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AC Bible Excerpts (likely circa 2008-2010-ish)

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Mar 30th, 2018
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  1. 10 Commandments
  2. Version 1.0 - 1.07
  3.  
  4. Creative 10 Commandments
  5.  
  6. 1. Assassin's Creed will always tell the story of the secret war between Assassins and Templars
  7.  
  8. 2. Being an assassin doesn't make the main character a ruthless killer. He kills, but he has principles and never murders innocents. He avoids collateral damage as much as possible
  9.  
  10. 3. The war between Assassins and Templars is the foundation of our Franchise story in the past and present.
  11.  
  12. 4. The Assassin should always be agile, socially skilled, unbeatable with a blade, and a stylish bad-ass.
  13.  
  14. 5. Pivotal moments in Human History are the basis of our Franchise. Asssassin's Creed will always take a revisionist approach on real events. We'll use historical gaps to create our story.
  15.  
  16. 6. History should always be portrayed as relevant to our core audience, with facts that tie in to present day common knowledge and edgy modern Art Direction
  17.  
  18. 7. Assassin's Creed is based on Technology - Nothing is Magical, Everything has a plausible technological explanation.
  19.  
  20. 8. Assassin's Creed is about digging in a character's past through their DNA in order to understand what really happened in key historical moments.
  21.  
  22. 9. Since the player relives the deeds of his kin through his DNA, the I.P. cannot be set in the future. DNA of unborn people does not exist.
  23.  
  24. 10. Assassin's Creed can bend Historical accuracy but cannot create an Uchronia.
  25.  
  26. --------------------
  27.  
  28. CAN AND CANNOT
  29. 1.06 - Version 1.0
  30.  
  31. WHAT CAN'T CHANGE IN THE IP
  32. The following are immutable elements of the IP. If they are not present, the IP shifts.
  33.  
  34. IN GENERAL
  35. - Historical places and Events. Give a new explanation for historical facts and events. Brings "historical lessons" to the player in a way that's relevant to a modern person
  36.  
  37. - Main character silhouette or posture
  38.  
  39. - The "static/glimpse" and "limbo" elements
  40.  
  41. - Present conspiracy. What the Templars are planning in 2012 and why they are looking for clues in ancestor lives.
  42.  
  43. FOR GAMES ONLY
  44. - Player Fantasy of being an Assassin
  45.  
  46. - Animation quality
  47.  
  48. - The living world (big scale, living crowd, sense of freedom). Excludes handheld and Wii because we don't want a lesser experience of the same concept. We want a complementary experience that expands the universe. The game design could be totally different.
  49.  
  50. - Free run. Excludes handheld and Wii because we don't want a lesser experience of the same concept. We want a complementary experience that expands the universe. The game design could be totally different.
  51.  
  52. WHAT COULD CHANGE IN THE NEW ITERATIONS
  53. - Any other change pending Brand Creative Team Support
  54.  
  55. - Time Period
  56.  
  57. - Past Main Character
  58.  
  59. - The present day locations and secondary characters
  60.  
  61. - The Animus (could/can be upgraded)
  62.  
  63. As long as you are delivering on the promise of being an assassin, gameplay can be adapted to media.
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