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Jan 9th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 15 2016)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Poitato\Documents\Surf\dream.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity info_player_teamspawn (-12344.00 -2584.00 14456.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (1)
  18. Find Visible Detail Sides...
  19. Merged 4172 detail faces...done (1)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. Too many t-junctions to fix up! (2929 prims, max 32768 :: 65541 indices, max 65536)
  23.  
  24.  
  25. ** Executing...
  26. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  27. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream"
  28.  
  29. Valve Software - vvis.exe (Dec 15 2016)
  30. 8 threads
  31. reading c:\users\poitato\documents\surf\dream.bsp
  32. reading c:\users\poitato\documents\surf\dream.prt
  33. LoadPortals: couldn't read c:\users\poitato\documents\surf\dream.prt
  34.  
  35.  
  36. ** Executing...
  37. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  38. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream"
  39.  
  40. Valve Software - vrad.exe SSE (Dec 15 2016)
  41.  
  42. Valve Radiosity Simulator
  43. 8 threads
  44. [Reading texlights from 'lights.rad']
  45. unknown light specifier type - lights
  46.  
  47. [56 texlights parsed from 'lights.rad']
  48.  
  49. Loading c:\users\poitato\documents\surf\dream.bsp
  50. Setting up ray-trace acceleration structure... Done (1.25 seconds)
  51. 4555 faces
  52. 79 degenerate faces
  53. 5956886 square feet [857791680.00 square inches]
  54. 0 Displacements
  55. 0 Square Feet [0.00 Square Inches]
  56. 4476 patches before subdivision
  57. zero area child patch
  58. zero area child patch
  59. zero area child patch
  60. zero area child patch
  61. zero area child patch
  62. zero area child patch
  63. zero area child patch
  64. zero area child patch
  65. 137268 patches after subdivision
  66. 0 direct lights
  67. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  68. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
  69. transfers 28610326, max 1150
  70. transfer lists: 218.3 megs
  71. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. Bounce #1 added RGB(0, 0, 0)
  73. Build Patch/Sample Hash Table(s).....Done<0.0419 sec>
  74. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  75. FinalLightFace Done
  76. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  77. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  78. Writing leaf ambient...done
  79. Ready to Finish
  80.  
  81. Object names Objects/Maxobjs Memory / Maxmem Fullness
  82. ------------ --------------- --------------- --------
  83. models 1/1024 48/49152 ( 0.1%)
  84. brushes 1087/8192 13044/98304 (13.3%)
  85. brushsides 30275/65536 242200/524288 (46.2%)
  86. planes 43550/65536 871000/1310720 (66.5%)
  87. vertexes 12839/65536 154068/786432 (19.6%)
  88. nodes 997/65536 31904/2097152 ( 1.5%)
  89. texinfos 28/12288 2016/884736 ( 0.2%)
  90. texdata 11/2048 352/65536 ( 0.5%)
  91. dispinfos 0/0 0/0 ( 0.0%)
  92. disp_verts 0/0 0/0 ( 0.0%)
  93. disp_tris 0/0 0/0 ( 0.0%)
  94. disp_lmsamples 0/0 0/0 ( 0.0%)
  95. faces 4555/65536 255080/3670016 ( 7.0%)
  96. hdr faces 0/65536 0/3670016 ( 0.0%)
  97. origfaces 1346/65536 75376/3670016 ( 2.1%)
  98. leaves 999/65536 31968/2097152 ( 1.5%)
  99. leaffaces 5715/65536 11430/131072 ( 8.7%)
  100. leafbrushes 1838/65536 3676/131072 ( 2.8%)
  101. areas 2/256 16/2048 ( 0.8%)
  102. surfedges 35633/512000 142532/2048000 ( 7.0%)
  103. edges 23629/256000 94516/1024000 ( 9.2%)
  104. LDR worldlights 0/8192 0/720896 ( 0.0%)
  105. HDR worldlights 0/8192 0/720896 ( 0.0%)
  106. leafwaterdata 0/32768 0/393216 ( 0.0%)
  107. waterstrips 2733/32768 27330/327680 ( 8.3%)
  108. waterverts 0/65536 0/786432 ( 0.0%)
  109. waterindices 62271/65536 124542/131072 (95.0%) VERY FULL!
  110. cubemapsamples 0/1024 0/16384 ( 0.0%)
  111. overlays 0/512 0/180224 ( 0.0%)
  112. LDR lightdata [variable] 14595176/0 ( 0.0%)
  113. HDR lightdata [variable] 0/0 ( 0.0%)
  114. visdata [variable] 54655/16777216 ( 0.3%)
  115. entdata [variable] 384/393216 ( 0.1%)
  116. LDR ambient table 999/65536 3996/262144 ( 1.5%)
  117. HDR ambient table 999/65536 3996/262144 ( 1.5%)
  118. LDR leaf ambient 454/65536 12712/1835008 ( 0.7%)
  119. HDR leaf ambient 999/65536 27972/1835008 ( 1.5%)
  120. occluders 0/0 0/0 ( 0.0%)
  121. occluder polygons 0/0 0/0 ( 0.0%)
  122. occluder vert ind 0/0 0/0 ( 0.0%)
  123. detail props [variable] 1/12 ( 8.3%)
  124. static props [variable] 1/12 ( 8.3%)
  125. pakfile [variable] 212365/0 ( 0.0%)
  126. physics [variable] 296177/4194304 ( 7.1%)
  127. physics terrain [variable] 2/1048576 ( 0.0%)
  128.  
  129. Level flags = 0
  130.  
  131. Total triangle count: 21158
  132. Writing c:\users\poitato\documents\surf\dream.bsp
  133. 25 seconds elapsed
  134.  
  135. ** Executing...
  136. ** Command: Copy File
  137. ** Parameters: "C:\Users\Poitato\Documents\Surf\dream.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dream.bsp"
  138.  
  139.  
  140. ** Executing...
  141. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  142. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -toconsole -dev - console +sv_lan 1 +map "dream" -steam
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