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1BitDragon - Segmentation fault

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Dec 28th, 2022
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  1. Mono path[0] = '/home/XXXXXX/1BITDRAGON Linux/1BITDRAGON_Data/Managed'
  2. Mono config path = '/home/XXXXXX/1BITDRAGON Linux/1BITDRAGON_Data/MonoBleedingEdge/etc'
  3. Preloaded 'libFileBrowser.so'
  4. Preloaded 'libProcessStart.so'
  5. Display 0 'XWAYLAND0 14"': 1920x1080 (primary device).
  6. Desktop is 1920 x 1080 @ 60 Hz
  7. Initialize engine version: 2021.1.28f1 (e76c609c6127)
  8. [Subsystems] Discovering subsystems at path /home/XXXXXX/1BITDRAGON Linux/1BITDRAGON_Data/UnitySubsystems
  9. GfxDevice: creating device client; threaded=1; jobified=0
  10. Renderer: AMD Radeon Graphics (renoir, LLVM 14.0.0, DRM 3.48, 6.0.15-200.fc36.x86_64)
  11. Vendor: AMD
  12. Version: 4.6 (Core Profile) Mesa 22.1.7
  13. GLES: 0
  14. GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
  15. ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
  16. _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensio
  17. ns GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex
  18. _shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_text
  19. ure_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s
  20. 3tc
  21. OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 10160896
  22. Begin MonoManager ReloadAssembly
  23. - Completed reload, in 0.068 seconds
  24. Default vsync count 1
  25. requesting resize 1920 x 1080
  26. resizing window to 1920 x 1080
  27. Desktop is 1920 x 1080 @ 60 Hz
  28. UnloadTime: 1.072343 ms
  29. Desktop is 1920 x 1080 @ 60 Hz
  30. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  31. UnloadTime: 0.710006 ms
  32.  
  33. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 28619.
  34. Total: 61.128858 ms (FindLiveObjects: 1.215797 ms CreateObjectMapping: 0.436927 ms MarkObjects: 59.381919 ms DeleteObjects: 0.087511 ms)
  35.  
  36. System.IO.DirectoryNotFoundException: Could not find a part of the path "/home/XXXXXX/.local/share/mime/packages/application-x-1bd.xml".
  37. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <695d1cc93cca45069c528c15c9fdd749>:0
  38. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  39. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  40. at System.IO.File.Open (System.String path, System.IO.FileMode mode, System.IO.FileAccess access) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  41. at ImaginationOverflow.UniversalFileAssociation.Providers.LinuxFileProvider.RegisterAllNewMimetypes (System.Collections.Generic.List`1[T] fileAssociations) [0x0004e] in <373f3d1062784edca5ba7b2d1d8cbcff>:0
  42. at ImaginationOverflow.UniversalFileAssociation.Providers.LinuxFileProvider.Initialize () [0x00073] in <373f3d1062784edca5ba7b2d1d8cbcff>:0
  43. UDL: Error Initializing Provider LinuxFileProvider
  44. System.Exception: UDL:Init error
  45. at ImaginationOverflow.UniversalFileAssociation.FileAssociationManager.RegisterIfNecessary () [0x0006e] in <88574f65ccf44b11aa1ee539806bc2ad>:0
  46.  
  47. (1BITDRAGON.x86_64:14160): GLib-GObject-WARNING **: 23:37:19.071: invalid cast from 'GdkWaylandDisplay' to 'GdkX11Display'
  48. Caught fatal signal - signo:11 code:1 errno:0 addr:0xffffffca1bbbc930
  49. Obtained 22 stack frames.
  50. #0 0x007f6387a3ea30 in __sigaction
  51. #1 0x007f6387ce9256 in XDefaultRootWindow
  52. #2 0x007f627d401b98 in getWindowFromPid
  53. #3 0x007f627d401c7b in getUnityWindow
  54. #4 0x007f627d4021c6 in GTKSavePanel
  55. #5 0x007f627d401ded in DialogSaveFilePanel
  56. #6 0x000000417629e3 in (wrapper managed-to-native) Crosstales.FB.Wrapper.Linux.NativeMethods:DialogSaveFilePanel (string,string,string,string)
  57. #7 0x007f627d85bbf7 in mono_print_method_from_ip
  58. #8 0x007f627d9cba34 in mono_perfcounter_foreach
  59. #9 0x007f627d9cc8e1 in mono_runtime_invoke
  60. #10 0x007f6388dd2d32 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
  61. #11 0x007f6388dd0e82 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
  62. #12 0x007f6388db17d7 in Coroutine::InvokeMoveNext(ScriptingExceptionPtr*)
  63. #13 0x007f6388db1405 in Coroutine::Run(bool*)
  64. #14 0x007f6388aea492 in DelayedCallManager::Update(int)
  65. #15 0x007f6388c504e7 in ExecutePlayerLoop(NativePlayerLoopSystem*)
  66. #16 0x007f6388c504a2 in ExecutePlayerLoop(NativePlayerLoopSystem*)
  67. #17 0x007f6388c50a48 in PlayerLoop()
  68. #18 0x007f6388e2e283 in PlayerMain(int, char**)
  69. #19 0x007f6387a29510 in __libc_start_call_main
  70. #20 0x007f6387a295c9 in __libc_start_main
  71. #21 0x00000000201029 in _start
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