. [2022-03-30 23:56:03.048 +00:00] [STDOUT] (Filename: Line: 199)
  290. [2022-03-30 23:56:03.061 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  291. [2022-03-30 23:56:03.061 +00:00] [STDOUT] (Filename: Line: 199)
  292. [2022-03-30 23:56:03.061 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  293. [2022-03-30 23:56:03.061 +00:00] [STDOUT] (Filename: Line: 199)
  294. [2022-03-30 23:56:03.062 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  295. [2022-03-30 23:56:03.062 +00:00] [STDOUT] (Filename: Line: 199)
  296. [2022-03-30 23:56:03.063 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  297. [2022-03-30 23:56:03.063 +00:00] [STDOUT] (Filename: Line: 199)
  298. [2022-03-30 23:56:03.064 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.SimpleHotkeyIcon) on this Behaviour is missing!
  299. [2022-03-30 23:56:03.064 +00:00] [STDOUT] (Filename: Line: 199)
  300. [2022-03-30 23:56:03.064 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
  301. [2022-03-30 23:56:03.064 +00:00] [STDOUT] (Filename: Line: 199)
  302. [2022-03-30 23:56:03.065 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  303. [2022-03-30 23:56:03.065 +00:00] [STDOUT] (Filename: Line: 199)
  304. [2022-03-30 23:56:03.065 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  305. [2022-03-30 23:56:03.065 +00:00] [STDOUT] (Filename: Line: 199)
  306. [2022-03-30 23:56:03.065 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  307. [2022-03-30 23:56:03.065 +00:00] [STDOUT] (Filename: Line: 199)
  308. [2022-03-30 23:56:03.066 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  309. [2022-03-30 23:56:03.066 +00:00] [STDOUT] (Filename: Line: 199)
  310. [2022-03-30 23:56:03.067 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
  311. [2022-03-30 23:56:03.067 +00:00] [STDOUT] (Filename: Line: 199)
  312. [2022-03-30 23:56:03.068 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  313. [2022-03-30 23:56:03.068 +00:00] [STDOUT] (Filename: Line: 199)
  314. [2022-03-30 23:56:03.068 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  315. [2022-03-30 23:56:03.068 +00:00] [STDOUT] (Filename: Line: 199)
  316. [2022-03-30 23:56:03.069 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
  317. [2022-03-30 23:56:03.069 +00:00] [STDOUT] (Filename: Line: 199)
  318. [2022-03-30 23:56:03.071 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  319. [2022-03-30 23:56:03.071 +00:00] [STDOUT] (Filename: Line: 199)
  320. [2022-03-30 23:56:03.075 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  321. [2022-03-30 23:56:03.075 +00:00] [STDOUT] (Filename: Line: 199)
  322. [2022-03-30 23:56:03.076 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  323. [2022-03-30 23:56:03.076 +00:00] [STDOUT] (Filename: Line: 199)
  324. [2022-03-30 23:56:03.077 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  325. [2022-03-30 23:56:03.077 +00:00] [STDOUT] (Filename: Line: 199)
  326. [2022-03-30 23:56:03.079 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  327. [2022-03-30 23:56:03.079 +00:00] [STDOUT] (Filename: Line: 199)
  328. [2022-03-30 23:56:03.079 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
  329. [2022-03-30 23:56:03.079 +00:00] [STDOUT] (Filename: Line: 199)
  330. [2022-03-30 23:56:03.091 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
  331. [2022-03-30 23:56:03.091 +00:00] [STDOUT] (Filename: Line: 199)
  332. [2022-03-30 23:56:03.092 +00:00] [STDOUT] The referenced script (InventorySystem.Items.Firearms.Attachments.SpectatorAttachmentSelector) on this Behaviour is missing!
  333. [2022-03-30 23:56:03.092 +00:00] [STDOUT] (Filename: Line: 199)
  334. [2022-03-30 23:56:03.092 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  335. [2022-03-30 23:56:03.092 +00:00] [STDOUT] (Filename: Line: 199)
  336. [2022-03-30 23:56:03.093 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  337. [2022-03-30 23:56:03.093 +00:00] [STDOUT] (Filename: Line: 199)
  338. [2022-03-30 23:56:03.097 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  339. [2022-03-30 23:56:03.097 +00:00] [STDOUT] (Filename: Line: 199)
  340. [2022-03-30 23:56:03.098 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  341. [2022-03-30 23:56:03.098 +00:00] [STDOUT] (Filename: Line: 199)
  342. [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  343. [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
  344. [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DeferredDecalsSystem) on this Behaviour is missing!
  345. [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
  346. [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalPoolManager) on this Behaviour is missing!
  347. [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
  348. [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalCommandBuffer) on this Behaviour is missing!
  349. [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
  350. [2022-03-30 23:56:03.103 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  351. [2022-03-30 23:56:03.103 +00:00] [STDOUT] (Filename: Line: 199)
  352. [2022-03-30 23:56:03.104 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.SimpleHotkeyIcon) on this Behaviour is missing!
  353. [2022-03-30 23:56:03.105 +00:00] [STDOUT] (Filename: Line: 199)
  354. [2022-03-30 23:56:03.105 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  355. [2022-03-30 23:56:03.105 +00:00] [STDOUT] (Filename: Line: 199)
  356. [2022-03-30 23:56:03.105 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  357. [2022-03-30 23:56:03.105 +00:00] [STDOUT] (Filename: Line: 199)
  358. [2022-03-30 23:56:03.106 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  359. [2022-03-30 23:56:03.106 +00:00] [STDOUT] (Filename: Line: 199)
  360. [2022-03-30 23:56:03.106 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  361. [2022-03-30 23:56:03.106 +00:00] [STDOUT] (Filename: Line: 199)
  362. [2022-03-30 23:56:03.108 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  363. [2022-03-30 23:56:03.108 +00:00] [STDOUT] (Filename: Line: 199)
  364. [2022-03-30 23:56:03.111 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  365. [2022-03-30 23:56:03.111 +00:00] [STDOUT] (Filename: Line: 199)
  366. [2022-03-30 23:56:03.119 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  367. [2022-03-30 23:56:03.119 +00:00] [STDOUT] (Filename: Line: 199)
  368. [2022-03-30 23:56:03.120 +00:00] [STDOUT] The referenced script (InventorySystem.Hotkeys.SimpleHotkeyIcon) on this Behaviour is missing!
  369. [2022-03-30 23:56:03.120 +00:00] [STDOUT] (Filename: Line: 199)
  370. [2022-03-30 23:56:03.120 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.Decal) on this Behaviour is missing!
  371. [2022-03-30 23:56:03.120 +00:00] [STDOUT] (Filename: Line: 199)
  372. [2022-03-30 23:56:03.120 +00:00] [STDOUT] The referenced script (LightContainmentZoneDecontamination.DecontaminationScreen) on this Behaviour is missing!
  373. [2022-03-30 23:56:03.120 +00:00] [STDOUT] (Filename: Line: 199)
  374. [2022-03-30 23:56:03.121 +00:00] [STDOUT] The referenced script (TMP_LinkOpener) on this Behaviour is missing!
  375. [2022-03-30 23:56:03.121 +00:00] [STDOUT] (Filename: Line: 199)
  376. [2022-03-30 23:56:03.121 +00:00] [STDOUT] The referenced script (InventorySystem.GUI.Descriptions.ArmorDescriptionGui) on this Behaviour is missing!
  377. [2022-03-30 23:56:03.121 +00:00] [STDOUT] (Filename: Line: 199)
  378. [2022-03-30 23:56:03.197 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'RemoteAdmin Canvas') is missing!
  379. [2022-03-30 23:56:03.197 +00:00] [STDOUT] (Filename: Line: 334)
  380. [2022-03-30 23:56:03.197 +00:00] [STDOUT] A scripted object (probably RemoteAdmin.TextBasedRemoteAdmin?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
  381. [2022-03-30 23:56:03.197 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  382. [2022-03-30 23:56:03.197 +00:00] [STDOUT] (Filename: Line: 2324)
  383. [2022-03-30 23:56:03.201 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'SoundtrackManager') is missing!
  384. [2022-03-30 23:56:03.201 +00:00] [STDOUT] (Filename: Line: 334)
  385. [2022-03-30 23:56:03.201 +00:00] [STDOUT] A scripted object (probably SoundtrackManager?) has a different serialization layout when loading. (Read 32 bytes but expected 396 bytes)
  386. [2022-03-30 23:56:03.201 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  387. [2022-03-30 23:56:03.201 +00:00] [STDOUT] (Filename: Line: 2324)
  388. [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Player Crosshair Canvas') is missing!
  389. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
  390. [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably InventorySystem.Crosshairs.CrosshairController?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  391. [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  392. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
  393. [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FreeCamera') is missing!
  394. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
  395. [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (1)') is missing!
  396. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
  397. [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  398. [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  399. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
  400. [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Custom') is missing!
  401. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
  402. [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably RemoteAdmin.CustomOrPredefinedSelector?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  403. [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  404. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
  405. [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'SCP-330 Description') is missing!
  406. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
  407. [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.Scp330DescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  408. [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  409. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
  410. [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (11)') is missing!
  411. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
  412. [2022-03-30 23:56:03.202 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  413. [2022-03-30 23:56:03.202 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  414. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 2324)
  415. [2022-03-30 23:56:03.202 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (8)') is missing!
  416. [2022-03-30 23:56:03.202 +00:00] [STDOUT] (Filename: Line: 334)
  417. [2022-03-30 23:56:03.203 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  418. [2022-03-30 23:56:03.203 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  419. [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 2324)
  420. [2022-03-30 23:56:03.203 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (2)') is missing!
  421. [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 334)
  422. [2022-03-30 23:56:03.203 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  423. [2022-03-30 23:56:03.203 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  424. [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 2324)
  425. [2022-03-30 23:56:03.203 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (3)') is missing!
  426. [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 334)
  427. [2022-03-30 23:56:03.203 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  428. [2022-03-30 23:56:03.203 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  429. [2022-03-30 23:56:03.203 +00:00] [STDOUT] (Filename: Line: 2324)
  430. [2022-03-30 23:56:03.204 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (4)') is missing!
  431. [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 334)
  432. [2022-03-30 23:56:03.204 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  433. [2022-03-30 23:56:03.204 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  434. [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 2324)
  435. [2022-03-30 23:56:03.204 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decals') is missing!
  436. [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 334)
  437. [2022-03-30 23:56:03.204 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.DeferredDecalsSystem?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  438. [2022-03-30 23:56:03.204 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  439. [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 2324)
  440. [2022-03-30 23:56:03.204 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Camera') is missing!
  441. [2022-03-30 23:56:03.204 +00:00] [STDOUT] (Filename: Line: 334)
  442. [2022-03-30 23:56:03.205 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse (1)') is missing!
  443. [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 334)
  444. [2022-03-30 23:56:03.205 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  445. [2022-03-30 23:56:03.205 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  446. [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 2324)
  447. [2022-03-30 23:56:03.205 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (14)') is missing!
  448. [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 334)
  449. [2022-03-30 23:56:03.205 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  450. [2022-03-30 23:56:03.205 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  451. [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 2324)
  452. [2022-03-30 23:56:03.205 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Armor Description') is missing!
  453. [2022-03-30 23:56:03.205 +00:00] [STDOUT] (Filename: Line: 334)
  454. [2022-03-30 23:56:03.205 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.ArmorDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 232 bytes)
  455. [2022-03-30 23:56:03.205 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  456. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
  457. [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Attachments Editor') is missing!
  458. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
  459. [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably InventorySystem.Items.Firearms.Attachments.SpectatorAttachmentSelector?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  460. [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  461. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
  462. [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (13)') is missing!
  463. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
  464. [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  465. [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  466. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
  467. [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (7)') is missing!
  468. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
  469. [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  470. [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  471. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
  472. [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (7)') is missing!
  473. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
  474. [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  475. [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  476. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
  477. [2022-03-30 23:56:03.206 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decal_splat') is missing!
  478. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 334)
  479. [2022-03-30 23:56:03.206 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  480. [2022-03-30 23:56:03.206 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  481. [2022-03-30 23:56:03.206 +00:00] [STDOUT] (Filename: Line: 2324)
  482. [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Keycard Description') is missing!
  483. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
  484. [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.KeycardDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes)
  485. [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  486. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
  487. [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Inventory Canvas') is missing!
  488. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
  489. [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.InventoryGuiController?) has a different serialization layout when loading. (Read 32 bytes but expected 488 bytes)
  490. [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  491. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
  492. [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Weapon Description') is missing!
  493. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
  494. [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.FirearmDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 632 bytes)
  495. [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  496. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
  497. [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Empty Description') is missing!
  498. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
  499. [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.EmptyDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  500. [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  501. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
  502. [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decals') is missing!
  503. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
  504. [2022-03-30 23:56:03.207 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Predefined Reasons') is missing!
  505. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 334)
  506. [2022-03-30 23:56:03.207 +00:00] [STDOUT] A scripted object (probably RemoteAdmin.CustomOrPredefinedSelector?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  507. [2022-03-30 23:56:03.207 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  508. [2022-03-30 23:56:03.207 +00:00] [STDOUT] (Filename: Line: 2324)
  509. [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (8)') is missing!
  510. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
  511. [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  512. [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  513. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
  514. [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decal_cracks') is missing!
  515. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
  516. [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  517. [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  518. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
  519. [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (8)') is missing!
  520. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
  521. [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  522. [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  523. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
  524. [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Secondary Weapon') is missing!
  525. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
  526. [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.FirearmHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
  527. [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  528. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
  529. [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Medical Sabot') is missing!
  530. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
  531. [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.SimpleHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
  532. [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  533. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
  534. [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (2)') is missing!
  535. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
  536. [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  537. [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  538. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
  539. [2022-03-30 23:56:03.208 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'AmmoElement') is missing!
  540. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 334)
  541. [2022-03-30 23:56:03.208 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.AmmoElement?) has a different serialization layout when loading. (Read 32 bytes but expected 232 bytes)
  542. [2022-03-30 23:56:03.208 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  543. [2022-03-30 23:56:03.208 +00:00] [STDOUT] (Filename: Line: 2324)
  544. [2022-03-30 23:56:03.209 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'DecontaminationManager') is missing!
  545. [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 334)
  546. [2022-03-30 23:56:03.209 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationClientTimer?) has a different serialization layout when loading. (Read 32 bytes but expected 492 bytes)
  547. [2022-03-30 23:56:03.209 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  548. [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 2324)
  549. [2022-03-30 23:56:03.209 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (20)') is missing!
  550. [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 334)
  551. [2022-03-30 23:56:03.209 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  552. [2022-03-30 23:56:03.209 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  553. [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 2324)
  554. [2022-03-30 23:56:03.209 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (5)') is missing!
  555. [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 334)
  556. [2022-03-30 23:56:03.209 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  557. [2022-03-30 23:56:03.209 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  558. [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 2324)
  559. [2022-03-30 23:56:03.209 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (5)') is missing!
  560. [2022-03-30 23:56:03.209 +00:00] [STDOUT] (Filename: Line: 334)
  561. [2022-03-30 23:56:03.210 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  562. [2022-03-30 23:56:03.210 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  563. [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 2324)
  564. [2022-03-30 23:56:03.210 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'LeftPanel') is missing!
  565. [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 334)
  566. [2022-03-30 23:56:03.210 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (1)') is missing!
  567. [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 334)
  568. [2022-03-30 23:56:03.210 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  569. [2022-03-30 23:56:03.210 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  570. [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 2324)
  571. [2022-03-30 23:56:03.210 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (15)') is missing!
  572. [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 334)
  573. [2022-03-30 23:56:03.210 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  574. [2022-03-30 23:56:03.210 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  575. [2022-03-30 23:56:03.210 +00:00] [STDOUT] (Filename: Line: 2324)
  576. [2022-03-30 23:56:03.210 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (16)') is missing!
  577. [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 334)
  578. [2022-03-30 23:56:03.211 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  579. [2022-03-30 23:56:03.211 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  580. [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 2324)
  581. [2022-03-30 23:56:03.211 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Car_Body') is missing!
  582. [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 334)
  583. [2022-03-30 23:56:03.211 +00:00] [STDOUT] A scripted object (probably Respawning.Misc.ChaosBrakeLights?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  584. [2022-03-30 23:56:03.211 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  585. [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 2324)
  586. [2022-03-30 23:56:03.211 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse') is missing!
  587. [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 334)
  588. [2022-03-30 23:56:03.211 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  589. [2022-03-30 23:56:03.211 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  590. [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 2324)
  591. [2022-03-30 23:56:03.211 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal') is missing!
  592. [2022-03-30 23:56:03.211 +00:00] [STDOUT] (Filename: Line: 334)
  593. [2022-03-30 23:56:03.211 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  594. [2022-03-30 23:56:03.212 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  595. [2022-03-30 23:56:03.212 +00:00] [STDOUT] (Filename: Line: 2324)
  596. [2022-03-30 23:56:03.212 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Decals') is missing!
  597. [2022-03-30 23:56:03.212 +00:00] [STDOUT] (Filename: Line: 334)
  598. [2022-03-30 23:56:03.212 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.DecalPoolManager?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  599. [2022-03-30 23:56:03.212 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  600. [2022-03-30 23:56:03.212 +00:00] [STDOUT] (Filename: Line: 2324)
  601. [2022-03-30 23:56:03.213 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (2)') is missing!
  602. [2022-03-30 23:56:03.213 +00:00] [STDOUT] (Filename: Line: 334)
  603. [2022-03-30 23:56:03.213 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  604. [2022-03-30 23:56:03.213 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  605. [2022-03-30 23:56:03.213 +00:00] [STDOUT] (Filename: Line: 2324)
  606. [2022-03-30 23:56:03.213 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse') is missing!
  607. [2022-03-30 23:56:03.213 +00:00] [STDOUT] (Filename: Line: 334)
  608. [2022-03-30 23:56:03.213 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  609. [2022-03-30 23:56:03.213 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  610. [2022-03-30 23:56:03.213 +00:00] [STDOUT] (Filename: Line: 2324)
  611. [2022-03-30 23:56:03.214 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (6)') is missing!
  612. [2022-03-30 23:56:03.214 +00:00] [STDOUT] (Filename: Line: 334)
  613. [2022-03-30 23:56:03.214 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  614. [2022-03-30 23:56:03.214 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  615. [2022-03-30 23:56:03.214 +00:00] [STDOUT] (Filename: Line: 2324)
  616. [2022-03-30 23:56:03.215 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse (1)') is missing!
  617. [2022-03-30 23:56:03.215 +00:00] [STDOUT] (Filename: Line: 334)
  618. [2022-03-30 23:56:03.215 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  619. [2022-03-30 23:56:03.215 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  620. [2022-03-30 23:56:03.215 +00:00] [STDOUT] (Filename: Line: 2324)
  621. [2022-03-30 23:56:03.215 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Regular Description') is missing!
  622. [2022-03-30 23:56:03.215 +00:00] [STDOUT] (Filename: Line: 334)
  623. [2022-03-30 23:56:03.215 +00:00] [STDOUT] A scripted object (probably InventorySystem.GUI.Descriptions.StandardDescriptionGui?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  624. [2022-03-30 23:56:03.215 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  625. [2022-03-30 23:56:03.215 +00:00] [STDOUT] (Filename: Line: 2324)
  626. [2022-03-30 23:56:03.215 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Info') is missing!
  627. [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 334)
  628. [2022-03-30 23:56:03.216 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse') is missing!
  629. [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 334)
  630. [2022-03-30 23:56:03.216 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  631. [2022-03-30 23:56:03.216 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  632. [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 2324)
  633. [2022-03-30 23:56:03.216 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (6)') is missing!
  634. [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 334)
  635. [2022-03-30 23:56:03.216 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  636. [2022-03-30 23:56:03.216 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  637. [2022-03-30 23:56:03.216 +00:00] [STDOUT] (Filename: Line: 2324)
  638. [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (12)') is missing!
  639. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
  640. [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  641. [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  642. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
  643. [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (10)') is missing!
  644. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
  645. [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  646. [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  647. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
  648. [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (19)') is missing!
  649. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
  650. [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  651. [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  652. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
  653. [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse (1)') is missing!
  654. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
  655. [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  656. [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  657. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
  658. [2022-03-30 23:56:03.217 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (5)') is missing!
  659. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 334)
  660. [2022-03-30 23:56:03.217 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  661. [2022-03-30 23:56:03.217 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  662. [2022-03-30 23:56:03.217 +00:00] [STDOUT] (Filename: Line: 2324)
  663. [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Keycard') is missing!
  664. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
  665. [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.SimpleHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
  666. [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  667. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
  668. [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Grenade Sabot') is missing!
  669. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
  670. [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.SimpleHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
  671. [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  672. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
  673. [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (6)') is missing!
  674. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
  675. [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  676. [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  677. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
  678. [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (3)') is missing!
  679. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
  680. [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  681. [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  682. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
  683. [2022-03-30 23:56:03.218 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (18)') is missing!
  684. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 334)
  685. [2022-03-30 23:56:03.218 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  686. [2022-03-30 23:56:03.218 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  687. [2022-03-30 23:56:03.218 +00:00] [STDOUT] (Filename: Line: 2324)
  688. [2022-03-30 23:56:03.219 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse (1)') is missing!
  689. [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 334)
  690. [2022-03-30 23:56:03.219 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  691. [2022-03-30 23:56:03.219 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  692. [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 2324)
  693. [2022-03-30 23:56:03.219 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (9)') is missing!
  694. [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 334)
  695. [2022-03-30 23:56:03.219 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  696. [2022-03-30 23:56:03.219 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  697. [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 2324)
  698. [2022-03-30 23:56:03.219 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool') is missing!
  699. [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 334)
  700. [2022-03-30 23:56:03.219 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  701. [2022-03-30 23:56:03.219 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  702. [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 2324)
  703. [2022-03-30 23:56:03.219 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (17)') is missing!
  704. [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 334)
  705. [2022-03-30 23:56:03.219 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  706. [2022-03-30 23:56:03.219 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  707. [2022-03-30 23:56:03.219 +00:00] [STDOUT] (Filename: Line: 2324)
  708. [2022-03-30 23:56:03.220 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (7)') is missing!
  709. [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 334)
  710. [2022-03-30 23:56:03.220 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  711. [2022-03-30 23:56:03.220 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  712. [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 2324)
  713. [2022-03-30 23:56:03.220 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Prmary Weapon') is missing!
  714. [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 334)
  715. [2022-03-30 23:56:03.220 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.FirearmHotkeyIcon?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
  716. [2022-03-30 23:56:03.220 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  717. [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 2324)
  718. [2022-03-30 23:56:03.220 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (3)') is missing!
  719. [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 334)
  720. [2022-03-30 23:56:03.220 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  721. [2022-03-30 23:56:03.220 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  722. [2022-03-30 23:56:03.220 +00:00] [STDOUT] (Filename: Line: 2324)
  723. [2022-03-30 23:56:03.221 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodDecal (4)') is missing!
  724. [2022-03-30 23:56:03.221 +00:00] [STDOUT] (Filename: Line: 334)
  725. [2022-03-30 23:56:03.221 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  726. [2022-03-30 23:56:03.221 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  727. [2022-03-30 23:56:03.221 +00:00] [STDOUT] (Filename: Line: 2324)
  728. [2022-03-30 23:56:03.222 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'SpectatorCamera') is missing!
  729. [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 334)
  730. [2022-03-30 23:56:03.222 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blatant Asset Reuse') is missing!
  731. [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 334)
  732. [2022-03-30 23:56:03.222 +00:00] [STDOUT] A scripted object (probably LightContainmentZoneDecontamination.DecontaminationScreen?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  733. [2022-03-30 23:56:03.222 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  734. [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 2324)
  735. [2022-03-30 23:56:03.222 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Inventory Canvas') is missing!
  736. [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 334)
  737. [2022-03-30 23:56:03.222 +00:00] [STDOUT] A scripted object (probably InventorySystem.Hotkeys.ItemHotkeysController?) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes)
  738. [2022-03-30 23:56:03.222 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  739. [2022-03-30 23:56:03.222 +00:00] [STDOUT] (Filename: Line: 2324)
  740. [2022-03-30 23:56:03.223 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'BloodPool (4)') is missing!
  741. [2022-03-30 23:56:03.223 +00:00] [STDOUT] (Filename: Line: 334)
  742. [2022-03-30 23:56:03.223 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  743. [2022-03-30 23:56:03.223 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  744. [2022-03-30 23:56:03.223 +00:00] [STDOUT] (Filename: Line: 2324)
  745. [2022-03-30 23:56:03.223 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'Blood (21)') is missing!
  746. [2022-03-30 23:56:03.223 +00:00] [STDOUT] (Filename: Line: 334)
  747. [2022-03-30 23:56:03.223 +00:00] [STDOUT] A scripted object (probably Knife.DeferredDecals.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
  748. [2022-03-30 23:56:03.223 +00:00] [STDOUT] Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  749. [2022-03-30 23:56:03.223 +00:00] [STDOUT] (Filename: Line: 2324)
  750. [2022-03-30 23:56:03.235 +00:00] [STDOUT] Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  751. [2022-03-30 23:56:03.467 +00:00] [STDOUT] UnloadTime: 156.233015 ms
  752. [2022-03-30 23:56:03.574 +00:00] [STDOUT] Setting 06AudioSettings_Master to 1
  753. [2022-03-30 23:56:03.574 +00:00] [STDOUT] Setting 06AudioSettings_Effects to 0.75
  754. [2022-03-30 23:56:03.574 +00:00] [STDOUT] Setting 06AudioSettings_VoiceChat to 0.8
  755. [2022-03-30 23:56:03.749 +00:00] Scene Manager: Loaded scene 'Facility' [Assets/_Scenes/Facility.unity]
  756. [2022-03-30 23:56:03.766 +00:00] [STDOUT] FinishLoadScene: resuming handlers after scene was loading.
  757. [2022-03-30 23:56:03.766 +00:00] [STDOUT] Finished loading scene in host mode.
  758. [2022-03-30 23:56:03.771 +00:00] [STDOUT] scriptable objects machine woke
  759. [2022-03-30 23:56:03.788 +00:00] [STDOUT] The referenced script (Knife.DeferredDecals.DecalRenderer) on this Behaviour is missing!
  760. [2022-03-30 23:56:03.788 +00:00] [STDOUT] (Filename: Line: 199)
  761. [2022-03-30 23:56:03.789 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  762. [2022-03-30 23:56:03.789 +00:00] [STDOUT] (Filename: Line: 334)
  763. [2022-03-30 23:56:03.789 +00:00] [STDOUT] The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing!
  764. [2022-03-30 23:56:03.789 +00:00] [STDOUT] (Filename: Line: 334)
  765. [2022-03-30 23:56:03.857 +00:00] [DEBUG_MAPGEN] Server has successfully generated a random seed: 406043684
  766. [2022-03-30 23:56:03.863 +00:00] [STDOUT] Setting 07LastRoundrestartTime to 947
  767. [2022-03-30 23:56:03.863 +00:00] [STDOUT] NetworkClient.RegisterHandler replacing handler for RoundRestarting.RoundRestartMessage, id=21154. If replacement is intentional, use ReplaceHandler instead to avoid this warning.
  768. [2022-03-30 23:56:03.863 +00:00] [STDOUT] (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  769. [2022-03-30 23:56:04.457 +00:00] [STDOUT] Unloading 673 unused Assets to reduce memory usage. Loaded Objects now: 192548.
  770. [2022-03-30 23:56:04.457 +00:00] [STDOUT] Total: 453.416853 ms (FindLiveObjects: 11.975633 ms CreateObjectMapping: 5.872470 ms MarkObjects: 426.209773 ms DeleteObjects: 9.356782 ms)
  771. [2022-03-30 23:56:04.457 +00:00] [STDOUT] Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  772. [2022-03-30 23:56:04.601 +00:00] [DEBUG_MAPGEN] Sequence of procedural level generation completed.
  773. [2022-03-30 23:56:04.801 +00:00] [STDOUT] OnServerDisconnect: Client disconnected.
  774. [2022-03-30 23:56:04.801 +00:00] [STDOUT] OnServerDisconnect: Client disconnected.
  775. [2022-03-30 23:56:04.801 +00:00] [STDOUT] OnServerDisconnect: Client disconnected.
  776. [2022-03-30 23:56:04.801 +00:00] [STDOUT] Found 'null' entry in observing list for connectionId=0. Please call NetworkServer.Destroy to destroy networked objects. Don't use GameObject.Destroy.
  777. [2022-03-30 23:56:04.801 +00:00] [STDOUT] (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  778. [2022-03-30 23:56:05.105 +00:00] [STDOUT] Unloading 1607 unused Assets to reduce memory usage. Loaded Objects now: 185106.
  779. [2022-03-30 23:56:05.105 +00:00] [STDOUT] Total: 283.526482 ms (FindLiveObjects: 11.190901 ms CreateObjectMapping: 6.150101 ms MarkObjects: 248.061230 ms DeleteObjects: 18.121025 ms)
  780. [2022-03-30 23:56:05.142 +00:00] Incoming connections will be no longer delayed.
  781. [2022-03-30 23:56:05.153 +00:00] Idle mode is now available.
  782. [2022-03-30 23:56:05.165 +00:00] --- END OF LOG ---
  783.  
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