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MerlinK11

Config + Messages

Nov 25th, 2018
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  1. # PremiumVanish v2.1.0 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7. # Should invisible players get night vision? (client-side)
  8. NightVisionEffect: true
  9. # Should PV disable damage for invisible players?
  10. DisableDamage: true
  11. # Should PV disable hunger for invisible players?
  12. DisableHunger: true
  13. # Should PV prevent mobs from targeting invisible players?
  14. DisableMobTarget: true
  15. # Should invisible players not be able to stop the placement of blocks at their location?
  16. # While this stops other players from revealing invisible players by spamming blocks around them
  17. # it can also be abused since it allows placing blocks at impossible locations
  18. DisablePreventBlockPlacement: true
  19. # Should invisible players only be able to send chat messages if the message ends with the following character?
  20. # You can set this to 'deny' to cancel the message in any case.
  21. # Please leave this empty if you'd like to disable the feature.
  22. RequireChatMessageSuffix: "/"
  23. # Should invisible players open chests and shulker boxes without the animation and sound?
  24. # (This makes them go into spectator mode temporarily)
  25. OpenChestsSilently: true
  26. # Should invisible players be able to open a player's inventory by right-clicking the player?
  27. # Permission: pv.openplayerinv
  28. OpenPlayerInventoryOnRightClick: true
  29. # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  30. # Permission: pv.spectatoreditinv
  31. AllowSpectatorInventoryEdit: true
  32. # Should invisible players not be able to trigger pressure plates and tripwire?
  33. # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  34. DisablePressurePlates: true
  35. # Should invisible players not be able to push other players or be able to be pushed?
  36. # WARNING: Uses the scoreboard and may conflict with other plugins!
  37. DisablePush: false
  38. # Should invisible players be hidden in the tablist?
  39. # Note: Not every player hider supports showing invisible players
  40. # in the tablist, please use the Interception hider to be able to turn this off
  41. # (see the INVISIBILITY METHOD section below)
  42. HideInTablist: true
  43. # If HideInTablist is turned off, should players who can't see you not be able to
  44. # see you as a spectator in the tablist even if you are in spectator mode?
  45. HideSpectatorMode: true
  46. # Should vanished players pick up items by default? This can be changed individually with /pv tipu
  47. DefaultPickUpItemsOption: false
  48. # The commands to execute when a player vanishs (online or offline)
  49. # These commands are ran by console by default, you can use %p% to get the player's name.
  50. # You can also prefix the command with [P] to make the player run the command
  51. # instead of the console (player online only)
  52. # You can remove the brackets and make it a list if you'd like to enable this
  53. VanishCommands: []
  54. # The commands to execute when a player reappears (online or offline)
  55. # These commands are ran by console by default, you can use %p% to get the player's name.
  56. # You can also prefix the command with [P] to make the player run the command
  57. # instead of the console (player online only)
  58. # You can remove the brackets and make it a list if you'd like to enable this
  59. ReappearCommands: []
  60. # You can make any command not execute and instead return a custom message if an argument is a vanished
  61. # player's name. Useful for faking 'Player not found' messages if there are unsupported plugins.
  62. # You can use <vanished> as a placeholder for any vanished player's name.
  63. # Any message which STARTS WITH the text you define below (case-insensitive) will
  64. # be cancelled and will instead send the sender of the command a message you specify.
  65. # The /plugin:command syntax is covered automatically.
  66. # This is server-sided, for bungeecord commands go to the Bungee's PV config
  67. CustomCommandMessages:
  68. '/examplemsg1 <vanished>': "&cSpieler Nicht gefunden!"
  69. '/msg <vanished>': "&cFehler: &4Spieler nicht gefunden."
  70. '/r <vanished>':"&4 <vanished> ging vor Kurzem offline."
  71. # For how many seconds should players not be able to take environmental damage after they reappear?
  72. # e.g. fall damage or lava damage; Set to 0 to disable it
  73. DisableEnvironmentalDamageAfterReappear: 5
  74. # Should vanished players not be required to sleep for other players to wake up?
  75. SetSleepingIgnored: true
  76. # Should vanished players switch between their current gamemode and spectator mode when they
  77. # press shift twice? Permission: pv.switch
  78. SwitchGamemode: true
  79.  
  80. ##################################################
  81. ############# Vanish State Features ##############
  82. ##################################################
  83. VanishStateFeatures:
  84. # Should players with the permission 'pv.joinvanished' join vanished all the time?
  85. # Doesn't work if you use GroupManager for permissions
  86. AutoVanishOnJoin: false
  87. # Should invisible players reappear automatically when they change their world?
  88. ReappearOnWorldChange: false
  89. # Should invisible players reappear automatically when they leave the server?
  90. ReappearOnQuit: false
  91. # Should invisible players reappear automatically
  92. # when they change their world and don't have the permission 'pv.use' anymore?
  93. CheckPermissionOnWorldChange: false
  94. # Should invisible players reappear automatically
  95. # when they leave the server and don't have the permission 'pv.use' anymore?
  96. CheckPermissionOnQuit: false
  97. # Should invisible players reappear automatically
  98. # when they join the server and don't have the permission 'pv.use' anymore?
  99. # Doesn't work if you use GroupManager for permissions
  100. CheckPermissionOnLogin: false
  101.  
  102. ##################################################
  103. ############## Indication Features ###############
  104. ##################################################
  105. IndicationFeatures:
  106. LayeredPermissions:
  107. # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  108. EnableSeePermission: true
  109. # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  110. # Players can see a vanished player if their see level is higher or equal to the other player's use level
  111. # Note: You have to rejoin for changes to take effect if you changed those permissions while being online
  112. LayeredSeeAndUsePermissions: false
  113. # What should be the highest level for both permissions?
  114. # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  115. MaxLevel: 100
  116. # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  117. # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  118. # to see (Only affects online players)?
  119. HideInvisibleInCommands: false
  120. # Should PremiumVanish iterate through all the permissions of a player instead of checking for all
  121. # possible layered permissions? Enabling this may or may not improve PV's performance.
  122. # Warning: Enabling this may break PV depending on your permissions plugin
  123. AlternatePermissionChecking: false
  124. # Should you require the permission pv.setlevel.<LEVEL> to set your level to <LEVEL>?
  125. StrictSetLevelPermissionChecking: false
  126. # Should vanished players show up dark gray in the tablist and should only their head be visible?
  127. # Only players who are allowed to see the player will see this effect; this helps other staff with
  128. # differentiating them from players they should talk to
  129. MarkVanishedPlayersAsSpectators: true
  130. ##################################################
  131. ########### Survival Friendly Features ###########
  132. ##################################################
  133. SurvivalFriendlyFeatures:
  134.  
  135. Fly:
  136. # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  137. Enable: true
  138. # Should invisible players WITHOUT the permission 'pv.keepfly' lose the ability to fly on reappear?
  139. DisableOnReappear: true
  140.  
  141. GameMode:
  142. # The gamemode which players will get when they vanish
  143. # 'Default' applies for every world which isn't mentioned below
  144. # !! Warning: World names are case-sensitive !!
  145. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  146. # KEEP won't change the gamemode in any way
  147. ChangeToOnVanish:
  148. Default: KEEP
  149. ExampleWorld123: SPECTATOR
  150. # The gamemode which players will get when they reappear
  151. # 'Default' applies for every world which isn't mentioned below
  152. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  153. # KEEP won't change the gamemode in any way
  154. ChangeToOnReappear:
  155. Default: KEEP
  156. AnotherExampleWorld2: SURVIVAL
  157. # Should PV update the gamemode 1 tick after a player joins/changes their world?
  158. # The new gamemode will depend on the player's new world, as defined above
  159. # Helpful if you want to force players to be in a gamemode in a specific world
  160. # or if another plugin interferes with PV.
  161. ReApplyGameModeChangeOnWorldChange: true
  162. ReApplyGameModeChangeOnJoin: true
  163. # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  164. # Ignores the two settings above.
  165. AlwaysApplyOnJoinVanished: true
  166.  
  167. Location:
  168. # Should vanished players be teleported back to where they vanished when they reappear?
  169. # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  170. # Bypass permission: pv.bypassteleportback
  171. TeleportBackOnReappear: false
  172.  
  173. ##################################################
  174. ################ Message Options #################
  175. ##################################################
  176. MessageOptions:
  177.  
  178. FakeJoinQuitMessages:
  179. # Should PV broadcast a fake quit message when a player vanishs?
  180. # You can change this message in the messages.yml file.
  181. BroadcastFakeQuitOnVanish: true
  182. # Should PV broadcast a fake join message when a player reappears?
  183. # You can change this message in the messages.yml file.
  184. BroadcastFakeJoinOnReappear: true
  185. # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
  186. # You can change this message in the messages.yml file.
  187. AnnounceVanishReappearToAdmins: true
  188. # Should only players with the permission 'pv.see' receive fake join/quit messages?
  189. SendMessageOnlyToAdmins: false
  190. # Should only players without the permission 'pv.see' receive fake join/quit messages?
  191. SendMessageOnlyToUsers: false
  192.  
  193. # Should PV hide the real join/leave messages of invisible players?
  194. HideRealJoinQuitMessages: true
  195. # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  196. # Overrides 'HideRealJoinQuitMessages'
  197. ReappearOnQuitHideLeaveMsg: true
  198. # If the setting above is turned on, should players with the permission 'pv.see' get
  199. # a message when an invisible player joins/quits?
  200. AnnounceRealJoinQuitToAdmins: true
  201. # Should PV remind players who join the server vanished of being invisible (in chat)?
  202. # You can change the message in the messages.yml file.
  203. RemindVanishedOnJoin: true
  204. # Should invisible players have an action bar which tells them that they're invisible?
  205. # You can change the action bar in the messages.yml file.
  206. DisplayActionBar: true
  207.  
  208. ##################################################
  209. ############## Restrictive Options ###############
  210. ##################################################
  211. RestrictiveOptions:
  212. # Should invisible players not be able to break blocks?
  213. # Bypass permission: pv.breakblocks
  214. PreventBlockBreaking: false
  215. # Should invisible players not be able to place blocks?
  216. # Bypass permission: pv.placeblocks
  217. PreventBlockPlacing: false
  218. # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  219. # Doesn't prevent opening containers
  220. # Bypass permission: pv.useblocks
  221. PreventBlockUse: false
  222. # Should invisible players not be able to interact with anything
  223. # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  224. # This setting overrides the three settings above
  225. # Bypass permission: pv.interact
  226. PreventInteract: false
  227. # Should invisible players not be able to damage players or mobs?
  228. # Bypass permission: pv.damage
  229. PreventHittingEntities: false
  230. # Should invisible players not be able to drop items?
  231. # Bypass permission: pv.dropitems
  232. PreventDroppingItems: false
  233. # Should invisible players not be able to modify their own inventory?
  234. # Bypass permission: pv.modifyowninv
  235. PreventModifyingOwnInventory: false
  236. # Should invisible players not be able to modify containers or other player's inventories?
  237. # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  238. # Bypass permission: pv.modifyotherinv
  239. PreventModifyingOtherInventory: false
  240. # Should invisible players not be able to tp to other players using the spectator menu?
  241. # Bypass permission: pv.spectatortp
  242. PreventSpectatorTeleporting: false
  243. # Should invisible players in creative mode not be able to cheat items?
  244. # Bypass permission: pv.creativeitems
  245. PreventCreativeItemGrab: false
  246. # Should invisible players not be able to view their coordinates? (client-side)
  247. # Bypass permission: pv.viewcoords
  248. HiddenCoordinates: false
  249.  
  250. Commands:
  251. # Which commands should vanished players not be able to use?
  252. # This blocks the 'plugin:command' syntax too but not aliases
  253. # Bypass permission: pv.bypasscmd
  254. VanishedCommandBlacklist:
  255. - examplecommand123test
  256. # Should vanished players only be able to use the commands listed above instead?
  257. UseAsWhitelist: false
  258.  
  259. ##################################################
  260. ############# External Invisibility ##############
  261. ##################################################
  262. ExternalInvisibility:
  263.  
  264. ServerList:
  265. # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  266. #
  267. # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  268. AdjustAmountOfOnlinePlayers: true
  269. # Should this plugin hide invisible players in the list of logged in players?
  270. # You can view this list when your mouse hovers over the amount of online players.
  271. AdjustListOfLoggedInPlayers: true
  272.  
  273. ##################################################
  274. ############### Scoreboard Options ###############
  275. ##################################################
  276. ScoreboardOptions:
  277. # Disable this if you don't need PremiumVanish's scoreboard features
  278. # Note: If you are disabling this because it causes problems with other scoreboards/prefixes
  279. # then you probably want to disable 'DisablePush' above as well since it uses the scoreboard too
  280. Enable: true
  281.  
  282. # Should players require the permission pv.scoreboard to view the scoreboard?
  283. Permission: false
  284.  
  285. Sidebar:
  286. # The header/title of the scoreboard, default: '&6> PremiumVanish <'
  287. # The length cannot be longer than 32 characters(including color codes) but can cause flickering
  288. # if it isn't longer than the lines below it
  289. ScoreboardHeader: "&6> PremiumVanish <"
  290. # The lines of PremiumVanish's scoreboard
  291. # Prefix a line with a # if it should only show up if there is a target (the placeholders will
  292. # also be based on the target)
  293. # A line can never be longer than 32 characters for a player (watch out for player names)
  294. Lines:
  295. - ""
  296. - "&aZiel: &f%target% %locked%"
  297. - "#"
  298. # The color of the ping is based on how good the ping is, use %plain_ping% for no colors; same with tps
  299. - "#&aSein Ping: &f%ping%"
  300. - ""
  301. - "&aServer TPS: &f%tps%"
  302. - "#"
  303. - "#&aSeine Leben: &f%health%/%maxhealth%hp"
  304. - ""
  305. - "&aZeit: &e%time{dd.MM.YY | HH:mm:ss}%"
  306. - ""
  307. # The interval between each update of the info on the scoreboard
  308. # in ticks, decreasing this might decrease performance slightly
  309. # 20 ticks equals to 1 second, default: 5
  310. InfoUpdateInterval: 5
  311. Targeting:
  312. # Should the scoreboard show information about the closest player automatically?
  313. # If you're spectating, this option would always show the info of the player you're currently spectating.
  314. AutoTargetClosestPlayer: true
  315. # Should you target players when you right-click them?
  316. # If both this option and 'OpenPlayerInventoryOnRightClick' is enabled then you
  317. # are still able to lock a player by sneaking and right-clicking the player.
  318. # (In spectator mode you can press space and shift at the same time for the same effect)
  319. # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  320. # you right-click a player until you type '/pv unlock', same for /pv target <player> even if this option
  321. # is disabled
  322. TargetOnRightClick: true
  323. # Should your current target glow (only you see this effect)?
  324. TargetGlows: true
  325.  
  326. ##################################################
  327. ################## Hook Options ##################
  328. ##################################################
  329. HookOptions:
  330. # Should PV hide invisible players in /who, /list, /online, /near, etc?
  331. # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  332. # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  333. EnableEssentialsHook: true
  334. # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  335. EnableDynmapHook: true
  336. # Should PV send fake join/leave messages in dynmap's web-chat?
  337. # You can configure the join/leave messages in the messages.yml file
  338. DynmapSendJoinLeaveMessages: true
  339. # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  340. # It's recommended to keep this turned on to prevent incompatibility.
  341. EnableLibsDisguisesHook: true
  342. # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  343. # It's recommended to keep this turned on to prevent incompatibility.
  344. EnableDisguiseCraftHook: true
  345. # Should PV hook into TrailGUI and disable trails while you're vanished?
  346. EnableTrailGUIHook: true
  347. # Should PV hook into SuperTrails and disable trails while you're vanished?
  348. EnableSuperTrailsHook: true
  349. # Should PV hook into PlaceholderAPI and add new placeholders to PV + register its own ones for other plugins?
  350. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  351. # Format: %premiumvanish_<placeholder>%
  352. EnablePlaceholderAPIHook: true
  353. # Should PV hook into MVdWPlaceholderAPI and add new placeholders to PV + register its own ones for other
  354. # plugins?
  355. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  356. # Format: {premiumvanish_<placeholder>}
  357. EnableMVdWPlaceholderAPIHook: true
  358. # Should PV stop NPCs from greeting or talking about hidden players?
  359. EnableCitizensHook: true
  360. # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  361. EnableCustomParticleEffectsHook: true
  362. # Should PV use NametagEdit's API to prevent bugs with its scoreboard teams?
  363. EnableNametagEditHook: true
  364. # Should PV hook into FeatherBoard to prevent incompatibilities with its scoreboard?
  365. EnableFeatherBoardHook: true
  366. # Should PV hook into EnjinMinecraftPlugin to prevent vanished players from showing up on its website?
  367. EnableEnjinMinecraftPluginHook: true
  368.  
  369. ##################################################
  370. ############## Invisibility Method ###############
  371. ##################################################
  372. InvisibilityMethod:
  373. # The method of hiding players; Available methods: Bukkit, ProtocolLib, Combined
  374.  
  375. # 'Prevention': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  376. # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  377. # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  378. # > Recommended if other hiders cause issues; other plugins can break this method though
  379. # (Accuracy: 95%) (Plugin compatibility: 80%)
  380.  
  381. # 'Interception': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  382. # single packet of hidden players.
  383. # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  384. # Hard to break, however, other plugins might not provide direct support for this hider
  385. # > Recommended if you want to show invisible players in the tablist
  386. # (Accuracy: 95%) (Plugin compatibility: 90%)
  387.  
  388. # 'Hybrid: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  389. # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  390. # The chance that another plugin breaks this method is extremely small
  391. # > Default hider; Recommended if you don't want to show invisible players in the tablist
  392. # (Accuracy: 100%) (Plugin compatibility: 98%) - DEFAULT
  393.  
  394. PlayerHider: "Hybrid"
  395.  
  396. # Note: Even 'Hybrid' can't stop players from figuring out whether invisible players are online if another
  397. # plugin tells them but players will never be able to see them at all or figure out their location
  398. # (Essentials is 99% compatible)
  399.  
  400. # Should the Hybrid and Interception hiders intercept Scoreboard Team packets too? It prevents
  401. # non-existing but theoretically possible hacked clients from figuring out whether an invisible
  402. # player is online however it can also cause problems with tablist player prefixes and suffixes
  403. # by other plugins.
  404. StrictInvisibility: false
  405.  
  406. ##################################################
  407. ############# Compatibility Options ##############
  408. ##################################################
  409. CompatibilityOptions:
  410. # This section is for advanced users only!
  411. # The event priority which PremiumVanish should use for the specific event.
  412. # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  413. # Higher priorities might override other plugins while lower ones might not
  414.  
  415. # The priority for removing the join message
  416. PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  417. # The priority for removing the quit message
  418. PlayerQuitEventPriority: HIGH
  419. # The priority for cancelling chat messages
  420. AsyncPlayerChatEventPriority: HIGH
  421. # The priority for cancelling commands
  422. PlayerCommandPreprocessEventPriority: HIGH
  423.  
  424. # Should the Interception and Hybrid methods of hiding players not intercept tab packets?
  425. # Fixes players getting kicked from the server when they tab-complete and BungeeCord is installed and
  426. # another plugin messes around with packets too
  427. DisableHandlingOfTabulatorPackets: false
  428.  
  429. ##################################################
  430. ############# Miscellaneous Options ##############
  431. ##################################################
  432. MiscellaneousOptions:
  433.  
  434. Bungeecord:
  435. # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  436. # Bungeecord is not required for this feature but it's recommended!
  437. # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  438. # Important: Please make sure that ip-forwarding is enabled on your Bungee AND your Bukkit servers
  439. Enable: false
  440. # The ip of your database server
  441. Ip: ""
  442. # The port of your database, usually 3306; just leave it empty if there is no specific port
  443. Port: "3306"
  444. # You can make PremiumVanish ignore the two options above and use a direct URI to connect instead
  445. # Format for MySQL servers: jdbc:mysql://<yourIp>:<yourPort>/<yourDatabase>
  446. # You can add ?verifyServerCertificate=false to the end of it if there are SSL errors in the console
  447. CustomURI: ""
  448. # The name of your database user
  449. User: ""
  450. # The password of your database user
  451. # WARNING: Please make sure only people who are allowed to know the password can access this file
  452. Password: ""
  453. # The name of the database which PremiumVanish should create its tables in
  454. # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  455. Database: ""
  456. # Not recommended; Makes PV use the standard JDBC connector instead of the more powerful multi-pooled HikariCP one
  457. # You can give this a try if you have strange problems with connecting to your database
  458. BasicDatabaseConnector: false
  459.  
  460. AntiSpam:
  461. # Should PV prevent spamming commands which can cause lag or spam the console?
  462. # Bypass permission: pv.bypassspam
  463. # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  464. AntiSpamCheck: true
  465. # If so, how many seconds should players have to wait before running such a command again?
  466. AntiSpamDelay: 1
  467. # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  468. AlwaysCoverVanish: false
  469.  
  470. Command:
  471. # What should be premiumvanish's main command?
  472. Name: "pv"
  473. # A list of possible aliases
  474. Aliases:
  475. - "premiumvanish"
  476. - "sv"
  477. # Replaces Essentials's standard vanish commands, you can still use them by doing /ev or /evanish
  478. - "ev"
  479. # Used as an alias for /pv list
  480. - "vlist"
  481. # Should the aliases defined above override same-named commands of other plugins?
  482. ForceOverrideForAliases: true
  483.  
  484. UpdateChecker:
  485. # Should PV check for updates on spigot regularly? There is no automatic update; this just informs you
  486. Enable: true
  487. # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  488. NotifyAdmins: true
  489.  
  490. ##################################################
  491. ################# Do Not Touch ###################
  492. ##################################################
  493. ConfigVersion: 2.1.0
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  505. # PremiumVanish v2.1.0 - Messages
  506. #
  507. # Information:
  508. # <..> means that .. is required; [..] means that .. is optional and can be left out; | INSIDE [] or <> stands for 'OR'
  509. # You can use the & character for color codes. Example: '&cThe color of this text would be red!'
  510. # You can use %p% to get the player's name. Example: '&4&l%p%, you aren't allowed to execute this command!'
  511. # You can use %other% to get the name of the target or cause
  512. # You can use %d% to get the player's display name. If you use Essentials then the display name contains the prefix too
  513. # You can use %tab% to get the player's name in the player list (TAB)
  514. # You can use %prefix% to get the player's prefix (Requires Vault)
  515. # You can use %suffix% to get the player's suffix (Requires Vault)
  516. # You can use %group% to get the player's group (Requires Vault)
  517. # You can use %nick% to get the player's nickname (Requires Essentials)
  518. # You can use %special{<text>|<hoverMessage>|[clickCommand]|[run|suggest]}% to create a clickable/hoverable
  519. # message part for any message (only one per message possible)
  520. # You can use %time{<format>}% to get the current time (Uses the server's timezone)
  521. # Replace <format> with the date format of your choice. Example: %time{hh:mma | yyyy/MM/dd}%
  522. # More info: http://docs.oracle.com/javase/8/docs/api/java/text/SimpleDateFormat.html
  523. # Some messages allow different, unique variables too
  524. #
  525. # NOTE: You can get WAY more placeholders by installing PlaceholderAPI or MVdWPlaceholderAPI
  526. #
  527. # You can also make any message dependent on a player's group by adding 'PerGroup' in front of the message:
  528. # PerGroupNoPermission:
  529. # Admin: 'What, this should not happen you are the Admin!'
  530. # Player: 'You have like no permissions anyway'
  531. # Silence: ''
  532. # Default: 'Access denied.'
  533. #
  534. # You can start a message with [JSON] to send JSON text directly.
  535. # Example: '[JSON]{"text":"Welcome %p%","color":"yellow"}'
  536. #
  537. # Empty messages will not be sent.
  538. # Using \n starts a new line.
  539. #
  540. # Important:
  541. # You must double single quotes if you want to use them inside a message.
  542. # You must NOT use any tab characters inside this file (indent key) otherwise YAML will spam your console with errors!
  543. # !! If there are errors in the console after editing this file paste it into an online YAML parser to see if
  544. # there are any YAML syntax errors !!
  545. Messages:
  546. NoPermission: '&4Zugriff verweigert! Du bist nicht berechtigt, dies zu tun.'
  547. InvalidUsage: '&cUngültige Verwendung, die Du verwenden kannst &6/pv help&c für eine Liste von Befehlen.'
  548. VanishMessage: '%d% &ehat das Spiel verlassen.'
  549. ReappearMessage: '%d% &ehat das Spiel betreten.'
  550. VanishMessageWithPermission: '&e﴾&6PV&e﴿&4 %d% &4ist verschwunden.'
  551. ReappearMessageWithPermission: '&e﴾&6PV&e﴿&2 %d% &2taucht wieder auf.'
  552. OnVanish: '&e﴾&6PV&e﴿ &2Du bist nun unsichtbar! &4﴾&c%time{HH:mm:ss}%&4﴿'
  553. OnReappear: '&e﴾&6PV&e﴿ &4Du bist nicht mehr unsichtbar! &2﴾&a%time{HH:mm:ss}%&2﴿'
  554. OnVanishCausedByOtherPlayer: '&a%other% versteckte dich, du bist jetzt unsichtbar!'
  555. OnReappearCausedByOtherPlayer: '&a%other% zeigte dir, du bist jetzt sichtbar!'
  556. AlreadyVanishedError: '&e﴾&6PV&e﴿ &cDu bist bereits unsichtbar!'
  557. NotVanishedError: '&e﴾&6PV&e﴿ &cDu bist nicht unsichtbar!'
  558. SilentJoinMessageForAdmins: '&e﴾&6PV&e﴿&2 %d% &6hat das Spiel leise betreten.'
  559. SilentQuitMessageForAdmins: '&e﴾&6PV&e﴿&2 %d% &6hat das Spiel leise verlassen.'
  560. RemindingMessage: '&e﴾&6PV&e﴿ &4&l&nDu bist immer noch unsichtbar!!!'
  561. ListMessagePrefix: '&aUnsichtbare Spieler:&e '
  562. ActionBarMessage: '&4&l⚠&r &b&l&n!!!Du bist unsichtbar für andere Spieler!!!&r &4&l⚠'
  563. HideOtherMessage: '&e﴾&6PV&e﴿ &aSpieler &e%other%&a ist jetzt unsichtbar!'
  564. ShowOtherMessage: '&e﴾&6PV&e﴿ &aSpieler &e%other%&a ist jetzt sichtbar!'
  565. CannotHideOtherPlayer: '&e﴾&6PV&e﴿ &cDu darfst die Sichtbarkeit %other% nicht ändern'
  566. AlreadyInvisibleMessage: '&e﴾&6PV&e﴿ &cSpieler &e%other%&c bereits unsichtbar!'
  567. AlreadyVisibleMessage: '&e﴾&6PV&e﴿ &cSpieler &e%other%&c bereits sichtbar!'
  568. PluginReloaded: '&e﴾&6PV&e﴿ &aErfolgreiches Neuladen der Konfiguration! (%time%ms)!'
  569. InvalidSender: '&cDu musst ein Spieler sein, um diesen Befehl ausführen zu können!'
  570. PlayerNotOnline: '&e﴾&6PV&e﴿ &cDieser Spieler ist nicht online!'
  571. PlayerNonExistent: '&e﴾&6PV&e﴿ &cDieser Spieler existiert nicht!'
  572. TeleportationFailed: '&e﴾&6PV&e﴿ &cDeine Teleportation ist fehlgeschlagen, weil ein anderes Plugin es nicht erlaubt hat.'
  573. ToggledPickingUpItemsOn: '&e﴾&6PV&e﴿ &eGegenstände aufheben ist jetzt eingeschaltet &aON&e.'
  574. ToggledPickingUpItemsOff: '&e﴾&6PV&e﴿ &eGegenstände aufheben ist jetzt ausgeschaltet &cOFF&e.'
  575. UpdateWarning: '&cWarnung! Nacherzählen %updates% wird zurückgesetzt %changes%. Benutze bitte &e/pv recreatefiles confirm&c wenn du fortfahren möchtest.'
  576. RecreatedConfig: '&e﴾&6PV&e﴿ &aErfolgreich aktualisiert %updates%! Bitte prüfe %changes%.'
  577. NoConfigUpdateAvailable: '&2Deine PremiumVanish-Dateien sind auf dem neuesten Stand!'
  578. RecreationRequiredMsg: '&e﴾&6PV&e﴿&c Deine PremiumVanish-Dateien sind nicht aktuell, du kannst sie updaten mit: &e/pv recreatefiles&c um sie neu zu erstellen oder benutze /pv recreatefiles dismiss um diese Nachricht zu schließen. Das Wiederherstellen von PremiumVanish-Dateien ermöglicht Ihnen den Zugriff auf neuere Einstellungen und Funktionen des Plugins.'
  579. DismissedRecreationWarning: '&eDu erhältst keine Benachrichtigungen mehr über diese Neuigkeiten.'
  580. UndismissedRecreationWarning: '&eDu erhaltst jetzt Benachrichtigungen über diese Neuigkeiten.'
  581. MustBeVanished: '&cDu musst unsichtbar sein, um diesen Befehl zu verwenden!'
  582. ScoreboardDisabled: '&cDie Anzeigetafel wurde in der Konfiguration deaktiviert.'
  583. NoTarget: '&cDu hast momentan kein Ziel!'
  584. NoLockedTarget: '&cDu hast momentan kein gesperrtes Ziel!'
  585. UnlockedPlayer: '&6Dein Ziel wurde erfolgreich entsperrt!'
  586. TargetedPlayer: '&eDer Spieler wurde erfolgreich ausgewählt ''&a%other%&e''!'
  587. ScoreboardLockedTarget: '&e&e﴾&6V&e﴿'
  588. ScoreboardNoTarget: '&cAktuell kein Ziel'
  589. PrintedStacktrace: '&eErfolgreich eine Stack-Trace erstellt, siehe Konsole!'
  590. ChatMessageWarning: '&e﴾&6PV&e﴿ &4&lAchtung! &cDu bist unsichtbar und solltest keine Nachricht senden!'
  591. ChatMessageWarning2: '&cBitte klick %special{&6hier|&6Klicke hier, um deine Nachricht trotzdem zu senden!|%message%/|run}% &cum die Nachricht trotzdem zu senden.'
  592. ChatMessageDenied: '&e﴾&6PV&e﴿ &cDu kannst keine Nachrichten senden, wenn du unsichtbar bist für alle! %special{&6﴾Wieder erscheinen﴿|&eKlicke hier, um wieder zu erscheinen!|/pv off|run}%'
  593. CommandAccessDenied: '&e﴾&6PV&e﴿ &cDu kannst diesen Befehl nicht verwenden, um zu verschwinden!'
  594. CreativeItemDenied: '&e﴾&6PV&e﴿ &cDu kannst Gegenstände nicht fallen lassen!'
  595. SpectatorTeleportDenied: '&e﴾&6PV&e﴿ &cDu kannst dich im gm 3 nicht teleportieren, wenn du im Vanish bist!'
  596. EntityHitDenied: '&e﴾&6PV&e﴿ &cDu kannst keine Spieler oder Mobs angreifen, wenn du unsichtbar bist!'
  597. BlockInteractDenied: '&e﴾&6PV&e﴿ &cDu kannst nicht mit diesem Block interagieren, wenn du unsichtbar bist!'
  598. BlockUseDenied: '&e﴾&6PV&e﴿ &cDu kannst diesen Block nicht benutzen, wenn du unsichtbar bist!'
  599. BlockPlaceDenied: '&e﴾&6PV&e﴿ &cDu kannst keine Blöcke setzen, wenn du unsichtbar bist!'
  600. BlockBreakDenied: '&e﴾&6PV&e﴿ &cDu kannst Blöcke nicht abbauen, wenn du unsichtbar bist!'
  601. InventoryModifyDenied: '&e﴾&6PV&e﴿ &cDu kannst dieses Inventar nicht verändern, wenn du unsichtbar bist!'
  602. MessageFailedAntiSpam: '&e﴾&6PV&e﴿ &9Schreibe bitte langsamer diesen Befehl und warte %time%, bevor du diesen Befehl erneut in den Chat schreibst.'
  603. SwitchedGameMode: '&a&e﴾&6PV&e﴿ &dÄndern des Spielmodus mit &e﴾&cdoppeltem Schleichen&e﴿'
  604. PluginOutdated: '&e﴾&6PV&e﴿ &6Deine aktuelle Version von PremiumVanish ist veraltet. Neue Version: ''%new%''; &6Zur Zeit: ''%current%'''
  605. NoDatabaseConnection: '&e﴾&6PV&e﴿ &cFehler: &4Fehler beim Verbinden mit der Datenbank, weitere Informationen in der Konsole.'
  606. DynmapFakeJoin: '%d% joined'
  607. DynmapFakeQuit: '%d% quit'
  608. HelpHeader: '&4▕&c⚊⚊⚊⚊⚊⚊&2PremiumVanish&c⚊⚊⚊⚊⚊⚊&4▏'
  609. HelpHint: '&dDu kannst deinen Mauszeiger über ein Befehl bewegen, um mehr Informationen darüber zu erhalten, und auf einen Befehl zu klicken, um ihn einzufügen in deinen Chat.'
  610. HelpCommands: '&eAlle Befehle:'
  611. HelpCommandFormat: '%special{&2» &6%usage% &a%shortdesc%|&6%usage%\n&a%longdesc%\n&4Permission:&e
  612. %permission%\n&dConsole:&e %console%|%usage%|suggest}%'
  613. HelpCustomCommandShortDescriptions:
  614. # '/pv help': 'Custom short description; Keep the indentation, only remove the hashtag!'
  615. HelpCustomCommandLongDescriptions:
  616. # '/pv target <player>': 'Custom long description'
  617. HelpConsoleYes: 'JA'
  618. HelpConsoleNo: 'NEIN'
  619. HelpOtherPermissions: '%special{&2> Andere Berechtigungen! <|&aAndere Berechtigungen%permissions%}%'
  620. HelpOtherPermissionsPermissionsFormat: '\n&c%permission% &e> &f%description%'
  621. HelpFooter: '&4▕&c⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊⚊&4▏'
  622. InvalidVanishLevel: "&c'%arg%' ist kein gültiges Verschwinden-Level (Maximum=%maxlevel%)."
  623. SetVanishLevelDenied: "&cDu darfst dein Level nicht festlegen zu %level%!"
  624. LayeredPermissionsDisabled: "&cLayered Berechtigungen müssen in der Konfiguration aktiviert sein."
  625. SetVanishLevel: "&aDu legst dein Verschwinden-Level fest zu %level%!"
  626. MessagesVersion: 2.1.0
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