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- ██╗ ██╗██╗ ██╗██╗ ███████╗██╗ ██╗██████╗ ██╗ ██████╗ ██╗████████╗███████╗
- ██║ ██║██║ ██║██║ ██╔════╝╚██╗██╔╝██╔══██╗██║ ██╔═══██╗██║╚══██╔══╝██╔════╝
- ███████║███████║██║ █████╗ ╚███╔╝ ██████╔╝██║ ██║ ██║██║ ██║ ███████╗
- ██╔══██║██╔══██║██║ ██╔══╝ ██╔██╗ ██╔═══╝ ██║ ██║ ██║██║ ██║ ╚════██║
- ██║ ██║██║ ██║███████╗███████╗██╔╝ ██╗██║ ███████╗╚██████╔╝██║ ██║ ███████║
- ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚══════╝ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝
- Turns your gun into a OP mini-gun.
- Code:
- local gun = "Gun name" -- Put your gun name here
- local stats = require(game.ReplicatedStorage.WeaponScripts.WeaponConfigs:FindFirstChild(gun))
- stats['damage'] = math.huge
- stats['customDamage'] = math.huge
- stats['pellets'] = 15
- stats['burst'] = 0
- stats['RPM'] = math.huge
- stats['range'] = 90000
- stats['magSize'] = math.huge
- stats['reloadTime'] = 0.000001
- stats['minSpread'] = 0
- stats['maxSpread'] = 0
- stats['bulletSpeed'] = math.huge
- stats['fireMode'] = 1
- Credit to GreenMs02 basically he made it so that you don't have to enter the gun name
- Code:
- for i,v in pairs(game.Players.LocalPlayer.Backpack:children()) do
- local stats = require(game.ReplicatedStorage.WeaponScripts.WeaponConfigs:FindFirstChild(v.Name))
- stats['damage'] = math.huge
- stats['customDamage'] = math.huge
- stats['pellets'] = 15
- stats['burst'] = 0
- stats['RPM'] = math.huge
- stats['range'] = 90000
- stats['magSize'] = math.huge
- stats['reloadTime'] = 0.000001
- stats['minSpread'] = 0
- stats['maxSpread'] = 0
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