Josh64

Explosivo + Miserere synergy

Apr 22nd, 2020
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  1. -- replace Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, entity.Position, true) in line 2741 with this:
  2.  
  3. if player:HasCollectible(CollectibleType.COLLECTIBLE_EXPLOSIVO) then
  4. Isaac.GridSpawn(GridEntityType.GRID_TNT, 0, entity.Position, true)
  5. else
  6. Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, entity.Position, true)
  7.  
  8. end
  9.  
  10. -- replace Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, entity.Position, true) in line 2937 with this for Brimstone compatibility:
  11.  
  12. if player:HasCollectible(CollectibleType.COLLECTIBLE_EXPLOSIVO) then
  13. Isaac.GridSpawn(GridEntityType.GRID_TNT, 0, entity.Position, true)
  14. else
  15. Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, entity.Position, true)
  16.  
  17. end
  18.  
  19.  
  20. -- you could try ro set the 0 to 1 for pushable tnt. Tho I haven't tested it.
  21. Isaac.GridSpawn(GridEntityType.GRID_TNT, 1, entity.Position, true)
  22.  
  23. -- please use the RAW Paste Data for copying the code
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