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                - -------------------------------------------------------------------------------------------------------------------
 - -- Setup functions for this job. Generally should not be modified.
 - -------------------------------------------------------------------------------------------------------------------
 - -- Initialization function for this job file.
 - function get_sets()
 - mote_include_version = 2
 - -- Load and initialize the include file.
 - include('Mote-Include.lua')
 - end
 - -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
 - function job_setup()
 - indi_timer = ''
 - indi_duration = 255
 - end
 - -------------------------------------------------------------------------------------------------------------------
 - -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
 - -------------------------------------------------------------------------------------------------------------------
 - -- Setup vars that are user-dependent. Can override this function in a sidecar file.
 - function user_setup()
 - state.OffenseMode:options('None', 'Normal','Accuracy','Dual')
 - state.CastingMode:options('Normal','Accuracy')
 - state.IdleMode:options('Normal', 'PDT', 'MDT')
 - gear.default.obi_waist = "yamabuki-no-obi"
 - gear.default.obi_back = "Toro Cape"
 - gear.default.obi_ring = "Shiva Ring"
 - select_default_macro_book()
 - end
 - lowtier = S{"Fire", "Fire II", "Stone", "Stone II", "Blizzard", "Blizzard II", "Aero", "Aero II", "Water", "Water II", "Thunder", "Thunder II"}
 - hightier = S{"Fire III", "Fire IV", "Stone IV", "Stone III", "Blizzard IV", "Blizzard III", "Aero IV", "Aero III", "Water IV", "Water III", "Thunder IV", "Thunder III"}
 - -- Define sets and vars used by this job file.
 - function init_gear_sets()
 - --------------------------------------
 - -- Precast sets
 - --------------------------------------
 - -- Precast sets to enhance JAs
 - sets.precast.JA.Bolster = {body="Bagua Tunic +1"}
 - sets.precast.JA['Life cycle'] = {body="Geomancy Tunic +1",
 - head="Azimuth hood +1"
 - }
 - sets.precast.JA['Curative Recantation'] = {hands="Bagua Mitaines +1"}
 - sets.precast.JA['Mending Halation'] = {legs="Bagua Pants +1"}
 - sets.precast.JA['Radial Arcana'] = {feet="Bagua Sandals +1"}
 - sets.precast.JA['Primal Zeal'] = {head="Bagua galero +1"}
 - sets.precast.JA['Cardinal Chant'] = {head="geomancy galero +1"}
 - -- Fast cast sets for spells
 - sets.precast.FC = {
 - main="Marin staff +1",
 - sub="vivid strap",
 - head="Nahtirah Hat",
 - body="Vanir Cotehardie",
 - hands="Helios Gloves",
 - legs="Geo. Pants +1",
 - feet="Regal Pumps +1",
 - neck="Jeweled Collar",
 - waist="Witful Belt",
 - left_ear="Enchntr. Earring +1",
 - right_ear="Loquac. Earring",
 - left_ring="Prolix Ring",
 - right_ring="lebeche Ring",
 - back="Lifestream Cape",
 - }
 - sets.precast.FC.Cure = set_combine(sets.precast.FC, {
 - main="Vejovis Wand +1",
 - sub="Genbu's Shield",
 - body="Heka's Kalasiris",
 - waist="Acerbic Sash +1",
 - back="Pahtli Cape",
 - })
 - sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
 - head="Umuthi Hat",
 - hands="Carapacho Cuffs",
 - waist="Siegel Sash",
 - })
 - sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {
 - main="Ngqoqwanb",
 - hands="Bagua Mitaines +1",
 - neck="Stoicheion Medal",
 - })
 - sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {head=empty,body="Twilight Cloak"})
 - -- Weaponskill sets
 - -- Default set for any weaponskill that isn't any more specifically defined
 - sets.precast.WS = {
 - ammo="Hasty Pinion +1",
 - head="telchine cap",
 - body="helios jacket",
 - hands="telchine Gloves",
 - legs="telchine braconi",
 - feet="telchine pigaches",
 - neck="fotia Gorget",
 - waist="fotia Belt",
 - left_ear="Moonshade Earring",
 - right_ear="Brutal Earring",
 - left_ring="levia. Ring",
 - right_ring="levia. Ring",
 - back="Refraction Cape",
 - }
 - -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
 - sets.precast.WS['Flash Nova'] = set_combine(sets.precast.WS,{
 - ammo="Memoria sachet",
 - head="Helios Bandt",
 - body="Azimuth Coat +1",
 - hands="Hagondes Cuffs +1",
 - legs="Hagondes Pants +1",
 - feet="helios Boots",
 - neck="Eddy Necklace",
 - waist="yamabuki-no-obi",
 - left_ear="Friomisi Earring",
 - right_ear="crematio Earring",
 - left_ring="Shiva Ring",
 - right_ring=gear.ElementalRing,
 - back=gear.ElementalCape,})
 - sets.precast.WS['Black Halo'] = sets.precast.WS['Flash Nova']
 - sets.precast.WS['Aeolian Edge'] = set_combine(sets.precast.WS['Flash Nova'],{back="Kaikias' cape",})
 - sets.precast.WS['Gust Slash'] =sets.precast.WS['Flash Nova']
 - sets.precast.WS['Starlight'] = sets.precast.WS['Flash Nova']
 - sets.precast.WS['Moonlight'] = sets.precast.WS['Flash Nova']
 - --------------------------------------
 - -- Midcast sets
 - --------------------------------------
 - -- Base fast recast for spells
 - sets.midcast.FastRecast =set_combine(sets.midcast.fastcast)
 - sets.midcast.Regen = set_combine(sets.midcast.fastcast, {
 - main="bolelabunga",
 - body="Telchine Chas."})
 - sets.midcast['Enhancing Magic']={
 - main="Kirin's Pole",
 - sub="Fulcio Grip",
 - head="Umuthi Hat",
 - hands="bagua mitaines +1",
 - body={ name="Telchine Chas.", augments={'Mag. Acc.+12 "Mag.Atk.Bns."+12','"Conserve MP"+4','Enh. Mag. eff. dur. +4',}},
 - legs="bagua Pants +1",
 - feet="helios Boots",
 - neck="Colossus's Torque",
 - waist="Cascade Belt",
 - left_ear="Andoaa Earring",
 - right_ear="Magnetic Earring",
 - back="Merciful Cape",
 - }
 - sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {
 - back="grapevine cape"})
 - sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {
 - waist="Emphatikos rope"})
 - sets.midcast.Geomancy ={
 - main="Venabulum",
 - sub="Wizzan Grip",
 - range="Dunna",
 - head="Azimuth hood +1",
 - body="Bagua Tunic +1",
 - hands="Geo. Mitaines +1",
 - legs="azimuth tights +1",
 - feet="azimuth gaiters +1",
 - waist="Austerity Belt +1",
 - left_ear="magnetic Earring",
 - right_ear="Gifted Earring",
 - right_ring="Renaye Ring",
 - back="Lifestream Cape",
 - }
 - sets.midcast.Geomancy.Indi =set_combine(sets.midcast.Geomancy, {legs="bagua pants +1"})
 - sets.midcast.Cure = {
 - main="Tamaxchi",
 - sub="Genbu's Shield",
 - head="Geomancy galero +1",
 - body="Heka's Kalasiris",
 - hands="telchine Gloves",
 - legs="Mes'yohi slacks",
 - feet="Regal Pumps +1",
 - neck="Colossus's Torque",
 - waist="Hachirin-No-Obi",
 - left_ear="Gifted Earring",
 - right_ear="Magnetic Earring",
 - left_ring="Sirona's Ring",
 - right_ring=gear.ElementalRing,
 - back=gear.ElementalCape,
 - }
 - sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {
 - neck="Stone Gorget",
 - waist="siegel sash",
 - right_ear="Earthcry Earring",
 - })
 - sets.midcast.Curaga = sets.midcast.Cure
 - sets.midcast.Protectra = {ring1="Sheltered Ring"}
 - sets.midcast.Shellra = {ring1="Sheltered Ring"}
 - -- Custom Spell Classes
 - sets.midcast['Enfeebling Magic'] = {
 - main="Marin staff +1",
 - sub="Mephitis Grip",
 - ammo="Memoria sachet",
 - head="Artsieq Hat",
 - body="Ischemia Chasu.",
 - hands="azimuth gloves +1",
 - legs="Mes'yohi slacks",
 - feet="bagua sandals +1",
 - neck="imbodla necklace",
 - waist="yamabuki-no-obi",
 - left_ear="Gwati Earring",
 - right_ear="Enchntr. Earring +1",
 - left_ring="Shiva Ring",
 - right_ring="Shiva Ring",
 - back="lifestream Cape",
 - }
 - sets.midcast.IntEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
 - })
 - sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
 - sets.midcast['Dark Magic'] = {
 - main="Marin staff +1",
 - sub="Caecus Grip",
 - ammo="Memoria sachet",
 - head="Pixie hairpin +1",
 - body="Geo. Tunic +1",
 - hands="azimuth gloves +1",
 - legs="Azimuth Tights +1",
 - feet="helios Boots",
 - neck="Aesir Torque",
 - waist="Yamabuki-no-Obi",
 - left_ear="Abyssal Earring",
 - right_ear="Gwati Earring",
 - left_ring="shiva Ring",
 - right_ring="sangoma Ring",
 - back="Merciful Cape",
 - }
 - sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
 - waist="Austerity Belt +1",
 - left_ear="Abyssal Earring",
 - right_ear="Hirudinea Earring",
 - right_ring="Excelsis Ring",
 - })
 - sets.midcast.Aspir = sets.midcast.Drain
 - sets.midcast.Stun = sets.precast.FC
 - sets.midcast.Bolster = {body="Bagua Tunic +1"}
 - sets.midcast['Life Cycle'] = {body="Geo. Tunic +1",
 - head="Azimuth hood +1"}
 - sets.midcast['Mending Halation'] = {legs="Bagua Pants +1"}
 - sets.midcast['Radial Arcana'] = {feet="Bagua Sandals +1"}
 - sets.midcast.Bolster.Pet = {body="Bagua Tunic +1"}
 - sets.midcast['Life Cycle'].Pet = {body="Geo. Tunic +1",
 - head="Azimuth hood +1"}
 - sets.midcast['Mending Halation'].Pet = {legs="Bagua Pants +1"} sets.midcast.Bolster.Pet.Indi = {body="Bagua Tunic +1"}
 - sets.midcast['Life Cycle'].Pet.Indi = {body="Geo. Tunic +1",
 - head="Azimuth hood +1"}
 - sets.midcast['Mending Halation'].Pet.Indi = {legs="Bagua Pants +1"}
 - -- Elemental Magic sets
 - sets.midcast['Elemental Magic']= {
 - main="Marin Staff +1",
 - sub="elder's Grip +1",
 - ammo="ghastly tathlum",
 - head="Helios Band",
 - body="Azimuth Coat +1",
 - hands="Hagondes Cuffs +1",
 - legs="Hagondes Pants +1",
 - feet="Helios Boots",
 - neck="Eddy Necklace",
 - waist=gear.ElementalObi,
 - left_ear="Friomisi Earring",
 - right_ear="crematio Earring",
 - left_ring="shiva Ring",
 - right_ring=gear.ElementalRing,
 - back=gear.ElementalCape,
 - }
 - sets.midcast['Elemental Magic']['Accuracy']=set_combine(sets.midcast['Elemental Magic'], {
 - })
 - sets.midcast.Impact = {
 - main="Marin staff +1",
 - sub="Elder's Grip +1",
 - ammo="Memoria sachet",
 - head=empty,
 - body="Twilight Cloak",
 - hands="azimuth gloves +1",
 - legs="Azimuth Tights +1",
 - feet="Helios Boots",
 - neck="Eddy Necklace",
 - waist=gear.ElementalObi,
 - left_ear="Gwati Earring",
 - right_ear="Crematio Earring",
 - left_ring="Shiva Ring",
 - right_ring="Shiva Ring",
 - back="Toro Cape",
 - }
 - --------------------------------------
 - -- Idle/resting/defense/etc sets
 - --------------------------------------
 - -- Resting sets
 - sets.resting = {
 - main="Bolelabunga",
 - sub="Genbu's Shield",
 - range="Dunna",
 - body="Respite Cloak",
 - hands="Bagua Mitaines +1",
 - legs="Assid. Pants +1",
 - feet="Geo. Sandals +1",
 - neck="Twilight Torque",
 - waist="Fucho-no-Obi",
 - left_ear="Merman's Earring",
 - right_ear="Merman's Earring",
 - left_ring="Sheltered Ring",
 - right_ring="Renaye Ring",
 - back="Kumbira Cape",
 - }
 - -- Idle sets
 - sets.idle = sets.resting
 - sets.idle.PDT = {
 - main="Mafic cudgel",
 - sub="Genbu's Shield",
 - head="Hagondes Hat +1",
 - neck="Twilight Torque",
 - ear1="Merman's Earring",
 - ear2="Merman's Earring",
 - body="Hagondes Coat +1",
 - hands="hagondes cuffs +1",
 - ring1="shadow Ring",
 - ring2="dark Ring",
 - back="shadow mantle",
 - waist="Flax Sash",
 - legs="hagondes Pants +1",
 - feet="hagondes sabots +1"}
 - sets.idle.MDT = set_combine(sets.idle.PDT, {
 - main="marine staff +1",
 - sub="vallus grip",})
 - -- .Pet sets are for when Luopan is present.
 - sets.idle.Pet = set_combine(sets.resting, {main={ name="Nehushtan", augments={'Pet: DEF+13','Pet: "Regen"+3','STR+15 CHR+15',}},
 - sub="Genbu's Shield",
 - head="Azimuth hood +1",
 - body={ name="Telchine Chas.", augments={'Pet: Accuracy+18 Pet: Rng. Acc.+18','Pet: "Regen"+2',}},
 - legs="helios spats",
 - hands={ name="Helios Gloves", augments={'Pet: Accuracy+19 Pet: Rng. Acc.+19','Pet: "Regen"+3',}},
 - feet="Bagua Sandals +1",
 - waist="Isa Belt",
 - back="Lifestream Cape",
 - ear1="Handler's Earring +1",
 - })
 - sets.idle.PDT.Pet = set_combine(sets.idle.PDT, {main={ name="Nehushtan", augments={'Pet: DEF+13','Pet: "Regen"+3','STR+15 CHR+15',}},
 - sub="Genbu's Shield",
 - head="Azimuth hood +1",
 - body={ name="Telchine Chas.", augments={'Pet: Accuracy+18 Pet: Rng. Acc.+18','Pet: "Regen"+2',}},
 - hands={ name="Helios Gloves", augments={'Pet: Accuracy+19 Pet: Rng. Acc.+19','Pet: "Regen"+3',}},
 - legs="helios spats",
 - feet="Bagua Sandals +1",
 - waist="Isa Belt",
 - back="Lifestream Cape",
 - ear1="Handler's Earring +1",
 - })
 - sets.idle.MDT.Pet = set_combine(sets.idle.MDT, {main={ name="Nehushtan", augments={'Pet: DEF+13','Pet: "Regen"+3','STR+15 CHR+15',}},
 - sub="Genbu's Shield",
 - head="Azimuth hood +1",
 - body={ name="Telchine Chas.", augments={'Pet: Accuracy+18 Pet: Rng. Acc.+18','Pet: "Regen"+2',}},
 - hands={ name="Helios Gloves", augments={'Pet: Accuracy+19 Pet: Rng. Acc.+19','Pet: "Regen"+3',}},
 - legs="helios spats",
 - feet="Bagua Sandals +1",
 - waist="Isa Belt",
 - back="Lifestream Cape",
 - ear1="Handler's Earring +1",
 - })
 - -- .Indi sets are for when an Indi-spell is active.
 - sets.idle.Indi = sets.resting
 - sets.idle.PDT.Indi = sets.idle.PDT
 - sets.idle.MDT.Indi = sets.idle.MDT
 - sets.idle.PDT.Pet.Indi = sets.idle.PDT.Pet
 - sets.idle.MDT.Pet.Indi = sets.idle.MDT.Pet
 - sets.idle.Town = {
 - main="Nodal Wand",
 - sub="Genbu's Shield",
 - range="Dunna",
 - head="Azimuth Hood +1",
 - body="Azimuth Coat +1",
 - hands="Azimuth Gloves +1",
 - legs="Azimuth Tights +1",
 - feet="Azimuth Gaiters +1",
 - neck="Twilight Torque",
 - waist="Fucho-no-Obi",
 - left_ear="Merman's Earring",
 - right_ear="Merman's Earring",
 - left_ring="Sheltered Ring",
 - right_ring="Renaye Ring",
 - back="Lifestream Cape",
 - }
 - sets.idle.Weak = sets.resting
 - -- Defense sets
 - sets.defense.PDT = sets.idle.PDT
 - sets.defense.MDT = sets.idle.MDT
 - sets.Kiting = {feet="Geo. Sandals +1"}
 - sets.latent_refresh = {waist="Fucho-no-obi"}
 - --------------------------------------
 - -- Engaged sets
 - --------------------------------------
 - -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
 - -- sets if more refined versions aren't defined.
 - -- If you create a set with both offense and defense modes, the offense mode should be first.
 - -- EG: sets.engaged.Dagger.Accuracy.Evasion
 - -- Normal melee group
 - sets.engaged = {
 - main={ name="Nehushtan", augments={'Accuracy+7 Attack+7','"Dbl.Atk."+3','DMG:+20',}},
 - sub="Genbu's Shield",
 - ammo="Hasty Pinion +1",
 - head="telchine cap",
 - body="helios jacket",
 - hands="telchine gloves",
 - legs="telchine braconi",
 - feet="telchine pigaches",
 - neck="Asperity Necklace",
 - waist="cetl Belt",
 - left_ear="Steelflash Earring",
 - right_ear="Bladeborn Earring",
 - left_ring="rajas Ring",
 - right_ring="k'ayres ring",
 - back="Kayapa Cape",
 - }
 - sets.engaged.Accuracy = set_combine(sets.engaged,{
 - neck="Iqabi Necklace",
 - right_ear="Zennaroi Earring",
 - waist="Olseni Belt",
 - left_ring="supershear EarRing",
 - right_ring="beeline ring",
 - } )
 - sets.engaged.Dual = set_combine(sets.engaged,{
 - sub="Tamaxchi",
 - left_ear="Heartseeker Earring",
 - right_ear="Dudgeon Earring",
 - waist="shetal stone",
 - } )
 - --------------------------------------
 - -- Custom buff sets
 - --------------------------------------
 - end
 - poison = 0
 - -------------------------------------------------------------------------------------------------------------------
 - -- Job-specific hooks for standard casting events.
 - -------------------------------------------------------------------------------------------------------------------
 - function job_aftercast(spell, action, spellMap, eventArgs)
 - if not spell.interrupted then
 - if spell.english:startswith('Indi') then
 - if not classes.CustomIdleGroups:contains('Indi') then
 - classes.CustomIdleGroups:append('Indi')
 - end
 - send_command('@timers d "'..indi_timer..'"')
 - indi_timer = spell.english
 - send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
 - elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
 - send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
 - elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
 - send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
 - end
 - elseif not player.indi then
 - classes.CustomIdleGroups:clear()
 - end
 - end
 - -------------------------------------------------------------------------------------------------------------------
 - -- Job-specific hooks for non-casting events.
 - -------------------------------------------------------------------------------------------------------------------
 - -- Called when a player gains or loses a buff.
 - -- buff == buff gained or lost
 - -- gain == true if the buff was gained, false if it was lost.
 - function job_buff_change(buff, gain)
 - if player.indi and not classes.CustomIdleGroups:contains('Indi')then
 - classes.CustomIdleGroups:append('Indi')
 - handle_equipping_gear(player.status)
 - elseif classes.CustomIdleGroups:contains('Indi') and not player.indi then
 - classes.CustomIdleGroups:clear()
 - handle_equipping_gear(player.status)
 - end
 - if buff == "poison" then
 - if gain then
 - poison = 1
 - add_to_chat(255, '*-*-*-*-*-*-*-*-* [ Poisoned ] *-*-*-*-*-*-*-*-*')
 - else
 - poison = 0
 - add_to_chat(255, '*-*-*-*-*-*-*-*-* [ Poison OFF ] *-*-*-*-*-*-*-*-*')
 - end
 - end
 - end
 - function job_state_change(stateField, newValue, oldValue)
 - if stateField == 'Offense Mode' then
 - if newValue == 'Dual' then
 - disable('main','sub','range')
 - else
 - enable('main','sub','range')
 - end
 - end
 - end
 - -- Run after the general midcast() is done.
 - function job_post_midcast(spell, action, spellMap, eventArgs)
 - if spell.skill == 'Elemental Magic' then
 - -- this if for low tier
 - if lowtier:contains(spell.name) then
 - add_to_chat(204, '*-*-*-*-*-*-*-*-* [ Low TIER ] *-*-*-*-*-*-*-*-*')
 - if poison then
 - equip(sets.midcast['Elemental Magic'], {main="Mindmelter"})
 - elseif spell.element == 'Earth' then
 - equip(sets.midcast['Elemental Magic'], {neck="Quanpur Necklace"})
 - elseif spell.element == 'Ice' then
 - equip(sets.midcast['Elemental Magic'], {main="Ngqoqwanb"})
 - elseif spell.element == 'Wind' then
 - equip(sets.midcast['Elemental Magic'], {Main="Marin Staff +1", Back="Kaikias' Cape"})
 - end
 - if spell.element == world.day_element or spell.element == world.weather_element then
 - equip(sets.midcast['Elemental Magic'], {waist="Hachirin-No-Obi"})
 - end
 - else
 - -- high tier
 - add_to_chat(204, '*-*-*-*-*-*-*-*-* [ High TIER ] *-*-*-*-*-*-*-*-*')
 - if poison then
 - equip(sets.midcast['Elemental Magic'], {main="Mindmelter"})
 - elseif spell.element == 'Earth' then
 - equip(sets.midcast['Elemental Magic'], {neck="Quanpur Necklace"})
 - elseif spell.element == 'Ice' then
 - equip(sets.midcast['Elemental Magic'], {main="Ngqoqwanb"})
 - elseif spell.element == 'Wind' then
 - equip(sets.midcast['Elemental Magic'], {Main="Marin Staff +1", Back="Kaikias' Cape"})
 - end
 - if spell.element == world.day_element or spell.element == world.weather_element then
 - equip(sets.midcast['Elemental Magic'], {waist="Hachirin-No-Obi"})
 - end
 - end
 - end
 - end
 - -------------------------------------------------------------------------------------------------------------------
 - -- User code that supplements standard library decisions.
 - -------------------------------------------------------------------------------------------------------------------
 - function job_get_spell_map(spell, default_spell_map)
 - if spell.action_type == 'Magic' then
 - if spell.skill == 'Enfeebling Magic' then
 - if spell.type == 'WhiteMagic' then
 - return 'MndEnfeebles'
 - else
 - return 'IntEnfeebles'
 - end
 - elseif spell.skill == 'Geomancy' then
 - if spell.english:startswith('Indi') then
 - return 'Indi'
 - end
 - elseif spell.skill == 'Elemental Magic' then
 - end
 - end
 - end
 - function customize_idle_set(idleSet)
 - if player.mpp < 51 then
 - idleSet = set_combine(idleSet, sets.latent_refresh)
 - end
 - return idleSet
 - end
 - -- Called by the 'update' self-command.
 - function job_update(cmdParams, eventArgs)
 - classes.CustomIdleGroups:clear()
 - if player.indi then
 - classes.CustomIdleGroups:append('Indi')
 - end
 - end
 - -- Function to display the current relevant user state when doing an update.
 - function display_current_job_state(eventArgs)
 - display_current_caster_state()
 - eventArgs.handled = true
 - end
 - -- MAKE A MACRO : /tell <me> check
 - function open_coffer()
 - CofferType = "Velkk Coffer"
 - if player.inventory[CofferType] then
 - NCoffer = player.inventory[CofferType].count
 - bag = windower.ffxi.get_bag_info(0).count
 - max = windower.ffxi.get_bag_info(0).max
 - spots = max-bag
 - if spots > 0 then
 - add_to_chat(204, '*-*-*-*-*-*-*-*-* [ '..NCoffer..'x '..CofferType..' to open - Inventory('..bag..'/'..max..') ] *-*-*-*-*-*-*-*-*')
 - local nextcommand = ""
 - for i=1, spots do
 - nextcommand = nextcommand .. 'input /item "'..CofferType..'" <me>; wait 2;'
 - end
 - nextcommand = nextcommand .. 'input /tell '..player.name..' check'
 - send_command(nextcommand)
 - else
 - add_to_chat(204, '*-*-*-*-*-*-*-*-* [ Inventory('..bag..'/'..max..') ] *-*-*-*-*-*-*-*-*')
 - end
 - else
 - add_to_chat(204, '*-*-*-*-*-*-*-*-* [ No '..CofferType..' in inventory ] *-*-*-*-*-*-*-*-*')
 - end
 - end
 - windower.register_event('chat message', function(original, sender, mode, gm)
 - local match
 - if sender == player.name then
 - if original == "check" then
 - open_coffer()
 - end
 - end
 - return sender, mode, gm
 - end)
 - -------------------------------------------------------------------------------------------------------------------
 - -- Utility functions specific to this job.
 - -------------------------------------------------------------------------------------------------------------------
 - -- Select default macro book on initial load or subjob change.
 - function select_default_macro_book()
 - set_macro_page(1, 1)
 - end
 
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