Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Blacephalon @ Ghostium Z
- Ability: Beast Boost
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Calm Mind
- - Flamethrower
- - Shadow Ball
- - Substitute
- Tapu Fini @ Leftovers
- Ability: Misty Surge
- EVs: 248 HP / 28 Def / 40 SpD / 192 Spe
- Calm Nature
- IVs: 0 Atk
- - Surf
- - Taunt
- - Defog
- - Moonblast
- Zapdos @ Leftovers
- Ability: Static
- EVs: 248 HP / 188 Def / 72 Spe
- Timid Nature
- IVs: 0 Atk
- - Roost
- - Discharge
- - Hidden Power [Ice]
- - Heat Wave
- Serperior @ Choice Scarf
- Ability: Contrary
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Leaf Storm
- - Glare
- - Hidden Power [Rock]
- - Defog
- Zeraora @ Life Orb
- Ability: Volt Absorb
- EVs: 252 Atk / 4 SpA / 252 Spe
- Hasty Nature
- - Close Combat
- - Plasma Fists
- - Knock Off
- - Hidden Power [Ice]
- Steelix-Mega @ Steelixite
- Ability: Sturdy
- EVs: 248 HP / 8 Atk / 252 SpD
- Sassy Nature
- IVs: 0 Spe
- - Protect
- - Earthquake
- - Stealth Rock
- - Gyro Ball
- Blacephalon is here to deal with stall, a sub on Chansey will pretty much everytime equal to 1 or more KOs. We could put Psychic over Calm Mind for Venusaur since the team pretty much lose to it, but it would make the match-up versus stall harder. Since it's rarer than stall, I prefer Calm Mind.
- Tapu Fini is usually here for Heatran, Greninja and those dragons. Even though Bloom Doom Heatran destroyes it. It also sets up the terrain and lure and taunt Chansey for Blacephalon.
- Zapdos is the main way of dealing with many physical attackers like Medicham and Hawlucha. Also provides a ground imunity pretty helpful.
- The speed control in Serperior, it's almost an always sacrifice on Charizard-Y which detroyes the team. I usually deal with him by going to Tapu Fini to sponge the fire move then pivoting on Serperior to glare. If Zard arrived on the rocks, HP Rock kills :
- 252 SpA Serperior Hidden Power Rock vs. 0 HP / 0 SpD Charizard-Mega-Y: 164-196 (55.2 - 65.9%) -- guaranteed 2HKO
- You can put Knock off or HP fire there if you prefer, I tried the 3, but I litterally never clicked this 4th move.
- Zeraora. This thing is pretty strong, it destroyes HO, Knock Off + HP Ice deal with Landorus-T. On offensive Lando-T, just the rocks can be enough. But Knock Off on the switch will get rid of their Scarf.
- 4 SpA Life Orb Zeraora Hidden Power Ice vs. 0 HP / 0 SpD Landorus-Therian: 276-328 (86.5 - 102.8%) -- 12.5% chance to OHKO
- 4 SpA Life Orb Zeraora Hidden Power Ice vs. 252 HP / 0 SpD Landorus-Therian: 276-328 (72.2 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
- 252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 4 Def Medicham-Mega: 220-259 (84.2 - 99.2%) -- guaranteed 2HKO
- This mon can hit pretty hard. I liked using it.
- Finally Steelix, this mon singlely handled so many hyper offensive teams. It's awesome how good he is in OU at the moment. It walls Tapu Koko, Zam, TTar etc... Protect there for reason mainly, it's the main switch-in to Tapu Koko, which is often followed by a Hawlucha, Gyro ball deals 50% minimum to the classic Hawlucha at +1 defense on the turn it Sword Dances, then just protect and let him kill himself. It allows to scout for what move will a scarf Lando do, since it likes to switch-into Steelix.
- Of course if Zapdos is healthy, it handles Hawlucha better (Without risking like a 2nd SD)
- I hope you'll enjoy using it
Advertisement
Add Comment
Please, Sign In to add comment