Sciencegar

Random Ideas Bin

Mar 4th, 2016
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  1. Dungeonomics Ideas:
  2. Unspoken God: All knowledge is sacred and must be hoarded, paladins who hunt down bards who blab.
  3. Lolth of the Web: Information must be shared for survival, Drow as survivalists rather than villains, a designed underdark for keeping adventurers away?
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  5. Tontine: 'Investment' (bet) which pays out on deaths
  6. PCs are given a share as a 'reward', now a target
  7. Grail War
  8. Demon power shared amongst survivors of a battle, shared out again each member death
  9. Tontine bets on Adventuring Groups
  10. Tontine bets on Kings
  11. Tontine bets on monsters, dragons, gods, destruction of artifacts
  12. Tontine are thieves guild, Super Monsters Guild, Kings/Chancellors, Wizards Guild, Gods.
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  14. To be forgiven Debt, king sends knights and adventurers to Distant Land to fight (monster city which generates pirate bands)
  15. - Knights are useless
  16. - Monsters have orc mercaneries
  17. Fighting Pirates: Pirate Kings, Pirate War, what product is the thing making piracy worth it?
  18. Shares in a fake country: Jungle adventure
  19. - Alternative: 'One Box' Expedition
  20. - Treasure in a sunken ship
  21.  
  22. Lich and Vampire Kings
  23. - Secret or Open ("The King is Eternal", King with actual name forgotten)
  24. - Cleric Resistance
  25.  
  26. Wanted: 'Alchemist' con-man
  27.  
  28. Visitors from the Old Empire: "Its still there guys."
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  31. Harsh Settings:
  32. The Night's Watch/Keep on the BOrderlands: Frozen north, Frozen dead, werewolves, Regular Crazy Wolves, Giants, Wendigo, Mammoths, Bandits.
  33. Pilgrims/Outcasts: Forced into a new land, Religious/Racial minority?, Colonies?, pursuit?, Savage outsiders and welcoming pagans
  34. CLassical: Greek with Gods as villains, Rome grows corrupt
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