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- //server.js
- socket.on('addUser', function(data){
- console.log("menuConnexion")
- tabJoueur[server.lastPlayderID]={login:data.userName,inGame:false};
- console.log("id : " + server.lastPlayderID + "login : " + tabJoueur[server.lastPlayderID].login);
- server.lastPlayderID++;
- addUser(data);
- socket.broadcast.emit('playerConnected', data.userName + data.password);
- });
- //client.js
- //supprimer Client.socket.emit('menuConnexion'); au début du fichier
- Client.newUser = function(name, pswd){
- console.log("newUser : " + name + " " + pswd);
- Client.socket.emit('addUser', {userName : name, password : pswd});
- };
- //select.js ça change pas
- Client.newUser(user.value, password.value);
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