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- [Version 0.6.10]
- - Added Register support as opposed to iConomy
- [Version 0.6.9]
- - Added UTF-8 support (With or without BOM)
- [Version 0.6.8]
- - Fixed unmanned carts losing velocity through gates
- - /sg reload now properly switches languages
- [Version 0.6.7]
- - Added lang option
- - Removed language debug output
- - Added German language (lang=de) -- Thanks EduardBaer
- [Version 0.6.6]
- - Added %cost% and %portal% to all eco* messages
- - Fixed an issue when creating a gate on a network you don't have access to
- - I can't spell
- [Version 0.6.5]
- - Moved printed message config to a seperate file
- - Added permdebug option
- - Hopefully fix path issues some people were having
- - Fixed iConomy creation cost
- - Added 'S'how option for Always-On gates
- - Added 'stargate.create.gate' permissions
- [Version 0.6.4]
- - Fixed iConomy handling
- [Version 0.6.3]
- - Fixed (Not Connected) showing on inter-world gate loading
- - Added the ability to negate Network/World permissions (Use, Create and Destroy)
- - Fixed Lockette compatibility
- - More stringent verification checks
- [Version 0.6.2]
- - Fixed an issue with private gates
- - Added default permissions
- [Version 0.6.1]
- - Stop destruction of open gates on startup
- [Version 0.6.0]
- - Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
- - Added custom Stargate events (See Stargate-DHD code for use)
- - Fixed portal event cancellation
- - Umm... Lots of other small things.
- - I really hope I didn't screw anything up ^.^
- [Version 0.5.5]
- - Added 'B'ackwards option
- - Fixed opening of gates with a fixed gate as a destination
- - Added block metadata support to gates
- [Version 0.5.1]
- - Take into account world/network restrictions for Vehicles
- - Properly teleport empty vehicles between worlds
- - Properly teleport StoreageMinecarts between worlds
- - Take into account vehicle type when teleporting
- [Version 0.5.0]
- - Updated the teleport method
- - Remove always-open gates from lists
- - Hopefully stop Stargate and Nether interference
- [Version 0.4.9]
- - Left-click to scroll signs up
- - Show "(Not Connected)" on fixed-gates with a non-existant destination
- - Added "maxgates" option
- - Removed debug message
- - Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock
- [Version 0.4.8]
- - Added chargefreedestination option
- - Added freegatesgreen option
- [Version 0.4.7]
- - Added debug option
- - Fixed gates will now show in the list of gates they link to.
- - iConomy no longer touched if not enabled in config
- [Version 0.4.6]
- - Fixed a bug in iConomy handling.
- [Version 0.4.5]
- - Owner of gate now isn't charged for use if target is owner
- - Updated for iConomy 5.x
- - Fixed random iConomy bugs
- [Version 0.4.4]
- - Added a check for stargate.network.*/stargate.world.* on gate creation
- - Check for stargate.world.*/stargate.network.* on gate entrance
- - Warp player outside of gate on access denied
- [Version 0.4.3]
- - Made some errors more user-friendly
- - Properly take into account portal-closed material
- [Version 0.4.2]
- - Gates can't be created on existing gate blocks
- [Version 0.4.1]
- - Sign option permissions
- - Per-gate iconomy target
- - /sg reload command
- - Other misc fixes
- [Version 0.4.0]
- - Carts with no player can now go through gates.
- - You can set gates to send their cost to their owner.
- - Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
- - Created separate 'stargate.free.{use/create/destroy}' permissions.
- [Version 0.3.5]
- - Added 'stargate.world.*' permissions
- - Added 'stargate.network.*' permissions
- - Added 'networkfilter' config option
- - Added 'worldfilter' config option
- [Version 0.3.4]
- - Added 'stargate.free' permission
- - Added iConomy cost into .gate files
- [Version 0.3.3]
- - Moved sign updating into a scheduled task, this fixes the sign bugs.
- [Version 0.3.2]
- - Updated to latest RB
- - Implemented proper vehicle handling
- - Added iConomy to vehicle handling
- - Changed how blox hash is generated, fixes multi-world
- [Version 0.3.1]
- - Changed version numbering.
- - Changed how plugins are hooked into.
- [Version 0.30]
- - Fixed a bug in iConomy checking.
- [Version 0.29]
- - Added iConomy support. iConomy 4.4 or 4.5
- [Version 0.28]
- - Fixed an issue with removing stargates during load
- [Version 0.27]
- - Fixed portal count on load
- [Version 0.26]
- - Added stargate.create.personal for personal stargate networks
- - Fixed a bug with destroying stargates by removing sign/button
- [Version 0.25]
- - Fixed a bug with worlds in subfolders
- - Fixed gates being destroyed with explosions
- - Added stargate.destroy.owner
- [Version 0.24]
- - Fixed a loading bug in which invalid gates caused file truncation - Thanks @ Jonbas
- [Version 0.23]
- - Added a check to make sure "nethergate.gate" exists, otherwise create it
- [Version 0.22]
- - Fixed multi-world stargates causing an NPE
- [Version 0.21]
- - Code cleanup
- - Added a few more errors when a gate can't be loaded
- - Hopefully fixed path issue on some Linux installs
- [Version 0.20]
- - Added more null checks, hopefully fix some errors with other plugins.
- [Version 0.19]
- - Set button facing on new gates, fixes weirdass button glitch
- - Beginning of very buggy multi-world support
- [Version 0.18]
- - Small permissions handling update.
- [Version 0.17]
- - No longer treat GM as a special case, just load it as Permissions 2.0 like the author intended
- [Version 0.16]
- - Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
- - Left-clicking to activate a stargate works again
- [Version 0.15]
- - Built against b53jnks -- As such nothing lower is supported at the moment.
- - Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
- - Removed long constructor.
- [Version 0.14]
- - Fixed infinite loop in fixed gates.
- - Fixed gate destination will not open when dialed into.
- [Version 0.13]
- - Fixed gates no longer show in destination list.
- [Version 0.12]
- - Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
- - Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
- - Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
- - Fixed but not AlwaysOn gates now open the destination gate.
- - Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
- [Version 0.11]
- - Oops, b0rked something in 0.10, fixed in 0.11
- [Version 0.10]
- - Hopefully fixed the "No position found" bug.
- - If dest > origin, any blocks past origin.size will drop you at dest[0]
- - Switched to scheduler instead of our own thread for closing gates and deactivating signs
- - No longer depend on Permissions, use it as an option. isOp() used as defaults.
- [Version 0.09]
- - Gates can now be any shape
- [Version 0.08]
- - Gates can now consist of any material.
- - You can left or right click the button to open a gate
- - Gates are now initialized on sign placement, not more right clicking!
- [Version 0.07]
- - Fixed where the default gate is saved to.
- [Version 0.06]
- - Forgot to make gates load from new location, oops
- [Version 0.05]
- - Moved Stargate files into the plugins/Stargate/ folder
- - Added migration code so old gates/portals are ported to new folder structure
- - Create default config.yml if it doesn't exist
- - Fixed removing a gate, it is now completely removed
- [Version 0.04]
- - Updated to multi-world Bukkit
- [Version 0.03]
- - Changed package to net.TheDgtl.*
- - Everything now uses Blox instead of Block objects
- - Started on vehicle code, but it's still buggy
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