Advertisement
Guest User

Untitled

a guest
Apr 27th, 2017
270
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 38.78 KB | None | 0 0
  1. using System;
  2. using System.Collections.Generic;
  3. using GTANetworkServer;
  4. using GTANetworkShared;
  5. /* Written and released by AWOJosh for the GTANetwork forums @ forum.gtanet.work */
  6. public class SoundTester : Script
  7. {
  8. public SoundTester()
  9. {
  10.  
  11. }
  12.  
  13. [Command("playsound")]
  14. public static void playSound_CMD(Client player, int ID)
  15. {
  16. string soundName = "";
  17. string soundSetName = "";
  18. #region soundstuff
  19. switch (ID)
  20. {
  21. case 0: soundName = "10s"; soundSetName = "MP_MISSION_COUNTDOWN_SOUNDSET"; break;
  22. case 1: soundName = "1st_Person_Transition"; soundSetName = "PLAYER_SWITCH_CUSTOM_SOUNDSET"; break;
  23. case 2: soundName = "1st_Person_Transition"; soundSetName = "PLAYER_SWITCH_CUSTOM_SOUNDSET"; break;
  24. case 3: soundName = "3_2_1"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  25. case 4: soundName = "3_2_1"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  26. case 5: soundName = "3_2_1_NON_RACE"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  27. case 6: soundName = "5_SEC_WARNING"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  28. case 7: soundName = "5_Second_Timer"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  29. case 8: soundName = "5s"; soundSetName = "MP_MISSION_COUNTDOWN_SOUNDSET"; break;
  30. case 9: soundName = "5s_To_Event_Start_Countdown"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  31. case 10: soundName = "Airhorn"; soundSetName = "DLC_TG_Running_Back_Sounds"; break;
  32. case 11: soundName = "Apt_Style_Purchase"; soundSetName = "DLC_APT_Apartment_SoundSet"; break;
  33. case 12: soundName = "ARM_3_CAR_GLASS_CRASH"; soundSetName = "0"; break;
  34. case 13: soundName = "ARM_3_PISTOL_COCK"; soundSetName = "0"; break;
  35. case 14: soundName = "ARM_WRESTLING_WHOOSH_MASTER"; soundSetName = "0"; break;
  36. case 15: soundName = "Arming_Countdown"; soundSetName = "GTAO_Speed_Convoy_Soundset"; break;
  37. case 16: soundName = "ASSASSINATIONS_HOTEL_TIMER_COUNTDOWN"; soundSetName = "ASSASSINATION_MULTI"; break;
  38. case 17: soundName = "ATM_WINDOW"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  39. case 18: soundName = "BACK"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  40. case 19: soundName = "BACK"; soundSetName = "HUD_FREEMODE_SOUNDSET"; break;
  41. case 20: soundName = "BACK"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  42. case 21: soundName = "BACK"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  43. case 22: soundName = "BACK"; soundSetName = "HUD_FRONTEND_MP_SOUNDSET"; break;
  44. case 23: soundName = "BACK"; soundSetName = "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET"; break;
  45. case 24: soundName = "BACK"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  46. case 25: soundName = "Banshee2_Upgrade"; soundSetName = "JA16_Super_Mod_Garage_Sounds"; break;
  47. case 26: soundName = "BASE_JUMP_PASSED"; soundSetName = "HUD_AWARDS"; break;
  48. case 27: soundName = "Beast_Checkpoint"; soundSetName = "APT_BvS_Soundset"; break;
  49. case 28: soundName = "Beast_Checkpoint_NPC"; soundSetName = "APT_BvS_Soundset"; break;
  50. case 29: soundName = "Bed"; soundSetName = "WastedSounds"; break;
  51. case 30: soundName = "Beep_Green"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  52. case 31: soundName = "Beep_Red"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  53. case 32: soundName = "Blade_Appear"; soundSetName = "APT_BvS_Soundset"; break;
  54. case 33: soundName = "BOATS_PLANES_HELIS_BOOM"; soundSetName = "MP_LOBBY_SOUNDS"; break;
  55. case 34: soundName = "Bomb_Disarmed"; soundSetName = "GTAO_Speed_Convoy_Soundset"; break;
  56. case 35: soundName = "Boss_Blipped"; soundSetName = "GTAO_Magnate_Hunt_Boss_SoundSet"; break;
  57. case 36: soundName = "Boss_Message_Orange"; soundSetName = "GTAO_Boss_Goons_FM_Soundset"; break;
  58. case 37: soundName = "Breaker_01"; soundSetName = "DLC_HALLOWEEN_FVJ_Sounds"; break;
  59. case 38: soundName = "Breaker_02"; soundSetName = "DLC_HALLOWEEN_FVJ_Sounds"; break;
  60. case 39: soundName = "BULL_SHARK_TESTOSTERONE_END_MASTER"; soundSetName = ""; break;
  61. case 40: soundName = "BULL_SHARK_TESTOSTERONE_START_MASTER"; soundSetName = ""; break;
  62. case 41: soundName = "Bus_Schedule_Pickup"; soundSetName = "DLC_PRISON_BREAK_HEIST_SOUNDS"; break;
  63. case 42: soundName = "CABLE_SNAPS"; soundSetName = "CONSTRUCTION_ACCIDENT_1_SOUNDS"; break;
  64. case 43: soundName = "CAM_PAN_DARTS"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  65. case 44: soundName = "Camera_Shoot"; soundSetName = "Phone_Soundset_Franklin"; break;
  66. case 45: soundName = "CANCEL"; soundSetName = "HUD_FREEMODE_SOUNDSET"; break;
  67. case 46: soundName = "CANCEL"; soundSetName = "HUD_FRONTEND_CLOTHESSHOP_SOUNDSET"; break;
  68. case 47: soundName = "CANCEL"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  69. case 48: soundName = "CANCEL"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  70. case 49: soundName = "CANCEL"; soundSetName = "HUD_LIQUOR_STORE_SOUNDSET"; break;
  71. case 50: soundName = "CANCEL"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  72. case 51: soundName = "CAR_BIKE_WHOOSH"; soundSetName = "MP_LOBBY_SOUNDS"; break;
  73. case 52: soundName = "CHALLENGE_UNLOCKED"; soundSetName = "HUD_AWARDS"; break;
  74. case 53: soundName = "CHARACTER_SELECT"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  75. case 54: soundName = "CHECKPOINT_AHEAD"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  76. case 55: soundName = "Checkpoint_Beast_Hit"; soundSetName = "FM_Events_Sasquatch_Sounds"; break;
  77. case 56: soundName = "CHECKPOINT_BEHIND"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  78. case 57: soundName = "Checkpoint_Cash_Hit"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  79. case 58: soundName = "Checkpoint_Hit"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  80. case 59: soundName = "CHECKPOINT_MISSED"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  81. case 60: soundName = "CHECKPOINT_NORMAL"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  82. case 61: soundName = "CHECKPOINT_PERFECT"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  83. case 62: soundName = "Checkpoint_Teammate"; soundSetName = "GTAO_Shepherd_Sounds"; break;
  84. case 63: soundName = "CHECKPOINT_UNDER_THE_BRIDGE"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  85. case 64: soundName = "Cheers"; soundSetName = "DLC_TG_Running_Back_Sounds"; break;
  86. case 65: soundName = "Click"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  87. case 66: soundName = "CLICK_BACK"; soundSetName = "WEB_NAVIGATION_SOUNDS_PHONE"; break;
  88. case 67: soundName = "Click_Fail"; soundSetName = "WEB_NAVIGATION_SOUNDS_PHONE"; break;
  89. case 68: soundName = "Click_Special"; soundSetName = "WEB_NAVIGATION_SOUNDS_PHONE"; break;
  90. case 69: soundName = "CLOSE_WINDOW"; soundSetName = "LESTER1A_SOUNDS"; break;
  91. case 70: soundName = "CLOSED"; soundSetName = "DLC_APT_YACHT_DOOR_SOUNDS"; break;
  92. case 71: soundName = "CLOSED"; soundSetName = "MP_PROPERTIES_ELEVATOR_DOORS"; break;
  93. case 72: soundName = "COMPUTERS_MOUSE_CLICK"; soundSetName = "0"; break;
  94. case 73: soundName = "CONFIRM_BEEP"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  95. case 74: soundName = "CONTINUE"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  96. case 75: soundName = "CONTINUE"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  97. case 76: soundName = "Continue_Accepted"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  98. case 77: soundName = "Continue_Appears"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  99. case 78: soundName = "Crash"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  100. case 79: soundName = "Criminal_Damage_High_Value"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  101. case 80: soundName = "Criminal_Damage_Kill_Player"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  102. case 81: soundName = "Criminal_Damage_Low_Value"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  103. case 82: soundName = "CUTSCENE_DIALOGUE_OVERRIDE_SOUND_01"; soundSetName = "0"; break;
  104. case 83: soundName = "CUTSCENE_DIALOGUE_OVERRIDE_SOUND_02"; soundSetName = "0"; break;
  105. case 84: soundName = "Cycle_Item"; soundSetName = "DLC_Dmod_Prop_Editor_Sounds"; break;
  106. case 85: soundName = "DELETE"; soundSetName = "HUD_DEATHMATCH_SOUNDSET"; break;
  107. case 86: soundName = "Delete_Placed_Prop"; soundSetName = "DLC_Dmod_Prop_Editor_Sounds"; break;
  108. case 87: soundName = "Deliver_Pick_Up"; soundSetName = "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS"; break;
  109. case 88: soundName = "DiggerRevOneShot"; soundSetName = "BulldozerDefault"; break;
  110. case 89: soundName = "Door_Open"; soundSetName = "DOCKS_HEIST_FINALE_2B_SOUNDS"; break;
  111. case 90: soundName = "Drill_Pin_Break"; soundSetName = "DLC_HEIST_FLEECA_SOUNDSET"; break;
  112. case 91: soundName = "Dropped"; soundSetName = "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS"; break;
  113. case 92: soundName = "DRUG_TRAFFIC_AIR_BOMB_DROP_ERROR_MASTER"; soundSetName = "0"; break;
  114. case 93: soundName = "DRUG_TRAFFIC_AIR_SCREAMS"; soundSetName = "0"; break;
  115. case 94: soundName = "EDIT"; soundSetName = "HUD_DEATHMATCH_SOUNDSET"; break;
  116. case 95: soundName = "End_Squelch"; soundSetName = "CB_RADIO_SFX"; break;
  117. case 96: soundName = "Enemy_Capture_Start"; soundSetName = "GTAO_Magnate_Yacht_Attack_Soundset"; break;
  118. case 97: soundName = "Enemy_Deliver"; soundSetName = "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS"; break;
  119. case 98: soundName = "Enemy_Pick_Up"; soundSetName = "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS"; break;
  120. case 99: soundName = "Enter_1st"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  121. case 100: soundName = "Enter_1st"; soundSetName = "GTAO_Magnate_Boss_Modes_Soundset"; break;
  122. case 101: soundName = "Enter_Area"; soundSetName = "DLC_Lowrider_Relay_Race_Sounds"; break;
  123. case 102: soundName = "Enter_Capture_Zone"; soundSetName = "DLC_Apartments_Drop_Zone_Sounds"; break;
  124. case 103: soundName = "ERROR"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  125. case 104: soundName = "ERROR"; soundSetName = "HUD_FRONTEND_CLOTHESSHOP_SOUNDSET"; break;
  126. case 105: soundName = "ERROR"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  127. case 106: soundName = "ERROR"; soundSetName = "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET"; break;
  128. case 107: soundName = "ERROR"; soundSetName = "HUD_LIQUOR_STORE_SOUNDSET"; break;
  129. case 108: soundName = "Event_Message_Purple"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  130. case 109: soundName = "Event_Start_Text"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  131. case 110: soundName = "EXILE_3_TRAIN_BRAKE_PULL_MASTER"; soundSetName = "0"; break;
  132. case 111: soundName = "EXILE_3_TRAIN_BRAKE_RELEASE_MASTER"; soundSetName = "0"; break;
  133. case 112: soundName = "EXIT"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  134. case 113: soundName = "Exit_Capture_Zone"; soundSetName = "DLC_Apartments_Drop_Zone_Sounds"; break;
  135. case 114: soundName = "Failure"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  136. case 115: soundName = "Falling_Crates"; soundSetName = "EXILE_1"; break;
  137. case 116: soundName = "FAMILY_1_CAR_BREAKDOWN"; soundSetName = "FAMILY1_BOAT"; break;
  138. case 117: soundName = "FAMILY_1_CAR_BREAKDOWN_ADDITIONAL"; soundSetName = "FAMILY1_BOAT"; break;
  139. case 118: soundName = "Faster_Bar_Full"; soundSetName = "RESPAWN_ONLINE_SOUNDSET"; break;
  140. case 119: soundName = "Faster_Click"; soundSetName = "RESPAWN_ONLINE_SOUNDSET"; break;
  141. case 120: soundName = "FestiveGift"; soundSetName = "Feed_Message_Sounds"; break;
  142. case 121: soundName = "FIRST_PLACE"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  143. case 122: soundName = "FLIGHT_SCHOOL_LESSON_PASSED"; soundSetName = "HUD_AWARDS"; break;
  144. case 123: soundName = "FLYING_STREAM_END_INSTANT"; soundSetName = "FAMILY_5_SOUNDS"; break;
  145. case 124: soundName = "FocusIn"; soundSetName = "HintCamSounds"; break;
  146. case 125: soundName = "FocusOut"; soundSetName = "HintCamSounds"; break;
  147. case 126: soundName = "Friend_Deliver"; soundSetName = "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS"; break;
  148. case 127: soundName = "Friend_Pick_Up"; soundSetName = "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS"; break;
  149. case 128: soundName = "Friend_Pick_Up"; soundSetName = "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS"; break;
  150. case 129: soundName = "Frontend_Beast_Fade_Screen"; soundSetName = "FM_Events_Sasquatch_Sounds"; break;
  151. case 130: soundName = "Frontend_Beast_Freeze_Screen"; soundSetName = "FM_Events_Sasquatch_Sounds"; break;
  152. case 131: soundName = "Frontend_Beast_Text_Hit"; soundSetName = "FM_Events_Sasquatch_Sounds"; break;
  153. case 132: soundName = "Frontend_Beast_Transform_Back"; soundSetName = "FM_Events_Sasquatch_Sounds"; break;
  154. case 133: soundName = "GO"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  155. case 134: soundName = "GO_NON_RACE"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  156. case 135: soundName = "Goal"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  157. case 136: soundName = "GOLF_BIRDIE"; soundSetName = "HUD_AWARDS"; break;
  158. case 137: soundName = "GOLF_EAGLE"; soundSetName = "HUD_AWARDS"; break;
  159. case 138: soundName = "GOLF_HUD_HOLE_IN_ONE_MASTER"; soundSetName = "0"; break;
  160. case 139: soundName = "GOLF_HUD_SCORECARD_MASTER"; soundSetName = "0"; break;
  161. case 140: soundName = "GOLF_NEW_RECORD"; soundSetName = "HUD_AWARDS"; break;
  162. case 141: soundName = "Goon_Paid_Small"; soundSetName = "GTAO_Boss_Goons_FM_Soundset"; break;
  163. case 142: soundName = "Grab_Parachute"; soundSetName = "BASEJUMPS_SOUNDS"; break;
  164. case 143: soundName = "Hack_Failed"; soundSetName = "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS"; break;
  165. case 144: soundName = "Hack_Success"; soundSetName = "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS"; break;
  166. case 145: soundName = "HACKING_CLICK"; soundSetName = "0"; break;
  167. case 146: soundName = "HACKING_CLICK_BAD"; soundSetName = "0"; break;
  168. case 147: soundName = "HACKING_CLICK_GOOD"; soundSetName = "0"; break;
  169. case 148: soundName = "HACKING_FAILURE"; soundSetName = "0"; break;
  170. case 149: soundName = "HACKING_MOVE_CURSOR"; soundSetName = "0"; break;
  171. case 150: soundName = "HACKING_SUCCESS"; soundSetName = "0"; break;
  172. case 151: soundName = "Hang_Up"; soundSetName = "Phone_SoundSet_Michael"; break;
  173. case 152: soundName = "HIGHLIGHT"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  174. case 153: soundName = "Highlight_Accept"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  175. case 154: soundName = "Highlight_Cancel"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  176. case 155: soundName = "Highlight_Error"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  177. case 156: soundName = "Highlight_Move"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  178. case 157: soundName = "HIGHLIGHT_NAV_UP_DOWN"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  179. case 158: soundName = "Hit"; soundSetName = "RESPAWN_ONLINE_SOUNDSET"; break;
  180. case 159: soundName = "Hit"; soundSetName = "RESPAWN_SOUNDSET"; break;
  181. case 160: soundName = "Hit_1"; soundSetName = "LONG_PLAYER_SWITCH_SOUNDS"; break;
  182. case 161: soundName = "Hit_In"; soundSetName = "PLAYER_SWITCH_CUSTOM_SOUNDSET"; break;
  183. case 162: soundName = "Hit_Out"; soundSetName = "PLAYER_SWITCH_CUSTOM_SOUNDSET"; break;
  184. case 163: soundName = "HOORAY"; soundSetName = "BARRY_02_SOUNDSET"; break;
  185. case 164: soundName = "HORDE_COOL_DOWN_TIMER"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  186. case 165: soundName = "HUD_FREEMODE_CANCEL_MASTER"; soundSetName = "0"; break;
  187. case 166: soundName = "Kill_List_Counter"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  188. case 167: soundName = "LAMAR1_PARTYGIRLS_master"; soundSetName = "0"; break;
  189. case 168: soundName = "LEADER_BOARD"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  190. case 169: soundName = "LEADERBOARD"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  191. case 170: soundName = "Lester_Laugh_Phone"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  192. case 171: soundName = "Lights_On"; soundSetName = "GTAO_MUGSHOT_ROOM_SOUNDS"; break;
  193. case 172: soundName = "LIMIT"; soundSetName = "DLC_APT_YACHT_DOOR_SOUNDS"; break;
  194. case 173: soundName = "LIMIT"; soundSetName = "GTAO_APT_DOOR_DOWNSTAIRS_GLASS_SOUNDS"; break;
  195. case 174: soundName = "LIMIT"; soundSetName = "GTAO_APT_DOOR_DOWNSTAIRS_WOOD_SOUNDS"; break;
  196. case 175: soundName = "Load_Scene"; soundSetName = "DLC_Dmod_Prop_Editor_Sounds"; break;
  197. case 176: soundName = "LOCAL_PLYR_CASH_COUNTER_COMPLETE"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  198. case 177: soundName = "LOCAL_PLYR_CASH_COUNTER_INCREASE"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  199. case 178: soundName = "LOOSE_MATCH"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  200. case 179: soundName = "Lose_1st"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  201. case 180: soundName = "Lose_1st"; soundSetName = "GTAO_Magnate_Boss_Modes_Soundset"; break;
  202. case 181: soundName = "LOSER"; soundSetName = "HUD_AWARDS"; break;
  203. case 182: soundName = "Lowrider_Upgrade"; soundSetName = "Lowrider_Super_Mod_Garage_Sounds"; break;
  204. case 183: soundName = "Map_Roll_Down"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  205. case 184: soundName = "Map_Roll_Up"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  206. case 185: soundName = "MARKER_ERASE"; soundSetName = "HEIST_BULLETIN_BOARD_SOUNDSET"; break;
  207. case 186: soundName = "MARTIN1_DISTANT_TRAIN_HORNS_MASTER"; soundSetName = "0"; break;
  208. case 187: soundName = "MEDAL_BRONZE"; soundSetName = "HUD_AWARDS"; break;
  209. case 188: soundName = "MEDAL_GOLD"; soundSetName = "HUD_AWARDS"; break;
  210. case 189: soundName = "MEDAL_SILVER"; soundSetName = "HUD_AWARDS"; break;
  211. case 190: soundName = "MEDAL_UP"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  212. case 191: soundName = "Menu_Accept"; soundSetName = "Phone_SoundSet_Default"; break;
  213. case 192: soundName = "MICHAEL_LONG_SCREAM"; soundSetName = "FAMILY_5_SOUNDS"; break;
  214. case 193: soundName = "MICHAEL_SOFA_REMOTE_CLICK_VOLUME_MASTER"; soundSetName = "0"; break;
  215. case 194: soundName = "MICHAEL_SOFA_TV_CHANGE_CHANNEL_MASTER"; soundSetName = "0"; break;
  216. case 195: soundName = "MICHAEL_SOFA_TV_ON_MASTER"; soundSetName = "0"; break;
  217. case 196: soundName = "Mission_Pass_Notify"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  218. case 197: soundName = "MP_5_SECOND_TIMER"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  219. case 198: soundName = "MP_AWARD"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  220. case 199: soundName = "MP_Flash"; soundSetName = "WastedSounds"; break;
  221. case 200: soundName = "MP_IDLE_KICK"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  222. case 201: soundName = "MP_IDLE_TIMER"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  223. case 202: soundName = "MP_Impact"; soundSetName = "WastedSounds"; break;
  224. case 203: soundName = "MP_RANK_UP"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  225. case 204: soundName = "MP_WAVE_COMPLETE"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  226. case 205: soundName = "NAV"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  227. case 206: soundName = "Nav_Arrow_Ahead"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  228. case 207: soundName = "Nav_Arrow_Behind"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  229. case 208: soundName = "Nav_Arrow_Left"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  230. case 209: soundName = "Nav_Arrow_Right"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  231. case 210: soundName = "NAV_LEFT_RIGHT"; soundSetName = "HUD_FREEMODE_SOUNDSET"; break;
  232. case 211: soundName = "NAV_LEFT_RIGHT"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  233. case 212: soundName = "NAV_LEFT_RIGHT"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  234. case 213: soundName = "NAV_UP_DOWN"; soundSetName = "HUD_FREEMODE_SOUNDSET"; break;
  235. case 214: soundName = "NAV_UP_DOWN"; soundSetName = "HUD_FRONTEND_CLOTHESSHOP_SOUNDSET"; break;
  236. case 215: soundName = "NAV_UP_DOWN"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  237. case 216: soundName = "NAV_UP_DOWN"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  238. case 217: soundName = "NAV_UP_DOWN"; soundSetName = "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET"; break;
  239. case 218: soundName = "NAV_UP_DOWN"; soundSetName = "HUD_LIQUOR_STORE_SOUNDSET"; break;
  240. case 219: soundName = "NAV_UP_DOWN"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  241. case 220: soundName = "Near_Miss_Counter_Reset"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  242. case 221: soundName = "NET_RACE_START_EVENT_MASTER"; soundSetName = "0"; break;
  243. case 222: soundName = "NO"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  244. case 223: soundName = "Object_Collect_Player"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  245. case 224: soundName = "Object_Collect_Remote"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  246. case 225: soundName = "Object_Dropped_Remote"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  247. case 226: soundName = "Off_High"; soundSetName = "MP_RADIO_SFX"; break;
  248. case 227: soundName = "OK"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  249. case 228: soundName = "ON"; soundSetName = "NOIR_FILTER_SOUNDS"; break;
  250. case 229: soundName = "On_Call_Player_Join"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  251. case 230: soundName = "Oneshot_Final"; soundSetName = "MP_MISSION_COUNTDOWN_SOUNDSET"; break;
  252. case 231: soundName = "OOB_Cancel"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  253. case 232: soundName = "OOB_Start"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  254. case 233: soundName = "OPEN_WINDOW"; soundSetName = "LESTER1A_SOUNDS"; break;
  255. case 234: soundName = "OPENED"; soundSetName = "MP_PROPERTIES_ELEVATOR_DOORS"; break;
  256. case 235: soundName = "OTHER_TEXT"; soundSetName = "HUD_AWARDS"; break;
  257. case 236: soundName = "Out_Of_Area"; soundSetName = "DLC_Lowrider_Relay_Race_Sounds"; break;
  258. case 237: soundName = "Out_Of_Bounds_Timer"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  259. case 238: soundName = "Paper_Shuffle"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  260. case 239: soundName = "Parcel_Vehicle_Lost"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  261. case 240: soundName = "Payment_Non_Player"; soundSetName = "DLC_HEISTS_GENERIC_SOUNDS"; break;
  262. case 241: soundName = "Payment_Player"; soundSetName = "DLC_HEISTS_GENERIC_SOUNDS"; break;
  263. case 242: soundName = "Pen_Tick"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  264. case 243: soundName = "PERSON_SCROLL"; soundSetName = "HEIST_BULLETIN_BOARD_SOUNDSET"; break;
  265. case 244: soundName = "PERSON_SELECT"; soundSetName = "HEIST_BULLETIN_BOARD_SOUNDSET"; break;
  266. case 245: soundName = "Phone_Generic_Key_02"; soundSetName = "HUD_MINIGAME_SOUNDSET"; break;
  267. case 246: soundName = "Phone_Generic_Key_03"; soundSetName = "HUD_MINIGAME_SOUNDSET"; break;
  268. case 247: soundName = "PICK_UP"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  269. case 248: soundName = "PICK_UP_WEAPON"; soundSetName = "HUD_FRONTEND_CUSTOM_SOUNDSET"; break;
  270. case 249: soundName = "PICK_UP_SOUND"; soundSetName = "HUD_FRONTEND_CUSTOM_SOUNDSET"; break;
  271. case 250: soundName = "PICKUP_WEAPON_SMOKEGRENADE"; soundSetName = "HUD_FRONTEND_WEAPONS_PICKUPS_SOUNDSET"; break;
  272. case 251: soundName = "Pin_Bad"; soundSetName = "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS"; break;
  273. case 252: soundName = "PIN_BUTTON"; soundSetName = "ATM_SOUNDS"; break;
  274. case 253: soundName = "Pin_Centred"; soundSetName = "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS"; break;
  275. case 254: soundName = "Pin_Good"; soundSetName = "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS"; break;
  276. case 255: soundName = "PIPES_LAND"; soundSetName = "CONSTRUCTION_ACCIDENT_1_SOUNDS"; break;
  277. case 256: soundName = "Place_Prop_Fail"; soundSetName = "DLC_Dmod_Prop_Editor_Sounds"; break;
  278. case 257: soundName = "Place_Prop_Success"; soundSetName = "DLC_Dmod_Prop_Editor_Sounds"; break;
  279. case 258: soundName = "Player_Collect"; soundSetName = "DLC_PILOT_MP_HUD_SOUNDS"; break;
  280. case 259: soundName = "Player_Enter_Line"; soundSetName = "GTAO_FM_Cross_The_Line_Soundset"; break;
  281. case 260: soundName = "Player_Exit_Line"; soundSetName = "GTAO_FM_Cross_The_Line_Soundset"; break;
  282. case 261: soundName = "Power_Down"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  283. case 262: soundName = "Pre_Screen_Stinger"; soundSetName = "DLC_HEISTS_FAILED_SCREEN_SOUNDS"; break;
  284. case 263: soundName = "Pre_Screen_Stinger"; soundSetName = "DLC_HEISTS_FINALE_SCREEN_SOUNDS"; break;
  285. case 264: soundName = "Pre_Screen_Stinger"; soundSetName = "DLC_HEISTS_PREP_SCREEN_SOUNDS"; break;
  286. case 265: soundName = "PROPERTY_PURCHASE"; soundSetName = "HUD_AWARDS"; break;
  287. case 266: soundName = "PROPERTY_PURCHASE_MEDIUM"; soundSetName = "HUD_PROPERTY_SOUNDSET"; break;
  288. case 267: soundName = "PS2A_DISTANT_TRAIN_HORNS_MASTER"; soundSetName = "0"; break;
  289. case 268: soundName = "PS2A_MONEY_LOST"; soundSetName = "PALETO_SCORE_2A_BANK_SS"; break;
  290. case 269: soundName = "PURCHASE"; soundSetName = "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET"; break;
  291. case 270: soundName = "PURCHASE"; soundSetName = "HUD_LIQUOR_STORE_SOUNDSET"; break;
  292. case 271: soundName = "PUSH"; soundSetName = "DLC_APT_YACHT_DOOR_SOUNDS"; break;
  293. case 272: soundName = "PUSH"; soundSetName = "GTAO_APT_DOOR_DOWNSTAIRS_GLASS_SOUNDS"; break;
  294. case 273: soundName = "PUSH"; soundSetName = "GTAO_APT_DOOR_DOWNSTAIRS_WOOD_SOUNDS"; break;
  295. case 274: soundName = "Put_Away"; soundSetName = "Phone_SoundSet_Michael"; break;
  296. case 275: soundName = "QUIT"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  297. case 276: soundName = "QUIT_WHOOSH"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  298. case 277: soundName = "RACE_PLACED"; soundSetName = "HUD_AWARDS"; break;
  299. case 278: soundName = "Radar_Beast_Blip"; soundSetName = "FM_Events_Sasquatch_Sounds"; break;
  300. case 279: soundName = "RAMP_DOWN"; soundSetName = "TRUCK_RAMP_DOWN"; break;
  301. case 280: soundName = "RAMP_UP"; soundSetName = "TRUCK_RAMP_DOWN"; break;
  302. case 281: soundName = "RAMPAGE_KILLED_COUNTER_MASTER"; soundSetName = "0"; break;
  303. case 282: soundName = "RAMPAGE_KILLED_HEAD_SHOT_MASTER"; soundSetName = "0"; break;
  304. case 283: soundName = "RAMPAGE_PASSED_MASTER"; soundSetName = "0"; break;
  305. case 284: soundName = "RAMPAGE_ROAR_MASTER"; soundSetName = "0"; break;
  306. case 285: soundName = "RANK_UP"; soundSetName = "HUD_AWARDS"; break;
  307. case 286: soundName = "REMOTE_PLYR_CASH_COUNTER_COMPLETE"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  308. case 287: soundName = "REMOTE_PLYR_CASH_COUNTER_INCREASE"; soundSetName = "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS"; break;
  309. case 288: soundName = "Remote_Sniper_Rifle_Fire"; soundSetName = "0"; break;
  310. case 289: soundName = "Reset_Prop_Position"; soundSetName = "DLC_Dmod_Prop_Editor_Sounds"; break;
  311. case 290: soundName = "RESTART"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  312. case 291: soundName = "RETRY"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  313. case 292: soundName = "Retune_High"; soundSetName = "MP_RADIO_SFX"; break;
  314. case 293: soundName = "ROBBERY_MONEY_TOTAL"; soundSetName = "HUD_FRONTEND_CUSTOM_SOUNDSET"; break;
  315. case 294: soundName = "ROPE_CUT"; soundSetName = "ROPE_CUT_SOUNDSET"; break;
  316. case 295: soundName = "ROUND_ENDING_STINGER_CUSTOM"; soundSetName = "CELEBRATION_SOUNDSET"; break;
  317. case 296: soundName = "Save_Scene"; soundSetName = "DLC_Dmod_Prop_Editor_Sounds"; break;
  318. case 297: soundName = "SCOPE_UI_MASTER"; soundSetName = "0"; break;
  319. case 298: soundName = "SCREEN_FLASH"; soundSetName = "CELEBRATION_SOUNDSET"; break;
  320. case 299: soundName = "ScreenFlash"; soundSetName = "MissionFailedSounds"; break;
  321. case 300: soundName = "ScreenFlash"; soundSetName = "WastedSounds"; break;
  322. case 301: soundName = "SCREEN_SWIPE"; soundSetName = "CELEBRATION_SWIPE"; break;
  323. case 302: soundName = "SELECT"; soundSetName = "HUD_FREEMODE_SOUNDSET"; break;
  324. case 303: soundName = "SELECT"; soundSetName = "HUD_FRONTEND_CLOTHESSHOP_SOUNDSET"; break;
  325. case 304: soundName = "SELECT"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  326. case 305: soundName = "SELECT"; soundSetName = "HUD_FRONTEND_MP_SOUNDSET"; break;
  327. case 306: soundName = "SELECT"; soundSetName = "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET"; break;
  328. case 307: soundName = "SELECT"; soundSetName = "HUD_LIQUOR_STORE_SOUNDSET"; break;
  329. case 308: soundName = "SELECT"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  330. case 309: soundName = "Select_Placed_Prop"; soundSetName = "DLC_Dmod_Prop_Editor_Sounds"; break;
  331. case 310: soundName = "Shard_Disappear"; soundSetName = "GTAO_Boss_Goons_FM_Shard_Sounds"; break;
  332. case 311: soundName = "Shard_Disappear"; soundSetName = "GTAO_FM_Events_Soundset"; break;
  333. case 312: soundName = "SHOOTING_RANGE_ROUND_OVER"; soundSetName = "HUD_AWARDS"; break;
  334. case 313: soundName = "Short_Transition_In"; soundSetName = "PLAYER_SWITCH_CUSTOM_SOUNDSET"; break;
  335. case 314: soundName = "Short_Transition_Out"; soundSetName = "PLAYER_SWITCH_CUSTOM_SOUNDSET"; break;
  336. case 315: soundName = "SKIP"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  337. case 316: soundName = "Start"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  338. case 317: soundName = "Start_Squelch"; soundSetName = "CB_RADIO_SFX"; break;
  339. case 318: soundName = "STUN_COLLECT"; soundSetName = "MINUTE_MAN_01_SOUNDSET"; break;
  340. case 319: soundName = "Success"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  341. case 320: soundName = "SultanRS_Upgrade"; soundSetName = "JA16_Super_Mod_Garage_Sounds"; break;
  342. case 321: soundName = "Swap_Sides"; soundSetName = "DLC_HALLOWEEN_FVJ_Sounds"; break;
  343. case 322: soundName = "SWING_SHUT"; soundSetName = "GTAO_APT_DOOR_DOWNSTAIRS_GLASS_SOUNDS"; break;
  344. case 323: soundName = "SWING_SHUT"; soundSetName = "GTAO_APT_DOOR_DOWNSTAIRS_WOOD_SOUNDS"; break;
  345. case 324: soundName = "Tattooing_Oneshot"; soundSetName = "TATTOOIST_SOUNDS"; break;
  346. case 325: soundName = "Tattooing_Oneshot_Remove"; soundSetName = "TATTOOIST_SOUNDS"; break;
  347. case 326: soundName = "Team_Capture_Start"; soundSetName = "GTAO_Magnate_Yacht_Attack_Soundset"; break;
  348. case 327: soundName = "TENNIS_MATCH_POINT"; soundSetName = "HUD_AWARDS"; break;
  349. case 328: soundName = "TENNIS_POINT_WON"; soundSetName = "HUD_AWARDS"; break;
  350. case 329: soundName = "TextHit"; soundSetName = "WastedSounds"; break;
  351. case 330: soundName = "Thermal_Off"; soundSetName = "CAR_STEAL_2_SOUNDSET"; break;
  352. case 331: soundName = "Thermal_On"; soundSetName = "CAR_STEAL_2_SOUNDSET"; break;
  353. case 332: soundName = "THERMAL_VISION_GOGGLES_OFF_MASTER"; soundSetName = "0"; break;
  354. case 333: soundName = "THERMAL_VISION_GOGGLES_OFF_MASTER"; soundSetName = "0"; break;
  355. case 334: soundName = "THERMAL_VISION_GOGGLES_ON_MASTER"; soundSetName = "0"; break;
  356. case 335: soundName = "TIME_LAPSE_MASTER"; soundSetName = "0"; break;
  357. case 336: soundName = "TIMER"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  358. case 337: soundName = "Timer_10s"; soundSetName = "DLC_HALLOWEEN_FVJ_Sounds"; break;
  359. case 338: soundName = "TIMER_STOP"; soundSetName = "HUD_MINI_GAME_SOUNDSET"; break;
  360. case 339: soundName = "TOGGLE_ON"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  361. case 340: soundName = "TOGGLE_ON"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  362. case 341: soundName = "Traffic_Control_Fail"; soundSetName = "BIG_SCORE_3A_SOUNDS"; break;
  363. case 342: soundName = "Traffic_Control_Fail_Blank"; soundSetName = "BIG_SCORE_3A_SOUNDS"; break;
  364. case 343: soundName = "Traffic_Control_Light_Switch_Back"; soundSetName = "BIG_SCORE_3A_SOUNDS"; break;
  365. case 344: soundName = "TRAFFIC_CONTROL_MOVE_CROSSHAIR"; soundSetName = "BIG_SCORE_3A_SOUNDS"; break;
  366. case 345: soundName = "Turn"; soundSetName = "DLC_HEIST_HACKING_SNAKE_SOUNDS"; break;
  367. case 346: soundName = "UNDER_THE_BRIDGE"; soundSetName = "HUD_AWARDS"; break;
  368. case 347: soundName = "UNDER_WATER_COME_UP"; soundSetName = "0"; break;
  369. case 348: soundName = "UNDO"; soundSetName = "HEIST_BULLETIN_BOARD_SOUNDSET"; break;
  370. case 349: soundName = "WAYPOINT_SET"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  371. case 350: soundName = "WEAKEN"; soundSetName = "CONSTRUCTION_ACCIDENT_1_SOUNDS"; break;
  372. case 351: soundName = "WEAPON_AMMO_PURCHASE"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  373. case 352: soundName = "WEAPON_ATTACHMENT_EQUIP"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  374. case 353: soundName = "WEAPON_ATTACHMENT_UNEQUIP"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  375. case 354: soundName = "WEAPON_PURCHASE"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  376. case 355: soundName = "WEAPON_SELECT_ARMOR"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  377. case 356: soundName = "WEAPON_SELECT_BATON"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  378. case 357: soundName = "WEAPON_SELECT_FUEL_CAN"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  379. case 358: soundName = "WEAPON_SELECT_GRENADE_LAUNCHER"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  380. case 359: soundName = "WEAPON_SELECT_HANDGUN"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  381. case 360: soundName = "WEAPON_SELECT_KNIFE"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  382. case 361: soundName = "WEAPON_SELECT_OTHER"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  383. case 362: soundName = "WEAPON_SELECT_PARACHUTE"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  384. case 363: soundName = "WEAPON_SELECT_RIFLE"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  385. case 364: soundName = "WEAPON_SELECT_RPG_LAUNCHER"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  386. case 365: soundName = "WEAPON_SELECT_SHOTGUN"; soundSetName = "HUD_AMMO_SHOP_SOUNDSET"; break;
  387. case 366: soundName = "Whistle"; soundSetName = "DLC_TG_Running_Back_Sounds"; break;
  388. case 367: soundName = "Whoosh_1s_L_to_R"; soundSetName = "MP_LOBBY_SOUNDS"; break;
  389. case 368: soundName = "Whoosh_1s_R_to_L"; soundSetName = "MP_LOBBY_SOUNDS"; break;
  390. case 369: soundName = "WIN"; soundSetName = "HUD_AWARDS"; break;
  391. case 370: soundName = "WOODEN_DOOR_CLOSED_AT"; soundSetName = "0"; break;
  392. case 371: soundName = "WOODEN_DOOR_CLOSED_AT"; soundSetName = "0"; break;
  393. case 372: soundName = "WOODEN_DOOR_CLOSING_AT"; soundSetName = "0"; break;
  394. case 373: soundName = "WOODEN_DOOR_CLOSING_AT"; soundSetName = "0"; break;
  395. case 374: soundName = "WOODEN_DOOR_OPEN_HANDLE_AT"; soundSetName = "0"; break;
  396. case 375: soundName = "WOODEN_DOOR_OPEN_HANDLE_AT"; soundSetName = "0"; break;
  397. case 376: soundName = "WOODEN_DOOR_OPEN_NO_HANDLE_AT"; soundSetName = "0"; break;
  398. case 377: soundName = "YES"; soundSetName = "HUD_FRONTEND_DEFAULT_SOUNDSET"; break;
  399. case 378: soundName = "Zone_Enemy_Capture"; soundSetName = "DLC_Apartments_Drop_Zone_Sounds"; break;
  400. case 379: soundName = "Zone_Neutral"; soundSetName = "DLC_Apartments_Drop_Zone_Sounds"; break;
  401. case 380: soundName = "Zone_Team_Capture"; soundSetName = "DLC_Apartments_Drop_Zone_Sounds"; break;
  402. case 381: soundName = "Zoom_In"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  403. case 382: soundName = "Zoom_Left"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  404. case 383: soundName = "Zoom_Out"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  405. case 384: soundName = "Zoom_Right"; soundSetName = "DLC_HEIST_PLANNING_BOARD_SOUNDS"; break;
  406. #endregion
  407. }
  408.  
  409. API.shared.playSoundFrontEnd(player, soundName, soundSetName);
  410. API.shared.sendChatMessageToPlayer(player, "SoundName: " + soundName + " \\ SoundSetName: " + soundSetName);
  411. }
  412. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement