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- cmake_minimum_required (VERSION 3.8)
- add_definitions(-DUSE_SND_EXTERNAL_BUFFER)
- file(GLOB HEADERS
- ${CMAKE_CURRENT_SOURCE_DIR}/sound/*.h
- ${CMAKE_CURRENT_SOURCE_DIR}/debugger/*.h
- )
- file(GLOB SOURCES
- ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/sound/*.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/debugger/*.cpp
- )
- include_directories(
- ${CMAKE_CURRENT_SOURCE_DIR}
- )
- link_directories(
- ${CMAKE_CURRENT_SOURCE_DIR}/lib
- )
- add_executable (Unreal ${HEADERS} ${SOURCES})
- target_link_libraries(Unreal
- dinput
- dxerr8
- delayimp
- gdiplus
- kernel32
- user32
- gdi32
- shell32
- comdlg32
- comctl32
- winmm
- setupapi
- )
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