voyqgo

TEST2

Jun 28th, 2018
120
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. script.Name = "Ultimate Demon V2 / 1"
  2. --//====================================================\\--
  3. --|| EDIT BY VOYQGO
  4. --\\====================================================//-
  5.  
  6.  
  7. --
  8. local Player = game:GetService('Players').LocalPlayer
  9. repeat wait() until Player.Character
  10. local Character = Player.Character
  11.  
  12. --All The Settings for Trails in this Script
  13. TrailSettings = {
  14. Lifetime = 0.7,
  15. Texture = 'rbxassetid://31270182',
  16. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  17. Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Really red').Color),
  18. Color2 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Really red').Color),
  19. AllBody = true,
  20. UpperBodyOnly = false,
  21. LowerBodyOnly = false,
  22. Accessories = false,
  23. Extras = true,
  24. R15 = false, --Change to true if you're using R15
  25. R15Parts = {
  26. 'UpperTorso',
  27. 'LowerTorso',
  28. }
  29. }
  30.  
  31. local Trail; --Making other Trails uses this in this Script
  32.  
  33. --UpperBody Function
  34. UpperBody = function()
  35. if TrailSettings.R15 == false then
  36. A0 = Instance.new('Attachment',Character.Torso)
  37. A1 = Instance.new('Attachment',Character.Head)
  38. A2 = Instance.new('Attachment',Character['Right Arm'])
  39. A3 = Instance.new('Attachment',Character['Left Arm'])
  40. Trail = Instance.new('Trail',Character)
  41. Trail.Attachment0 = A0
  42. Trail.Attachment1 = A1
  43. Trail.Texture = TrailSettings.Texture
  44. Trail.Color = TrailSettings.Color1
  45. Trail.Lifetime = TrailSettings.Lifetime
  46. local Trail2 = Trail:Clone()
  47. Trail2.Parent = Character
  48. Trail2.Attachment1 = A2
  49. local Trail3 = Trail:Clone()
  50. Trail3.Parent = Character
  51. Trail3.Attachment1 = A3
  52. local Trail6 = Trail:Clone()
  53. Trail6.Parent = Character
  54. Trail6.Attachment0 = A1
  55. Trail6.Attachment1 = A2
  56. local Trail7 = Trail:Clone()
  57. Trail7.Parent = Character
  58. Trail7.Attachment0 = A1
  59. Trail7.Attachment1 = A3
  60. else
  61. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  62. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  63. A1 = Instance.new('Attachment',Character.Head)
  64. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  65. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  66. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  67. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  68. Trail = Instance.new('Trail',Character)
  69. Trail.Attachment0 = A0
  70. Trail.Attachment1 = A1
  71. Trail.Texture = TrailSettings.Texture
  72. Trail.Color = TrailSettings.Color1
  73. Trail.Lifetime = TrailSettings.Lifetime
  74. local Trail2 = Trail:Clone()
  75. Trail2.Parent = Character
  76. Trail2.Attachment1 = A2
  77. local Trail3 = Trail:Clone()
  78. Trail3.Parent = Character
  79. Trail3.Attachment1 = A3
  80. local Trail6 = Trail:Clone()
  81. Trail6.Parent = Character
  82. Trail6.Attachment0 = A1
  83. Trail6.Attachment1 = A2
  84. local Trail7 = Trail:Clone()
  85. Trail7.Parent = Character
  86. Trail7.Attachment0 = A1
  87. Trail7.Attachment1 = A3
  88. --R15 Trails
  89. local Trail1R = Trail:Clone()
  90. Trail1R.Parent = Character
  91. Trail1R.Attachment1 = A2R
  92. local Trail2R = Trail:Clone()
  93. Trail2R.Parent = Character
  94. Trail2R.Attachment1 = A3R
  95. local Trail6R = Trail:Clone()
  96. Trail6.Parent = Character
  97. Trail6.Attachment0 = A1
  98. Trail6.Attachment1 = A2R
  99. local Trail7R = Trail:Clone()
  100. Trail7.Parent = Character
  101. Trail7.Attachment0 = A1
  102. Trail7.Attachment1 = A3R
  103. end
  104. end
  105.  
  106. --Lower Body Function
  107. LowerBody = function()
  108. if TrailSettings.R15 == false then
  109. A4 = Instance.new('Attachment',Character['Right Leg'])
  110. A5 = Instance.new('Attachment',Character['Left Leg'])
  111. local Trail4 = Trail:Clone()
  112. Trail4.Parent = Character
  113. Trail4.Attachment1 = A4
  114. local Trail5 = Trail:Clone()
  115. Trail5.Parent = Character
  116. Trail5.Attachment1 = A5
  117. local Trail8 = Trail:Clone()
  118. Trail8.Parent = Character
  119. Trail8.Attachment0 = A2
  120. Trail8.Attachment1 = A4
  121. Trail8.Color = TrailSettings.Color2
  122. local Trail9 = Trail:Clone()
  123. Trail9.Parent = Character
  124. Trail9.Attachment0 = A3
  125. Trail9.Attachment1 = A5
  126. Trail9.Color = TrailSettings.Color2
  127. local FT = Trail:Clone()
  128. FT.Parent = Character
  129. FT.Attachment0 = A4
  130. FT.Attachment1 = A5
  131. FT.Color = TrailSettings.Color2
  132. else
  133. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  134. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  135. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  136. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  137. local Trail4 = Trail:Clone()
  138. Trail4.Parent = Character
  139. Trail4.Attachment1 = A4
  140. local Trail5 = Trail:Clone()
  141. Trail5.Parent = Character
  142. Trail5.Attachment1 = A5
  143. local Trail8 = Trail:Clone()
  144. Trail8.Parent = Character
  145. Trail8.Attachment0 = A2
  146. Trail8.Attachment1 = A4
  147. Trail8.Color = TrailSettings.Color2
  148. local Trail9 = Trail:Clone()
  149. Trail9.Parent = Character
  150. Trail9.Attachment0 = A3
  151. Trail9.Attachment1 = A5
  152. Trail9.Color = TrailSettings.Color2
  153. local FT = Trail:Clone()
  154. FT.Parent = Character
  155. FT.Attachment0 = A4
  156. FT.Attachment1 = A5
  157. FT.Color = TrailSettings.Color2
  158. --R15 Trails
  159. local Trail3R = Trail:Clone()
  160. Trail3R.Parent = Character
  161. Trail3R.Attachment1 = A4R
  162. local Trail4R = Trail:Clone()
  163. Trail4R.Parent = Character
  164. Trail4R.Attachment1 = A5R
  165. local Trail8 = Trail:Clone()
  166. Trail8.Parent = Character
  167. Trail8.Attachment0 = A2R
  168. Trail8.Attachment1 = A4R
  169. Trail8.Color = TrailSettings.Color2
  170. local Trail9 = Trail:Clone()
  171. Trail9.Parent = Character
  172. Trail9.Attachment0 = A3R
  173. Trail9.Attachment1 = A5R
  174. Trail9.Color = TrailSettings.Color2
  175. local FT2R = Trail:Clone()
  176. FT2R.Parent = Character
  177. FT2R.Attachment0 = A4R
  178. FT2R.Attachment1 = A5R
  179. FT2R.Color = TrailSettings.Color2
  180. end
  181. end
  182.  
  183. --All Body Function calling Both Functions
  184. AllBody = function()
  185. UpperBody()
  186. LowerBody()
  187. end
  188.  
  189. --Checking to make sure that Only some Variables are Selected else do All Body
  190. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  191. TrailSettings.UpperBodyOnly = false
  192. TrailSettings.LowerBodyOnly = false
  193. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  194. TrailSettings.UpperBodyOnly = false
  195. TrailSettings.LowerBodyOnly = false
  196. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  197. TrailSettings.UpperBodyOnly = false
  198. TrailSettings.LowerBodyOnly = false
  199. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  200. TrailSettings.AllBody = true
  201. TrailSettings.UpperBodyOnly = false
  202. TrailSettings.LowerBodyOnly = false
  203. end
  204.  
  205. --Call Trail Functions
  206. if TrailSettings.UpperBodyOnly == true then
  207. UpperBody()
  208. print('Called Upper Body Trail')
  209. elseif TrailSettings.LowerBodyOnly == true then
  210. LowerBody()
  211. print('Called Lower Body Trail')
  212. elseif TrailSettings.AllBody == true then
  213. AllBody()
  214. print('Called Full Body Trail')
  215. end
  216.  
  217. --Trails for Accessories
  218. if TrailSettings.Accessories == true then
  219. for Index,Item in pairs(Character:GetChildren()) do
  220. if Item:IsA'Accessory' then
  221. local AA = Instance.new('Attachment',Item.Handle)
  222. local ATrail = Trail:Clone()
  223. ATrail.Parent = Character
  224. ATrail.Attachment1 = AA
  225. end
  226. end
  227. end
  228.  
  229. --Extras
  230. if TrailSettings.Extras == true then
  231. --Making an Invisible Platform Part
  232. local a = Instance.new('Part',Character)
  233. a.CanCollide = false
  234. a.Size = Vector3.new(2,.2,2)
  235. a.Transparency = 1
  236.  
  237. --Constantly putting it under your feet
  238. if TrailSettings.R15 == false then
  239. spawn(function()
  240. game:GetService('RunService').RenderStepped:connect(function()
  241. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  242. end)
  243. end)
  244. else
  245. spawn(function()
  246. game:GetService('RunService').RenderStepped:connect(function()
  247. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  248. end)
  249. end)
  250. end
  251.  
  252. --Make a Trail from both feet to the Platform
  253. spawn(function()
  254. repeat wait() until Trail
  255. local AB = Instance.new('Attachment',a)
  256. local ABT = Trail:Clone()
  257. ABT.Parent = Character
  258. ABT.Attachment0 = A4
  259. ABT.Attachment1 = AB
  260. ABT.Color = TrailSettings.Color2
  261. local ABT2 = Trail:Clone()
  262. ABT2.Parent = Character
  263. ABT2.Attachment0 = A5
  264. ABT2.Attachment1 = AB
  265. ABT2.Color = TrailSettings.Color2
  266. end)
  267. end
  268. --
  269.  
  270.  
  271. Player = game:GetService("Players").LocalPlayer
  272. PlayerGui = Player.PlayerGui
  273. Cam = workspace.CurrentCamera
  274. Backpack = Player.Backpack
  275. repeat wait() until Player.Character
  276. Character = Player.Character
  277. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  278. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  279. Mouse = Player:GetMouse()
  280. RootPart = Character["HumanoidRootPart"]
  281. Torso = Character["Torso"]
  282. Head = Character["Head"]
  283. RightArm = Character["Right Arm"]
  284. LeftArm = Character["Left Arm"]
  285. RightLeg = Character["Right Leg"]
  286. LeftLeg = Character["Left Leg"]
  287. RootJoint = RootPart["RootJoint"]
  288. Neck = Torso["Neck"]
  289. RightShoulder = Torso["Right Shoulder"]
  290. LeftShoulder = Torso["Left Shoulder"]
  291. RightHip = Torso["Right Hip"]
  292. LeftHip = Torso["Left Hip"]
  293.  
  294. IT = Instance.new
  295. CF = CFrame.new
  296. VT = Vector3.new
  297. RAD = math.rad
  298. C3 = Color3.new
  299. UD2 = UDim2.new
  300. BRICKC = BrickColor.new
  301. ANGLES = CFrame.Angles
  302. EULER = CFrame.fromEulerAnglesXYZ
  303. COS = math.cos
  304. ACOS = math.acos
  305. SIN = math.sin
  306. ASIN = math.asin
  307. ABS = math.abs
  308. MRANDOM = math.random
  309. FLOOR = math.floor
  310.  
  311. local naeeym2 = Instance.new("BillboardGui",Character)
  312. naeeym2.AlwaysOnTop = true
  313. naeeym2.Size = UDim2.new(7,35,3,15)
  314. naeeym2.StudsOffset = Vector3.new(0,2,0)
  315. naeeym2.MaxDistance = 75
  316. naeeym2.Adornee = Character.Head
  317. naeeym2.Name = "Name2"
  318. local tecks2 = Instance.new("TextLabel",naeeym2)
  319. tecks2.BackgroundTransparency = 1
  320. tecks2.TextScaled = true
  321. tecks2.BorderSizePixel = 0
  322. tecks2.Text = ""
  323. tecks2.Font = "ArialBold"
  324. tecks2.TextSize = 30
  325. tecks2.TextStrokeTransparency = 0
  326. tecks2.TextColor3 = Color3.fromRGB(0,1,0)
  327. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  328. tecks2.Size = UDim2.new(1,0,0.5,0)
  329. tecks2.Parent = naeeym2
  330.  
  331. local naeeym3 = Instance.new("BillboardGui",Character)
  332. naeeym3.AlwaysOnTop = true
  333. naeeym3.Size = UDim2.new(7,35,3,15)
  334. naeeym3.StudsOffset = Vector3.new(2,3,0)
  335. naeeym3.MaxDistance = 75
  336. naeeym3.Adornee = Character.Head
  337. naeeym3.Name = "Name3"
  338. local tecks3 = Instance.new("TextLabel",naeeym2)
  339. tecks3.BackgroundTransparency = 1
  340. tecks3.TextScaled = true
  341. tecks3.BorderSizePixel = 0
  342. tecks3.Text = ""
  343. tecks3.Font = "ArialBold"
  344. tecks3.TextSize = 30
  345. tecks3.TextStrokeTransparency = 0
  346. tecks3.TextColor3 = Color3.fromRGB(0,1,0)
  347. tecks3.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  348. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  349. tecks3.Parent = naeeym3
  350.  
  351. script:ClearAllChildren()
  352. wait(0.2)
  353.  
  354. Player = game:GetService("Players").LocalPlayer
  355. PlayerGui = Player.PlayerGui
  356. Cam = workspace.CurrentCamera
  357. Backpack = Player.Backpack
  358. Character = Player.Character
  359. Humanoid = Character.Humanoid
  360. Mouse = Player:GetMouse()
  361. RootPart = Character["HumanoidRootPart"]
  362. Torso = Character["Torso"]
  363. Head = Character["Head"]
  364. RightArm = Character["Right Arm"]
  365. LeftArm = Character["Left Arm"]
  366. RightLeg = Character["Right Leg"]
  367. LeftLeg = Character["Left Leg"]
  368. RootJoint = RootPart["RootJoint"]
  369. Neck = Torso["Neck"]
  370. RightShoulder = Torso["Right Shoulder"]
  371. LeftShoulder = Torso["Left Shoulder"]
  372. RightHip = Torso["Right Hip"]
  373. LeftHip = Torso["Left Hip"]
  374. local TIME = 0
  375. local sick = Instance.new("Sound",Torso)
  376.  
  377. IT = Instance.new
  378. CF = CFrame.new
  379. VT = Vector3.new
  380. RAD = math.rad
  381. C3 = Color3.new
  382. UD2 = UDim2.new
  383. BRICKC = BrickColor.new
  384. ANGLES = CFrame.Angles
  385. EULER = CFrame.fromEulerAnglesXYZ
  386. COS = math.cos
  387. ACOS = math.acos
  388. SIN = math.sin
  389. ASIN = math.asin
  390. ABS = math.abs
  391. MRANDOM = math.random
  392. FLOOR = math.floor
  393.  
  394. --//=================================\\
  395. --|| USEFUL VALUES
  396. --\\=================================//
  397.  
  398. Animation_Speed = 3
  399. local FORCERESET = false
  400. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  401. local Speed = 16
  402. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  403. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  404. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  405. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  406. local DAMAGEMULTIPLIER = 1
  407. local ANIM = "Idle"
  408. local ATTACK = false
  409. local EQUIPPED = false
  410. local HOLD = false
  411. local COMBO = 1
  412. local Rooted = false
  413. local SINE = 0
  414. local KEYHOLD = false
  415. local CHANGE = 2 / Animation_Speed
  416. local WALKINGANIM = false
  417. local VALUE1 = false
  418. local VALUE2 = false
  419. local ROBLOXIDLEANIMATION = IT("Animation")
  420. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  421. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  422. --ROBLOXIDLEANIMATION.Parent = Humanoid
  423. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  424. WEAPONGUI.Name = "BanishV3Gui"
  425. local Weapon = IT("Model")
  426. Weapon.Name = "Adds"
  427. local Effects = IT("Folder", Weapon)
  428. Effects.Name = "Effects"
  429. local ANIMATOR = Humanoid.Animator
  430. local ANIMATE = Character:FindFirstChild("Animate")
  431. local UNANCHOR = true
  432. local TOBANISH = {}
  433. script.Parent = PlayerGui
  434.  
  435. --//=================================\\
  436. --\\=================================//
  437.  
  438.  
  439. --//=================================\\
  440. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  441. --\\=================================//
  442.  
  443. ArtificialHB = Instance.new("BindableEvent", script)
  444. ArtificialHB.Name = "ArtificialHB"
  445.  
  446. script:WaitForChild("ArtificialHB")
  447.  
  448. frame = Frame_Speed
  449. tf = 0
  450. allowframeloss = false
  451. tossremainder = false
  452. lastframe = tick()
  453. script.ArtificialHB:Fire()
  454.  
  455. game:GetService("RunService").Heartbeat:connect(function(s, p)
  456. tf = tf + s
  457. if tf >= frame then
  458. if allowframeloss then
  459. script.ArtificialHB:Fire()
  460. lastframe = tick()
  461. else
  462. for i = 1, math.floor(tf / frame) do
  463. script.ArtificialHB:Fire()
  464. end
  465. lastframe = tick()
  466. end
  467. if tossremainder then
  468. tf = 0
  469. else
  470. tf = tf - frame * math.floor(tf / frame)
  471. end
  472. end
  473. end)
  474.  
  475. --//=================================\\
  476. --\\=================================//
  477.  
  478. --//=================================\\
  479. --|| SOME FUNCTIONS
  480. --\\=================================//
  481.  
  482. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  483. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  484. end
  485.  
  486. function PositiveAngle(NUMBER)
  487. if NUMBER >= 0 then
  488. NUMBER = 0
  489. end
  490. return NUMBER
  491. end
  492.  
  493. function NegativeAngle(NUMBER)
  494. if NUMBER <= 0 then
  495. NUMBER = 0
  496. end
  497. return NUMBER
  498. end
  499.  
  500. function Swait(NUMBER)
  501. if NUMBER == 0 or NUMBER == nil then
  502. ArtificialHB.Event:wait()
  503. else
  504. for i = 1, NUMBER do
  505. ArtificialHB.Event:wait()
  506. end
  507. end
  508. end
  509.  
  510. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  511. local NEWMESH = IT(MESH)
  512. if MESH == "SpecialMesh" then
  513. NEWMESH.MeshType = MESHTYPE
  514. if MESHID ~= "nil" and MESHID ~= "" then
  515. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  516. end
  517. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  518. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  519. end
  520. end
  521. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  522. NEWMESH.Scale = SCALE
  523. NEWMESH.Parent = PARENT
  524. return NEWMESH
  525. end
  526.  
  527. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  528. local NEWPART = IT("Part")
  529. NEWPART.formFactor = FORMFACTOR
  530. NEWPART.Reflectance = REFLECTANCE
  531. NEWPART.Transparency = TRANSPARENCY
  532. NEWPART.CanCollide = false
  533. NEWPART.Locked = true
  534. NEWPART.Anchored = true
  535. if ANCHOR == false then
  536. NEWPART.Anchored = false
  537. end
  538. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  539. NEWPART.Name = NAME
  540. NEWPART.Size = SIZE
  541. NEWPART.Position = Torso.Position
  542. NEWPART.Material = MATERIAL
  543. NEWPART:BreakJoints()
  544. NEWPART.Parent = PARENT
  545. return NEWPART
  546. end
  547.  
  548. local function weldBetween(a, b)
  549. local weldd = Instance.new("ManualWeld")
  550. weldd.Part0 = a
  551. weldd.Part1 = b
  552. weldd.C0 = CFrame.new()
  553. weldd.C1 = b.CFrame:inverse() * a.CFrame
  554. weldd.Parent = a
  555. return weldd
  556. end
  557.  
  558.  
  559. function QuaternionFromCFrame(cf)
  560. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  561. local trace = m00 + m11 + m22
  562. if trace > 0 then
  563. local s = math.sqrt(1 + trace)
  564. local recip = 0.5 / s
  565. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  566. else
  567. local i = 0
  568. if m11 > m00 then
  569. i = 1
  570. end
  571. if m22 > (i == 0 and m00 or m11) then
  572. i = 2
  573. end
  574. if i == 0 then
  575. local s = math.sqrt(m00 - m11 - m22 + 1)
  576. local recip = 0.5 / s
  577. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  578. elseif i == 1 then
  579. local s = math.sqrt(m11 - m22 - m00 + 1)
  580. local recip = 0.5 / s
  581. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  582. elseif i == 2 then
  583. local s = math.sqrt(m22 - m00 - m11 + 1)
  584. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  585. end
  586. end
  587. end
  588.  
  589. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  590. local xs, ys, zs = x + x, y + y, z + z
  591. local wx, wy, wz = w * xs, w * ys, w * zs
  592. local xx = x * xs
  593. local xy = x * ys
  594. local xz = x * zs
  595. local yy = y * ys
  596. local yz = y * zs
  597. local zz = z * zs
  598. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  599. end
  600.  
  601. function QuaternionSlerp(a, b, t)
  602. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  603. local startInterp, finishInterp;
  604. if cosTheta >= 0.0001 then
  605. if (1 - cosTheta) > 0.0001 then
  606. local theta = ACOS(cosTheta)
  607. local invSinTheta = 1 / SIN(theta)
  608. startInterp = SIN((1 - t) * theta) * invSinTheta
  609. finishInterp = SIN(t * theta) * invSinTheta
  610. else
  611. startInterp = 1 - t
  612. finishInterp = t
  613. end
  614. else
  615. if (1 + cosTheta) > 0.0001 then
  616. local theta = ACOS(-cosTheta)
  617. local invSinTheta = 1 / SIN(theta)
  618. startInterp = SIN((t - 1) * theta) * invSinTheta
  619. finishInterp = SIN(t * theta) * invSinTheta
  620. else
  621. startInterp = t - 1
  622. finishInterp = t
  623. end
  624. end
  625. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  626. end
  627.  
  628. function Clerp(a, b, t)
  629. local qa = {QuaternionFromCFrame(a)}
  630. local qb = {QuaternionFromCFrame(b)}
  631. local ax, ay, az = a.x, a.y, a.z
  632. local bx, by, bz = b.x, b.y, b.z
  633. local _t = 1 - t
  634. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  635. end
  636.  
  637. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  638. local frame = IT("Frame")
  639. frame.BackgroundTransparency = TRANSPARENCY
  640. frame.BorderSizePixel = BORDERSIZEPIXEL
  641. frame.Position = POSITION
  642. frame.Size = SIZE
  643. frame.BackgroundColor3 = COLOR
  644. frame.BorderColor3 = BORDERCOLOR
  645. frame.Name = NAME
  646. frame.Parent = PARENT
  647. return frame
  648. end
  649.  
  650. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  651. local label = IT("TextLabel")
  652. label.BackgroundTransparency = 1
  653. label.Size = UD2(1, 0, 1, 0)
  654. label.Position = UD2(0, 0, 0, 0)
  655. label.TextColor3 = TEXTCOLOR
  656. label.TextStrokeTransparency = STROKETRANSPARENCY
  657. label.TextTransparency = TRANSPARENCY
  658. label.FontSize = TEXTFONTSIZE
  659. label.Font = TEXTFONT
  660. label.BorderSizePixel = BORDERSIZEPIXEL
  661. label.TextScaled = false
  662. label.Text = TEXT
  663. label.Name = NAME
  664. label.Parent = PARENT
  665. return label
  666. end
  667.  
  668. function NoOutlines(PART)
  669. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  670. end
  671.  
  672. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  673. local NEWWELD = IT(TYPE)
  674. NEWWELD.Part0 = PART0
  675. NEWWELD.Part1 = PART1
  676. NEWWELD.C0 = C0
  677. NEWWELD.C1 = C1
  678. NEWWELD.Parent = PARENT
  679. return NEWWELD
  680. end
  681.  
  682. local S = IT("Sound")
  683. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  684. local NEWSOUND = nil
  685. coroutine.resume(coroutine.create(function()
  686. NEWSOUND = S:Clone()
  687. NEWSOUND.Parent = PARENT
  688. NEWSOUND.Volume = VOLUME
  689. NEWSOUND.Pitch = PITCH
  690. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  691. NEWSOUND:play()
  692. if DOESLOOP == true then
  693. NEWSOUND.Looped = true
  694. else
  695. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  696. NEWSOUND:remove()
  697. end
  698. end))
  699. return NEWSOUND
  700. end
  701.  
  702. function CFrameFromTopBack(at, top, back)
  703. local right = top:Cross(back)
  704. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  705. end
  706.  
  707. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  708. function WACKYEFFECT(Table)
  709. local TYPE = (Table.EffectType or "Sphere")
  710. local SIZE = (Table.Size or VT(1,1,1))
  711. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  712. local TRANSPARENCY = (Table.Transparency or 0)
  713. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  714. local CFRAME = (Table.CFrame or Torso.CFrame)
  715. local MOVEDIRECTION = (Table.MoveToPos or nil)
  716. local ROTATION1 = (Table.RotationX or 0)
  717. local ROTATION2 = (Table.RotationY or 0)
  718. local ROTATION3 = (Table.RotationZ or 0)
  719. local MATERIAL = (Table.Material or "Neon")
  720. local COLOR = (Table.Color or C3(1,1,1))
  721. local TIME = (Table.Time or 45)
  722. local SOUNDID = (Table.SoundID or nil)
  723. local SOUNDPITCH = (Table.SoundPitch or nil)
  724. local SOUNDVOLUME = (Table.SoundVolume or nil)
  725. coroutine.resume(coroutine.create(function()
  726. local PLAYSSOUND = false
  727. local SOUND = nil
  728. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  729. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  730. PLAYSSOUND = true
  731. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  732. end
  733. EFFECT.Color = COLOR
  734. local MSH = nil
  735. if TYPE == "Sphere" then
  736. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  737. elseif TYPE == "Block" then
  738. MSH = IT("BlockMesh",EFFECT)
  739. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  740. elseif TYPE == "Wave" then
  741. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  742. elseif TYPE == "Ring" then
  743. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  744. elseif TYPE == "Slash" then
  745. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  746. elseif TYPE == "Round Slash" then
  747. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  748. elseif TYPE == "Swirl" then
  749. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  750. elseif TYPE == "Skull" then
  751. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  752. elseif TYPE == "Crystal" then
  753. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  754. end
  755. if MSH ~= nil then
  756. local MOVESPEED = nil
  757. if MOVEDIRECTION ~= nil then
  758. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  759. end
  760. local GROWTH = SIZE - ENDSIZE
  761. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  762. if TYPE == "Block" then
  763. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  764. else
  765. EFFECT.CFrame = CFRAME
  766. end
  767. for LOOP = 1, TIME+1 do
  768. Swait()
  769. MSH.Scale = MSH.Scale - GROWTH/TIME
  770. if TYPE == "Wave" then
  771. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  772. end
  773. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  774. if TYPE == "Block" then
  775. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  776. else
  777. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  778. end
  779. if MOVEDIRECTION ~= nil then
  780. local ORI = EFFECT.Orientation
  781. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  782. EFFECT.Orientation = ORI
  783. end
  784. end
  785. if PLAYSSOUND == false then
  786. EFFECT:remove()
  787. else
  788. SOUND.Stopped:Connect(function()
  789. EFFECT:remove()
  790. end)
  791. end
  792. else
  793. if PLAYSSOUND == false then
  794. EFFECT:remove()
  795. else
  796. repeat Swait() until SOUND.Playing == false
  797. EFFECT:remove()
  798. end
  799. end
  800. end))
  801. end
  802.  
  803. function MakeForm(PART,TYPE)
  804. if TYPE == "Cyl" then
  805. local MSH = IT("CylinderMesh",PART)
  806. elseif TYPE == "Ball" then
  807. local MSH = IT("SpecialMesh",PART)
  808. MSH.MeshType = "Sphere"
  809. elseif TYPE == "Wedge" then
  810. local MSH = IT("SpecialMesh",PART)
  811. MSH.MeshType = "Wedge"
  812. end
  813. end
  814.  
  815. function SpawnTrail(FROM,TO,BIG)
  816. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  817. MakeForm(TRAIL,"Cyl")
  818. local DIST = (FROM - TO).Magnitude
  819. if BIG == true then
  820. TRAIL.Size = VT(0.5,DIST,0.5)
  821. else
  822. TRAIL.Size = VT(0.25,DIST,0.25)
  823. end
  824. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  825. coroutine.resume(coroutine.create(function()
  826. for i = 1, 5 do
  827. Swait()
  828. TRAIL.Transparency = TRAIL.Transparency + 0.1
  829. end
  830. TRAIL:remove()
  831. end))
  832. end
  833.  
  834. Debris = game:GetService("Debris")
  835.  
  836. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  837. local DIRECTION = CF(StartPos,EndPos).lookVector
  838. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  839. end
  840.  
  841. function turnto(position)
  842. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  843. end
  844. local asd = Instance.new("ParticleEmitter")
  845. asd.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0))
  846. asd.LightEmission = .1
  847. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  848. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  849. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  850. asd.Transparency = bbb
  851. asd.Size = aaa
  852. asd.ZOffset = .9
  853. asd.Acceleration = Vector3.new(0, -15, 0)
  854. asd.LockedToPart = false
  855. asd.EmissionDirection = "Back"
  856. asd.Lifetime = NumberRange.new(1, 2)
  857. asd.Rotation = NumberRange.new(-100, 100)
  858. asd.RotSpeed = NumberRange.new(-100, 100)
  859. asd.Speed = NumberRange.new(10)
  860. asd.Enabled = false
  861. asd.VelocitySpread = 999
  862.  
  863. function getbloody(victim,amount)
  864. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  865. PART.CFrame = victim.CFrame
  866. local HITPLAYERSOUNDS = {"356551938","264486467"}
  867. Debris:AddItem(PART,5)
  868. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  869. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  870. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  871. local prtcl = asd:Clone()
  872. prtcl.Parent = PART
  873. prtcl:Emit(amount*10)
  874. end
  875.  
  876. local Particle = IT("ParticleEmitter",nil)
  877. Particle.Enabled = false
  878. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  879. Particle.LightEmission = 0.5
  880. Particle.Rate = 150
  881. Particle.ZOffset = 1
  882. Particle.Rotation = NumberRange.new(-180, 180)
  883. Particle.RotSpeed = NumberRange.new(-180, 180)
  884. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  885. Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0))
  886.  
  887. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  888. function ParticleEmitter(Table)
  889. local PRTCL = Particle:Clone()
  890. local Speed = Table.Speed or 5
  891. local Drag = Table.Drag or 0
  892. local Size1 = Table.Size1 or 1
  893. local Size2 = Table.Size2 or 5
  894. local Lifetime1 = Table.Lifetime1 or 1
  895. local Lifetime2 = Table.Lifetime2 or 1.5
  896. local Parent = Table.Parent or Torso
  897. local Emit = Table.Emit or 100
  898. local Offset = Table.Offset or 360
  899. local Acel = Table.Acel or VT(0,0,0)
  900. local Enabled = Table.Enabled or false
  901. PRTCL.Parent = Parent
  902. PRTCL.Size = NumberSequence.new(Size1,Size2)
  903. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  904. PRTCL.Speed = NumberRange.new(Speed)
  905. PRTCL.VelocitySpread = Offset
  906. PRTCL.Drag = Drag
  907. PRTCL.Acceleration = Acel
  908. if Enabled == false then
  909. PRTCL:Emit(Emit)
  910. Debris:AddItem(PRTCL,Lifetime2)
  911. else
  912. PRTCL.Enabled = true
  913. end
  914. return PRTCL
  915. end
  916.  
  917.  
  918. --//=================================\\
  919. --|| WEAPON CREATION
  920. --\\=================================//
  921. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  922. txtfag.Adornee = suckadick
  923. txtfag.Name = "kys nigga"
  924. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  925. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  926. local textfag = Instance.new("TextLabel", txtfag)
  927. textfag.Size = UDim2.new(6, 0, 1, 0)
  928. textfag.FontSize = "Size8"
  929. textfag.TextScaled = true
  930. textfag.TextTransparency = 0
  931. textfag.BackgroundTransparency = 1
  932. textfag.TextTransparency = 0
  933. textfag.TextStrokeTransparency = 0
  934. textfag.Font = "Cartoon"
  935. textfag.TextStrokeColor3 = Color3.new(255, 0, 0)
  936. v = Instance.new("Part")
  937. v.Name = "ColorBrick"
  938. v.Parent = part
  939. v.FormFactor = "Symmetric"
  940. v.Anchored = true
  941. v.CanCollide = false
  942. v.BottomSurface = "Smooth"
  943. v.TopSurface = "Smooth"
  944. v.Size = Vector3.new(10, 5, 3)
  945. v.Transparency = 0.7
  946. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  947. v.Transparency = 1
  948. textfag.TextColor3 = v.BrickColor.Color
  949. textfag.TextStrokeColor3 = Color3.new(255, 0, 0)
  950. v.Shape = "Block"
  951. textfag.Text = "IM BACK FROM THE DEAD I WILL SHOW MY TURE POWER!"
  952. wait(0.4)
  953. textfag.Text = "YOU CAN CALL ME Ultimate Demon YOU WILL BE IN HELL"
  954. wait(0.4)
  955. textfag.Text = game.Players.LocalPlayer.Character.Name.." Ultimate Demon"
  956. function sandbox(var,func)
  957. local env = getfenv(func)
  958. local newenv = setmetatable({},{
  959. __index = function(self,k)
  960. if k=="script" then
  961. return var
  962. else
  963. return env[k]
  964. end
  965. end,
  966. })
  967. setfenv(func,newenv)
  968. return func
  969. end
  970. cors = {}
  971. mas = Instance.new("Model",game:GetService("Lighting"))
  972. Model0 = Instance.new("Model")
  973. Part1 = Instance.new("Part")
  974. Weld2 = Instance.new("Weld")
  975. Part3 = Instance.new("Part")
  976. Decal4 = Instance.new("Decal")
  977. Decal5 = Instance.new("Decal")
  978. Model0.Name = "Flagloldiefurshits"
  979. Model0.Parent = mas
  980. Part1.Name = "Stick"
  981. Part1.Parent = Model0
  982. Part1.Material = Enum.Material.Wood
  983. Part1.BrickColor = BrickColor.new("Really red")
  984. Part1.Rotation = Vector3.new(0, 0, 126)
  985. Part1.Shape = Enum.PartType.Cylinder
  986. Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914)
  987. Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1)
  988. Part1.BottomSurface = Enum.SurfaceType.Smooth
  989. Part1.TopSurface = Enum.SurfaceType.Smooth
  990. Part1.Color = Color3.new(255, 0, 0)
  991. Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827)
  992. Part1.Orientation = Vector3.new(0, 0, 126)
  993. Part1.Color = Color3.new(255, 0, 0)
  994. Weld2.Parent = Part1
  995. Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1)
  996. Weld2.Part0 = Part1
  997. Weld2.Part1 = Part3
  998. Part3.Name = "Flag"
  999. Part3.Parent = Model0
  1000. Part3.BrickColor = BrickColor.new("Really red")
  1001. Part3.Rotation = Vector3.new(0, 0, 36)
  1002. Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003)
  1003. Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1)
  1004. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1005. Part3.Color = Color3.new(255, 0, 0)
  1006. Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958)
  1007. Part3.Orientation = Vector3.new(0, 0, 36)
  1008. Part3.Color = Color3.new(255, 0, 0)
  1009. Decal4.Parent = Part3
  1010. Decal4.Texture = "rbxassetid://1150731665"
  1011. Decal5.Name = "Decal1"
  1012. Decal5.Parent = Part3
  1013. Decal5.Texture = "rbxassetid://1150731665"
  1014. Decal5.Face = Enum.NormalId.Back
  1015. for i,v in pairs(mas:GetChildren()) do
  1016. v.Parent = game:GetService("Players").LocalPlayer.Character
  1017. pcall(function() v:MakeJoints() end)
  1018. end
  1019. mas:Destroy()
  1020. for i,v in pairs(cors) do
  1021. spawn(function()
  1022. pcall(v)
  1023. end)
  1024. end
  1025.  
  1026. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1027. MakeForm(LeftHole,"Cyl")
  1028. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1029. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1030. MakeForm(Eye,"Ball")
  1031. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1032. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1033. MakeForm(Eye,"Ball")
  1034. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1035. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1036. MakeForm(Eye,"Ball")
  1037. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1038. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1039. MakeForm(Eye,"Ball")
  1040. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1041. local A = IT("Attachment",Torso)
  1042. A.Position = VT(1,1.3,0)
  1043. A.Orientation = VT(-0.098, -89.999, 0.227)
  1044. local B = IT("Attachment",Torso)
  1045. B.Position = VT(-1.3,-0.6,0)
  1046. B.Orientation = VT(-88.911, -68.808, 158.782)
  1047. local ChainLink = IT("Beam",Torso)
  1048. ChainLink.Texture = "rbxassetid://343533707"
  1049. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1050. ChainLink.TextureSpeed = 1
  1051. ChainLink.FaceCamera = true
  1052. ChainLink.Width0 = 1
  1053. ChainLink.Width1 = 1
  1054. ChainLink.TextureLength = 3
  1055. ChainLink.Attachment0 = A
  1056. ChainLink.Attachment1 = B
  1057. ChainLink.CurveSize0 = 1.6
  1058. ChainLink.CurveSize1 = 1.6
  1059. ChainLink.FaceCamera = true
  1060. ChainLink.Transparency = NumberSequence.new(0)
  1061. local ChainLink = IT("Beam",Torso)
  1062. ChainLink.Texture = "rbxassetid://343533707"
  1063. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1064. ChainLink.TextureSpeed = 1
  1065. ChainLink.FaceCamera = true
  1066. ChainLink.Width0 = 1
  1067. ChainLink.Width1 = 1
  1068. ChainLink.TextureLength = 3
  1069. ChainLink.Attachment0 = B
  1070. ChainLink.Attachment1 = A
  1071. ChainLink.CurveSize0 = 1.6
  1072. ChainLink.CurveSize1 = 1.6
  1073. ChainLink.FaceCamera = true
  1074. ChainLink.Transparency = NumberSequence.new(0)
  1075. local A = IT("Attachment",Torso)
  1076. A.Position = VT(1.3,-0.85,0)
  1077. A.Orientation = VT(-0.098, -89.999, 0.227)
  1078. local B = IT("Attachment",Torso)
  1079. B.Position = VT(-1,2,0)
  1080. B.Orientation = VT(-88.911, -68.808, 158.782)
  1081. local ChainLink = IT("Beam",Torso)
  1082. ChainLink.Texture = "rbxassetid://343533707"
  1083. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1084. ChainLink.TextureSpeed = 1
  1085. ChainLink.FaceCamera = true
  1086. ChainLink.Width0 = 1
  1087. ChainLink.Width1 = 1
  1088. ChainLink.TextureLength = 3
  1089. ChainLink.Attachment0 = A
  1090. ChainLink.Attachment1 = B
  1091. ChainLink.CurveSize0 = 1.3
  1092. ChainLink.CurveSize1 = 1.3
  1093. ChainLink.FaceCamera = true
  1094. ChainLink.Transparency = NumberSequence.new(0)
  1095. local ChainLink = IT("Beam",Torso)
  1096. ChainLink.Texture = "rbxassetid://343533707"
  1097. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1098. ChainLink.TextureSpeed = 1
  1099. ChainLink.FaceCamera = true
  1100. ChainLink.Width0 = 1
  1101. ChainLink.Width1 = 1
  1102. ChainLink.TextureLength = 3
  1103. ChainLink.Attachment0 = B
  1104. ChainLink.Attachment1 = A
  1105. ChainLink.CurveSize0 = 1.3
  1106. ChainLink.CurveSize1 = 1.3
  1107. ChainLink.FaceCamera = true
  1108. ChainLink.Transparency = NumberSequence.new(0)
  1109.  
  1110. local A = IT("Attachment",RightBarrel)
  1111. A.Position = VT(0,-2.5,0)
  1112. local B = IT("Attachment",RightBarrel)
  1113. B.Position = VT(0,2.5,0)
  1114. local Trail = IT("Trail",RightBarrel)
  1115. Trail.Attachment0 = A
  1116. Trail.Attachment1 = B
  1117. Trail.Lifetime = 0.2
  1118. Trail.Color = ColorSequence.new(BRICKC"Lime green".Color)
  1119. Trail.Transparency = NumberSequence.new(0, 1)
  1120. Trail.Enabled = false
  1121.  
  1122. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1123. PRT.LockedToPart = true
  1124. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1125. PRT.LockedToPart = true
  1126. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1127. PRT.LockedToPart = true
  1128. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1129. PRT.LockedToPart = true
  1130. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1131. PRT.LockedToPart = true
  1132. for _, c in pairs(Character:GetDescendants()) do
  1133. if c and c.Parent then
  1134. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1135. local ACCESSORY = c.Parent
  1136. c.Parent = Character
  1137. if c then
  1138. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1139. weldBetween(Head,c)
  1140. else
  1141. weldBetween(Torso,c)
  1142. end
  1143. end
  1144. end
  1145. end
  1146. end
  1147. local BODY = {}
  1148. for _, c in pairs(Character:GetDescendants()) do
  1149. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1150. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1151. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1152. end
  1153. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1154. elseif c:IsA("JointInstance") then
  1155. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1156. end
  1157. end
  1158. function refit()
  1159. Character.Parent = workspace
  1160. for e = 1, #BODY do
  1161. if BODY[e] ~= nil then
  1162. local STUFF = BODY[e]
  1163. local PART = STUFF[1]
  1164. local PARENT = STUFF[2]
  1165. local MATERIAL = STUFF[3]
  1166. local COLOR = STUFF[4]
  1167. local TRANSPARENCY = STUFF[5]
  1168. --local SIZE = STUFF[6]
  1169. local NAME = STUFF[7]
  1170. if PART.ClassName == "Part" and PART ~= RootPart then
  1171. PART.Material = MATERIAL
  1172. PART.Transparency = TRANSPARENCY
  1173. PART.Name = NAME
  1174. end
  1175. if PART.Parent ~= PARENT then
  1176. Humanoid:remove()
  1177. PART.Parent = PARENT
  1178. Humanoid = IT("Humanoid",Character)
  1179. end
  1180. end
  1181. end
  1182. end
  1183.  
  1184.  
  1185. --[[
  1186. Thanks for using Build-To-Lua by jarredbcv.
  1187. ]]--
  1188.  
  1189. New = function(Object, Parent, Name, Data)
  1190. local Object = Instance.new(Object)
  1191. for Index, Value in pairs(Data or {}) do
  1192. Object[Index] = Value
  1193. end
  1194. Object.Parent = Parent
  1195. Object.Name = Name
  1196. return Object
  1197. end
  1198.  
  1199.  
  1200. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1201. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1202. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1203. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1204.  
  1205. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1206. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1207. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1208. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1209. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1210. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1211. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1212. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1213. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1214. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1215. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1216. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1217. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1218. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1219. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1220. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1221.  
  1222. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1223. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1224.  
  1225.  
  1226.  
  1227. for i = 1, 35 do
  1228. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1229. FACE.Color = C3(0,0,0)
  1230. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1231. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1232. end
  1233.  
  1234. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1235. MakeForm(Eye,"Ball")
  1236. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1237. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1238. MakeForm(Eye,"Ball")
  1239. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1240. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1241. MakeForm(Eye,"Ball")
  1242. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1243. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1244. MakeForm(Eye,"Ball")
  1245. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1246.  
  1247. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(1.01,0.3,1.01),false)
  1248. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1249. for i = 1, 3 do
  1250. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false)
  1251. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1252. MakeForm(Part,"Cyl")
  1253. end
  1254. for i = 1, 3 do
  1255. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false)
  1256. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  1257. MakeForm(Part,"Cyl")
  1258. end
  1259. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  1260. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1261. MakeForm(Part,"Wedge")
  1262. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  1263. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1264. MakeForm(Part,"Wedge")
  1265. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1266. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1267. MakeForm(Part,"Wedge")
  1268. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1269. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1270. MakeForm(Part,"Wedge")
  1271.  
  1272.  
  1273.  
  1274.  
  1275.  
  1276.  
  1277.  
  1278. for _, c in pairs(Weapon:GetChildren()) do
  1279. if c.ClassName == "Part" then
  1280. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1281. local AURA = c:Clone()
  1282. AURA:BreakJoints()
  1283. AURA.Parent = c
  1284. AURA.CFrame = c.CFrame
  1285. AURA.Size = AURA.Size*1.001
  1286. AURA.Transparency = 0.8
  1287. AURA.BrickColor = BRICKC"Lime green"
  1288. AURA.Material = "Neon"
  1289. weldBetween(c,AURA)
  1290. end
  1291. end
  1292.  
  1293. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1294. local SKILLFONT = "Bodoni"
  1295. local SKILLTEXTSIZE = 7
  1296.  
  1297. Humanoid.DisplayDistanceType = "None"
  1298. local naeeym2 = IT("BillboardGui",Character)
  1299. naeeym2.AlwaysOnTop = true
  1300. naeeym2.Size = UDim2.new(5,35,2,15)
  1301. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1302. naeeym2.MaxDistance = 75
  1303. naeeym2.Adornee = Character.Head
  1304. naeeym2.Name = "Name"
  1305. local tecks2 = IT("TextLabel",naeeym2)
  1306. tecks2.BackgroundTransparency = 1
  1307. tecks2.TextScaled = true
  1308. tecks2.BorderSizePixel = 0
  1309. tecks2.Text = ""
  1310. tecks2.Font = "Fantasy"
  1311. tecks2.TextSize = 30
  1312. tecks2.TextStrokeTransparency = 0
  1313. tecks2.TextColor3 = C3(0,1,0)
  1314. tecks2.TextStrokeColor3 = C3(255, 0, 0)
  1315. tecks2.Size = UDim2.new(1,0,0.5,0)
  1316. tecks2.Parent = naeeym2
  1317. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1318. MakeForm(LeftHole,"Cyl")
  1319. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1320. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1321. MakeForm(Eye,"Ball")
  1322. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1323. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1324. MakeForm(Eye,"Ball")
  1325. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1326. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1327. MakeForm(Eye,"Ball")
  1328. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1329. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1330. MakeForm(Eye,"Ball")
  1331. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1332. local A = IT("Attachment",Torso)
  1333. A.Position = VT(1,1.3,0)
  1334. A.Orientation = VT(-0.098, -89.999, 0.227)
  1335. local B = IT("Attachment",Torso)
  1336. B.Position = VT(-1.3,-0.6,0)
  1337. B.Orientation = VT(-88.911, -68.808, 158.782)
  1338. local ChainLink = IT("Beam",Torso)
  1339. ChainLink.Texture = "rbxassetid://343533707"
  1340. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1341. ChainLink.TextureSpeed = 1
  1342. ChainLink.FaceCamera = true
  1343. ChainLink.Width0 = 1
  1344. ChainLink.Width1 = 1
  1345. ChainLink.TextureLength = 3
  1346. ChainLink.Attachment0 = A
  1347. ChainLink.Attachment1 = B
  1348. ChainLink.CurveSize0 = 1.6
  1349. ChainLink.CurveSize1 = 1.6
  1350. ChainLink.FaceCamera = true
  1351. ChainLink.Transparency = NumberSequence.new(0)
  1352. local ChainLink = IT("Beam",Torso)
  1353. ChainLink.Texture = "rbxassetid://343533707"
  1354. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1355. ChainLink.TextureSpeed = 1
  1356. ChainLink.FaceCamera = true
  1357. ChainLink.Width0 = 1
  1358. ChainLink.Width1 = 1
  1359. ChainLink.TextureLength = 3
  1360. ChainLink.Attachment0 = B
  1361. ChainLink.Attachment1 = A
  1362. ChainLink.CurveSize0 = 1.6
  1363. ChainLink.CurveSize1 = 1.6
  1364. ChainLink.FaceCamera = true
  1365. ChainLink.Transparency = NumberSequence.new(0)
  1366. local A = IT("Attachment",Torso)
  1367. A.Position = VT(1.3,-0.85,0)
  1368. A.Orientation = VT(-0.098, -89.999, 0.227)
  1369. local B = IT("Attachment",Torso)
  1370. B.Position = VT(-1,2,0)
  1371. B.Orientation = VT(-88.911, -68.808, 158.782)
  1372. local ChainLink = IT("Beam",Torso)
  1373. ChainLink.Texture = "rbxassetid://343533707"
  1374. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1375. ChainLink.TextureSpeed = 1
  1376. ChainLink.FaceCamera = true
  1377. ChainLink.Width0 = 1
  1378. ChainLink.Width1 = 1
  1379. ChainLink.TextureLength = 3
  1380. ChainLink.Attachment0 = A
  1381. ChainLink.Attachment1 = B
  1382. ChainLink.CurveSize0 = 1.3
  1383. ChainLink.CurveSize1 = 1.3
  1384. ChainLink.FaceCamera = true
  1385. ChainLink.Transparency = NumberSequence.new(0)
  1386. local ChainLink = IT("Beam",Torso)
  1387. ChainLink.Texture = "rbxassetid://343533707"
  1388. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1389. ChainLink.TextureSpeed = 1
  1390. ChainLink.FaceCamera = true
  1391. ChainLink.Width0 = 1
  1392. ChainLink.Width1 = 1
  1393. ChainLink.TextureLength = 3
  1394. ChainLink.Attachment0 = B
  1395. ChainLink.Attachment1 = A
  1396. ChainLink.CurveSize0 = 1.3
  1397. ChainLink.CurveSize1 = 1.3
  1398. ChainLink.FaceCamera = true
  1399. ChainLink.Transparency = NumberSequence.new(0)
  1400.  
  1401. local A = IT("Attachment",RightBarrel)
  1402. A.Position = VT(0,-2.5,0)
  1403. local B = IT("Attachment",RightBarrel)
  1404. B.Position = VT(0,2.5,0)
  1405. local Trail = IT("Trail",RightBarrel)
  1406. Trail.Attachment0 = A
  1407. Trail.Attachment1 = B
  1408. Trail.Lifetime = 0.2
  1409. Trail.Color = ColorSequence.new(BRICKC"Relly red".Color)
  1410. Trail.Transparency = NumberSequence.new(0, 1)
  1411. Trail.Enabled = false
  1412.  
  1413. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1414. PRT.LockedToPart = true
  1415. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1416. PRT.LockedToPart = true
  1417. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1418. PRT.LockedToPart = true
  1419. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1420. PRT.LockedToPart = true
  1421. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1422. PRT.LockedToPart = true
  1423. for _, c in pairs(Character:GetDescendants()) do
  1424. if c and c.Parent then
  1425. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1426. local ACCESSORY = c.Parent
  1427. c.Parent = Character
  1428. if c then
  1429. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1430. weldBetween(Head,c)
  1431. else
  1432. weldBetween(Torso,c)
  1433. end
  1434. end
  1435. end
  1436. end
  1437. end
  1438. local BODY = {}
  1439. for _, c in pairs(Character:GetDescendants()) do
  1440. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1441. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1442. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1443. end
  1444. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1445. elseif c:IsA("JointInstance") then
  1446. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1447. end
  1448. end
  1449. function refit()
  1450. Character.Parent = workspace
  1451. for e = 1, #BODY do
  1452. if BODY[e] ~= nil then
  1453. local STUFF = BODY[e]
  1454. local PART = STUFF[1]
  1455. local PARENT = STUFF[2]
  1456. local MATERIAL = STUFF[3]
  1457. local COLOR = STUFF[4]
  1458. local TRANSPARENCY = STUFF[5]
  1459. --local SIZE = STUFF[6]
  1460. local NAME = STUFF[7]
  1461. if PART.ClassName == "Part" and PART ~= RootPart then
  1462. PART.Material = MATERIAL
  1463. PART.Transparency = TRANSPARENCY
  1464. PART.Name = NAME
  1465. end
  1466. if PART.Parent ~= PARENT then
  1467. Humanoid:remove()
  1468. PART.Parent = PARENT
  1469. Humanoid = IT("Humanoid",Character)
  1470. end
  1471. end
  1472. end
  1473. end
  1474.  
  1475.  
  1476. local Particle = IT("ParticleEmitter",nil)
  1477. Particle.Enabled = false
  1478. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1479. Particle.LightEmission = 0.5
  1480. Particle.Rate = 150
  1481. Particle.ZOffset = 0.2
  1482. Particle.Rotation = NumberRange.new(-180, 180)
  1483. Particle.RotSpeed = NumberRange.new(-180, 180)
  1484. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1485. Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0))
  1486.  
  1487. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1488. function ParticleEmitter(Table)
  1489. local PRTCL = Particle:Clone()
  1490. local Speed = Table.Speed or 5
  1491. local Drag = Table.Drag or 0
  1492. local Size1 = Table.Size1 or 1
  1493. local Size2 = Table.Size2 or 5
  1494. local Lifetime1 = Table.Lifetime1 or 1
  1495. local Lifetime2 = Table.Lifetime2 or 1.5
  1496. local Parent = Table.Parent or Torso
  1497. local Emit = Table.Emit or 100
  1498. local Offset = Table.Offset or 360
  1499. local Acel = Table.Acel or VT(0,0,0)
  1500. local Enabled = Table.Enabled or false
  1501. PRTCL.Parent = Parent
  1502. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1503. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1504. PRTCL.Speed = NumberRange.new(Speed)
  1505. PRTCL.VelocitySpread = Offset
  1506. PRTCL.Drag = Drag
  1507. PRTCL.Acceleration = Acel
  1508. if Enabled == false then
  1509. PRTCL:Emit(Emit)
  1510. Debris:AddItem(PRTCL,Lifetime2)
  1511. else
  1512. PRTCL.Enabled = true
  1513. end
  1514. return PRTCL
  1515. end
  1516.  
  1517. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false)
  1518. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1519. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false)
  1520. MakeForm(Part,"Wedge")
  1521. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1522. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false)
  1523. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1524. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  1525. MakeForm(Part,"Cyl")
  1526. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1527. for i = 1, 8 do
  1528. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  1529. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1530. end
  1531. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1532. MakeForm(Part,"Wedge")
  1533. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1534. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  1535. MakeForm(Part,"Cyl")
  1536. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1537. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  1538. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1539. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  1540. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1541. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
  1542. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1543. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  1544. MakeForm(RightBarrel,"Cyl")
  1545. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1546. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  1547. MakeForm(Part,"Wedge")
  1548. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1549. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  1550. MakeForm(RightHole,"Cyl")
  1551. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1552. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false)
  1553. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1554. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false)
  1555. MakeForm(Part,"Wedge")
  1556. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1557. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false)
  1558. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1559. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  1560. MakeForm(Part,"Cyl")
  1561. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1562. for i = 1, 8 do
  1563. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  1564. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1565. end
  1566. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1567. MakeForm(Part,"Wedge")
  1568. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1569. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  1570. MakeForm(Part,"Cyl")
  1571. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1572. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  1573. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1574. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  1575. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1576. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  1577. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1578. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  1579. MakeForm(LeftBarrel,"Cyl")
  1580. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1581. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  1582. MakeForm(Part,"Wedge")
  1583. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1584. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  1585. MakeForm(LeftHole,"Cyl")
  1586. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1587.  
  1588. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false)
  1589. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1590. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1591. MakeForm(Part,"Wedge")
  1592. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1593. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.3,0.2),false)
  1594. MakeForm(Part,"Wedge")
  1595. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1596. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.3),false)
  1597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1598. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  1599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1600. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  1601. MakeForm(Part,"Cyl")
  1602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1603. for i = 1, 8 do
  1604. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  1605. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1606. end
  1607. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.38,0.41,0.38),false)
  1608. MakeForm(Part,"Cyl")
  1609. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1610. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.37,0.5,0.37),false)
  1611. MakeForm(Part,"Ball")
  1612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1613. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.7,0.4),false)
  1614. MakeForm(Part,"Wedge")
  1615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1616. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.2),false)
  1617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1618. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.35,0.35,0.35),false)
  1619. MakeForm(Part,"Cyl")
  1620. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1621. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.5),false)
  1622. MakeForm(Part,"Cyl")
  1623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1624. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.45),false)
  1625. MakeForm(Part,"Cyl")
  1626. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1627. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1628. MakeForm(Part,"Wedge")
  1629. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1630. local LASTPART = Handle
  1631. for i = 1, 10 do
  1632. if LASTPART == Handle then
  1633. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.2,0),false)
  1634. LASTPART = Part
  1635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1636. else
  1637. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.05,0),false)
  1638. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1639. LASTPART = Part
  1640. end
  1641. end
  1642.  
  1643. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false)
  1644. MakeForm(Barrel,"Cyl")
  1645. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1646. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.25,1,0.25),false)
  1647. MakeForm(Part,"Cyl")
  1648. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1649. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0.1,0.2),false)
  1650. MakeForm(Part,"Wedge")
  1651. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1652. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false)
  1653. MakeForm(Hole,"Cyl")
  1654. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1655. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0,0),false)
  1656. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1657. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1658. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really red", "Eye", VT(0,0,0),false)
  1659. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1660. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1661. coroutine.resume(coroutine.create(function()
  1662. while wait() do
  1663. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1664. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1665. end
  1666. end))
  1667.  
  1668. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1669. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1670.  
  1671. for _, c in pairs(Weapon:GetDescendants()) do
  1672. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1673. c.Material = "Glass"
  1674. c.Color = C3(255, 0, 0)
  1675. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1676. c.Color = C3(255, 0, 0)
  1677. c.Material = "Neon"
  1678. end
  1679. end
  1680.  
  1681. Weapon.Parent = Character
  1682. for _, c in pairs(Weapon:GetChildren()) do
  1683. if c.ClassName == "Part" then
  1684. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1685. end
  1686. end
  1687.  
  1688. local SKILLTEXTCOLOR = C3(255, 0, 0)
  1689. local SKILLFONT = "Fantasy"
  1690. local SKILLTEXTSIZE = 6
  1691.  
  1692. Humanoid.Died:connect(function()
  1693. refit()
  1694. end)
  1695.  
  1696. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1697. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1698. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1699. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1700. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1701. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1702. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1703.  
  1704. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] hell Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1705. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Ultimate_Star", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1706. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultimate Hell bound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1707. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1708. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] hell Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1709. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[T] Pitiful", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1710. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1711. function printbye(Name)
  1712. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1713. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1714. end
  1715.  
  1716. workspace.ChildAdded:connect(function(instance)
  1717. for BANISH = 1, #TOBANISH do
  1718. if TOBANISH[BANISH] ~= nil then
  1719. if instance.Name == TOBANISH[BANISH] then
  1720. coroutine.resume(coroutine.create(function()
  1721. printbye(instance.Name)
  1722. instance:ClearAllChildren()
  1723. Debris:AddItem(instance,0.0005)
  1724. end))
  1725. end
  1726. end
  1727. end
  1728. end)
  1729.  
  1730. --//=================================\\
  1731. --|| DAMAGING
  1732. --\\=================================//
  1733.  
  1734. function Kill(Char)
  1735. local NewCharacter = IT("Model",Effects)
  1736. NewCharacter.Name = "Ow im ded ;-;"
  1737. for _, c in pairs(Char:GetDescendants()) do
  1738. if c:IsA("BasePart") and c.Transparency == 0 then
  1739. if c.Parent == Char then
  1740. getbloody(c,5)
  1741. end
  1742. c:BreakJoints()
  1743. c.Material = "Glass"
  1744. c.Color = C3(0,1,0)
  1745. c.CanCollide = true
  1746. c.Transparency = 0.3
  1747. if c:FindFirstChildOfClass("SpecialMesh") then
  1748. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1749. end
  1750. if c.Name == "Head" then
  1751. c:ClearAllChildren()
  1752. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1753. end
  1754. if c.ClassName == "MeshPart" then
  1755. c.TextureID = ""
  1756. end
  1757. if c:FindFirstChildOfClass("BodyPosition") then
  1758. c:FindFirstChildOfClass("BodyPosition"):remove()
  1759. end
  1760. if c:FindFirstChildOfClass("ParticleEmitter") then
  1761. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1762. end
  1763. c.Parent = NewCharacter
  1764. c.Name = "DeadPart"
  1765. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1766. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1767. end
  1768. end
  1769. Char:remove()
  1770. Debris:AddItem(NewCharacter,5)
  1771. end
  1772.  
  1773. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1774. local CHILDREN = workspace:GetDescendants()
  1775. for index, CHILD in pairs(CHILDREN) do
  1776. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1777. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1778. if HUM then
  1779. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1780. if TORSO then
  1781. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1782. if BRUTAL == true then
  1783. Kill(CHILD)
  1784. else
  1785. CHILD:BreakJoints()
  1786. end
  1787. end
  1788. end
  1789. end
  1790. end
  1791. end
  1792. end
  1793.  
  1794. function BulletDetection(FROM,TO,BRUTAL)
  1795. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1796. coroutine.resume(coroutine.create(function()
  1797. if AIMHIT ~= nil then
  1798. if AIMHIT.Parent ~= Character then
  1799. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1800. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1801. if BRUTAL == true then
  1802. Kill(AIMHIT.Parent)
  1803. else
  1804. getbloody(AIMHIT,15)
  1805. AIMHIT.Parent:BreakJoints()
  1806. if AIMHIT.Name == "Head" then
  1807. AIMHIT.Name = "HEADSHOT"
  1808. AIMHIT:remove()
  1809. end
  1810. end
  1811. else
  1812. if BRUTAL == true then
  1813. Kill(AIMHIT.Parent.Parent)
  1814. else
  1815. AIMHIT.Parent.Parent:BreakJoints()
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end))
  1822. SpawnTrail(FROM,AIMPOS)
  1823. return AIMHIT,AIMPOS,NORMAL
  1824. end
  1825.  
  1826. function Banish(Foe)
  1827. if Foe then
  1828. coroutine.resume(coroutine.create(function()
  1829. --if game.Players:FindFirstChild(Foe.Name) then
  1830. table.insert(TOBANISH,Foe.Name)
  1831. printbye(Foe.Name)
  1832. --end
  1833. Foe.Archivable = true
  1834. local CLONE = Foe:Clone()
  1835. Foe:Destroy()
  1836. CLONE.Parent = Effects
  1837. CLONE:BreakJoints()
  1838. local MATERIALS = {"Glass","Neon"}
  1839. for _, c in pairs(CLONE:GetDescendants()) do
  1840. if c:IsA("BasePart") then
  1841. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1842. CreateSound(340722848, c, 10, 1, false)
  1843. end
  1844. c.Anchored = true
  1845. c.Transparency = c.Transparency + 0.2
  1846. c.Material = MATERIALS[MRANDOM(1,2)]
  1847. c.Color = C3(0,1,0)
  1848. if c.ClassName == "MeshPart" then
  1849. c.TextureID = ""
  1850. end
  1851. if c:FindFirstChildOfClass("SpecialMesh") then
  1852. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1853. end
  1854. if c:FindFirstChildOfClass("Decal") then
  1855. c:FindFirstChildOfClass("Decal"):remove()
  1856. end
  1857. c.Name = "Banished"
  1858. c.CanCollide = false
  1859. else
  1860. c:remove()
  1861. end
  1862. end
  1863. local A = false
  1864. for i = 1, 35 do
  1865. if A == false then
  1866. A = true
  1867. elseif A == true then
  1868. A = false
  1869. end
  1870. for _, c in pairs(CLONE:GetDescendants()) do
  1871. if c:IsA("BasePart") then
  1872. c.Anchored = true
  1873. c.Material = MATERIALS[MRANDOM(1,2)]
  1874. c.Transparency = c.Transparency + 0.8/35
  1875. if A == false then
  1876. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1877. elseif A == true then
  1878. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1879. end
  1880. end
  1881. end
  1882. Swait()
  1883. end
  1884. CLONE:remove()
  1885. end))
  1886. end
  1887. end
  1888.  
  1889. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1890. local CHILDREN = workspace:GetDescendants()
  1891. for index, CHILD in pairs(CHILDREN) do
  1892. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1893. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1894. if HUM then
  1895. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1896. if TORSO then
  1897. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1898. if ISBANISH == true then
  1899. Banish(CHILD)
  1900. else
  1901. if ISBANISH == "Gravity" then
  1902. HUM.PlatformStand = true
  1903. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1904. local grav = Instance.new("BodyPosition",TORSO)
  1905. grav.D = 15
  1906. grav.P = 20000
  1907. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1908. grav.position = TORSO.Position
  1909. grav.Name = "V3BanishForce"..Player.Name
  1910. else
  1911. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1912. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1913. end
  1914. else
  1915. HUM.PlatformStand = false
  1916. end
  1917. end
  1918. elseif ISBANISH == "Gravity" then
  1919. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1920. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1921. HUM.PlatformStand = false
  1922. end
  1923. end
  1924. end
  1925. end
  1926. end
  1927. end
  1928. end
  1929.  
  1930. --//=================================\\
  1931. --|| ATTACK FUNCTIONS AND STUFF
  1932. --\\=================================//
  1933.  
  1934. function TakeOnMe()
  1935. Speed = 5
  1936. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1937. ATTACK = true
  1938. Rooted = false
  1939. local DANCE = true
  1940. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1941. if NEWKEY == "p" then
  1942. DANCE = false
  1943. end
  1944. end)
  1945. PLAYSONG = false
  1946. while true do
  1947. for i = 1, 15 do
  1948. Swait()
  1949. MEME.Parent = Effects
  1950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. end
  1957. if DANCE == false then
  1958. break
  1959. end
  1960. for i = 1, 15 do
  1961. Swait()
  1962. MEME.Parent = Effects
  1963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. end
  1970. end
  1971. PLAYSONG = true
  1972. KEY:Disconnect()
  1973. MEME:remove()
  1974. Speed = 25
  1975. ATTACK = false
  1976. Rooted = false
  1977. end
  1978.  
  1979. function RTaunt()
  1980. ATTACK = true
  1981. Rooted = true
  1982. local TAUNT = CreateSound(907330011, Torso, 7, 1, false)
  1983. repeat
  1984. Swait()
  1985. TAUNT.Parent = Torso
  1986. TAUNT.Playing = true
  1987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. until TAUNT.TimePosition >= 1.25
  1994. for i=0, 1.6, 0.1 / Animation_Speed do
  1995. Swait()
  1996. TAUNT.Parent = Torso
  1997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. end
  2004. ATTACK = false
  2005. Rooted = false
  2006. end
  2007.  
  2008. function Morning_Star()
  2009. ATTACK = true
  2010. Rooted = true
  2011. for i=0, 1, 0.1 / Animation_Speed do
  2012. Swait()
  2013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. end
  2020. coroutine.resume(coroutine.create(function()
  2021. local POS = Mouse.Hit.p
  2022. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  2023. MakeForm(RAY,"Cyl")
  2024. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  2025. MakeForm(SPHERE,"Ball")
  2026. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0))
  2027. MakeForm(SHIELD,"Ball")
  2028. SHIELD.CFrame = CF(POS)
  2029. RAY.CFrame = CF(POS)
  2030. SPHERE.CFrame = CF(POS)
  2031. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2032. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2033. for i = 1, 200 do
  2034. Swait()
  2035. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(17, 17, 17), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2036. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2037. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2038. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2039. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2040. end
  2041. for i = 1, 45 do
  2042. Swait()
  2043. RAY.Transparency = RAY.Transparency + 1/45
  2044. SPHERE.Transparency = RAY.Transparency
  2045. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2046. end
  2047. RAY:remove()
  2048. SHIELD:remove()
  2049. SPHERE:remove()
  2050. end))
  2051. for i=0, 1, 0.1 / Animation_Speed do
  2052. Swait()
  2053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. end
  2060. ATTACK = false
  2061. Rooted = false
  2062. end
  2063.  
  2064. function Deathbound()
  2065. ATTACK = true
  2066. Rooted = true
  2067. for i=0, 1, 0.1 / Animation_Speed do
  2068. Swait()
  2069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2075. end
  2076. local DONE = false
  2077. local GATE = nil
  2078. local GATESPIN = true
  2079. coroutine.resume(coroutine.create(function()
  2080. repeat
  2081. Swait()
  2082. if GATE ~= nil then
  2083. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2084. end
  2085. until GATESPIN == false
  2086. end))
  2087. coroutine.resume(coroutine.create(function()
  2088. repeat
  2089. Swait()
  2090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. until DONE == true
  2097. Swait(50)
  2098. for i = 1, 35 do
  2099. Swait(4)
  2100. local FIRED = false
  2101. local CHILDREN = workspace:GetDescendants()
  2102. for index, CHILD in pairs(CHILDREN) do
  2103. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2104. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2105. if HUM then
  2106. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2107. if TORSO then
  2108. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2109. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2110. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2111. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2112. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2113. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2114. Kill(CHILD)
  2115. FIRED = true
  2116. break
  2117. end
  2118. end
  2119. end
  2120. end
  2121. end
  2122. if FIRED == false then
  2123. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2124. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2125. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2126. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2127. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2128. if HITBOD ~= nil then
  2129. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2130. Kill(HITBOD.Parent)
  2131. end
  2132. end
  2133. end
  2134. end
  2135. for i = 1, 45 do
  2136. Swait()
  2137. GATE.Size = GATE.Size - VT(3,0,3)
  2138. end
  2139. GATESPIN = false
  2140. GATE:remove()
  2141. end))
  2142. Swait(15)
  2143. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2144. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  2145. local DECAL = IT("Decal",GATE)
  2146. DECAL.Texture = "http://www.roblox.com/asset/?id=26356434"
  2147. DECAL.Face = "Top"
  2148. GATE.CFrame = CF(HITPOS)
  2149. CreateSound(160772554, GATE, 7, 1.3, false)
  2150. for i = 1, 45 do
  2151. Swait()
  2152. GATE.Size = GATE.Size + VT(3,0,3)
  2153. end
  2154. CreateSound(145080998, RightHole, 7, 1, false)
  2155. CreateSound(145080998, LeftHole, 7, 1, false)
  2156. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2157. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2158. ATTACK = false
  2159. Rooted = false
  2160. DONE = true
  2161. end
  2162.  
  2163. function Dash()
  2164. ATTACK = true
  2165. Rooted = false
  2166. local TARGET = nil
  2167. local TORS = nil
  2168. local GYRO = IT("BodyGyro",RootPart)
  2169. GYRO.D = 175
  2170. GYRO.P = 20000
  2171. GYRO.MaxTorque = VT(0,40000,0)
  2172. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2173. local RANGE = 5
  2174. CreateSound(541909867, Torso, 7, 1, false)
  2175. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2176. for i=0, 1, 0.1 / Animation_Speed do
  2177. Swait()
  2178. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  2179. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2180. local CHILDREN = workspace:GetDescendants()
  2181. for index, CHILD in pairs(CHILDREN) do
  2182. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2183. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2184. if HUM then
  2185. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2186. if TORSO then
  2187. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  2188. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  2189. TARGET = HUM
  2190. TORS = TORSO
  2191. end
  2192. end
  2193. end
  2194. end
  2195. end
  2196. if TARGET then
  2197. break
  2198. end
  2199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  2201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. end
  2206. GYRO:remove()
  2207. if TORS and TARGET then
  2208. Rooted = true
  2209. local BODYPOSITION = IT("BodyPosition", TORS)
  2210. BODYPOSITION.P = 2000
  2211. BODYPOSITION.D = 100
  2212. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2213. for i=0, 1, 0.1 / Animation_Speed do
  2214. Swait()
  2215. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2216. BODYPOSITION.Position = TORS.Position
  2217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. end
  2224. for i=0, 0.4, 0.1 / Animation_Speed do
  2225. Swait()
  2226. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2227. BODYPOSITION.Position = TORS.Position
  2228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. end
  2235. local LOOP = 0
  2236. local LOOP2 = 0
  2237. for i=0, 5, 0.1 / Animation_Speed do
  2238. Swait()
  2239. LOOP = LOOP + 1
  2240. TORS.Anchored = true
  2241. LOOP2 = LOOP2 + 1
  2242. if LOOP2 >= 5 then
  2243. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2244. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2245. CreateSound(145080998, RightHole, 7, 1, false)
  2246. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  2247. LOOP2 = 0
  2248. getbloody(TORS,1)
  2249. end
  2250. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2251. BODYPOSITION.Position = TORS.Position
  2252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2258. end
  2259. BODYPOSITION:remove()
  2260. if TORS then
  2261. TORS.Anchored = false
  2262. Kill(TORS.Parent)
  2263. end
  2264. end
  2265. ATTACK = false
  2266. Rooted = false
  2267. end
  2268.  
  2269. function Taunt()
  2270. ATTACK = true
  2271. Rooted = true
  2272. local TAUNT = CreateSound(907330011,Torso,10,1,false)
  2273. coroutine.resume(coroutine.create(function()
  2274. repeat
  2275. Swait()
  2276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2282. until ATTACK == false
  2283. end))
  2284. repeat wait() until TAUNT.Playing == false
  2285. ATTACK = false
  2286. Rooted = false
  2287. end
  2288.  
  2289.  
  2290. function Debree(POS,SWAIT)
  2291. coroutine.resume(coroutine.create(function()
  2292. local HOLDER = IT("Model",Effects)
  2293. HOLDER.Name = "Debree"
  2294. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2295. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Really red",VT(0,0,0))
  2296. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Really red",VT(0,0,0))
  2297. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Really red",VT(0,0,0))
  2298. repeat Swait() until HITFLOOR ~= nil
  2299. local O = 0
  2300. for i = 1, 18 do
  2301. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2302. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2303. O = O - (45/4)/5+i/4
  2304. coroutine.resume(coroutine.create(function()
  2305. Swait(SWAIT)
  2306. for i = 1, 60 do
  2307. Swait()
  2308. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2309. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2310. end
  2311. for i = 1, 50 do
  2312. Swait()
  2313. Part.Size = Part.Size * 0.9
  2314. end
  2315. end))
  2316. end
  2317. local O = 0
  2318. for i = 1, 18 do
  2319. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2320. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2321. O = O + (45/4)/5-i/4
  2322. coroutine.resume(coroutine.create(function()
  2323. Swait(SWAIT)
  2324. for i = 1, 60 do
  2325. Swait()
  2326. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2327. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2328. end
  2329. for i = 1, 50 do
  2330. Swait()
  2331. Part.Size = Part.Size * 0.9
  2332. end
  2333. end))
  2334. end
  2335. Swait(SWAIT+110)
  2336. HOLDER:remove()
  2337. end))
  2338. end
  2339.  
  2340.  
  2341.  
  2342.  
  2343. function WarpVector()
  2344. ATTACK = false
  2345. Rooted = true
  2346.  
  2347. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  2348. UNANCHOR = false
  2349.  
  2350. RootPart.Anchored = true
  2351. for i=0, 2, 0.1 / Animation_Speed do
  2352. Swait()
  2353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2359. end
  2360.  
  2361. local POS = RootPart.Position
  2362. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  2363. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  2364. for i=0, 2, 0.1 / Animation_Speed do
  2365. Swait()
  2366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2372. end
  2373. UNANCHOR = true
  2374. ATTACK = false
  2375. Rooted = false
  2376. end
  2377.  
  2378. function Banisher_Bullet()
  2379. ATTACK = true
  2380. Rooted = false
  2381. for i=2, 2, 2 / Animation_Speed do
  2382. Swait()
  2383. turnto(Mouse.Hit.p)
  2384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2390. end
  2391. repeat
  2392. for i=0, 0.2, 0.1 / Animation_Speed do
  2393. Swait()
  2394. turnto(Mouse.Hit.p)
  2395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2401. end
  2402. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2403. SpawnTrail(Hole.Position,POS)
  2404. if HIT ~= nil then
  2405. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2406. Banish(HIT.Parent)
  2407. end
  2408. end
  2409. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2410. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2411. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2412. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0,) SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2413. for i=0, 0.3, 0.1 / Animation_Speed do
  2414. Swait()
  2415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2421. end
  2422. until KEYHOLD == false
  2423. ATTACK = false
  2424. Rooted = false
  2425. end
  2426.  
  2427. function AttackTemplate()
  2428. ATTACK = true
  2429. Rooted = false
  2430. for i=0, 1, 0.1 / Animation_Speed do
  2431. Swait()
  2432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2438. end
  2439. ATTACK = false
  2440. Rooted = false
  2441. end
  2442.  
  2443. --//=================================\\
  2444. --|| ASSIGN THINGS TO KEYS
  2445. --\\=================================//
  2446. function MouseDown(Mouse)
  2447. if ATTACK == false then
  2448. end
  2449. end
  2450.  
  2451. function MouseUp(Mouse)
  2452. HOLD = false
  2453. end
  2454.  
  2455. function KeyDown(Key)
  2456. KEYHOLD = true
  2457. if Key == "z" and ATTACK == false then
  2458. Banisher_Bullet()
  2459. end
  2460.  
  2461. if Key == "v" and ATTACK == false then
  2462. Morning_Star()
  2463. end
  2464.  
  2465. if Key == "b" and ATTACK == false then
  2466. RTaunt()
  2467. end
  2468.  
  2469. if Key == "n" and ATTACK == false then
  2470. TakeOnMe()
  2471. end
  2472.  
  2473. if Key == "q" and ATTACK == false then
  2474. Dash()
  2475. end
  2476.  
  2477. if Key == "t" and ATTACK == false then
  2478. Taunt()
  2479. end
  2480.  
  2481. if Key == "x" and ATTACK == false then
  2482. Deathbound()
  2483. end
  2484.  
  2485. if Key == "c" and ATTACK == false then
  2486. WarpVector()
  2487. end
  2488. end
  2489.  
  2490. function KeyUp(Key)
  2491. KEYHOLD = false
  2492. end
  2493.  
  2494. Mouse.Button1Down:connect(function(NEWKEY)
  2495. MouseDown(NEWKEY)
  2496. end)
  2497. Mouse.Button1Up:connect(function(NEWKEY)
  2498. MouseUp(NEWKEY)
  2499. end)
  2500. Mouse.KeyDown:connect(function(NEWKEY)
  2501. KeyDown(NEWKEY)
  2502. end)
  2503. Mouse.KeyUp:connect(function(NEWKEY)
  2504. KeyUp(NEWKEY)
  2505. end)
  2506.  
  2507. --//=================================\\
  2508. --\\=================================//
  2509.  
  2510.  
  2511. function unanchor()
  2512. if UNANCHOR == true then
  2513. g = Character:GetChildren()
  2514. for i = 1, #g do
  2515. if g[i].ClassName == "Part" then
  2516. g[i].Anchored = false
  2517. end
  2518. end
  2519. end
  2520. end
  2521.  
  2522.  
  2523. --//=================================\\
  2524. --|| WRAP THE WHOLE SCRIPT UP
  2525. --\\=================================//
  2526.  
  2527. Humanoid.Changed:connect(function(Jump)
  2528. if Jump == "Jump" and (Disable_Jump == true) then
  2529. Humanoid.Jump = false
  2530. end
  2531. end)
  2532.  
  2533. local CONNECT = nil
  2534.  
  2535. while true do
  2536. Swait()
  2537. ANIMATE.Parent = nil
  2538. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2539. Humanoid = IT("Humanoid",Character)
  2540. end
  2541. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2542. v:Stop();
  2543. end
  2544. SINE = SINE + CHANGE
  2545. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2546. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2547. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2548. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2549. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2550. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2551. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2552. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2553. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2554. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2555. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2556. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2557. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2558. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2559. end
  2560. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2561. ANIM = "Jump"
  2562. if ATTACK == false then
  2563. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2569. end
  2570. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2571. ANIM = "Fall"
  2572. if ATTACK == false then
  2573. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  2576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2579. end
  2580. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2581. ANIM = "Idle"
  2582. if ATTACK == false then
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.16 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.16 / Animation_Speed)
  2585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  2586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.16 / Animation_Speed)
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  2589. end
  2590. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2591. ANIM = "Walk"
  2592. if ATTACK == false then
  2593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  2594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  2595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  2596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2597. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2599. end
  2600. end
  2601. unanchor()
  2602. Humanoid.MaxHealth = "inf"
  2603. Humanoid.Health = "inf"
  2604. if Rooted == false then
  2605. Disable_Jump = false
  2606. Humanoid.WalkSpeed = Speed
  2607. elseif Rooted == true then
  2608. Disable_Jump = true
  2609. Humanoid.WalkSpeed = 0
  2610. end
  2611. sick.Parent = Torso
  2612. sick:resume()
  2613. sick.Volume = 5
  2614. sick.Pitch = 1.1
  2615. sick.SoundId = "rbxassetid://1696854181"
  2616. sick.Name = "BanishV3Music"
  2617. end
  2618. if Head:FindFirstChild("face") then
  2619. Head.face.Texture = "rbxassetid://176217464"
  2620. end
  2621.  
  2622. Humanoid.Changed:connect(function(Jump)
  2623. if Jump == "Jump" and (Disable_Jump == true) then
  2624. Humanoid.Jump = false
  2625. end
  2626. end)
  2627.  
  2628. local BLINKLOOP = 0
  2629.  
  2630. while true do
  2631. Swait()
  2632. script.Parent = WEAPONGUI
  2633. ANIMATE.Parent = nil
  2634. Humanoid.Parent = Character
  2635. if Humanoid then
  2636. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2637. IDLEANIMATION:Play()
  2638. end
  2639. SINE = SINE + CHANGE
  2640. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2641. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2642. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2643. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2644. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2645. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2646. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2647. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2648. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2649. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2650. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2651. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2652. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2653. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2654. end
  2655. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2656. ANIM = "Jump"
  2657. if ATTACK == false then
  2658. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2664. end
  2665. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2666. ANIM = "Fall"
  2667. if ATTACK == false then
  2668. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2674. end
  2675. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2676. ANIM = "Idle"
  2677. if ATTACK == false then
  2678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2684. end
  2685. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2686. ANIM = "Walk"
  2687. if ATTACK == false then
  2688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2692. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2694. end
  2695. end
  2696. unanchor()
  2697. Humanoid.MaxHealth = "inf"
  2698. Humanoid.Health = "inf"
  2699. if Rooted == false then
  2700. Disable_Jump = false
  2701. Humanoid.WalkSpeed = Speed
  2702. elseif Rooted == true then
  2703. Disable_Jump = true
  2704. Humanoid.WalkSpeed = 0
  2705. end
  2706. sick.SoundId = "rbxassetid://1696854181"
  2707. sick.Looped = true
  2708. sick.Pitch = 1.1
  2709. sick.Volume = 5
  2710. sick.Playing = true
  2711. sick.Parent = Torso
  2712. if Head:FindFirstChild("face") then
  2713. Head.face.Texture = "rbxassetid://404306534"
  2714. end
  2715. BLINKLOOP = BLINKLOOP + 1
  2716. if BLINKLOOP >=650 then
  2717. BLINKLOOP = 0
  2718. Blink()
  2719. end
  2720. if #GHOSTS>0 then
  2721. for e=1,#GHOSTS do
  2722. if GHOSTS[e]~=nil then
  2723. local Thing=GHOSTS[e]
  2724. if Thing~=nil then
  2725. if Thing:FindFirstChild("Head") then
  2726. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  2727. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  2728. end
  2729. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  2730. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  2731. end
  2732. end
  2733. local TORSO = Thing:FindFirstChild("Torso")
  2734. if TORSO then
  2735. TORSO.Anchored = false
  2736. local ROOT = Thing.HumanoidRootPart
  2737. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  2738. local Neck1 = TORSO:FindFirstChild("Neck")
  2739. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  2740. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  2741. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  2742. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  2743. if ROOT and RootJoint1 then
  2744. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  2745. if VELOCITY < 1 then
  2746. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  2747. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  2748. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  2749. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  2750. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2751. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2752. elseif VELOCITY > 1 then
  2753. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  2754. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  2755. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  2756. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  2757. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2758. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2759. end
  2760. end
  2761. local Human = Thing.Humanoid
  2762. if Human then
  2763. Human.HipHeight = 0.3
  2764. for _, c in pairs(Thing:GetChildren()) do
  2765. if c.ClassName == "Part" and c.Transparency < 1 then
  2766. c.Color = C3(255, 0, 0)
  2767. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  2768. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  2769. c:remove()
  2770. end
  2771. end
  2772. if Human then
  2773. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  2774. IDLEANIMATION:Play()
  2775. end
  2776. local list = game.Workspace:children()
  2777. local torso = nil
  2778. local dist = 50
  2779. local temp = nil
  2780. local human = nil
  2781. local temp2 = nil
  2782. local OwnerInDanger = false
  2783. for x = 1, #list do
  2784. temp2 = list[x]
  2785. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  2786. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2787. human = temp2:findFirstChildOfClass("Humanoid")
  2788. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2789. if (temp.Position - Torso.Position).magnitude < 15 then
  2790. OwnerInDanger = true
  2791. newdist = (temp.Position - TORSO.Position).magnitude
  2792. dist = (Torso.Position - temp.Position).magnitude
  2793. Human:MoveTo(temp.Position)
  2794. torso = temp
  2795. if newdist < 7 then
  2796. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  2797. CreateSound(814168787, temp, 1, 2, false)
  2798. ApplyDamage(human,MRANDOM(15,35),temp)
  2799. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2800. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2801. end
  2802. end
  2803. end
  2804. end
  2805. end
  2806. if OwnerInDanger == false then
  2807. for x = 1, #list do
  2808. temp2 = list[x]
  2809. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  2810. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2811. human = temp2:findFirstChildOfClass("Humanoid")
  2812. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2813. if (temp.Position - Torso.Position).magnitude < dist then
  2814. newdist = (temp.Position - TORSO.Position).magnitude
  2815. Human:MoveTo(temp.Position)
  2816. torso = temp
  2817. if newdist < 15 then
  2818. if MRANDOM(1,35) == 1 then
  2819. CreateSound(438665935, temp, 1, 3, false)
  2820. ApplyDamage(human,MRANDOM(2,20),temp)
  2821. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2822. end
  2823. end
  2824. end
  2825. end
  2826. end
  2827. end
  2828. end
  2829. if torso == nil then
  2830. Human.WalkSpeed = Speed -0.2
  2831. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  2832. Human:MoveTo(TORSO.Position)
  2833. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  2834. Human:MoveTo(Torso.Position)
  2835. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  2836. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  2837. end
  2838. else
  2839. if OwnerInDanger == false then
  2840. Human.WalkSpeed = Speed*1.2
  2841. else
  2842. Human.WalkSpeed = Speed*5
  2843. end
  2844. end
  2845. if Human.Health == 0 then
  2846. Thing:remove()
  2847. table.remove(GHOSTS,e)
  2848. else
  2849. Human.Health = Human.Health + 0.5
  2850. end
  2851. else
  2852. Thing:remove()
  2853. table.remove(GHOSTS,e)
  2854. end
  2855. else
  2856. Thing:remove()
  2857. table.remove(GHOSTS,e)
  2858. end
  2859. end
  2860. end
  2861. end
  2862. end
  2863. refit()
  2864. end
  2865.  
  2866. --//=================================\\
  2867. --\\=================================//
  2868.  
  2869.  
  2870.  
  2871.  
  2872.  
  2873. --//====================================================\\--
  2874. --|| END OF SCRIPT
  2875. --\\====================================================//--
Add Comment
Please, Sign In to add comment