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Yaser179

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Feb 16th, 2020
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  1. command /Build:
  2. trigger:
  3. if player has permission "system.build":
  4. if {build.%player%} is 1:
  5. set {build.%player%} to 0
  6. execute player command "/gm 0"
  7. send "&cBUILD &c&lDEAKTIVIERT"
  8. clear the player's inventory
  9. stop
  10. if {build.%player%} is 0:
  11. set {build.%player%} to 1
  12. execute player command "/gm 1"
  13. send "&aBUILD &a&lAKTIVIERT"
  14. stop
  15. if {build.%player%} is not set:
  16. set {build.%player%} to 0
  17. execute player command "/gm 0"
  18.  
  19. on break:
  20. if {build.%player%} is 1:
  21. command ""
  22. else:
  23. cancel event
  24.  
  25. on break of stone:
  26. wait 15 ticks
  27. cancel event
  28.  
  29. on place:
  30. if {build.%player%} is 1:
  31. command ""
  32. else:
  33. cancel event
  34.  
  35. on join:
  36. if player has permission "system.build":
  37. set {build.%player%} to 0
  38.  
  39.  
  40.  
  41.  
  42.  
  43.  
  44. on explode:
  45. cancel event
  46.  
  47. on animal spawn:
  48. cancel event
  49.  
  50. on hunger:
  51. cancel event
  52.  
  53. on damage:
  54. cancel event
  55.  
  56. on join:
  57. set join message to "&7[&a+&7%player%&8]"
  58.  
  59. on quit:
  60. set quit message to "&7[&c-&7%player%&8]"
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