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Steelix and Zeraora

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May 5th, 2019
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  1. Blacephalon @ Ghostium Z
  2. Ability: Beast Boost
  3. EVs: 252 SpA / 4 SpD / 252 Spe
  4. Timid Nature
  5. IVs: 0 Atk
  6. - Calm Mind
  7. - Flamethrower
  8. - Shadow Ball
  9. - Substitute
  10.  
  11. Tapu Fini @ Leftovers
  12. Ability: Misty Surge
  13. EVs: 248 HP / 28 Def / 40 SpD / 192 Spe
  14. Calm Nature
  15. IVs: 0 Atk
  16. - Surf
  17. - Taunt
  18. - Defog
  19. - Moonblast
  20.  
  21. Zapdos @ Leftovers
  22. Ability: Static
  23. EVs: 248 HP / 188 Def / 72 Spe
  24. Timid Nature
  25. IVs: 0 Atk
  26. - Roost
  27. - Discharge
  28. - Hidden Power [Ice]
  29. - Heat Wave
  30.  
  31. Serperior @ Choice Scarf
  32. Ability: Contrary
  33. EVs: 252 SpA / 4 SpD / 252 Spe
  34. Timid Nature
  35. IVs: 0 Atk
  36. - Leaf Storm
  37. - Glare
  38. - Hidden Power [Rock]
  39. - Defog
  40.  
  41. Zeraora @ Life Orb
  42. Ability: Volt Absorb
  43. EVs: 252 Atk / 4 SpA / 252 Spe
  44. Hasty Nature
  45. - Close Combat
  46. - Plasma Fists
  47. - Knock Off
  48. - Hidden Power [Ice]
  49.  
  50. Steelix-Mega @ Steelixite
  51. Ability: Sturdy
  52. EVs: 248 HP / 8 Atk / 252 SpD
  53. Sassy Nature
  54. IVs: 0 Spe
  55. - Protect
  56. - Earthquake
  57. - Stealth Rock
  58. - Gyro Ball
  59.  
  60. Blacephalon is here to deal with stall, a sub on Chansey will pretty much everytime equal to 1 or more KOs. We could put Psychic over Calm Mind for Venusaur since the team pretty much lose to it, but it would make the match-up versus stall harder. Since it's rarer than stall, I prefer Calm Mind.
  61.  
  62. Tapu Fini is usually here for Heatran, Greninja and those dragons. Even though Bloom Doom Heatran destroyes it. It also sets up the terrain and lure and taunt Chansey for Blacephalon.
  63.  
  64. Zapdos is the main way of dealing with many physical attackers like Medicham and Hawlucha. Also provides a ground imunity pretty helpful.
  65.  
  66. The speed control in Serperior, it's almost an always sacrifice on Charizard-Y which detroyes the team. I usually deal with him by going to Tapu Fini to sponge the fire move then pivoting on Serperior to glare. If Zard arrived on the rocks, HP Rock kills :
  67. 252 SpA Serperior Hidden Power Rock vs. 0 HP / 0 SpD Charizard-Mega-Y: 164-196 (55.2 - 65.9%) -- guaranteed 2HKO
  68. You can put Knock off or HP fire there if you prefer, I tried the 3, but I litterally never clicked this 4th move.
  69.  
  70. Zeraora. This thing is pretty strong, it destroyes HO, Knock Off + HP Ice deal with Landorus-T. On offensive Lando-T, just the rocks can be enough. But Knock Off on the switch will get rid of their Scarf.
  71. 4 SpA Life Orb Zeraora Hidden Power Ice vs. 0 HP / 0 SpD Landorus-Therian: 276-328 (86.5 - 102.8%) -- 12.5% chance to OHKO
  72. 4 SpA Life Orb Zeraora Hidden Power Ice vs. 252 HP / 0 SpD Landorus-Therian: 276-328 (72.2 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
  73. 252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 4 Def Medicham-Mega: 220-259 (84.2 - 99.2%) -- guaranteed 2HKO
  74. This mon can hit pretty hard. I liked using it.
  75.  
  76. Finally Steelix, this mon singlely handled so many hyper offensive teams. It's awesome how good he is in OU at the moment. It walls Tapu Koko, Zam, TTar etc... Protect there for reason mainly, it's the main switch-in to Tapu Koko, which is often followed by a Hawlucha, Gyro ball deals 50% minimum to the classic Hawlucha at +1 defense on the turn it Sword Dances, then just protect and let him kill himself. It allows to scout for what move will a scarf Lando do, since it likes to switch-into Steelix.
  77. Of course if Zapdos is healthy, it handles Hawlucha better (Without risking like a 2nd SD)
  78.  
  79. I hope you'll enjoy using it
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