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- local function find_by_name(t, name) for _, v in pairs(t) do if v.name == name then return v end end end
- local actor = find_by_name(getactors(), 'lol')
- -- ESP
- loadstring(game:HttpGet("https://pastehub.net/raw.php?p=f51adc3eb0c", true))()
- -- aimbot
- syn.run_on_actor(actor, [[if not getgenv or not mousemoverel then
- game:GetService("Players").LocalPlayer:Kick("Your exploit is not supported!")
- end
- getgenv().AIMBOT_SETTINGS = {
- smoothness = 2,
- FOV = 400,
- VisibleCheck = true,
- }
- -- services
- local players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- -- variables
- local client = players.LocalPlayer
- local shared = getrenv().shared
- local camera = workspace.CurrentCamera
- local mouseLocation = UserInputService.GetMouseLocation
- local WorldToViewportPoint = camera.WorldToViewportPoint
- -- modules
- local replicationObject = shared.require("ReplicationObject")
- local replicationInterface = shared.require("ReplicationInterface")
- -- functions
- local function isAlive(entry)
- return replicationObject.isAlive(entry)
- end
- local function isVisible(p, ...)
- if not getgenv().AIMBOT_SETTINGS.VisibleCheck then
- return true
- end
- return #camera:GetPartsObscuringTarget({ p }, { camera, client.Character, workspace.Ignore, ... }) == 0
- end
- local function get_closest(fov: number)
- local targetPos: Vector3 = nil
- local magnitude: number = fov or math.huge
- for _, player in pairs(players:GetPlayers()) do
- if player == client or player.Team == client.Team then
- continue
- end
- local entry = replicationInterface.getEntry(player)
- local character = entry and replicationObject.getThirdPersonObject(entry)
- if character and isAlive(entry) then
- local body_parts = character:getCharacterHash()
- local screen_pos, on_screen = WorldToViewportPoint(camera, body_parts.head.Position)
- local screen_pos_2D = Vector2.new(screen_pos.X, screen_pos.Y)
- local new_magnitude = (screen_pos_2D - mouseLocation(UserInputService)).Magnitude
- if
- on_screen
- and new_magnitude < magnitude
- and isVisible(body_parts.head.Position, body_parts.torso.Parent)
- then
- magnitude = new_magnitude
- targetPos = body_parts.head.Position
- end
- end
- end
- return targetPos
- end
- local mouse = client:GetMouse()
- local function aimAt(pos, smooth)
- local targetPos = camera:WorldToScreenPoint(pos)
- local mousePos = camera:WorldToScreenPoint(mouse.Hit.p)
- mousemoverel((targetPos.X - mousePos.X) / smooth, (targetPos.Y - mousePos.Y) / smooth)
- end
- local circle = Drawing.new("Circle")
- circle.Thickness = 2
- circle.NumSides = 12
- circle.Radius = 350
- circle.Filled = false
- circle.Transparency = 1
- circle.Color = Color3.new(1, 0.5, 0)
- circle.Visible = true
- RunService.RenderStepped:Connect(function()
- if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
- local _pos = get_closest(getgenv().AIMBOT_SETTINGS.FOV)
- if _pos then
- aimAt(_pos, getgenv().AIMBOT_SETTINGS.smoothness)
- end
- end
- if circle.__OBJECT_EXISTS then
- circle.Position = mouseLocation(UserInputService)
- circle.Radius = getgenv().AIMBOT_SETTINGS.FOV
- end
- end)]])
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