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Drakia

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Oct 29th, 2011
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  1. [Version 0.6.10]
  2. - Added Register support as opposed to iConomy
  3. [Version 0.6.9]
  4. - Added UTF-8 support (With or without BOM)
  5. [Version 0.6.8]
  6. - Fixed unmanned carts losing velocity through gates
  7. - /sg reload now properly switches languages
  8. [Version 0.6.7]
  9. - Added lang option
  10. - Removed language debug output
  11. - Added German language (lang=de) -- Thanks EduardBaer
  12. [Version 0.6.6]
  13. - Added %cost% and %portal% to all eco* messages
  14. - Fixed an issue when creating a gate on a network you don't have access to
  15. - I can't spell
  16. [Version 0.6.5]
  17. - Moved printed message config to a seperate file
  18. - Added permdebug option
  19. - Hopefully fix path issues some people were having
  20. - Fixed iConomy creation cost
  21. - Added 'S'how option for Always-On gates
  22. - Added 'stargate.create.gate' permissions
  23. [Version 0.6.4]
  24. - Fixed iConomy handling
  25. [Version 0.6.3]
  26. - Fixed (Not Connected) showing on inter-world gate loading
  27. - Added the ability to negate Network/World permissions (Use, Create and Destroy)
  28. - Fixed Lockette compatibility
  29. - More stringent verification checks
  30. [Version 0.6.2]
  31. - Fixed an issue with private gates
  32. - Added default permissions
  33. [Version 0.6.1]
  34. - Stop destruction of open gates on startup
  35. [Version 0.6.0]
  36. - Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
  37. - Added custom Stargate events (See Stargate-DHD code for use)
  38. - Fixed portal event cancellation
  39. - Umm... Lots of other small things.
  40. - I really hope I didn't screw anything up ^.^
  41. [Version 0.5.5]
  42. - Added 'B'ackwards option
  43. - Fixed opening of gates with a fixed gate as a destination
  44. - Added block metadata support to gates
  45. [Version 0.5.1]
  46. - Take into account world/network restrictions for Vehicles
  47. - Properly teleport empty vehicles between worlds
  48. - Properly teleport StoreageMinecarts between worlds
  49. - Take into account vehicle type when teleporting
  50. [Version 0.5.0]
  51. - Updated the teleport method
  52. - Remove always-open gates from lists
  53. - Hopefully stop Stargate and Nether interference
  54. [Version 0.4.9]
  55. - Left-click to scroll signs up
  56. - Show "(Not Connected)" on fixed-gates with a non-existant destination
  57. - Added "maxgates" option
  58. - Removed debug message
  59. - Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock
  60. [Version 0.4.8]
  61. - Added chargefreedestination option
  62. - Added freegatesgreen option
  63. [Version 0.4.7]
  64. - Added debug option
  65. - Fixed gates will now show in the list of gates they link to.
  66. - iConomy no longer touched if not enabled in config
  67. [Version 0.4.6]
  68. - Fixed a bug in iConomy handling.
  69. [Version 0.4.5]
  70. - Owner of gate now isn't charged for use if target is owner
  71. - Updated for iConomy 5.x
  72. - Fixed random iConomy bugs
  73. [Version 0.4.4]
  74. - Added a check for stargate.network.*/stargate.world.* on gate creation
  75. - Check for stargate.world.*/stargate.network.* on gate entrance
  76. - Warp player outside of gate on access denied
  77. [Version 0.4.3]
  78. - Made some errors more user-friendly
  79. - Properly take into account portal-closed material
  80. [Version 0.4.2]
  81. - Gates can't be created on existing gate blocks
  82. [Version 0.4.1]
  83. - Sign option permissions
  84. - Per-gate iconomy target
  85. - /sg reload command
  86. - Other misc fixes
  87. [Version 0.4.0]
  88. - Carts with no player can now go through gates.
  89. - You can set gates to send their cost to their owner.
  90. - Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
  91. - Created separate 'stargate.free.{use/create/destroy}' permissions.
  92. [Version 0.3.5]
  93. - Added 'stargate.world.*' permissions
  94. - Added 'stargate.network.*' permissions
  95. - Added 'networkfilter' config option
  96. - Added 'worldfilter' config option
  97. [Version 0.3.4]
  98. - Added 'stargate.free' permission
  99. - Added iConomy cost into .gate files
  100. [Version 0.3.3]
  101. - Moved sign updating into a scheduled task, this fixes the sign bugs.
  102. [Version 0.3.2]
  103. - Updated to latest RB
  104. - Implemented proper vehicle handling
  105. - Added iConomy to vehicle handling
  106. - Changed how blox hash is generated, fixes multi-world
  107. [Version 0.3.1]
  108. - Changed version numbering.
  109. - Changed how plugins are hooked into.
  110. [Version 0.30]
  111. - Fixed a bug in iConomy checking.
  112. [Version 0.29]
  113. - Added iConomy support. iConomy 4.4 or 4.5
  114. [Version 0.28]
  115. - Fixed an issue with removing stargates during load
  116. [Version 0.27]
  117. - Fixed portal count on load
  118. [Version 0.26]
  119. - Added stargate.create.personal for personal stargate networks
  120. - Fixed a bug with destroying stargates by removing sign/button
  121. [Version 0.25]
  122. - Fixed a bug with worlds in subfolders
  123. - Fixed gates being destroyed with explosions
  124. - Added stargate.destroy.owner
  125. [Version 0.24]
  126. - Fixed a loading bug in which invalid gates caused file truncation - Thanks @ Jonbas
  127. [Version 0.23]
  128. - Added a check to make sure "nethergate.gate" exists, otherwise create it
  129. [Version 0.22]
  130. - Fixed multi-world stargates causing an NPE
  131. [Version 0.21]
  132. - Code cleanup
  133. - Added a few more errors when a gate can't be loaded
  134. - Hopefully fixed path issue on some Linux installs
  135. [Version 0.20]
  136. - Added more null checks, hopefully fix some errors with other plugins.
  137. [Version 0.19]
  138. - Set button facing on new gates, fixes weirdass button glitch
  139. - Beginning of very buggy multi-world support
  140. [Version 0.18]
  141. - Small permissions handling update.
  142. [Version 0.17]
  143. - No longer treat GM as a special case, just load it as Permissions 2.0 like the author intended
  144. [Version 0.16]
  145. - Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
  146. - Left-clicking to activate a stargate works again
  147. [Version 0.15]
  148. - Built against b53jnks -- As such nothing lower is supported at the moment.
  149. - Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
  150. - Removed long constructor.
  151. [Version 0.14]
  152. - Fixed infinite loop in fixed gates.
  153. - Fixed gate destination will not open when dialed into.
  154. [Version 0.13]
  155. - Fixed gates no longer show in destination list.
  156. [Version 0.12]
  157. - Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
  158. - Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
  159. - Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
  160. - Fixed but not AlwaysOn gates now open the destination gate.
  161. - Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
  162. [Version 0.11]
  163. - Oops, b0rked something in 0.10, fixed in 0.11
  164. [Version 0.10]
  165. - Hopefully fixed the "No position found" bug.
  166. - If dest > origin, any blocks past origin.size will drop you at dest[0]
  167. - Switched to scheduler instead of our own thread for closing gates and deactivating signs
  168. - No longer depend on Permissions, use it as an option. isOp() used as defaults.
  169. [Version 0.09]
  170. - Gates can now be any shape
  171. [Version 0.08]
  172. - Gates can now consist of any material.
  173. - You can left or right click the button to open a gate
  174. - Gates are now initialized on sign placement, not more right clicking!
  175. [Version 0.07]
  176. - Fixed where the default gate is saved to.
  177. [Version 0.06]
  178. - Forgot to make gates load from new location, oops
  179. [Version 0.05]
  180. - Moved Stargate files into the plugins/Stargate/ folder
  181. - Added migration code so old gates/portals are ported to new folder structure
  182. - Create default config.yml if it doesn't exist
  183. - Fixed removing a gate, it is now completely removed
  184. [Version 0.04]
  185. - Updated to multi-world Bukkit
  186. [Version 0.03]
  187. - Changed package to net.TheDgtl.*
  188. - Everything now uses Blox instead of Block objects
  189. - Started on vehicle code, but it's still buggy
  190.  
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