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- class CfgPatches
- {
- class coal_bwa
- {
- units[]= {};
- weapons[]={"BWA3_G36A1"};
- requiredVersion=1;
- requiredAddons[]=
- {
- "A3_Data_F",
- "A3_Weapons_F",
- "bwa3_g36",
- "Niarms_G3"
- };
- author[]=
- {
- "Morbo"
- };
- authorUrl="http://www.coalitiongroup.net";
- };
- };
- class CfgWeapons
- {
- class Mode_SemiAuto;
- class Mode_Burst;
- class Mode_FullAuto;
- class Rifle;
- class Rifle_Base_F: Rifle;
- class BWA3_G36A1: Rifle_Base_F
- {
- class Single : Mode_SemiAuto
- {
- sounds[] = {"StandardSound","SilencedSound"};
- class BaseSoundModeType {
- weaponSoundEffect = "DefaultRifle";
- closure1[]={"\hlc_wp_g3\snd\g3_first", 1, 1,10};
- closure2[]={"\hlc_wp_g3\snd\g3_first", 1, 1,10};
- soundClosure[]={closure1,0.5, closure2,0.5};
- };
- class StandardSound : BaseSoundModeType {
- soundSetShot[] = { "g3sg1_Shot_SoundSet", "g3sg1_Tail_SoundSet" };
- };
- class SilencedSound : BaseSoundModeType {
- soundSetShot[] = { "g3_silencerShot_SoundSet", "g3_silencerTail_SoundSet" };
- };
- };
- class FullAuto : Mode_FullAuto
- {
- sounds[] = {"StandardSound","SilencedSound"};
- class BaseSoundModeType
- {
- weaponSoundEffect = "DefaultRifle";
- closure1[]={"\hlc_wp_g3\snd\g3_first", 1, 1,10};
- closure2[]={"\hlc_wp_g3\snd\g3_first", 1, 1,10};
- soundClosure[]={closure1,0.5, closure2,0.5};
- };
- class StandardSound : BaseSoundModeType
- {
- soundSetShot[] = { "g3sg1_Shot_SoundSet", "g3sg1_Tail_SoundSet" };
- };
- class SilencedSound : BaseSoundModeType
- {
- soundSetShot[] = { "g3_silencerShot_SoundSet", "g3_silencerTail_SoundSet" };
- };
- };
- };
- };
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