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- //snap to grid then delete self
- float grid_size = 0.125;
- float make_multiple(float val) {
- float mag = llRound(val/grid_size);
- return (mag * grid_size);
- }
- default
- {
- state_entry()
- {
- vector pos = llGetPos();
- llSetPos(<make_multiple(pos.x), make_multiple(pos.y),make_multiple(pos.z)>);
- llRemoveInventory(llGetScriptName());
- }
- }
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