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- Let's make a game!
- name:Hecc Clicker
- by:Urchin
- desc:Took me a well-spent 3 hours to make this lol
- created:25/01/20
- version:0.1
- Settings
- background:file:///C:/Users/asus/Pictures/Roblox/screenie.png
- building cost increase:110%
- building cost refund:55%
- Buttons
- *bunnyButton
- name:Make a bunny
- desc:Click this little bunny to get more bunnies!
- on click:anim icon wobble
- on click:yield 1 bunny
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenCarrot
- icon:stuff/bunny.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *bunny|bunnies
- name:Bunny|Bunnies
- desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenCarrot|goldenCarrots
- name:Golden carrot|Golden carrots
- desc:These shiny carrots are terribly rare, terribly precious and terribly delicious!
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- Shinies
- *luckyBunny
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:stuff/luckyBunny.png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost
- toast The lucky bunny grants you<//><b>[$amount] bunnies</b>.
- yield $amount bunnies
- else
- $amount=1*$boost
- toast The lucky bunny grants you<//><b>[$amount] golden carrot[s?$amount]</b>!
- yield $amount goldenCarrot
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *cage|cages
- name:Rabbit cage|Rabbit cages
- desc:A tiny little cage.<//><b>Effect:</b><.>Produces 1 rabbit every 10 seconds.
- icon:icons[3,0]
- cost:15 bunnies
- on tick:yield 0.1 bunny
- unlocked
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- *parsley
- name:Parsley
- desc:A nice little supplement to your bunnies' diet.<//><b>Effect:</b><.>+1 bunny/click
- icon:icons[1,1]
- cost:100 bunnies
- passive:increase bunny yield of bunnyButton by 1
- req:10 bunnies:earned
- //building upgrades
- *buildingUpgrade1
- name:Sippy bottles
- desc:Your bunnies can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 bunnies
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=10 or hutches>=10 or coops>=10)
- Achievements
- *TEMPLATE
- on click:anim glow
- *bunnyAchiev1
- name:Run rabbit run
- desc:Have <b>1</b> bunny.
- req:1 bunny
- icon:icons[2,4] icons[0,2] icons[0,6]
- //hello to anyone reading this! you found a SICK easter egg ok bye
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