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- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "Components/ActorComponent.h"
- #include "OpenDoor.generated.h"
- UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
- class BUILDINGESCAPE_API UOpenDoor : public UActorComponent
- {
- GENERATED_BODY()
- public:
- // Sets default values for this component's properties
- UOpenDoor();
- // Called when the game starts
- virtual void BeginPlay() override;
- void OpenDoor();
- void CloseDoor();
- // Called every frame
- virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
- private:
- UPROPERTY(EditAnywhere)
- float OpenAngle = -90.0f;
- UPROPERTY(EditAnywhere)
- ATriggerVolume* PressurePlate;
- //UPROPERTY(EditAnywhere)
- //ATriggerVolume* PressurePlate2;
- //UPROPERTY(EditAnywhere)
- // AActor* ActorThatOpens;
- //UPROPERTY(EditAnywhere)
- //AActor* ActorThatOpens2;
- float DoorCloseDelay = 0.75f;
- float LastDoorOpenTime;
- AActor* Owner;
- float GetTotalMassOfActorsOnPlate();
- };
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