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Apr 26th, 2019
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  1. The game should be better and bigger than SoulCalibur 3 on PS2, which isnt the case, so make it bigger. Focus on content - more stages, characters, modes, music, etc. And every character should have at least 2 additional costumes (not just different colors but real costumes) so we can unlock something more interesting than just some articles in museum - no one cares about unlocking text-based stuff in a fighting game, we want to unlock something tangible and useful, weapons, costumes, characters, music, stages, CaS items, new modes, etc
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  3. If you add something new to the game, take advantage of it and make us unlock it with some gameplay activity. It worked in SC3, so it will work also here. I dont wanna just pay money and have new stuff in the game, Im willing to pay for new DLC, but I want some sort of game activity, so i can also unlock this new content. Not everyone will like this, so make it at least possible in the options menu. Something similar like DoA has - exhibition mode. If you turn this on, all the dlc will be available immediately after purchase, if its off, you will have to also play and unlock it in game modes. It was just fun to unlock new characters, or acquire in-game currency and buy new items in the in-game shop. This was one of the best parts of SC3 - Content, and fun ways to unlock it.
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  5. Let me use "Radiant Soul" music track in character creation. So, instead of "Default, Random and None" there should be specific track list... Favorite track list could work for this.
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  7. Let me change the music in main menu, so I can use "Lorekeeper" music track from SC3.
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  9. Let me change the music track in character select screen, or recreate the current one. Its not bad, but it just feels like something is mising in that music track.
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  11. If I choose a random character in Versus mode, there should be an option to include all the characters available (even those downloaded from other players).
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  13. In the character select screen, add category for custom characters you have met in Libra of Soul, so they can also appear in versus mode. = more variability without much work
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  15. Let me preview the 3D model of a character and weapon in character select screen. Why no one understands this? When Im choosing what character and weapon to use, i want to see what I will be playing. Basic camera angle and different character postures doesnt give me a clear look on the weapons, costume and how it looks all together.
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  17. When Im browsing characters made by other players, there should be some options to list them and sort them based on some categories, character styles, date, race, color types, creator, etc. It could also use some sort of auto-tagging system, and every created character should have some code like in Super Mario Maker, so we can look and search for them.
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  19. Let us save current character design with colors and everything as template, so we can apply it to other characters and then just modify it a little bit. So I could create my original pirate setup, apply it to some original character, and then to others with some small changes. Then I can play "all pirate setup" arcade mode with different characters, but everyone will have his own "pirate uniform".
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  21. When Im picking a new item for a character in creation mode, why do I need to select it, confirm and stare at "loading" message so I can see how it looks? In SC3, you could just use the d-pad and model changed immediately just based on this single input. Graphics may be more demanding now, but PS4 is more powerful than old PS2, so why its not possible? It would make character creation much more faster and fluid.
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  23. And the last thing... add Setsuka, Cassandra, Hilde, Ashlotte and Leixia. Also, you could add a new character "The Commentator" he deserves his own character.
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