leafbladie

Umi support

Apr 23rd, 2019 (edited)
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  1. Legendary Ocean card that allows mills from Deck like Palace
  2. Nightmare Penguin, Level 5, ATK gain, flip or Normal Summon to return a monster, or if Umi on field, select 2 monsters
  3.  
  4. Whale Fortification
  5. Normal Spell
  6. Send 1 "Fortress Whale" from your hand, Deck, or field to the GY; Special Summon 1 Level 7 WATER monster with 2350 ATK or DEF.
  7. Tribute Water Monsters
  8. Can destroy
  9.  
  10. Nightmarish Penguin
  11. Aqua/WATER/Level 5/ATK 1600/DEF 2500
  12. If this card is Normal Summoned or flipped face-up: You can target 1 card on the field, also if "Umi" is on the field, you can target an additional card on the field; return it to the hand. All WATER monsters you control gain 400 ATK.
  13.  
  14. More for additional field spells?
  15.  
  16. Normal Summoned, or flipped face-up?
  17.  
  18. Swordfish Missiles
  19. Fish/WATER/Level 4/ATK 1000/DEF 1000
  20. If "Umi" is on the field, this card is unaffected by your opponent’s monster effects. You can send this card from your hand or face-up field to the GY, and if you do, add 1 Level 5 WATER monster from your Deck to your hand, or, if "Umi" is on the field, you can Special Summon it instead. If this card is sent to the GY to activate a WATER monster's effect: You can activate this effect; during the End Phase of this turn, add 1 WATER monster from your Deck to your hand. You can only use each effect of "Swordfish Missiles" once per turn.
  21.  
  22. Maiden of the Blue
  23. Aqua/WATER/Level 5/ATK 2000/DEF 700
  24. While "Umi" is on the field, you can Special Summon this card (from your hand). Once per turn: You can discard 1 card, then activate 1 of these effects;
  25. ● Special Summon 1 monster from your Deck that specifically lists "Umi" in its text, except "Maiden of the Blue".
  26. ● Add 1 Spell/Trap that specifically lists "Umi" in its text.
  27.  
  28. If this card is in your hand: You can send 1 WATER monster from your hand to the GY, or, if “Umi” is on the field, you can send 1 WATER monster from your Deck to the GY; Special Summon this card.
  29.  
  30. "that how I word it?
  31.  
  32. (If Umi on field, send from Deck to GY instead)
  33.  
  34. Neo-Codarus
  35. Sea Serpent/WATER/Level 5/ATK 2000/DEF 1400
  36. You can send 1 "Umi" you control to the GY; look at your opponent's hand, also send 1 card from their hand to the GY.
  37.  
  38. If this card is sent to the the gy, can add 1 Sea Serpent monster, except Neo Codarus to hand?
  39. then send 1?
  40.  
  41. Deepsea Soldier
  42. Warrior/Aqua/Level 5/ATK 2000/DEF 2200
  43. While "Umi" is on the field, this card is unaffected by other monsters' effects. When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY, and if you do, negate the attack, then if "Umi" was on the field, inflict damage to your opponent equal to that monster's ATK. When a Spell Card or effect is activated (Quick Effect): You can send 2 WATER monsters (1 each from your hand and Deck) to the GY; negate the effect, and if you do, destroy it. You can only use each effect of "Deepsea Soldier" once per turn.
  44.  
  45. Orca Mega-Fortress of the Deep
  46. Aqua/WATER/Level 5/ATK 2100/DEF 1200
  47. You can send 1 other WATER monster from your hand or face-up field to the GY, then target 1 card your opponent controls; destroy it. This is a Quick Effect if "Umi" is on the field. If this card is destroyed by battle or card effect: You can add up to 2 WATER monsters with 1500 or less ATK from your GY to your hand. You can only use each effect of "Orca Mega-Fortress of the Deep" once per turn.
  48.  
  49. Mermaid Swordswoman
  50. Aqua/WATER/Level 5/ATK 2200/DEF 1500
  51. While "Umi" is on the field, this card can make a second attack during each Battle Phase. If this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
  52.  
  53. Amphibious Bugroth MK-2
  54. Aqua/WATER/Level 5/ATK 1500/DEF 1300 (Fusion) (1500 ATK makes it salvagable)
  55. 1 WATER monster + 1 Machine monster
  56. Once per turn: You can target 1 WATER monster you control; it can attack your opponent directly this turn. While "Umi" is on the field, when a monster effect is activated (Quick Effect): You can banish this card until the End Phase; negate the activation. If this card is destroyed and sent to the GY: Inflict damage to both players equal to this card's original ATK.
  57.  
  58. Summon with Umi condition? Only need 1 Level 5 Water monster?
  59.  
  60. Amphibious Bugroth MK-5
  61. Aqua/WATER/Rank 5/ATK 2200/DEF 1300 (Xyz)
  62. 2 Level 5 WATER monsters
  63. While "Umi" is on the field, if you use a WATER monster(s), with a Level for the Xyz Summon of this card, treat it as Level 5. Once per turn (Quick Effect): You can discard 1 card, then target 1 card in the GY; attach it to this card as a face-up material, then if you attached a WATER monster as material, you can draw 1 card. Once per turn: You can detach 1 material from this card, then target 1 WATER monster you control; it can attack your opponent directly this turn. When this card inflicts battle damage to your opponent: You can target 1 WATER monster in the GY; add it to your hand.
  64.  
  65. is the comma after "(s)" needed?
  66.  
  67. Citadel Whale's Oath
  68. Normal Spell
  69. Tribute monsters from your hand or field, whose total Level equals 7 or more, and if you do, Special Summon 1 "Citadel Whale" from your hand, Deck, or GY. If "Umi" is on the field, you can also send monsters from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; activate 1 "Umi" from your Deck or GY. You can only use each effect of "Citadel Whale's Oath" once per turn.
  70.  
  71. don't need turn restriction?
  72.  
  73. Full Moon
  74. Continuous Spell
  75. When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
  76. ● All WATER monsters gain 500 ATK, also they are unaffected by the activated effects of other monsters, except WATER monsters.
  77. ● If a WATER monster you control destroys an opponent's monster(s) by battle or card effect: The zones they were in cannot be used until the end of the next turn (even if this card leaves the field).
  78. ● Once per turn: You can Special Summon 1 WATER monster with an original Level of 5 or higher from your hand or GY.
  79. If this face-up card in your Spell & Trap Zone leaves the field: Destroy all “Umi” on the field, and if you do, destroy all WATER monsters on the field.
  80.  
  81.  
  82. or if an opponent's monster is destroyed by the effect of "Sea Stealth Attack"
  83.  
  84.  
  85. Possible effect for bugroth: While "Umi" is on the field, you can also Special Summon this card (from your Extra Deck), by sending 2
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