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- -- replace Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, entity.Position, true) in line 2741 with this:
- if player:HasCollectible(CollectibleType.COLLECTIBLE_EXPLOSIVO) then
- Isaac.GridSpawn(GridEntityType.GRID_TNT, 0, entity.Position, true)
- else
- Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, entity.Position, true)
- end
- -- replace Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, entity.Position, true) in line 2937 with this for Brimstone compatibility:
- if player:HasCollectible(CollectibleType.COLLECTIBLE_EXPLOSIVO) then
- Isaac.GridSpawn(GridEntityType.GRID_TNT, 0, entity.Position, true)
- else
- Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, entity.Position, true)
- end
- -- you could try ro set the 0 to 1 for pushable tnt. Tho I haven't tested it.
- Isaac.GridSpawn(GridEntityType.GRID_TNT, 1, entity.Position, true)
- -- please use the RAW Paste Data for copying the code
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