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- "Bob":
- type: assignment
- interact scripts:
- - 10 Builder
- actions:
- on assignment:
- - trigger name:proximity toggle:true
- - lookclose state:true
- "Builder":
- type:interact
- steps:
- 1:
- proximity trigger:
- entry:
- script:
- - if <player.inventory.contains[darkoak_log].qty[10]>
- {
- - chat "Thank you for collecting the 10 logs I needed for your house"
- - execute as_npc "builder <npc.id> load house1"
- - execute as_npc "builder <npc.id> origin schematic"
- - execute as_npc "builder <npc.id> build"
- } else {
- - chat "Could you fetch me 10 dark oak logs please?"
- - chat "in this chest is an axe you can use"
- }
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