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Justify Newgen CFG

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May 26th, 2019
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  1. // HOW-TO-INSTALL----------------------------------------------------------------------------------------------------------------------
  2. // 1. Go to the games directory. (Usually in C:\Program Files (x86)\Origin Games\Apex\cfg)
  3. // 2. Create there a new file called "autoexec.cfg" (without the Quotation marks)
  4. // 3. Paste everything from here in it.
  5. // 4. Rightclick on the game inside of Origin and go to "Game Properties".
  6. // 5. Switch to the "Advanced Launch Options" Tab.
  7. // 6. Add the Command line argument "+exec autoexec.cfg" (without the Quotation marks)
  8.  
  9.  
  10. // FEATURES----------------------------------------------------------------------------------------------------------------------------
  11. // Rotating Minimap
  12. // Transparent "Downed-Player" indicators
  13. // 120 FOV (enable by removing "//" below)
  14. // Adjusted Autoexposure for better Visibility (change mat_autoexposure_min to 1 if too dark)
  15. // No Audio Occlusion for accurate footstep positioning
  16. // No 4:3 Blackbars - IMPORTANT! - If the UI glitches switch to 1080p with "F4" and back to your 4:3 res with "F3"
  17. // No Telemetry for better privacy of your data
  18. // Disabled Depth-of-Field for better visibility
  19. // Upped Envmap scale to brighten up dark corners
  20. // Unlimited FPS
  21. // More Stable FPS thanks to lowered LOD and disabled shadows
  22. // Net-graph (See ping)
  23. // PING MOZAMBIQUE EVERYWHERE!!!
  24.  
  25.  
  26. // KEY-LIST----------------------------------------------------------------------------------------------------------------------------
  27. // "F1" - Toggle FPS Counter
  28. // "F2" - Toggle Net-graph (See ping)
  29. // "F3" - Switch to 1440x1080 Resolution
  30. // "F4" - Switch back to 1920x1080 Resolution
  31. // "F7" - Reexecute this Autoexec
  32. // "5" - Say "Mozambique here" without actually looking at it
  33. // "J" - Say "No!"
  34. // "K" - Say "Ok!"
  35. // "L" - Say "Wait!"
  36.  
  37.  
  38. // GAMEPLAY-SETTINGS-------------------------------------------------------------------------------------------------------------------
  39. mouse_sensitivity "1.6" // Your mouse sensitivity - wont take any effect unless you remove the "//" at the
  40. // beginning
  41.  
  42. //cl_fovScale "1.7" // 1.55 = 110FOV | 1.7 = 120FOV - wont take any effect unless you remove the "//" at
  43. // the beginning
  44. m_rawinput "1"
  45. // Takes the direct input of your mouse
  46. m_filter "0"
  47. // Makes sure any kind of mouse filtering is off
  48. m_acceleration "0" // Once again this makes sure mouse acceleration is off
  49.  
  50. hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you, this setting isn't present
  51. // inside the game (default 0)
  52.  
  53. mat_autoexposure_override_min_max "1" // is required to get the other auto exposure commands working
  54. mat_autoexposure_max "1" // slightly lowered the exposure of the world (default 1)
  55. mat_autoexposure_min "0.9" // slightly lowered the exposure of the world (default 1)
  56. mat_autoexposure_speed "9" // Speed between the exposure changes
  57.  
  58. sprint_view_shake_style "1" // Less Headbob
  59.  
  60. hud_setting_pingAlpha "0.3" // Opacity of the pings and downed banners (default 1)
  61.  
  62.  
  63.  
  64. // BINDS-------------------------------------------------------------------------------------------------------------------------------
  65. bindtoggle "F1" "disconnect" // go next
  66.  
  67. bindtoggle "F2" "shownet_enabled" // Net Graph
  68.  
  69. bind "F3" "mat_setvideomode 1440 1080 0 0" // Changes res to your 4:3 res - you might like to change this to your preferred
  70. // res...like 1440x1080
  71.  
  72. bind "F4" "mat_setvideomode 1920 1080 0 0" // Changes res back to 1920x1080
  73.  
  74. bind "F7" "exec autoexec.cfg" // If you have accidentally changes something in the video options just press F7 and
  75. // the settings will load again
  76.  
  77. bind "5" "cmd ClientCommand_Quickchat 18" // "Mozambique here!"
  78.  
  79. bind "j" "cmd ClientCommand_Quickchat 139" // "No!"
  80.  
  81. bind "k" "cmd ClientCommand_Quickchat 138" // "OK!"
  82.  
  83. bind "l" "cmd ClientCommand_Quickchat 153" // "Wait!"
  84.  
  85.  
  86.  
  87. // Simple Bind to re-execute some commands that need to be executed every new match----------------------------------------------------
  88. // Commands inside with explanation:
  89. //-----------------CMD------------------|----------------EXPLANATION-------------------------------------------------------------------
  90. // |
  91. // +forward | The idea of the script is to execute the commands whenever you walk forward, this makes sure
  92. // | you will execute them 100%
  93. // |
  94. // dof_enable 0 | Removes all "Depth-of-Field" on the map
  95. // |
  96. // mat_envmap_scale 5 | Strength of the envmap (Default 1)
  97. // |
  98. // mat_debug_tonemapping_disable 1 | Disables tonemapping debugging, which cant be accessed by the consumer anyway
  99.  
  100. bind "w" "+forward; dof_enable 0; mat_envmap_scale 5; mat_debug_tonemapping_disable 1"
  101.  
  102.  
  103.  
  104. // 4:3-SETTINGS------------------------------------------------------------------------------------------------------------------------
  105. mat_letterbox_aspect_goal 0
  106.  
  107. mat_letterbox_aspect_threshold 0
  108.  
  109.  
  110.  
  111. // Audio Occlusion/Distortion---------------------------------------------------------------------------------------------------------
  112. miles_occlusion 0
  113.  
  114. miles_occlusion_force 0
  115.  
  116. miles_occlusion_partial 0
  117.  
  118.  
  119.  
  120. // PRIVACY-SETTINGS--------------------------------------------------------------------------------------------------------------------
  121. telemetry_client_enable 0
  122.  
  123. telemetry_client_sendInterval 0
  124.  
  125.  
  126.  
  127. // IMPORTANT-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------------------
  128. fps_max 190 // Unlocks Framerate
  129.  
  130. mat_antialias_mode 0 // Disables Anti-aliasing
  131.  
  132. mat_diffuse 1 // Disables Specularmapping
  133.  
  134. mat_fxaa_enable 0 // This makes sure FXAA is off
  135.  
  136. mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
  137.  
  138. stream_memory 0 // Change this to 0 if you want to use mat_picmip 4
  139.  
  140. r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
  141.  
  142. dvs_enable 0 // disables Adaptive Resolution
  143.  
  144. r_shadows 0 // Disables Shadows
  145.  
  146. csm_enabled 0 // Disables Cascaded Shadows
  147.  
  148. fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more
  149. // clearly now
  150.  
  151. cl_forcepreload 1 // Forces to preload all models and textures... Put to 0 if this causes trouble
  152.  
  153. r_particle_timescale 3 // Reduces Muzzleflash
  154.  
  155. mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
  156.  
  157.  
  158.  
  159. // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------
  160. mat_disable_bloom 1 // Disables Glow spread of the light
  161.  
  162. mat_drawflat 1 // Apparently disables something like Tessellation or Parallax
  163.  
  164. mat_depthfeather_enable 0 // DoF smoothing
  165.  
  166. mat_detail_tex 0
  167.  
  168. mat_sun_highlight_size 0 // Sun Size
  169.  
  170. mat_enable_ssr 0 // SSR = Screen Space Reflections
  171.  
  172. mat_fastnobump 0 // Faster Bump-mapping, may cause crashes so put to "1" at own risk
  173.  
  174. mat_fastspecular 0 // Faster Specularmapping, may cause crashes so put to "1" at own risk
  175.  
  176. mat_global_lighting 0
  177.  
  178. mat_hdr_enabled 0 // Disables HDR
  179.  
  180. mat_norendering 1
  181.  
  182. mat_reducefillrate 1
  183.  
  184. mat_use_compressed_hdr_textures 0 // Setting that is referring to mat_hdr_enabled
  185.  
  186. mat_mip_linear 1
  187.  
  188. mat_phong 0 // May cause crashes on "1"
  189.  
  190. mat_filtertextures 0 // Unfiltered textures
  191.  
  192. mat_filterlightmaps 0 // Unfiltered light-maps
  193.  
  194. mat_vignette_enable 0 // Removes the vignette from the screen
  195.  
  196. r_dynamic 0 // Removes the Ambient light for example when firing a gun the near surroundings wont
  197. // be lit by the muzzleflash
  198.  
  199. r_fastzreject 0 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware
  200. // fast z reject for improved performance. If set to -1 detects your default hardware
  201. // setting for this option. Initially this should be set to -1
  202.  
  203. r_WaterDrawReflection 0 // Disables Water Reflections
  204.  
  205. r_jiggle_bones 0 // May cause crashes on "1"
  206.  
  207. r_decals 0 // No bullet impacts
  208.  
  209. ssao_enabled 0 // Disables Ambient Occlusion
  210.  
  211. modeldecals_forceAllowed -1
  212.  
  213. particle_cpu_level 0
  214.  
  215. cl_particle_fallback_base 0
  216.  
  217. cl_particle_fallback_multiplier 0
  218.  
  219. cl_use_simd_bones 0
  220.  
  221. cl_simdbones_slerp 0
  222.  
  223. cl_gib_allow 0
  224.  
  225. cl_cull_weapon_fx 0
  226.  
  227. cl_threaded_bone_setup 1
  228.  
  229. cl_threaded_client_leaf_system 1
  230.  
  231. //cl_fasttempentcollision 20
  232.  
  233. lightmap_realtimelight 0
  234.  
  235. lightmap_realtimeshadows 0
  236.  
  237. lightmap_ambient 0
  238.  
  239. sssss_enable 0
  240.  
  241. viewmodel_selfshadow 0 // Disables shadow of your own player model on your gun
  242.  
  243. static_shadow_res 1
  244.  
  245. staticProp_budget 4000
  246.  
  247.  
  248.  
  249. // OTHER-------------------------------------------------------------------------------------------------------------------------------
  250. cl_ragdoll_maxcount 0 // Disables Rag doll
  251.  
  252. cl_ragdoll_self_collision 0 // Disables Rag doll beeing affected by the player
  253.  
  254. cl_ragdoll_force_fade_time 0
  255.  
  256. cl_ragdoll_force_fade_time_local_view_player 0
  257.  
  258. cl_ragdoll_force_fade_time_on_moving_geo 0
  259.  
  260. rspn_motd "NEWGEN AUTOEXEC LOADING..."
  261.  
  262. +speed
  263.  
  264. cl_showpos 1
  265.  
  266. //-------------------------------------------------------------------------------------------------------------------------------------
  267. // __________________
  268. // | CHANGELOG |
  269. // ------------------
  270. //
  271. // ADDED:
  272. // cl_fasttempentcollision 20
  273. // hud_setting_pingAlpha 0.3
  274. // mat_debug_tonemapping_disable 1
  275. // staticProp_budget 4000
  276.  
  277. // REMOVED:
  278. // csm_world_shadows 0
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