Koolaidrain

DND Nioh 2 Fighter Homebrew Ideas

Mar 15th, 2023 (edited)
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  1. In the game, each weapon has 3 move sets, depending on which stance you are currently using:
  2. - Low stance: DMG nerf, AS buff, AC buff
  3. - Med stance: business as usual
  4. - High stance: DMG buff, AS nerf, AC nerf
  5.  
  6. In the game, you can switch stances at will:
  7. - If you switch stances at the right moment at the end of your combo, it refreshes a portion of your stamina and lets you continue your combo
  8. - Done properly, this results in a never-ending combo (but your attacks probably won't stagger enemies, so you leave yourself vulnerable).
  9.  
  10. What about DND?
  11. - A "combo" would correspond to a Fighter's Multiattack
  12. - Attempt a stance switch: maybe as a Bonus Action or a STR/DEX check?
  13. - If successful, give some kind of benefit: refresh the Fighter's Multiattack option.
  14. - This sounds OP, but might be balanced if the tradeoff is major AC reduction or buffed enemy damage.
  15. - Successive stance switches should have a much higher DC and more severe drawbacks.
  16. - Maybe give the enemy a chance to break your stance, which should fuck you up (force you into recovery mode) if they succeed.
  17. - This could go both ways - players could try to break enemy stances?
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