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L2J Mobius Ertheia: Adjustments for Ceremony of Chaos Melodies

Aug 25th, 2025
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  1. ### Eclipse Workspace Patch 1.0
  2. #P L2J_Mobius_01.0_Ertheia
  3. Index: dist/game/data/stats/skills/09500-09599.xml
  4. ===================================================================
  5. --- dist/game/data/stats/skills/09500-09599.xml (revision 18390)
  6. +++ dist/game/data/stats/skills/09500-09599.xml (working copy)
  7. @@ -912,13 +912,6 @@
  8.         <magicLevel>85</magicLevel>
  9.         <reuseDelay>2000</reuseDelay>
  10.         <effects>
  11. -           <effect name="DispelBySlotProbability">
  12. -               <dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</dispel>
  13. -               <rate>100</rate>
  14. -           </effect>
  15. -           <effect name="BlockAbnormalSlot">
  16. -               <slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</slot>
  17. -           </effect>
  18.             <effect name="PhysicalAttack">
  19.                 <amount>17</amount>
  20.                 <mode>PER</mode>
  21. @@ -927,14 +920,21 @@
  22.                 <amount>79</amount>
  23.                 <mode>PER</mode>
  24.             </effect>
  25. +           <effect name="PhysicalDefence">
  26. +               <amount>15</amount>
  27. +               <mode>PER</mode>
  28. +           </effect>
  29.             <effect name="MagicalDefence">
  30.                 <amount>30</amount>
  31.                 <mode>PER</mode>
  32.             </effect>
  33. -           <effect name="PhysicalDefence">
  34. -               <amount>15</amount>
  35. -               <mode>PER</mode>
  36. +           <effect name="DispelBySlotProbability">
  37. +               <dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
  38. +               <rate>100</rate>
  39.             </effect>
  40. +           <effect name="BlockAbnormalSlot">
  41. +               <slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
  42. +           </effect>
  43.         </effects>
  44.     </skill>
  45.     <skill id="9546" toLevel="1" name="Ceremony of Chaos - Drum Melody">
  46. @@ -944,7 +944,7 @@
  47.         <targetType>SELF</targetType>
  48.         <abnormalLevel>1</abnormalLevel>
  49.         <abnormalTime>420</abnormalTime>
  50. -       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  51. +       <abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
  52.         <affectScope>SINGLE</affectScope>
  53.         <basicProperty>NONE</basicProperty>
  54.         <effectPoint>100</effectPoint>
  55. @@ -954,37 +954,27 @@
  56.         <magicLevel>85</magicLevel>
  57.         <reuseDelay>2000</reuseDelay>
  58.         <effects>
  59. -           <effect name="TriggerSkillByDamageDealt">
  60. -               <!-- Guess: Same as clan hall one -->
  61. -               <!-- Critical Damage Increase -->
  62. -               <attackerType>Creature</attackerType>
  63. -               <minDamage>300</minDamage>
  64. -               <chance>80</chance>
  65. -               <isCritical>true</isCritical>
  66. -               <allowWeapons>SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW</allowWeapons>
  67. -               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  68. -               <skillLevel>1</skillLevel>
  69. +           <effect name="MaxHp">
  70. +               <amount>20</amount>
  71. +               <mode>PER</mode>
  72.             </effect>
  73. -           <effect name="DispelBySlotProbability">
  74. -               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  75. -               <rate>100</rate>
  76. -           </effect>
  77. -           <effect name="BlockAbnormalSlot">
  78. -               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  79. -           </effect>
  80. -           <effect name="PhysicalAttack">
  81. -               <amount>10</amount>
  82. +           <effect name="MaxMp">
  83. +               <amount>20</amount>
  84.                 <mode>PER</mode>
  85.             </effect>
  86. -           <effect name="MagicalAttack">
  87. +           <effect name="HpRegen">
  88.                 <amount>20</amount>
  89.                 <mode>PER</mode>
  90.             </effect>
  91. -           <effect name="Speed">
  92. -               <amount>-15</amount>
  93. +           <effect name="MagicCriticalRate">
  94. +               <amount>2</amount>
  95. +               <mode>DIFF</mode>
  96. +           </effect>
  97. +           <effect name="CriticalRate">
  98. +               <amount>20</amount>
  99.                 <mode>PER</mode>
  100.             </effect>
  101. -           <effect name="MagicalDefence">
  102. +           <effect name="PhysicalAttack">
  103.                 <amount>20</amount>
  104.                 <mode>PER</mode>
  105.             </effect>
  106. @@ -996,20 +986,24 @@
  107.                 <amount>20</amount>
  108.                 <mode>PER</mode>
  109.             </effect>
  110. -           <effect name="MagicalAttackSpeed">
  111. +           <effect name="MagicalAttack">
  112.                 <amount>20</amount>
  113.                 <mode>PER</mode>
  114.             </effect>
  115. -           <effect name="MaxMp">
  116. +           <effect name="MagicalDefence">
  117.                 <amount>20</amount>
  118.                 <mode>PER</mode>
  119.             </effect>
  120. -           <effect name="CriticalDamage">
  121. +           <effect name="MagicalAttackSpeed">
  122.                 <amount>20</amount>
  123.                 <mode>PER</mode>
  124.             </effect>
  125. -           <effect name="HpRegen">
  126. -               <amount>20</amount>
  127. +           <effect name="ResistAbnormalByCategory">
  128. +               <amount>-10</amount>
  129. +               <slot>DEBUFF</slot>
  130. +           </effect>
  131. +           <effect name="CriticalDamage">
  132. +               <amount>30</amount>
  133.                 <mode>PER</mode>
  134.             </effect>
  135.             <effect name="DefenceCriticalDamage">
  136. @@ -1016,14 +1010,25 @@
  137.                 <amount>30</amount>
  138.                 <mode>PER</mode>
  139.             </effect>
  140. -           <effect name="ResistAbnormalByCategory">
  141. -               <amount>-10</amount>
  142. -               <slot>DEBUFF</slot>
  143. +           <effect name="Speed">
  144. +               <amount>-15</amount>
  145. +               <mode>PER</mode>
  146.             </effect>
  147. -           <effect name="MagicCriticalRate">
  148. -               <amount>20</amount>
  149. -               <mode>DIFF</mode>
  150. +           <effect name="TriggerSkillByDamageReceived">
  151. +               <attackerType>Creature</attackerType>
  152. +               <chance>80</chance>
  153. +               <targetType>SELF</targetType>
  154. +               <minDamage>300</minDamage>
  155. +               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  156. +               <skillLevel>1</skillLevel>
  157.             </effect>
  158. +           <effect name="DispelBySlotProbability">
  159. +               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  160. +               <rate>100</rate>
  161. +           </effect>
  162. +           <effect name="BlockAbnormalSlot">
  163. +               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  164. +           </effect>
  165.         </effects>
  166.     </skill>
  167.     <skill id="9547" toLevel="1" name="Ceremony of Chaos - Pipe Organ Melody">
  168. @@ -1043,22 +1048,15 @@
  169.         <magicLevel>85</magicLevel>
  170.         <reuseDelay>2000</reuseDelay>
  171.         <effects>
  172. -           <effect name="DispelBySlotProbability">
  173. -               <dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  174. -               <rate>100</rate>
  175. -           </effect>
  176. -           <effect name="BlockAbnormalSlot">
  177. -               <slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  178. -           </effect>
  179.             <effect name="MaxHp">
  180.                 <amount>37</amount>
  181.                 <mode>PER</mode>
  182.             </effect>
  183. -           <effect name="MaxCp">
  184. +           <effect name="MaxMp">
  185.                 <amount>37</amount>
  186.                 <mode>PER</mode>
  187.             </effect>
  188. -           <effect name="MaxMp">
  189. +           <effect name="MaxCp">
  190.                 <amount>37</amount>
  191.                 <mode>PER</mode>
  192.             </effect>
  193. @@ -1066,6 +1064,13 @@
  194.                 <amount>20</amount>
  195.                 <mode>PER</mode>
  196.             </effect>
  197. +           <effect name="DispelBySlotProbability">
  198. +               <dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  199. +               <rate>100</rate>
  200. +           </effect>
  201. +           <effect name="BlockAbnormalSlot">
  202. +               <slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  203. +           </effect>
  204.         </effects>
  205.     </skill>
  206.     <skill id="9548" toLevel="1" name="Ceremony of Chaos - Guitar Melody">
  207. @@ -1075,7 +1080,7 @@
  208.         <targetType>SELF</targetType>
  209.         <abnormalLevel>1</abnormalLevel>
  210.         <abnormalTime>420</abnormalTime>
  211. -       <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
  212. +       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  213.         <affectScope>SINGLE</affectScope>
  214.         <basicProperty>NONE</basicProperty>
  215.         <effectPoint>100</effectPoint>
  216. @@ -1085,44 +1090,32 @@
  217.         <magicLevel>85</magicLevel>
  218.         <reuseDelay>2000</reuseDelay>
  219.         <effects>
  220. -           <effect name="DispelBySlotProbability">
  221. -               <dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  222. -               <rate>100</rate>
  223. +           <effect name="CriticalRate">
  224. +               <amount>32</amount>
  225. +               <mode>PER</mode>
  226.             </effect>
  227. -           <effect name="BlockAbnormalSlot">
  228. -               <slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  229. -           </effect>
  230.             <effect name="CriticalDamage">
  231.                 <amount>35</amount>
  232.                 <mode>PER</mode>
  233.             </effect>
  234. -           <effect name="CriticalRate">
  235. -               <amount>32</amount>
  236. -               <mode>PER</mode>
  237. -           </effect>
  238.             <effect name="MagicCriticalRate">
  239.                 <amount>20</amount>
  240.                 <mode>DIFF</mode>
  241.             </effect>
  242.             <effect name="MagicMpCost">
  243. -               <amount>-10</amount>
  244. -               <mode>PER</mode>
  245. -               <magicType>1</magicType>
  246. -           </effect>
  247. -           <effect name="MagicMpCost">
  248.                 <amount>-20</amount>
  249.                 <mode>PER</mode>
  250.                 <magicType>0</magicType>
  251.             </effect>
  252.             <effect name="MagicMpCost">
  253. -               <amount>-20</amount>
  254. +               <amount>-10</amount>
  255.                 <mode>PER</mode>
  256. -               <magicType>3</magicType>
  257. +               <magicType>1</magicType>
  258.             </effect>
  259.             <effect name="MagicMpCost">
  260. -               <amount>-20</amount>
  261. +               <amount>-10</amount>
  262.                 <mode>PER</mode>
  263. -               <magicType>2</magicType>
  264. +               <magicType>3</magicType>
  265.             </effect>
  266.             <effect name="MagicMpCost">
  267.                 <amount>-20</amount>
  268. @@ -1129,6 +1122,13 @@
  269.                 <mode>PER</mode>
  270.                 <magicType>22</magicType>
  271.             </effect>
  272. +           <effect name="DispelBySlotProbability">
  273. +               <dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  274. +               <rate>100</rate>
  275. +           </effect>
  276. +           <effect name="BlockAbnormalSlot">
  277. +               <slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  278. +           </effect>
  279.         </effects>
  280.     </skill>
  281.     <skill id="9549" toLevel="1" name="Ceremony of Chaos - Harp Melody">
  282. @@ -1148,15 +1148,8 @@
  283.         <magicLevel>85</magicLevel>
  284.         <reuseDelay>2000</reuseDelay>
  285.         <effects>
  286. -           <effect name="DispelBySlotProbability">
  287. -               <dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
  288. -               <rate>100</rate>
  289. -           </effect>
  290. -           <effect name="BlockAbnormalSlot">
  291. -               <slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
  292. -           </effect>
  293. -           <effect name="Speed">
  294. -               <amount>34</amount>
  295. +           <effect name="Accuracy">
  296. +               <amount>5</amount>
  297.                 <mode>DIFF</mode>
  298.             </effect>
  299.             <effect name="PhysicalEvasion">
  300. @@ -1163,12 +1156,12 @@
  301.                 <amount>5</amount>
  302.                 <mode>DIFF</mode>
  303.             </effect>
  304. -           <effect name="Accuracy">
  305. +           <effect name="MagicalEvasion">
  306.                 <amount>5</amount>
  307.                 <mode>DIFF</mode>
  308.             </effect>
  309. -           <effect name="MagicalEvasion">
  310. -               <amount>5</amount>
  311. +           <effect name="Speed">
  312. +               <amount>34</amount>
  313.                 <mode>DIFF</mode>
  314.             </effect>
  315.             <effect name="DefenceCriticalDamage">
  316. @@ -1175,6 +1168,13 @@
  317.                 <amount>30</amount>
  318.                 <mode>PER</mode>
  319.             </effect>
  320. +           <effect name="DispelBySlotProbability">
  321. +               <dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
  322. +               <rate>100</rate>
  323. +           </effect>
  324. +           <effect name="BlockAbnormalSlot">
  325. +               <slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
  326. +           </effect>
  327.         </effects>
  328.     </skill>
  329.     <skill id="9550" toLevel="1" name="Ceremony of Chaos - Lute Melody">
  330. @@ -1194,17 +1194,6 @@
  331.         <magicLevel>85</magicLevel>
  332.         <reuseDelay>2000</reuseDelay>
  333.         <effects>
  334. -           <effect name="DispelBySlotProbability">
  335. -               <dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
  336. -               <rate>100</rate>
  337. -           </effect>
  338. -           <effect name="BlockAbnormalSlot">
  339. -               <slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
  340. -           </effect>
  341. -           <effect name="VampiricAttack">
  342. -               <amount>9</amount>
  343. -               <chance>30</chance>
  344. -           </effect>
  345.             <effect name="PhysicalAttackSpeed">
  346.                 <amount>34</amount>
  347.                 <mode>PER</mode>
  348. @@ -1213,6 +1202,17 @@
  349.                 <amount>31</amount>
  350.                 <mode>PER</mode>
  351.             </effect>
  352. +           <effect name="VampiricAttack">
  353. +               <amount>9</amount>
  354. +               <chance>30</chance>
  355. +           </effect>
  356. +           <effect name="DispelBySlotProbability">
  357. +               <dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
  358. +               <rate>100</rate>
  359. +           </effect>
  360. +           <effect name="BlockAbnormalSlot">
  361. +               <slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
  362. +           </effect>
  363.         </effects>
  364.     </skill>
  365.     <skill id="9551" toLevel="1" name="Ceremony of Chaos - Knight's Harmony">
  366.  
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