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- Endless Delve II : Sulphite Boogaloo
- =====================================
- These notes were originally composed for the Delve event in December 2020, and have been updated to reflect changes to Delve in 3.16. My goal is to provide a set of notes to help you pick out a build you'd like to play.
- Quick Links:
- + Delve Starter Uniques and (old) FAQ: <https://www.pathofexile.com/forum/view-thread/3001224>
- + Delve Event Prizes: <https://web.poecdn.com/public/news/2021-11-26/DelveEventPrizepool.png>
- What's Different This Time - Delve Patch Notes:
- ================================================
- + Full overview of 3.16 Delve Changes <https://www.pathofexile.com/forum/view-thread/3186390#delvechanges>
- + Delve Scaling - Previous Depth 1000 is now 500, 3000 is now 1500.
- + Delve Rewards - In general "good" nodes are more frequent/rewarding.
- + New Sulphite Biome Mods - Can be beneficial when farming for upgrades, fossils, resonators, etc. Remember if you want to farm a particular pathway, do NOT break the wall! If you break the wall, all loot in that pathway will no longer regenerate on instance refresh.
- + Lv 83 areas start at depth 145.
- + Chaotic Resonators Only - No more hunting for scours :D
- + Bloodstained fossils now corrupt items versus providing Vaal modifier.
- + Enchanted Fossils are now called Deft and influence Critical Modifiers.
- + Encrusted Fossils are now Fundamental Fossils and influence Attribute Modifiers.
- + Tangled Fossils now influence the outcome of another random fossil once a resonator is fully socketed.
- + Certain Delve Monsters have been made more dangerous or granted new abilities, new monsters added.
- + Lily Roth will accept Divination Cards
- + New Mastery System allows for more builds that were previously reliant on clusters, etc.
- + New Purity of Elements will be pretty good initially to help ease resistances and provide immunity if you can spare the reserve.
- Delve Builds Won't Have Access To:
- ===================================
- 1.) Pantheons
- 2.) Crafting Bench/Multimods
- 3.) Cluster Jewels are possible, but statistically improbable.
- 4.) No Anoints/Oils (Will Have Talismans, Though!)
- 5.) No Catalysts
- 6.) Beastcrafts (Can drop items with aspect only)
- 7.) Timeless Jewels are possible, but statistically improbable.
- 8.) Boss Drops/Uniques unless moved to core drop pool.
- 9.) No Bandits
- 10.) No Betrayal Crafts/Trigger/-Mana etc.
- Nodes We Know are in Delve:
- ============================
- 1.) Minion/Aura
- 2.) Damage Type Nodes - Physical, Cold, Fire, Chaos, Lightning
- 3.) Beyond
- 4.) Harbinger
- 5.) Breach
- 6.) Bestiary
- 7.) Legion
- 8.) Abyss
- 9.) Mana/Curse
- 10.) Essences
- 11.) Talisman
- 12.) Fossil
- Building Blocks of an Ideal Delve Build:
- =========================================
- 1.) No reliance on uncommon/rare uniques or specific items/bases
- 2.) Stun Immunity is in Ascendancy or Easily Accessible w/ Mastery
- 3.) Easy Access to Some Res Nodes as there's no benchcraft
- 4.) Must Function on 4 Link (5 & 6L Not as Easy to get)
- a.) Builds that Utilize Multiple 4-L Ideal Initially
- i.) Combo Skills (ie. 2-button builds)
- ii.) Slingers into Selfcast Later
- 5.) Easy to Scale
- a.) No easy access to +levels
- b.) No easy access to 5/6 links
- c.) Damage should mostly come from tree/skill gems/mastery
- 6.) Available Defensive Layer Synergy (Ascendencies that go with available Keystones)
- a.) example: Heiro MoM Agnostic, Inquisitor ES/Life/Armor Divine Shield
- 7.) Shatter/Corpse Clear
- Notable Ascendancy Advantages:
- ===============================
- Occultist - Stun Immunity/EZ Chaos Res or Chill/Freeze Immune
- Necromancer - Easy Access to Block Cap/Elemental Res/ES & Mana Regen
- Elementalist - Golems/Ignites/Stronger Exposure
- Trickster - Frenzy/Power Charge Gen, DoT Specialty, Mana or ES Hybridization
- Saboteur - Blind/Shock & Ignite Immunity/Nice Regen
- Assassin - Power Charge Gen/Critical Specialty/Poison Scaling
- Hierophant - Partial Ailment Immunity/MoM Synergy/Brand & Totems
- Inquisitor - ES/Life Hybridization/Good Recovery/Elemental Damage Specialty
- Guardian - ES/Armor Hybridization/Block/Charge Gen/Curse Immune
- Raider - Partial Ailment Immunity/Phasing/Onslaught/Frenzy Charge Gen
- Pathfinder - Flask Sustain/Poison Specialty/Ailment Removal
- Deadeye - Projectile Specialty/Chain
- Champ - Stun Immunity & Perma Fortify/Hit Cap/Impale Specialty
- Gladiator - Bleed Pops & Bleed Specialty/Block
- Slayer - Overleech/Base Crit/AoE/ 20% Cull
- Zerker - Stun Immune on 25 Rage/Warcry/Defiance(Armor)
- Chieftain - Fire & Fire Conversion Specialty/Totems/Endurance Gen
- Juggernaut - EZ Accuracy/Endurance Gen/Stun Immunity/Slow Immunity
- Ascendant - Glad/Necro for Blood Slinger/Scion Deadeye for non-specific Proj
- Utility Checklist:
- ===================
- Phasing Flask/Jewel
- Shatter/Corpse Removal
- Good SSF Filter - Snag from SSF/HCSSF Streamers
- Neversink also did a Delve-specific Filter (turn flasks back on)
- https://twitter.com/NeverSinkDev/status/1466544606036779011
- https://www.reddit.com/r/pathofexile/comments/r74a4d/endless_delve_2021_lootfilter/
- Quick Reference Vendor Recipes:
- ================================
- + Rustic Sash + Whetstone = Phys Weapon (Magic/Rare/Unique Belt for higher Phys %)
- + Skill Gem + Iron Ring = Res Ring
- + Res Ring + Wand + Alt = Flat Dmg Wand (Magic or Rare Ring for higher flat elemental)
- + 40% total Quality of Type-Specific Skill Gems + White Wand
- + Notable other recipes include: Utility Flask, Bauble/GCP, Minion Helm found here:
- <https://pathofexile.gamepedia.com/Vendor_recipe_system>
- Quick Reference Essences (Initially Plan on Screaming Level Only):
- ======================================================
- Hatred - Cold Res on Gear, Cold Damage on Jewelry
- Anger - Fire Res on Gear, Fire Damage on Jewelry
- Wrath - Lightning Res on Gear, Lightning Damage on Jewelry
- Envy - Chaos Res on Gear, Chaos Damage on Jewelry
- Greed - Flat Life on Gear
- Woe - Flat ES on Gear, Spell Damage % on Weapon
- Fear - Minion Damage on Weapon, Minion Move Speed on Jewelry, Minion Life Elsewhere
- Spite - Intelligence on Armor/Jewelry, Lightning Pen on Weapon
- Rage - Strength on Armor/Jewelry, Fire Pen on Weapon
- Sorrow - Dexterity on Armor/Jewelry, Cold Pen on Weapon
- Contempt - Flat Phys on Everything that can have Flat Phys
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