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- Red Potions: Health, minor wounds heal faster and sickness is nearly driven out.
- Blue Potions: Magic Restorations, refuel used magic, cuts charging time for spells in half. May not work with all magic.
- Green Potions: A mix of both, not as strong as either. Minor wounds take longer and Spell time is only cut by a third.
- Weapon Potions
- Fire Potion: Spawns a short lasting pillar of fire, 7-8 feet tall 1 foot wide.
- Gives short lasting fire breath if used. Very Spicy that can not be cured by milk or other products.
- Wind Potions: Creates large burst of wind to blow away attacks or enemies.
- Plant Potions: Entices enemy in vines.
- Create Vines to Clime on walls or other vertical surfaces.
- Buffer Potions
- Minotaurs Strength: Doubles a users strength and durability. Lasts 20 minutes
- Hawk Sight: User gains sight of a hawk. Lasts 10 minutes
- Nymphs Speed: User gains ineradicable speed. Adds 45 mph to how fast they already run
- Dragons Flight: User can fly up 30 mph
- Familiars
- Phoenix: A temporary elemental Phoenix shields you from attacks. Lasts 50 seconds.
- Double Goop: Large slime copies whatever it is pored on. Will do as told. Lasts 3 minutes
- Fake Fairy: Gives life to save you. Will only do so if the wound is fatal, if not will fly away and vanish. Lasts 10 minutes if leaving, dies and vanishes when used.
- Smoke Golem: Surrounds enemy or blocks them from you. Lasts 45 seconds
- Ingestible: Red Potion
- Blue Potion
- Green Potion
- Minotaurs Strength
- Hawk Sight
- Nymphs Speed
- Dragons Flight
- Throwable : Wind Potions
- Plant Potions
- Phoenix
- Double Goop
- Fake Fairy
- Smoke Golem
- Both: Fire Potion
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