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- AddEventHandler('onClientMapStart', function()
- Spawn()
- end)
- function Spawn()
- Citizen.CreateThread(function()
- Citizen.Wait(0)
- DoScreenFadeOut(500)
- while IsScreenFadingOut() do
- Citizen.Wait(0)
- end
- local lmod = GetHashKey("a_m_y_hipster_01", _r)
- RequestModel(lmod)
- while not HasModelLoaded(lmod) do
- RequestModel(lmod)
- Wait(0)
- end
- local spawnx, spawny, spawnz, spawna = -1045.888,-2751.017,21.3634, 321.7075 -- можно изменить перед респауном
- SetPlayerModel(PlayerId(), lmod)
- SetModelAsNoLongerNeeded(lmod)
- RequestCollisionAtCoord(spawnx, spawny, spawnz)
- SetEntityCoordsNoOffset(GetPlayerPed(-1), spawnx, spawny, spawnz, false, false, false, true)
- NetworkResurrectLocalPlayer(spawnx, spawny, spawnz, spawna, true, true, false)
- ClearPedTasksImmediately(GetPlayerPed(-1))
- RemoveAllPedWeapons(GetPlayerPed(-1))
- ClearPlayerWantedLevel(PlayerId())
- DoScreenFadeIn(500)
- while IsScreenFadingIn() do
- Citizen.Wait(0)
- end
- end)
- end
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- if IsEntityDead(GetPlayerPed(-1)) then
- Wait(5000)
- Spawn()
- end
- end
- end)
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