Flakehhhhhh

Game Thread

Jun 26th, 2019
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  1. [center][simg=600,60]https://i.imgur.com/NkAuNNy.png[/simg]
  2. [simg=328,28]https://i.imgur.com/6ujQxng.png[/simg][/center]
  3.  
  4. [simg=88,35]https://i.imgur.com/azPkusi.png[/simg]
  5.  
  6. [list=1][*][b]All standard [url=https://blankmediagames.com/phpbb/viewtopic.php?f=14&t=96157#p3072518]Forum[/url] and [url=https://blankmediagames.com/phpbb/viewtopic.php?f=16&t=27298#p788642]Forum Mafia[/url] rules apply.[/b] If you have not done so already, please familiarise yourself with these rules and the rules below.
  7. [*][b]Behaviour[/b] - Basic decency and respect is expected of all players. Harassment is not acceptable in any form.
  8. [*][b]Inactivity & Prods[/b] - If a player has not posted anything containing content in a period of 24 hours, they will be prodded. After this, they will have 12 hours to make a post containing content, else they will be replaced. If a player is prodded twice, they will be replaced. What is sufficient for a post to be deemed one containing content is at the discretion of the hosts.
  9. [*][b]Gamethrowing[/b] - Gamethrowing is not tolerated; any player explicitly attempting to prevent their faction from winning the game will likely be blacklisted in future games.
  10. [*][b]Prohibited Actions[/b] - Living players cannot communicate with players outside of the game. Dead players may not communicate with living players and vice-versa. Any codes or other forms of communication which give certain players an out of game advantage over other players are not allowed. Angleshooting (using outside information to enforce an in-game argument) is not allowed; an example of this is an in-game argument around a player requesting replacement. Do not directly quote/screenshot a moderator message or reference a conversation with a moderator. Spam is not permitted.
  11. [*][b]Voting[/b] - Make sure your votes and unvotes are bolded, else they will not be counted. Make sure it is possible to discern who you are intending to vote, and also make sure that you type "[b]/vote[/b]" or "[b]/unvote[/b]" correctly, else your vote or unvote will not be counted.
  12. [*][b]Actions[/b] - Actions from all non-Mafia players should be Private Messaged to both TheWabbit and Flake on the forum, and should include "18E" somewhere in the subject. Actions from all Mafia players should be sent through Discord.
  13. [*][b]Questions[/b] - Game-related questions from all players can be asked in thread or via Private Message on the forums. If you are doing the former, you should include "@Host" somewhere in your post (if you do not do this or you type "@Host" incorrectly, your question may not be answered), and if you are doing the latter, you should include "18E" somewhere in the subject of the Private Message. Game-related questions from Mafia players can also be asked via Mafia Discord chat by pinging TheWabbit and Flake. Generally, almost all plausible game-related questions should be answered somewhere in the OP (most likely within the "Important Interactions" section), so please try to ensure you are not overlooking information before asking.
  14. [*][b]Moderator Colours[/b] - The host colours will be [b][color=#800080]#800080[/color][/b] (Flake) and [color=#990000][b]#990000[/b][/color] (TheWabbit). Please refrain from using either of these colours or similar colours throughout the game.[/list]
  15.  
  16.  
  17. [simg=260,46]https://i.imgur.com/UKSo3Z1.png[/simg]
  18.  
  19. Please note that this setup is designed on the premise that virtually no roles will be able to directly harm the Predator through ability usage. This is done to maximize the emphasis on the Predator's day play, and minimize the emphasis of roles which can easily destroy the Predator through the use of abilities. This creates an environment whereby virtually the only real way to directly harm the Predator is through the power of majority (lynching).
  20.  
  21.  
  22. [simg=256,35]https://i.imgur.com/a8Xsqc8.png[/simg]
  23.  
  24. Especially important information about the game's setup & mechanics in this section will be given in [b]bold[/b] text, though it is suggested you read all of the information given to avoid any possible confusion.
  25.  
  26. [u]General:[/u]
  27.  
  28. [list][*] 14 players
  29. [*] Open Experimental
  30. [*] [b]Phase lengths are 72/24 (72 hour days and 24 hour nights)[/b]
  31. [*] Day 1 lynch is in effect
  32. [*] Plurality and Majority are in effect
  33. [*] A player's full role card will be shown upon flipping provided they are not cleaned; the role card shown will be the one they have at the time they died
  34. [*] [b]Kill credits will be hidden[/b]
  35. [*] Feedback is enabled
  36. [*] [b]In a case where multiple players are tied for a lynch, the person who reached the required number of votes first will be lynched[/b]
  37. [*] [b]In a scenario where the only remaining scum is 1 Mafia and 1 Predator and it is mechanically impossible for the remaining Town to win the game, the Predator will forcibly win the game[/b][/list]
  38.  
  39. [u]Role/Faction Specific:[/u]
  40.  
  41. [list][*] [b]The Doctor's ability is non-consecutive; this means they cannot choose the same player as their target twice in a row[/b]
  42. [*] [b]If the Doctor's target is attacked, only they will be informed that they have successfully protected their target; their target will not be informed[/b]
  43. [*] [b]Should a roleblock immune role be roleblocked, the roleblock immune role will be informed of the attempted roleblock. The roleblocker would not be told that their target is roleblock immune[/b]
  44. [*] The main Mafia contingent has day and night chat via Discord
  45. [*] [b]The Mafia has a Traitorous Consigliere (see information under "Information on the Traitorous Consigliere" below for more details)[/b]
  46. [*] [b]Members of the main Mafia contingent can perform the factional kill on top of their normal night ability should they have one[/b]
  47. [*] [b]The Mafia has a factional bulletproof vest (see information under "Mafia Vest Mechanic" below for more details)[/b]
  48. [*] [b]All Mafia roles are unique (cannot roll more than once)[/b][/list]
  49.  
  50.  
  51. [simg=132,34]https://i.imgur.com/MRkd1tQ.png[/simg]
  52.  
  53. [quote][color=#00BF00]Doctor
  54. Random Town
  55. Random Town
  56. 1-shot Bulletproof
  57. Citizen
  58. Citizen
  59. Citizen
  60. Citizen
  61. Citizen
  62. Citizen[/color]
  63. [color=#FF0000]Random Mafia
  64. Random Mafia
  65. Traitorous Consigliere[/color]
  66. [color=#80BFBF]Predator[/color][/quote]
  67.  
  68.  
  69. [simg=192,34]https://i.imgur.com/V1k8XYN.png[/simg]
  70.  
  71. [list][*]If a role has a [i]asterisk *[/i] next to it's name, it means that the role is considered unique in this game, and therefore cannot roll more than once.
  72. [*]If a role is given in [i]brackets ()[/i], it means that the Town/Mafia role cannot roll in Random Town/Mafia respectively.
  73. [*]Note that many roles are new additions, or are already existing roles with additional, removed or altered information as compared to the usual variation of role presented in the Forum Mafia role card thread. Please see the "Role Cards & Alterations" section in this post for accurate information on all roles in this game specifically.[/list]
  74. [quote][color=#00BF00]Town Protective[/color] - (Doctor)*
  75. [color=#00BF00]Town Investigative[/color] - Lookout, Sheriff, Tracker
  76. [color=#00BF00]Town Support[/color] - Drifter, Escort
  77. [color=#00BF00]Town Citizen[/color] - (1-shot Bulletproof)*, (Citizen)
  78.  
  79.  
  80. [color=#FF0000]Mafia Deception[/color] - Janitor*
  81. [color=#FF0000]Mafia Support[/color] - Charmer*, Consort*
  82. [color=#FF0000]Mafia Tactical[/color] - Blackmailer*
  83. [color=#FF0000]Mafia Espionage[/color] - (Traitorous Consigliere)*
  84.  
  85. [color=#a0a0a0]Neutral Killing[/color] - Predator*[/quote]
  86.  
  87.  
  88. [simg=579,50]https://i.imgur.com/N9lGB0O.png[/simg]
  89.  
  90. [list][*]You are member of the Mafia disjointed from the main contingent of the faction at the beginning of the game. While you are disjointed from the main faction contingent, you cannot perform the factional kill, and you cannot talk to other members of the Mafia.
  91. [*]You will be told the names of the other two Mafia at the beginning of the game, but the other Mafia will not be told that you are the Traitorous Consigliere while you are disjointed from them.
  92. [*]While you are disjointed from the other Mafia, you can check one person for their role each night. When checking a Citizen or Predator, you will receive the result "Vanilla". When checking any other role, you will receive their exact role.
  93. [*]You can choose to join the main contingent of the Mafia on any given night, at the cost of losing your Consigliere ability for all following nights (excluding the night you choose to join). This action cannot be roleblocked. When you join the main faction contingent, you will become a Mafia Goon. Joining the main faction contingent now means the rest of the Mafia will be told who you are, they will be able to talk with you in the Mafia chat, and you can perform the factional kill. Note that you would not join the main faction contingent until the day after you decide to join and onward.
  94. [*]It is important to note here that a member of the main Mafia contingent can carry out the factional kill on top of their normal night ability. This means that, when the Traitorous Consigliere joins the main Mafia contingent, the amount of non-killing abilities that the Mafia will have overall is reduced from 3 to 2.
  95. [*]Should both of your Mafia team mates die and you had not yet joined the main Mafia contingent, you will forcibly become a Mafia Goon, and you will be able to perform the factional kill.
  96. [*]Should the Mafia attack you, you will be immune to their attack; they will not be informed that you were immune. You would die to any other attack assuming you are not protected.
  97. [*]If you die while disjointed from the other Mafia, you will still win the game provided the other Mafia wins the game.[/list]
  98.  
  99.  
  100. [simg=455,40]https://i.imgur.com/eLRtWwx.png[/simg]
  101.  
  102. [list][*]Members of the main Mafia contingent can perform the factional kill on top of their normal night ability should they have one.[/list]
  103.  
  104.  
  105. [simg=315,38]https://i.imgur.com/Xm1tBHP.png[/simg]
  106.  
  107. [list][*]Mafia gets 1 vest which can be used once on any Mafia player in the main Mafia contingent (disjoint Traitorous Consiglere cannot receive the vest). [*]When there is only 1 Mafia player in the main Mafia contingent, Mafia cannot use the vest.
  108. [*]The Mafia player who uses the vest will still be able to use their normal night ability and can perform the factional kill as they normally would.
  109. [*]If a Mafia player is attacked while wearing the vest, they will not die, and the attacker will not be informed as to why their attack was not successful.[/list]
  110.  
  111.  
  112. [simg=491,44]https://i.imgur.com/RbyV8zn.png[/simg]
  113.  
  114. [list][*]In a scenario where the only remaining scum is 1 Mafia and 1 Predator and it is mechanically impossible for the remaining Town to win the game, the Predator will forcibly win the game.[/list]
  115.  
  116.  
  117. [simg=368,38]https://i.imgur.com/egmOjCn.png[/simg]
  118.  
  119. [list][*]All role cards which can possibly be received are given in the below Spoiler. Any additions or differences as compared to their usual role card (almost all of which are given in the Forum Mafia role card thread) will be given in [b]bold[/b] text, however any information removed as compared to their usual role card will simply not be shown:[/list]
  120. [spoiler][quote][color=#00BF00][size=150][b]1-shot Bulletproof[/b][/size]
  121. Town Citizen[/color]
  122.  
  123. The only special ability you have is preparedness. You've long since knew about this Mafia invasion and stashed away a survival kit for this very day.
  124.  
  125. The first time you would be successfully attacked instead you survive thanks to your bulletproof vest.
  126. Should you be attacked, any attackers would not be notified as to why their attack on you did not work.
  127.  
  128. You win with the [b][color=#00BF00]Town[/color][/b]
  129. You must kill the [b][color=#FF0000]Mafia[/color][/b]
  130. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  131.  
  132. [quote][color=#00BF00][size=150][b]Citizen[/b][/size]
  133. Town Citizen[/color]
  134.  
  135. You don't have any special ability and just try to live your life in peace.
  136.  
  137. Each day you get to vote in an attempt to remove evil from the community.
  138.  
  139. You win with the [b][color=#00BF00]Town[/color][/b]
  140. You must kill the [b][color=#FF0000]Mafia[/color][/b]
  141. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  142.  
  143. [quote][size=150][b][color=#00BF00]Lookout[/color][/b][/size]
  144. [color=#00BF00]Town Investigative[/color]
  145.  
  146. You are a sharp eyed-individual that can recognize people from afar. In the past people would pay you to watch over them to make sure that nobody would enter or leave their residence unnoticed. However, since the Mafia invasion, you have decided to use your skills to help eliminate the Mafia.
  147.  
  148. You may watch one person each night.
  149. You will see who visits that person each night, should anyone visit.
  150. You may not watch yourself and you will not know the roles of the visitors, only that they visited.
  151. [b]If your target is visited by someone using a killing ability, you will not pick up on it.
  152. If your target is visited by the Blackmailer, you will not pick up on their astral visit, but you will pick up on their non-astral visit.[/b]
  153.  
  154. You win with the [b][color=#00BF00]Town[/color][/b]
  155. You must kill the [b][color=#FF0000]Mafia[/color][/b]
  156. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  157.  
  158. [quote][size=150][b][color=#00BF00]Sheriff[/color][/b][/size]
  159. [color=#00BF00]Town Investigative[/color]
  160.  
  161. You are the Sheriff in this town and your role is to enforce the law.
  162.  
  163. Every night you have the ability to investigate one town member to see if they're up to anything suspicious.
  164. If your target is a member of the Mafia, you will know. [b]However, the Predator hides their tracks too well and will appear 'not suspicious'.[/b]
  165.  
  166. You win with the [b][color=#00BF00]Town[/color][/b]
  167. You must kill the [b][color=#FF0000]Mafia[/color][/b]
  168. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  169.  
  170. [quote][size=150][b][color=#00BF00]Tracker[/color][/b][/size]
  171. [color=#00BF00]Town Investigative[/color]
  172.  
  173. You are a guide working out of this town, so you've got a keen mind when it comes to tracking. Using it to see what everyone is up to at night could help find the killers.
  174.  
  175. Every night you may target a player and see who they visited if anyone.
  176. [b]If your target visits using a killing ability, you will not pick up on it.
  177. If your target is the Blackmailer, you will not pick up on their astral visit, but you will pick up on their non-astral visit.[/b]
  178.  
  179. You win with the [b][color=#00BF00]Town[/color][/b]
  180. You must kill the [b][color=#FF0000]Mafia[/color][/b]
  181. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  182.  
  183. [quote][color=#00BF00][size=150][b]Doctor[/b][/size]
  184. Town Protective[/color]
  185.  
  186. You are this town's doctor, and have kept everybody healthy for years.
  187.  
  188. You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life.
  189. [b]Your ability is non-consecutive. This means you cannot target the same player twice in a row.[/b]
  190. [b]If your target is attacked, only you will be informed that you have successfully protected your target. Your target will not be informed.[/b]
  191. You also have 1 self-heal, allowing you to instead save yourself if you are attacked.
  192. You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.
  193.  
  194. You win with the [b][color=#00BF00]Town[/color][/b]
  195. You must kill the [b][color=#FF0000]Mafia[/color][/b]
  196. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  197.  
  198. [quote][color=#00BF00][size=150][b]Drifter[/b][/size]
  199. Town Support[/color]
  200.  
  201. Thinking you could run away from your problems, you travelled many miles and recently moved into town, but it seems like things here are even worse than at your old place. Amidst the mayhem, you valiantly decide to put your plethora of skills to use for the greater good of the innocent.
  202.  
  203. You have a one use roleblock, a one use sheriff check, and a one use heal.
  204. You cannot use multiple abilities in the same night.
  205. You are roleblock immune when you are roleblocking.
  206. Your roleblock target will be informed that they were roleblocked given your roleblock is successful.
  207. Your roleblock will not work on any roleblock immune roles (Predator, Consort, Roleblocking Charmer, Escort, Roleblocking Drifter).
  208. For your sheriff check, members of the Mafia will appear as 'suspicious'. However, the Predator hides their tracks too well and will appear 'not suspicious'.
  209. You cannot use your heal on yourself.
  210. If your heal target is attacked, only you will be informed that you have successfully protected your target. Your target will not be informed.
  211.  
  212. You win with the [b][color=#00BF00]Town[/color][/b]
  213. You must kill the [b][color=#FF0000]Mafia[/color][/b]
  214. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  215.  
  216. [quote][color=#00BF00][size=150][b]Escort[/b][/size]
  217. Town Support[/color]
  218.  
  219. You are this town's escort, usually providing various pleasures in exchange for money. But, now that evil people are overrunning this town, you decide to use your "skills" to help the town.
  220.  
  221. Each night you can choose one player to visit.
  222. You will spend the night with your target, who will be too busy to use their role that night, effectively roleblocking them.
  223. You are roleblock immune.
  224. Your target will be informed they were roleblocked given your roleblock is successful.
  225. Your roleblock will not work on any roleblock immune roles (Predator, Consort, Roleblocking Charmer, Escort, Roleblocking Drifter).
  226.  
  227. You win with the [b][color=#00BF00]Town[/color][/b]
  228. You must kill the [b][color=#FF0000]Mafia[/color][/b]
  229. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  230.  
  231. [quote][b][size=150][color=#FF0000]Janitor[/color][/size][/b]
  232. [color=#FF0000]Mafia Deception[/color]
  233.  
  234. You are a janitor, hired by the mafia for your skilled method of cleaning crime scenes. You can clean a crime scene, hiding the role of somebody who died that night.
  235.  
  236. Each night you can choose to clean a player. If that player dies that night, their role won't be revealed to the town upon death. You will see what their role is.
  237. It doesn't matter who kills your target or what side your target is on, the only thing that matters is that they die that night for your skill to work.
  238. If your target doesn't die, it will still use up one of your cleanings.
  239. You can only choose to clean a target 3 times during the entire game.
  240. You can communicate with your allies within the main Mafia contingent each night, for as long as they are alive.
  241. You cannot communicate with a Traitorous Consigliere, nor will you be told their identity, until they decide to join the main Mafia contingent.
  242.  
  243. You win with the [b][color=#FF0000]Mafia[/color][/b]
  244. You must kill the [b][color=#00BF00]Town[/color][/b]
  245. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  246.  
  247. [quote][b][size=150][color=#FF0000]Charmer[/color][/size][/b]
  248. [color=#FF0000]Mafia Support[/color]
  249.  
  250. You are unequivocally devoted to the Mafia due to your obsession of rising through the ranks. You will use any means necessary to ensure the Mafia's victory so you can get on the Godfather's good side.
  251.  
  252. You have a one use roleblock, a one use vanilla cop check, and a one use heal.
  253. You cannot use multiple abilities in the same night.
  254. You are roleblock immune when you are roleblocking, except for when you are also performing the factional kill.
  255. Your roleblock target will be informed they were roleblocked given your roleblock is successful.
  256. Your roleblock will not work on any roleblock immune roles (Predator, Escort, Roleblocking Drifter, Consort).
  257. For your vanilla cop check, you will receive "Not Vanilla" if your target is a visiting Town role (excludes 1-shot Bulletproof), and "Vanilla" if otherwise.
  258. You cannot use your heal on yourself.
  259. If your heal target is attacked, only you will be informed that you have successfully protected your target. Your target will not be informed.
  260. You can communicate with your allies within the main Mafia contingent each night, for as long as they are alive.
  261. You cannot communicate with a Traitorous Consigliere, nor will you be told their identity, until they decide to join the main Mafia contingent.
  262.  
  263. You win with the [b][color=#FF0000]Mafia[/color][/b]
  264. You must kill the [b][color=#00BF00]Town[/color][/b]
  265. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  266.  
  267. [quote][b][size=150][color=#FF0000]Consort[/color][/size][/b]
  268. [color=#FF0000]Mafia Support[/color]
  269.  
  270. You were once an escort, giving away services to give your client's pleasure in exchange for money. You hated it, however, and felt used every night. Once the mafia came into town, you didn't hesitate one moment and managed to join them, offering to use your "skills" to distract townsfolk while each and every one of them was murdered.
  271.  
  272. Every night you can choose to target one player.
  273. You'll distract them that night, roleblocking them.
  274. You are roleblock immune, except for when you are performing the factional kill.
  275. Your target will be informed they were roleblocked given your roleblock is successful.
  276. Your roleblock will not work on any roleblock immune roles (Predator, Escort, Roleblocking Drifter, Roleblocking Charmer).
  277. You can communicate with your allies within the main Mafia contingent each night, for as long as they are alive.
  278. You cannot communicate with a Traitorous Consigliere, nor will you be told their identity, until they decide to join the main Mafia contingent.
  279.  
  280. You win with the [b][color=#FF0000]Mafia[/color][/b]
  281. You must kill the [b][color=#00BF00]Town[/color][/b]
  282. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  283.  
  284. [quote][b][size=150][color=#FF0000]Blackmailer[/color][/size][/b]
  285. [color=#FF0000]Mafia Tactical[/color]
  286.  
  287. Everyone who knows you doesn't want anything to do with you, but typically it's too late by then. Heck, even among the Mafia you are given the cold shoulder. With a smile almost creepily plastered on your face all the time, you have an unhealthy obsession with your job more so than any other member, and that's just what the Godfather wanted. You are the Blackmailer.
  288.  
  289. [b]Each night you may visit the houses of two players; you will be informed of what roles visit each player if any.
  290. You may choose one of your two visits to be an astral visit (cannot be detected by Lookout or Tracker) each night.[/b]
  291. Should one of your targets be a 1-shot Bulletproof whose vest has been activated, it will appear that a 1-shot Bulletproof has visited them.
  292. You can communicate with your allies within the main Mafia contingent each night, for as long as they are alive.
  293. You cannot communicate with a Traitorous Consigliere, nor will you be told their identity, until they decide to join the main Mafia contingent.
  294.  
  295. You win with the [b][color=#FF0000]Mafia[/color][/b]
  296. You must kill the [b][color=#00BF00]Town[/color][/b]
  297. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  298.  
  299. [quote][b][size=150][color=#FF0000]Traitorous Consigliere[/color][/size][/b]
  300. [color=#FF0000]Mafia Espionage[/color]
  301.  
  302. Long ago you had a disagreement with the Mafia, and you withdrew from your duties out of anger. To your surprise, some of your former Mafia associates are living in your new Town, but they don't seem to recognize you. You initially refuse to join forces with them; instead you decide to collect information on the town due to the ensuing chaos. However, out of fear, you begin to think that joining your old Mafia comrades wouldn't be such a bad idea after all.
  303.  
  304. While you are not in the main Mafia contingent, you may investigate a player for their role each night.
  305. If you investigate a Citizen or the Predator, you will get the result "Vanilla". If you investigate any other role, you will receive their exact role.
  306. You can choose to join the main Mafia contingent on any night. This action cannot be roleblocked. You can investigate someone on the same night you do this.
  307. When you join the main Mafia contingent, you will become a Mafia Goon, and you will lose your investigative ability as a result.
  308. You cannot communicate with the other Mafia or perform the factional kill until you join the main Mafia contingent.
  309. The other Mafia will not be told who you are until you join the main Mafia contingent, though you will be told who the other Mafia are.
  310. If all other Mafia die while you are not in the main Mafia contingent, you will forcibly join it and become a Mafia Goon.
  311. Should the Mafia attack you when you are not in the main Mafia contingent, you will be immune to their attack.
  312. The Mafia will not be informed that you are immune to their attack. You are not immune to other attacks.
  313. If you die while not in the main Mafia contingent, you will still win the game provided the other Mafia wins the game.
  314.  
  315. You win with the [b][color=#FF0000]Mafia[/color][/b]
  316. You must kill the [b][color=#00BF00]Town[/color][/b]
  317. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  318.  
  319. [quote][b][size=150][color=#FF0000]Goon[/color][/size][/b]
  320. [color=#FF0000]Mafia Goon[/color]
  321.  
  322. You are a goon in the Mafia; the bottom rung of the ladder. Your complete lack of authority is made up for with cunning in spades.
  323.  
  324. You have no special abilties, you may do the factional kill each night and vote during the day.
  325. You can communicate with your allies each night, for as long as they are alive.
  326.  
  327. You win with the [b][color=#FF0000]Mafia[/color][/b]
  328. You must kill the [b][color=#00BF00]Town[/color][/b]
  329. You must kill [b][color=#80BFBF]Predators[/color][/b][/quote]
  330.  
  331. [quote][size=150][b][color=#80BFBF]Predator[/color][/b][/size]
  332. [color=#a0a0a0]Neutral Killing[/color]
  333.  
  334. You are a monstrous psychopath with an intense urge to hunt down and eat your fellow residents. No one has yet lived to expose your maniacal tendencies, and you intend to keep up this trend in your newly found town. Your only motivation to exist is to satisfy your ravenousness; engulfed by selfishness, you care not for the lives you demolish. As time passes without eating, you will become more famished, allowing you to eat many in one sitting. However, your stomach can't hold too much at once.
  335.  
  336. Every night you will gain a kill charge. You can use a charge on the night you receive it, or store it for later use.
  337. You may kill an amount of players up to and including the number of charges you have.
  338. You can hold a maximum of 3 charges at once. If you have 3 charges before going into a night, you will not gain a charge for that night.
  339. You have night immunity. [b]If someone tries to attack you, they will not be told why their attack did not work.[/b] You will be notified of an attack attempted on you.
  340. [b]You are roleblock immune at all times.[/b] Roleblocker/s will not be notified that you are roleblock immune. You will be notified of a roleblock attempted on you.
  341. [b]You cover up your tracks very well and you will appear as 'not suspicious' to a Sheriff.[/b]
  342.  
  343. You must kill the [color=#00BF00][b]Town[/b][/color]
  344. You must kill the [color=#FF0000][b]Mafia[/b][/color][/quote][/spoiler][list][*]Note that many of these alterations have been made to suit this setup specifically.[/list]
  345.  
  346.  
  347. [simg=342,43]https://i.imgur.com/sdHQBEQ.png[/simg]
  348.  
  349. [list][*]The Doctor's ability is non-consecutive; this means they cannot choose the same player as their target twice in a row.
  350. [*]If the Doctor's target is attacked, only they will be informed that they have successfully protected their target; their target will not be informed.
  351. [*]Should a roleblock immune role be roleblocked, the roleblock immune role will be informed of the attempted roleblock. The roleblocker would not be told that their target is roleblock immune.
  352. [*]In the event where a Mafia player performing the factional kill and using their normal night ability in the same night is roleblocked, they will fail to perform the factional kill, but they will still perform their normal night ability.
  353. [*]If a role with limited ability uses (i.e Janitor, Charmer, Drifter) uses only their normal night ability and is roleblocked, they will not lose a charge.
  354. [*]The 1-shot Bulletproof's protection cannot be roleblocked.
  355. [*]The 1-shot Bulletproof will not appear to visit theirself during their protection to anyone except the Blackmailer.
  356. [*]Should a 1-shot Bulletproof be attacked with their vest still available while they are being protected by another role, the other role's protection will take priority, thus the 1-shot Bulletproof would not use their vest.
  357. [*]Should the 1-shot Bulletproof be attacked, any attackers would not be notified as to why their attack on them did not work.
  358. [*]All protective abilities (including the 1-shot Bulletproof's vest) will protect against all attacks on a player.
  359. [*]If multiple players with protective capabilities protect an attacked target, all players protecting the target will receive a notification.
  360. [*]Should a Traitorous Consigliere disjointed from the main Mafia contingent be simultaneously attacked by the Mafia and protected, the protection will override the Traitorous Consigliere's immunity to the Mafia kill. This means the protector/s would be informed that they successfully protected their target.[/list]
  361.  
  362. -------------
  363. [SECOND POST]
  364. -------------
  365.  
  366. [simg=267,38]https://i.imgur.com/ooFiLU0.png[/simg]
  367.  
  368.  
  369. [simg=154,45]https://i.imgur.com/zdZGsuK.png[/simg]
  370.  
  371.  
  372. [simg=192,35]https://i.imgur.com/ZbznGOa.pngg[/simg]
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