DrFetus

7D III: VFD Fortuner Data

Apr 16th, 2017 (edited)
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  1. Tier 1 Skills
  2. =============
  3. LIFE Bonus
  4. Type: Passive
  5. Usable By Backup During Unison: No
  6.  
  7. Increases max Life.
  8.  
  9. Lv1: 1.1x Life multiplier. Costs 150 SP.
  10. Lv2: 1.15x Life multiplier. Costs 550 SP.
  11. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  12. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  13. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  14.  
  15. MANA Bonus
  16. Type: Passive
  17. Usable By Backup During Unison: No
  18.  
  19. Increases max Mana.
  20.  
  21. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  22. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  23. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  24. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  25. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  26.  
  27. Revelation: Sleep
  28. Type: Active
  29. Usable By Backup During Unison: Yes
  30.  
  31. Hits one enemy with melee MAT-based non-elemental damage and has a chance to cause Sleep for 3 turns. If the target has any ailments, +40% is added onto the infliction rate. At level 3 and above, it can be allowed to target all enemies, but the damage will be reduced in that case.
  32.  
  33. Costs 3 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  34.  
  35. NOTE: The group penalty only affects the attack damage, not any other aspect of this skill.
  36.  
  37. Lv1: 1.8x damage multiplier. 60% infliction rate on healthy enemies, 100% infliction rate on ailing enemies. Initial skill.
  38. Lv2: 2x damage multiplier. 65% infliction rate on healthy enemies, 105% infliction rate on ailing enemies. Costs 500 SP.
  39. Lv3: 2.1x damage multiplier. 70% infliction rate on healthy enemies, 110% infliction rate on ailing enemies. 0.25x group damage multiplier. Costs 1000 SP.
  40. Lv4: 2.3x damage multiplier. 75% infliction rate on healthy enemies, 115% infliction rate on ailing enemies. 0.25x group damage multiplier. Costs 2000 SP.
  41. Lv5: 2.5x damage multiplier. 80% infliction rate on healthy enemies, 120% infliction rate on ailing enemies. 0.5x group damage multiplier. Costs 4000 SP.
  42.  
  43. Revelation: Bleed
  44. Type: Active
  45. Usable By Backup During Unison: Yes
  46.  
  47. Hits one enemy with melee MAT-based non-elemental damage and has a chance to cause Bleed for 3 turns. If the target has any ailments, +40% is added onto the infliction rate. At level 3 and above, it can be allowed to target all enemies, but the damage will be reduced in that case.
  48.  
  49. Costs 3 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  50.  
  51. NOTE: The group penalty only affects the attack damage, not any other aspect of this skill.
  52.  
  53. Lv1: 1.8x damage multiplier. 60% infliction rate on healthy enemies, 100% infliction rate on ailing enemies. 40/48/49 Bleed damage. Initial skill.
  54. Lv2: 2x damage multiplier. 65% infliction rate on healthy enemies, 105% infliction rate on ailing enemies. 55/66/68 Bleed damage. Costs 500 SP.
  55. Lv3: 2.1x damage multiplier. 70% infliction rate on healthy enemies, 110% infliction rate on ailing enemies. 70/84/86 Bleed damage. 0.25x group damage multiplier. Costs 1000 SP.
  56. Lv4: 2.3x damage multiplier. 75% infliction rate on healthy enemies, 115% infliction rate on ailing enemies. 85/102/105 Bleed damage. 0.25x group damage multiplier. Costs 2000 SP.
  57. Lv5: 2.5x damage multiplier. 80% infliction rate on healthy enemies, 120% infliction rate on ailing enemies. 100/120/124 Bleed damage. 0.5x group damage multiplier. Costs 4000 SP.
  58.  
  59. Oracle of Spirit
  60. Type: Active
  61. Usable By Backup During Unison: Yes
  62.  
  63. Targets all enemies. If any of them have any of the following ailments: Sleep, Curse, Blind, Paralysis, or Downer; they take melee MAT-based non-elemental damage and the Fortuner is healed for a portion of the damage dealt. The attack will miss on enemies that do not have those ailments.
  64.  
  65. Costs 3 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  66.  
  67. Lv1: 2.5x damage multiplier. 12% of damage dealt as healing. Initial skill.
  68. Lv2: 2.8x damage multiplier. 14% of damage dealt as healing. Costs 200 SP.
  69. Lv3: 3.1x damage multiplier. 16% of damage dealt as healing. Costs 500 SP.
  70. Lv4: 3.4x damage multiplier. 18% of damage dealt as healing. Costs 1000 SP.
  71. Lv5: 3.7x damage multiplier. 20% of damage dealt as healing. Costs 1500 SP.
  72. Lv6: 4.2x damage multiplier. 22% of damage dealt as healing. Costs 2000 SP.
  73. Lv7: 4.7x damage multiplier. 24% of damage dealt as healing. Costs 3000 SP.
  74. Lv8: 5x damage multiplier. 26% of damage dealt as healing. Costs 4000 SP.
  75. Lv9: 5.25x damage multiplier. 28% of damage dealt as healing. Costs 5000 SP.
  76. Lv10: 5.5x damage multiplier. 30% of damage dealt as healing. Costs 7000 SP.
  77.  
  78. Oracle of Power
  79. Type: Active
  80. Usable By Backup During Unison: Yes
  81.  
  82. Targets all enemies. If any of them have any of the following ailments: Bleed, Poison, Burn, or Freeze; they take melee MAT-based non-elemental damage and the Fortuner is healed for a portion of the damage dealt. The attack will miss on enemies that do not have those ailments.
  83.  
  84. Costs 3 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  85.  
  86. Lv1: 2.5x damage multiplier. 12% of damage dealt as healing. Initial skill.
  87. Lv2: 2.8x damage multiplier. 14% of damage dealt as healing. Costs 200 SP.
  88. Lv3: 3.1x damage multiplier. 16% of damage dealt as healing. Costs 500 SP.
  89. Lv4: 3.4x damage multiplier. 18% of damage dealt as healing. Costs 1000 SP.
  90. Lv5: 3.7x damage multiplier. 20% of damage dealt as healing. Costs 1500 SP.
  91. Lv6: 4.2x damage multiplier. 22% of damage dealt as healing. Costs 2000 SP.
  92. Lv7: 4.7x damage multiplier. 24% of damage dealt as healing. Costs 3000 SP.
  93. Lv8: 5x damage multiplier. 26% of damage dealt as healing. Costs 4000 SP.
  94. Lv9: 5.25x damage multiplier. 28% of damage dealt as healing. Costs 5000 SP.
  95. Lv10: 5.5x damage multiplier. 30% of damage dealt as healing. Costs 7000 SP.
  96.  
  97. Dynamic Negate
  98. Type: Active
  99. Usable By Backup During Unison: Yes
  100.  
  101. Places a buff on the party that reduces ATK-based damage for 3 turns.
  102.  
  103. Costs 3 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 7 at all levels.
  104.  
  105. Lv1: Reduces damage by 15%. Initial skill.
  106. Lv2: Reduces damage by 17%. Costs 1500 SP.
  107. Lv3: Reduces damage by 20%. Costs 4000 SP.
  108. Lv4: Reduces damage by 25%. Costs 6000 SP.
  109. Lv5: Reduces damage by 30%. Costs 8500 SP.
  110.  
  111. Mana Float
  112. Type: Active
  113. Usable By Backup During Unison: Yes
  114.  
  115. Reduces the Mana cost of all allies’ skills to 0 for the current turn.
  116.  
  117. Costs 8 Mana. Has a speed multiplier of 1. Has a priority of 7. Costs 1500 SP.
  118.  
  119. NOTE: This effect also carries over into the extra turn phase. Party members that are revived during the turn this skill is active will not benefit from this skill. If used during Unison, the effects will also carry over into the next turn.
  120.  
  121. Forest Poetry
  122. Type: Active
  123. Usable By Backup During Unison: Yes
  124.  
  125. Places a buff on all allies that restores their Life at the end of the turn for a certain amount of turns.
  126.  
  127. Costs 5 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 3 at all levels.
  128.  
  129. NOTE: Healing is equal to Base Heal + (MAT / 10).
  130.  
  131. Lv1: 10 Base Heal. Lasts for 4 turns. Costs 600 SP.
  132. Lv2: 15 Base Heal. Lasts for 4 turns. Costs 1200 SP.
  133. Lv3: 20 Base Heal. Lasts for 4 turns. Costs 2400 SP.
  134. Lv4: 25 Base Heal. Lasts for 4 turns. Costs 5000 SP.
  135. Lv5: 30 Base Heal. Lasts for 5 turns. Costs 7000 SP.
  136.  
  137. Moonlight Poetry
  138. Type: Active
  139. Usable By Backup During Unison: Yes
  140.  
  141. Places a buff on all allies that restores their Mana at the end of the turn for a certain amount of turns.
  142.  
  143. Costs 3 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority of 3 at all levels.
  144.  
  145. Lv1: Restores 3 Mana. Lasts for 4 turns. Costs 600 SP.
  146. Lv2: Restores 6 Mana. Lasts for 4 turns. Costs 1000 SP.
  147. Lv3: Restores 9 Mana. Lasts for 4 turns. Costs 2000 SP.
  148. Lv4: Restores 12 Mana. Lasts for 4 turns. Costs 3500 SP.
  149. Lv5: Restores 15 Mana. Lasts for 5 turns. Costs 6000 SP.
  150.  
  151. Tier 2 Skills
  152. =============
  153. Revelation: Blind
  154. Type: Active
  155. Usable By Backup During Unison: Yes
  156.  
  157. Hits one enemy with melee MAT-based non-elemental damage and has a chance to cause Blind for 4 turns. If the target has any ailments, +30% is added onto the infliction rate. At level 3 and above, it can be allowed to target all enemies, but the damage will be reduced in that case.
  158.  
  159. Costs 8 Mana at all levels. Fills up 4% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  160.  
  161. NOTE: The group penalty only affects the attack damage, not any other aspect of this skill.
  162.  
  163. Lv1: 2x damage multiplier. 40% infliction rate on healthy enemies, 70% infliction rate on ailing enemies. 0.85x accuracy multiplier. Costs 1500 SP.
  164. Lv2: 2.3x damage multiplier. 45% infliction rate on healthy enemies, 75% infliction rate on ailing enemies. 0.82x accuracy multiplier. Costs 3000 SP.
  165. Lv3: 2.5x damage multiplier. 50% infliction rate on healthy enemies, 80% infliction rate on ailing enemies. 0.79x accuracy multiplier. 0.25x group damage multiplier. Costs 4000 SP.
  166. Lv4: 2.7x damage multiplier. 55% infliction rate on healthy enemies, 85% infliction rate on ailing enemies. 0.76x accuracy multiplier. 0.25x group damage multiplier. Costs 5000 SP.
  167. Lv5: 3x damage multiplier. 60% infliction rate on healthy enemies, 90% infliction rate on ailing enemies. 0.7x accuracy multiplier. 0.5x group damage multiplier. Costs 6000 SP.
  168.  
  169. Revelation: Poison
  170. Type: Active
  171. Usable By Backup During Unison: Yes
  172.  
  173. Hits one enemy with melee MAT-based non-elemental damage and has a chance to cause Poison for 3 turns. If the target has any ailments, +30% is added onto the infliction rate. At level 3 and above, it can be allowed to target all enemies, but the damage will be reduced in that case.
  174.  
  175. Costs 6 Mana at all levels. Fills up 4% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  176.  
  177. NOTE: The group penalty only affects the attack damage, not any other aspect of this skill.
  178.  
  179. Lv1: 2x damage multiplier. 40% infliction rate on healthy enemies, 70% infliction rate on ailing enemies. 13 Poison damage. Costs 1500 SP.
  180. Lv2: 2.3x damage multiplier. 45% infliction rate on healthy enemies, 75% infliction rate on ailing enemies. 23 Poison damage. Costs 3000 SP.
  181. Lv3: 2.5x damage multiplier. 50% infliction rate on healthy enemies, 80% infliction rate on ailing enemies. 33 Poison damage. 0.25x group damage multiplier. Costs 4000 SP.
  182. Lv4: 2.7x damage multiplier. 55% infliction rate on healthy enemies, 85% infliction rate on ailing enemies. 43 Poison damage. 0.25x group damage multiplier. Costs 5000 SP.
  183. Lv5: 3x damage multiplier. 60% infliction rate on healthy enemies, 90% infliction rate on ailing enemies. 53 Poison damage. 0.5x group damage multiplier. Costs 6000 SP.
  184.  
  185. Gift for You
  186. Type: Active
  187. Usable By Backup During Unison: No
  188.  
  189. Transfers any ailments the Fortuner has to the chosen target. The infliction is guaranteed even the target is immune to the ailment in question.
  190.  
  191. NOTE: The exact properties of the ailments, such as poison damage, paralysis chance, and remaining turn duration, are transferred as well.
  192.  
  193. Costs 0 Mana. Has a speed multiplier of 1. Costs 1500 SP.
  194.  
  195. Magic Negate
  196. Type: Active
  197. Usable By Backup During Unison: Yes
  198.  
  199. Places a buff on the party that reduces MAT-based damage for 3 turns.
  200.  
  201. Costs 4 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 7 at all levels.
  202.  
  203. Lv1: Reduces damage by 15%. Costs 2000 SP.
  204. Lv2: Reduces damage by 17%. Costs 3000 SP.
  205. Lv3: Reduces damage by 20%. Costs 4000 SP.
  206. Lv4: Reduces damage by 25%. Costs 5000 SP.
  207. Lv5: Reduces damage by 30%. Costs 7000 SP.
  208.  
  209. Ichor
  210. Type: Active
  211. Usable By Backup During Unison: Yes
  212.  
  213. Places a buff on all living allies for the current turn. If anyone with the buff dies, they will be resurrected with 1 HP at the end of the turn.
  214.  
  215. Has a speed multiplier of 1.2. Has a priority level of 3 at all levels.
  216.  
  217. NOTE: Even if this skill is active, the party will still get a game over if everyone dies before the end of the turn. This does not work on party members that were dead before this skill was cast. If used during Unison, the effects will also carry over into the next turn.
  218.  
  219. Lv1: Costs 10 Mana. Costs 2500 SP.
  220. Lv2: Costs 8 Mana. Costs 3000 SP.
  221. Lv3: Costs 6 Mana. Costs 3500 SP.
  222. Lv4: Costs 4 Mana. Costs 4000 SP.
  223. Lv5: Costs 2 Mana. Costs 5000 SP.
  224.  
  225. Grace of the Sun
  226. Type: Passive
  227. Usable By Backup During Unison: No
  228.  
  229. At the end of a turn, the Fortuner has a 12% chance to restore a portion of the party’s maximum Mana.
  230.  
  231. Has a speed multiplier of 1 at all levels.
  232.  
  233. Lv1: Restores 5% of maximum Mana. Costs 1500 SP.
  234. Lv2: Restores 8% of maximum Mana. Costs 2000 SP.
  235. Lv3: Restores 11% of maximum Mana. Costs 2500 SP.
  236. Lv4: Restores 14% of maximum Mana. Costs 3000 SP.
  237. Lv5: Restores 20% of maximum Mana. Costs 3500 SP.
  238.  
  239. Grace of the Moon
  240. Type: Passive
  241. Usable By Backup During Unison: No
  242.  
  243. If an ally gets inflicted with an ailment, the Fortuner has a 15% chance to automatically dispel it.
  244.  
  245. Has a speed multiplier of 1. Costs 7000 SP.
  246.  
  247. Following React
  248. Type: Active
  249. Usable By Backup During Unison: No
  250.  
  251. Places a buff on the Fortuner for 4 turns. While the buff is active, if another party member has a React skill activate, the Fortuner will have a 50% chance to gain an extra turn.
  252.  
  253. Costs 0 Mana. Has a speed multiplier of 1. Has a priority level of 2. Costs 2500 SP.
  254.  
  255. Tier 3 Skills
  256. =============
  257. Revelation: Curse
  258. Type: Active
  259. Usable By Backup During Unison: Yes
  260.  
  261. Hits one enemy with melee MAT-based non-elemental damage and has a chance to cause Curse for 3 turns. If the target has any ailments, +30% is added onto the infliction rate. At level 3 and above, it can be allowed to target all enemies, but the damage will be reduced in that case.
  262.  
  263. Costs 14 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  264.  
  265. Lv1: 3.3x damage multiplier. 20% infliction rate on healthy enemies, 50% infliction rate on ailing enemies. 1.1x backlash damage. Costs 3000 SP.
  266. Lv2: 3.6x damage multiplier. 30% infliction rate on healthy enemies, 60% infliction rate on ailing enemies. 1.2x backlash damage. Costs 5000 SP.
  267. Lv3: 3.9x damage multiplier. 40% infliction rate on healthy enemies, 70% infliction rate on ailing enemies. 1.3x backlash damage. 0.25x group damage multiplier. Costs 7500 SP.
  268. Lv4: 4.2x damage multiplier. 50% infliction rate on healthy enemies, 80% infliction rate on ailing enemies. 1.4x backlash damage. 0.25x group damage multiplier. Costs 8500 SP.
  269. Lv5: 4.5x damage multiplier. 60% infliction rate on healthy enemies, 90% infliction rate on ailing enemies. 1.5x backlash damage. 0.5x group damage multiplier. Costs 9000 SP.
  270.  
  271. Revelation: Death
  272. Type: Active
  273. Usable By Backup During Unison: Yes
  274.  
  275. Hits one enemy with melee MAT-based non-elemental damage and has a chance to instantly kill the enemy. If the target has any ailments, +20% is added onto the infliction rate.
  276.  
  277. Costs 10 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  278.  
  279. Lv1: 3x damage multiplier. 10% infliction rate on healthy enemies, 30% infliction rate on ailing enemies. Costs 3500 SP.
  280. Lv2: 3.3x damage multiplier. 15% infliction rate on healthy enemies, 35% infliction rate on ailing enemies. Costs 5500 SP.
  281. Lv3: 3.6x damage multiplier. 20% infliction rate on healthy enemies, 40% infliction rate on ailing enemies. Costs 8000 SP.
  282. Lv4: 3.9x damage multiplier. 22% infliction rate on healthy enemies, 42% infliction rate on ailing enemies. Costs 9000 SP.
  283. Lv5: 4.3x damage multiplier. 25% infliction rate on healthy enemies, 45% infliction rate on ailing enemies. Costs 9500 SP.
  284.  
  285. Sacrifice
  286. Type: Active
  287. Usable By Backup During Unison: No
  288.  
  289. Deals ranged MAT-based non-elemental damage to all enemies equal to 15% of their maximum Life. However, the Fortuner is killed after casting it, and is inflicted with the Lost status. Which prevents them from being revived in any form for the rest of the battle.
  290.  
  291. Costs 45 Mana. Fills up 5% of the EX Gauge per hit. Has an accuracy multiplier of 1. Has a speed multiplier of 1. Costs 9999 SP.
  292.  
  293. NOTE: Sacrifice is affected by damage randomization, meaning that it really deals 14.25% to 15.75% of the enemy's maximum Life as damage. The damage can be increased to 22.5% of all enemies' maximum Life with EX. With damage randomization factored in, that becomes 21.375% to 23.625% of the enemy's maximum Life as damage. The Lost status is dispelled once the battle ends, allowing the Fortuner to be revived at any time afterwards. If you cast this skill while the Fortuner is the only living party member left, you will get an automatic game over, even if this skill were to kill all enemies.
  294.  
  295. Grace of the Stars
  296. Type: Passive
  297. Usable By Backup During Unison: No
  298.  
  299. Has a 25% chance to activate at the start of the battle. If the effect activates, the party's SP gain will be multiplied by 1.5x if they win within 2 turns.
  300.  
  301. Has a speed multiplier of 1. Costs 3000 SP.
  302.  
  303. NOTE: Only 1 start of battle AUTO skill can activate at a time.
  304.  
  305. EX Skill: Yggdrasil’s Wind
  306. ==========================
  307. Completely heals the entire party, dispels every ailment on them, and revives any dead party members. Has a base heal of 999.
  308.  
  309. Costs 30 Mana. Has a speed multiplier of 1. Costs 9900 SP.
  310.  
  311. NOTE: Despite the fact that it is completely impossible for any party member to have that much HP, the base heal is run through the Fortuner’s healing formula, which is Base Heal + [MAT / 10]. Since EX must be used to use this skill, the result of that is doubled as well.
  312.  
  313. Team Skills
  314. ===========
  315. Charge Time: 4 turns per bar.
  316.  
  317. Buddy:
  318.  
  319. Deals 2.1x melee ATK-based non-elemental damage to the target, and has a 40% chance to inflict Blind for 2 turns. The Blind applies a 0.75x accuracy multiplier to the target.
  320.  
  321. Has an accuracy multiplier of 1. Has a speed multiplier of 1.
  322.  
  323. Support:
  324.  
  325. Revives all dead party members with 1 HP.
  326.  
  327. Has a speed multiplier of 1.
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