OWB_Devs

OWB 4.2 Patch Notes

Apr 7th, 2023
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  1. -- Update 4.2 --
  2.  
  3. ### Major Features
  4. - Added the complete expanded MacArthur focus tree
  5. - Added Stormmongers focus tree
  6. - Added The Reservation focus tree
  7. - Added new overhauled focuses based on country leader to the NCR Roaring Economy branch, including new focuses for Kimball, Allgood, Hayes, Moore and Calhoun
  8. - Added new focus tree branches to the Mojave Territories focusing on the NCR Civil War and its aftermath
  9. - Added Free State of Mojave nation and tree which can be formed by Mojave Territories
  10. - Added a new additional focus tree branch to the Eureka Navarro Enclave path following the conquest of the NCR
  11. - Added 3 brand-new Air Doctrines focusing on the many challenges involved in building an airforce in the wasteland and encompassing themes of speed and aggression, self-preservation and safety or disruption and asymmetric engagement respectively
  12. - Significant changes to the Naval Designer in order to fix its many GUI bugs or issues, bringing with it reconfigurations to naval module slots and designing ships
  13. - Various minor quality of life changes to technologies, including Naval tech adjustments, minor Spec Ops and Support Company tweaks, small Enforcer tweaks and more. The full changelog for these can be found here: https://pastebin.com/9De5q1DS
  14.  
  15. ### Added
  16. - Added some new loading screens and restored the Lanius Planning art from 3.0 as a loading screen
  17. - Added Anti-Tank Rifles to the Gun Runners caps organization market
  18. - Added a leader description for Cho Bang in Lone Star
  19. - Added two cosmetic techs for Metal Mouths in Enforcer gear
  20. - Added tooltips to Vault City Gordan path foci needing specific country flags
  21. - Added Industry Planning technology to Dam Busters at gamestart
  22. - Added Recon tech, Logistics tech and the first Asymmetric Warfare tech to Standing Rock at gamestart
  23. - Added one offmap Military Factory and the second Anti-Tank technology to Santa Anna at gamestart
  24. - Added one offmap Military Factory to Vault 37 at gamestart
  25. - Added a single outpost to the Dam Busters capital at gamestart
  26. - Added slightly more demolitions equipment to 215th’s starting stockpile
  27. - Added 5% War Support to Rio Grande at gamestart
  28. - Added various improvements to Texan Brotherhood’s AI behavior
  29. - Added scripting disincentivizing, decreasing or under the right conditions removing the likelihood of hostile interactions between Rio Grande and Texan Brotherhood should Rio have elected Guerra or Rosado
  30. - Added AI scripting incentivizing Rio Grande and Texas/Texan Brotherhood to assist one another with lend lease, volunteers or other resources should Guerra or Rosado establish diplomatic ties with them
  31. - Added AI scripting improving Texan Brotherhood’s focus choices and handling of their early wars
  32. - Added AI scripting incentivizing Mojave Territories to assist the NCR in their wars against Rapids and The Divide if Operation Sunburst is over and other conditions are correct
  33. - Added adjusted AI scripting to the southern Nevada nations to accelerate their wars slightly
  34. - Added a victory point, Puerto Libertad, to the Suneater uprising to help give them a fighting chance
  35. - Added an additional +50k caps to the Money is Power focus for Lanius
  36.  
  37. ### Changed
  38. - Changed the penalty for low War Support to grant slightly less of a non-core attack and defense malus
  39. - Changed TV Town’s starting infantry units to have 4 battalions, up from 3
  40. - Changed some augments to be slightly stronger
  41. - Changed TV Town’s starting Out of Supply penalty reduction reduce Supply Consumption directly instead
  42. - Changed some early TV Town focuses to be marginally stronger and slightly adjusted Runner support bonuses to come earlier overall
  43. - Changed a small amount of Santa Anna focuses to be marginally stronger or take less time
  44. - Changed Santa Anna’s starting templates to be slightly better
  45. - Changed the Spymaster settler advisor trait to grant other bonuses in place of the additional operative slot following the previously added caps decision as a means for every nation to gain another operative slot
  46. - Changed various bonuses to motorized equipment which granted soft attack to grant different modifiers instead now that motorized equipment lacks a soft attack stat
  47. - Changed the modifiers or cost of some advisors for the NCR, Eureka, and brotherhood nations slightly
  48. - Changed the Legion’s Rejection of Automation spirit to also penalize Electronics Research slightly
  49. - Changed the Legion’s modifiers from Legion with a State and their top right Army branch slightly
  50. - Changed the Vault City event “Whistling the Rule of Change” to now grant a wargoal on New Reno if the Van Graffs are in charge
  51. - Changed the NCR focus for The Divide to also work if its core land is owned by puppet or ally
  52. - Changed several NCR puppet tree focus effects for balance
  53. - Changed some Standing Rock focuses and Shappa Wagner’s Kit Fox Warrior leader trait to be stronger or have altered focus times
  54. - Changed some Free Fighters focuses to be stronger or have reduced focus lengths
  55. - Changed some miscellaneous Rio Grande focuses to be slightly stronger
  56. - Changed Paullus’s raiding events on Rio Grande to start slightly later
  57. - Changed the Roach King’s starting trait to give marginally more Recovery Rate
  58. - Changed Reclamation Army Depot’s starting leader trait and spirits to be slightly weaker
  59. - Changed Reclamation Army Depot’s starting Stability and War Support to be 8% less
  60. - Changed the generic settler Bringer of Civilization trait to also grant +5% Planning Speed
  61. - Changed the generic tribal nation spirit Sacred Lands to give slightly smaller bonuses
  62. - Changed Santa Anna’s starting leader trait to grant +10% War Stability, up from +5%
  63. - Changed 215th’s starting leader trait to grant an attack bonus and an organization malus
  64. - Changed the Cartel Nation spirit to grant larger buffs to intel
  65. - Changed the Dam Busters starting spirits to grant more conscription and less energy capacity
  66. - Changed the TAA to start with one less Military and Civilian factory in their capital and one more starting offmap Civilian factory
  67. - Changed Lone Star’s Establish Dominance over the I-10 focus to not be available until 2278
  68. - Changed Hayes’s New Necropolis focus and Allgood’s Northern Shield, Brotherhood Diplomacy and Followers in Government focuses to be slightly stronger
  69. - Changed the Guardians focus Outer Sanctum to be slightly stronger
  70. - Changed some focuses for Texas Brotherhood and the Provisional Republic of Texas to be stronger, or on rare occasions weaker, and have reduced, or on rare occasions increased, focus times
  71. - Changed the Texan Brotherhood’s restoration decision to grant smaller penalties and have a reduced time to complete and remove said penalties in exchange for an upfront caps cost
  72.  
  73. ### Fixed
  74. - Fixed the Ultra Luxe focus in the New Vegas tree was missing its shine
  75. - Fixed the Lost Hills event about Navarro to no longer imply it fought a war with itself
  76. - Fixed advisor localisation for Adonai of the Hangdogs
  77. - Fixed Big Grass missing general portraits
  78. - Fixed the Final Feast not having a name when that gamerule is activated
  79. - Fixed Chained Choir’s music titles not being localized
  80. - Fixed Robot City’s Child events having no names
  81. - Fixed a couple Eagle Rock market decisions
  82. - Fixed a custom tooltip for a Rio focus
  83. - Fixed Packers to have tribal country flag
  84. - Fixed some typos for Rio Grande, Texas and Eureka
  85.  
  86.  
  87. ### Removed
  88. - Removed Implant technology from Eagle Rock
  89.  
  90. ### Technical Changes
  91. - Changed Standing Rock ai to pursue the left side of Asymmetric Warfare instead of Trooper Warfare
  92. - Changed some NCR AI scripting to function better
  93. - Changed the AI’s handling of robot templates to function better
  94. - Changed some aspects of frontline AI to be more intelligent
  95. - Changed the AI to prioritize certain engineering and support technologies slightly better
  96. - Changed some AI logic for political power spending slightly
  97. - Removed a deprecated Rio Grande focus plan which could potentially interfere with their intended strategy plan
  98.  
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