Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // ============================================================================
- //
- // Zombie:Reloaded Class configuration
- //
- // See Class Configuration (3.7) in the manual for detailed info.
- //
- // ============================================================================
- //
- // SHORT DESCRIPTIONS
- //
- // Attribute: Values: Description:
- // ----------------------------------------------------------------------------
- // enabled yes/no Enables or disables a class.
- // team number Specifies what team the class belongs to:
- // 0 - Zombies
- // 1 - Humans
- // 2 - Admin mode classes (incomplete feautre!)
- // team_default yes/no Marks the class as the default class in the team.
- // flags number Special class flags (bit field). To combine multiple flags
- // use a sum of the flag values. Available flags:
- // 1 - Admins only
- // 2 - Mother zombies only
- // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
- // name text The class name used in class menu.
- // description text The class description used in class menu.
- // model_path text Path to model to use. Relative to cstrike folder.
- // alpha_initial number Initial transparency setting.
- // alpha_damaged number Transparency when damaged.
- // alpha_damage number How much damage to do before switching alpha.
- // overlay_path text Overlay displayed at the player.
- // nvgs yes/no Give and turn on night vision.
- // fov number Field of view value. 90 is default.
- // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
- // napalm_time decimal Napalm burn duration. Zombies only.
- // immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
- // "none" - Instant infection.
- // "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
- // "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
- // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
- // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
- // "delay" - Delay infection for a certain number of seconds.
- // "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
- // immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
- // "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
- // "delay" - Number of seconds the infection is delayed since first hit by a zombie.
- // "shield" - Number of seconds the shield is active.
- // immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
- // "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
- // "shield" - Number of seconds the player has to wait before the shield can be used again.
- // no_fall_damage on/off Disables fall damage.
- // health number How many health points to give.
- // health_regen_interval decimal Sets the regeneration interval. 0 to disable.
- // health_regen_amount number How much HP to give per interval.
- // health_infect_gain number How much HP to give when the player infects someone. Zombies only.
- // kill_bonus number How many points to give per kill. Zombies only.
- // speed decimal The player speed.
- // knockback decimal Force of the knockback when shot at. Zombies only.
- // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
- // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
- "classes"
- {
- // ------------------------------------------
- //
- // Zombie classes
- //
- // ------------------------------------------
- "zombie_guard"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "guard"
- "description" "guard"
- // Model
- "model_path" "models/player/custom_player/mapeadores/zombie_guard/zombie_guard_hs.mdl"
- "arms_path" "models/player/colateam/zombie1/arms.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "7.0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "1"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "8000"
- "health_regen_interval" "1"
- "health_regen_amount" "20"
- "health_infect_gain" "0"
- "kill_bonus" "0"
- "speed" "310"
- "knockback" "4.0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- "zombie_sci"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "zombie_sci"
- "description" "zombie_sci"
- // Model
- "model_path" "models/player/custom_player/mapeadores/zombie_sci/zombie_sci_hs.mdl"
- "arms_path" "models/player/colateam/zombie1/arms.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "7.0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "1"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "8000"
- "health_regen_interval" "1"
- "health_regen_amount" "20"
- "health_infect_gain" "0"
- "kill_bonus" "0"
- "speed" "310"
- "knockback" "4.0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- "zombie_agrunt_hs"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "zombie_agrunt_hs"
- "description" "zombie_agrunt_hs"
- // Model
- "model_path" "models/player/custom_player/mapeadores/agrunt/agrunt_hs.mdl"
- "arms_path" "models/player/colateam/zombie1/arms.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "7.0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "1"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "8000"
- "health_regen_interval" "1"
- "health_regen_amount" "20"
- "health_infect_gain" "0"
- "kill_bonus" "0"
- "speed" "310"
- "knockback" "4.0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- "zombie_agrunt_basic"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "zombie_agrunt_basic"
- "description" "zombie_agrunt_basic"
- // Model
- "model_path" "models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_hs.mdl"
- "arms_path" "models/player/colateam/zombie1/arms.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "7.0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "1"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "8000"
- "health_regen_interval" "1"
- "health_regen_amount" "20"
- "health_infect_gain" "0"
- "kill_bonus" "0"
- "speed" "310"
- "knockback" "4.0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- "zombie_clicker"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "yes"
- "flags" "2"
- "group" ""
- "name" "zombie clicker"
- "description" "zombie clicker"
- // Model
- "model_path" "models/player/custom_player/clicker/clicker.mdl"
- "arms_path" "models/player/custom_player/clicker/clicker_arms.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "7.0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "1"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "8000"
- "health_regen_interval" "1"
- "health_regen_amount" "20"
- "health_infect_gain" "0"
- "kill_bonus" "0"
- "speed" "310"
- "knockback" "4.0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- // ------------------------------------------
- //
- // Human classes
- //
- // ------------------------------------------
- "human_normal"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "default"
- "description" "engineer"
- // Model
- "model_path" "models/player/custom_player/ch_engineer/ch_engineer.mdl"
- "arms_path" "models/player/custom_player/ch_engineer/ch_engineer_arms.mdl"
- "model_path" "default"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0.0"
- // Player behavior
- "immunity_mode" "none" // Invulnerable to infection,
- "immunity_amount" "1" // until HP go below 25.
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "150"
- "health_regen_interval" "0.0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "320"
- "knockback" "0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- "human_normal"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "default"
- "description" "assault"
- // Model
- "model_path" "models/player/custom_player/ru_assault/ru_assault.mdl"
- "arms_path" "models/player/custom_player/ru_assault/ru_assault_arms.mdl"
- "model_path" "default"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0.0"
- // Player behavior
- "immunity_mode" "none" // Invulnerable to infection,
- "immunity_amount" "1" // until HP go below 25.
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "150"
- "health_regen_interval" "0.0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "320"
- "knockback" "0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- "human_normal"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "default"
- "description" "us_engineer"
- // Model
- "model_path" "models/player/custom_player/us_engineer/us_engineer.mdl"
- "arms_path" "models/player/custom_player/us_engineer/us_engineer_arms.mdl"
- "model_path" "default"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0.0"
- // Player behavior
- "immunity_mode" "none" // Invulnerable to infection,
- "immunity_amount" "1" // until HP go below 25.
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "150"
- "health_regen_interval" "0.0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "320"
- "knockback" "0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- "human_vip"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "Vip Server"
- "description" "combine"
- // Model
- "model_path" "models/player/custom_player/mapeadores/morell/combine/combine.mdl"
- "arms_path" "models/player/custom_player/ch_engineer/ch_engineer_arms.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0.0"
- // Player behavior
- "immunity_mode" "none" // Invulnerable to infection,
- "immunity_amount" "1" // until HP go below 25.
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "150"
- "health_regen_interval" "0.0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "320"
- "knockback" "0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- "human_storm"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "name" "Skin Storm"
- "description" "storm"
- // Model
- "model_path" "models/player/custom/legacy/storm/storm.mdl"
- "arms_path" "models/player/custom_player/ch_engineer/ch_engineer_arms.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0.0"
- // Player behavior
- "immunity_mode" "none" // Invulnerable to infection,
- "immunity_amount" "1" // until HP go below 25.
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "150"
- "health_regen_interval" "0.0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "320"
- "knockback" "0"
- "jump_height" "1.0"
- "jump_distance" "1.0"
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement