shadowm

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Oct 30th, 2014
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  1. ==25967== Conditional jump or move depends on uninitialised value(s)
  2. ==25967== at 0x5386CF7: X11_SetKeyboardState (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  3. ==25967== by 0x5386F9B: X11_DispatchEvent (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  4. ==25967== by 0x5387B6A: X11_PumpEvents (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  5. ==25967== by 0x535F06B: SDL_PumpEvents (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  6. ==25967== by 0x535F0A8: SDL_PollEvent (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  7. ==25967== by 0x12539D0: loadscreen::draw_screen(std::string const&) (loadscreen.cpp:112)
  8. ==25967== by 0x1254714: loadscreen::start_stage(char const*) (loadscreen.cpp:263)
  9. ==25967== by 0x4EA9EB: game_config_manager::set_unit_data() (game_config_manager.cpp:313)
  10. ==25967== by 0x4E7FAD: game_config_manager::load_game_config(game_config_manager::FORCE_RELOAD_CONFIG, game_classification const*) (game_config_manager.cpp:172)
  11. ==25967== by 0x4EB2D2: game_config_manager::load_game_config_for_game(game_classification const&) (game_config_manager.cpp:357)
  12. ==25967== by 0x4F2468: game_controller::load_game() (game_controller.cpp:467)
  13. ==25967== by 0x453B08: do_gameloop(std::vector<std::string, std::allocator<std::string> > const&) (game.cpp:614)
  14. ==25967== Uninitialised value was created by a heap allocation
  15. ==25967== at 0x4C28C20: malloc (vg_replace_malloc.c:296)
  16. ==25967== by 0x81196FE: _XEnq (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
  17. ==25967== by 0x811646E: ??? (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
  18. ==25967== by 0x8116E34: _XEventsQueued (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
  19. ==25967== by 0x80F8659: XFlush (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
  20. ==25967== by 0x5386434: X11_Pending (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  21. ==25967== by 0x5387B7A: X11_PumpEvents (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  22. ==25967== by 0x535F06B: SDL_PumpEvents (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  23. ==25967== by 0x535F0A8: SDL_PollEvent (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
  24. ==25967== by 0x12539D0: loadscreen::draw_screen(std::string const&) (loadscreen.cpp:112)
  25. ==25967== by 0x1254714: loadscreen::start_stage(char const*) (loadscreen.cpp:263)
  26. ==25967== by 0x4EA9EB: game_config_manager::set_unit_data() (game_config_manager.cpp:313)
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