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- options:
- Perm: uhc.staff
- P: &f[&bTime-Bomb&f]
- C: &b
- H: &f
- Excluded: spawn
- Force: 20
- command /TimeBomb <text>:
- permission: {@Perm}
- usage: /TimeBomb <On:Off>
- trigger:
- if arg-1 is "enable" or "on":
- set {TimeBomb} to true
- broadcast "{@P}{@C} Time Bomb {@H}Enabled{@C}!"
- if arg-1 is "disable" or "off":
- delete {TimeBomb}
- broadcast "{@P}{@C} Time Bomb {@H}Disabled{@C}!"
- on death of player:
- victim's world is not "{@Excluded}"
- {Timebomb} is true
- set block at block at victim's location to chest
- set {_loc} to the block at victim's location
- set {_chest} to block at victim's location
- set block at block left of {_chest} to chest
- add 1 golden apple named "&6Golden Head" to the block at {_chest}
- add victim's inventory to the block at {_chest}
- add the victim's helmet slot to the inventory of the block at {_chest}
- add the victim's chestplate slot to the inventory of the block at {_chest}
- add the victim's leggings slot to the inventory of the block at {_chest}
- add the victim's boots slot to the inventory of the block at {_chest}
- clear drops
- delete holo object "%victim%"
- create holo object "%victim%" with id "%victim%" at location of block above victim's location
- set {_time.%victim%} to 30
- broadcast "{@P}{@H} %victim%'s {@C}corpse is now ticking"
- loop 30 times:
- edit holo object "%victim%" line 1 to "&b%{_time.%victim%}% secs"
- add -1 to {_time.%victim%}
- wait 1 second
- delete holo object "%victim%"
- set block at {_chest} to air
- set block at {_loc} to air
- wait 3 ticks
- create an explosion of force {@Force} at {_chest}
- strike lightning effect at {_chest}
- broadcast "{@P}{@H} %victim%'s {@C}corpse has exploded"
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