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  1. # Enchanted Arms X360
  2. #  by bnnm
  3.  
  4. endian big
  5.  
  6. open FDSE "Disk1Sound_Header.bnd" 0
  7. open FDSE "Disk1Sound_Data.bnd" 1
  8.  
  9. idstring "BHF3" 0
  10. idstring "BDF3" 1
  11.  
  12. goto 0x10
  13. get NUMFILES Long
  14. goto 0x20
  15.  
  16. for I = 0 < NUMFILES
  17.  
  18.   get UNK long        # 0x40000000?
  19.   get SIZE long       # in Disk1Sound_Data.bnd
  20.   get OFFSET long     # in Disk1Sound_Data.bnd
  21.   get NUMBER long
  22.   get NAMEOFF long    # in DiscSound_Header.bnd
  23.  
  24.   savepos CURRENT
  25.   goto NAMEOFF
  26.   get NAME string
  27.   goto CURRENT
  28.  
  29.   log NAME OFFSET SIZE 1
  30.  
  31. next I
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