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- ╚═════╝░╚═╝░░╚═╝╚═╝░░░╚═╝░░░░╚╝ ╚═╝░░╚═╝╚══════╝╚══════╝╚═╝░░░░░ ╚═╝╚═╝░░╚══╝
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- ░░░╚═╝░░░╚═╝░░╚═╝╚═╝░░╚═╝░╚════╝░░░░╚═╝░░░╚═╝░░ ╚═╝░░╚═╝╚═╝░░╚══╝╚═╝╚═╝░░░░░╚══════╝╚═════╝░╚═╝
- ██╗░░░░░░█████╗░██╗░░░░░██╗██╗
- ██║░░░░░██╔══██╗██║░░░░░╚█║╚█║
- ██║░░░░░██║░░██║██║░░░░░░╚╝░╚╝
- ██║░░░░░██║░░██║██║░░░░░░░░░░░
- ███████╗╚█████╔╝███████╗░░░░░░
- ╚══════╝░╚════╝░╚══════╝░░░░░░]]
- local localPlayer = game:GetService("Players").LocalPlayer
- local currentCamera = game:GetService("Workspace").CurrentCamera
- local mouse = localPlayer:GetMouse()
- local Knife = game:GetService("Workspace")[game.Players.LocalPlayer.Name]:WaitForChild("Knife")
- local knife = game:GetService("Players").LocalPlayer.Backpack:WaitForChild("Knife")
- local Exploit = XPROTECT and not syn_checkcaller and "SirHurt" or syn and "Synapse X" or KRNL_LOADED and "Krnl"
- local function getClosestPlayerToCursor() [nonamecall]
- local closestPlayer = nil
- local shortestDistance = math.huge
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= localPlayer.Name then
- if v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Head") then
- local pos = currentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
- local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
- if magnitude < shortestDistance then
- closestPlayer = v
- shortestDistance = magnitude
- end
- end
- end
- end
- return closestPlayer or localPlayer
- end
- if Exploit == 'Krnl' or KRNL_LOADED then
- wait(1)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Detected KRNL :(";
- Text = "Use Synapse X To Experience The Total Power Of BAC :sunglasses:"; -- what the text says (ofc)
- Duration = 5;
- })
- mouse.KeyDown:Connect(function(gol)
- if gol == 'r' then
- wait(.1)
- mouse1down()
- wait(.24)
- if localPlayer:DistanceFromCharacter(getClosestPlayerToCursor().Character.HumanoidRootPart.Position) <= 27 then
- game:GetService("ReplicatedStorage").Remotes.ThrowKnife:FireServer(getClosestPlayerToCursor().Character.Head.Position + Vector3.new((getClosestPlayerToCursor().Character.Head.Velocity.X >= 1 and 1) or (getClosestPlayerToCursor().Character.Head.Velocity.X <= -1 and -1) or 0, (getClosestPlayerToCursor().Character.Head.Velocity.Y >= 1 and 1) or (getClosestPlayerToCursor().Character.Head.Velocity.Y <= -1 and -1) or 0, (getClosestPlayerToCursor().Character.Head.Velocity.Z >= 1 and 1) or (getClosestPlayerToCursor().Character.Head.Velocity.Z <= -1 and -1) or 0),0,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- elseif localPlayer:DistanceFromCharacter(getClosestPlayerToCursor().Character.HumanoidRootPart.Position) >= 28 then
- game:GetService("ReplicatedStorage").Remotes.ThrowKnife:FireServer(getClosestPlayerToCursor().Character.Head.Position + Vector3.new((getClosestPlayerToCursor().Character.Head.Velocity.X >= 3 and 3) or (getClosestPlayerToCursor().Character.Head.Velocity.X <= -3 and -3) or 0, (getClosestPlayerToCursor().Character.Head.Velocity.Y >= 3 and 3) or (getClosestPlayerToCursor().Character.Head.Velocity.Y <= -3 and -3) or 0, (getClosestPlayerToCursor().Character.Head.Velocity.Z >= 3 and 3) or (getClosestPlayerToCursor().Character.Head.Velocity.Z <= -3 and -3) or 0),0,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- end
- end
- end)
- else
- mouse.KeyDown:Connect(function(go)
- if go == 'r' then
- for i,v in next, game.Players.LocalPlayer.Backpack:GetChildren() do
- if v:isA("Tool") and v.Name == "Knife" then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(.1)
- mouse1press()
- wait(.24)
- if localPlayer:DistanceFromCharacter(getClosestPlayerToCursor().Character.HumanoidRootPart.Position) <= 27 then
- game:GetService("ReplicatedStorage").Remotes.ThrowKnife:FireServer(getClosestPlayerToCursor().Character.Head.Position + Vector3.new((getClosestPlayerToCursor().Character.Head.Velocity.X >= 1 and 1) or (getClosestPlayerToCursor().Character.Head.Velocity.X <= -1 and -1) or 0, (getClosestPlayerToCursor().Character.Head.Velocity.Y >= 1 and 1) or (getClosestPlayerToCursor().Character.Head.Velocity.Y <= -1 and -1) or 0, (getClosestPlayerToCursor().Character.Head.Velocity.Z >= 1 and 1) or (getClosestPlayerToCursor().Character.Head.Velocity.Z <= -1 and -1) or 0),0,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- elseif localPlayer:DistanceFromCharacter(getClosestPlayerToCursor().Character.HumanoidRootPart.Position) >= 28 then
- game:GetService("ReplicatedStorage").Remotes.ThrowKnife:FireServer(getClosestPlayerToCursor().Character.Head.Position + Vector3.new((getClosestPlayerToCursor().Character.Head.Velocity.X >= 3 and 3) or (getClosestPlayerToCursor().Character.Head.Velocity.X <= -3 and -3) or 0, (getClosestPlayerToCursor().Character.Head.Velocity.Y >= 3 and 3) or (getClosestPlayerToCursor().Character.Head.Velocity.Y <= -3 and -3) or 0, (getClosestPlayerToCursor().Character.Head.Velocity.Z >= 3 and 3) or (getClosestPlayerToCursor().Character.Head.Velocity.Z <= -3 and -3) or 0),0,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- end
- wait(.75)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- end
- end
- end
- end)
- end
- print"executed"
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