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brittleknee

Delve2021

Dec 3rd, 2021
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  1. Endless Delve II : Sulphite Boogaloo
  2. =====================================
  3.  
  4. These notes were originally composed for the Delve event in December 2020, and have been updated to reflect changes to Delve in 3.16. My goal is to provide a set of notes to help you pick out a build you'd like to play.
  5.  
  6. Quick Links:
  7. + Delve Starter Uniques and (old) FAQ: <https://www.pathofexile.com/forum/view-thread/3001224>
  8. + Delve Event Prizes: <https://web.poecdn.com/public/news/2021-11-26/DelveEventPrizepool.png>
  9.  
  10. What's Different This Time - Delve Patch Notes:
  11. ================================================
  12. + Full overview of 3.16 Delve Changes <https://www.pathofexile.com/forum/view-thread/3186390#delvechanges>
  13. + Delve Scaling - Previous Depth 1000 is now 500, 3000 is now 1500.
  14. + Delve Rewards - In general "good" nodes are more frequent/rewarding.
  15. + New Sulphite Biome Mods - Can be beneficial when farming for upgrades, fossils, resonators, etc. Remember if you want to farm a particular pathway, do NOT break the wall! If you break the wall, all loot in that pathway will no longer regenerate on instance refresh.
  16. + Lv 83 areas start at depth 145.
  17. + Chaotic Resonators Only - No more hunting for scours :D
  18. + Bloodstained fossils now corrupt items versus providing Vaal modifier.
  19. + Enchanted Fossils are now called Deft and influence Critical Modifiers.
  20. + Encrusted Fossils are now Fundamental Fossils and influence Attribute Modifiers.
  21. + Tangled Fossils now influence the outcome of another random fossil once a resonator is fully socketed.
  22. + Certain Delve Monsters have been made more dangerous or granted new abilities, new monsters added.
  23. + Lily Roth will accept Divination Cards
  24. + New Mastery System allows for more builds that were previously reliant on clusters, etc.
  25. + New Purity of Elements will be pretty good initially to help ease resistances and provide immunity if you can spare the reserve.
  26.  
  27.  
  28. Delve Builds Won't Have Access To:
  29. ===================================
  30. 1.) Pantheons
  31. 2.) Crafting Bench/Multimods
  32. 3.) Cluster Jewels are possible, but statistically improbable.
  33. 4.) No Anoints/Oils (Will Have Talismans, Though!)
  34. 5.) No Catalysts
  35. 6.) Beastcrafts (Can drop items with aspect only)
  36. 7.) Timeless Jewels are possible, but statistically improbable.
  37. 8.) Boss Drops/Uniques unless moved to core drop pool.
  38. 9.) No Bandits
  39. 10.) No Betrayal Crafts/Trigger/-Mana etc.
  40.  
  41.  
  42. Nodes We Know are in Delve:
  43. ============================
  44. 1.) Minion/Aura
  45. 2.) Damage Type Nodes - Physical, Cold, Fire, Chaos, Lightning
  46. 3.) Beyond
  47. 4.) Harbinger
  48. 5.) Breach
  49. 6.) Bestiary
  50. 7.) Legion
  51. 8.) Abyss
  52. 9.) Mana/Curse
  53. 10.) Essences
  54. 11.) Talisman
  55. 12.) Fossil
  56.  
  57.  
  58. Building Blocks of an Ideal Delve Build:
  59. =========================================
  60. 1.) No reliance on uncommon/rare uniques or specific items/bases
  61. 2.) Stun Immunity is in Ascendancy or Easily Accessible w/ Mastery
  62. 3.) Easy Access to Some Res Nodes as there's no benchcraft
  63. 4.) Must Function on 4 Link (5 & 6L Not as Easy to get)
  64. a.) Builds that Utilize Multiple 4-L Ideal Initially
  65. i.) Combo Skills (ie. 2-button builds)
  66. ii.) Slingers into Selfcast Later
  67. 5.) Easy to Scale
  68. a.) No easy access to +levels
  69. b.) No easy access to 5/6 links
  70. c.) Damage should mostly come from tree/skill gems/mastery
  71. 6.) Available Defensive Layer Synergy (Ascendencies that go with available Keystones)
  72. a.) example: Heiro MoM Agnostic, Inquisitor ES/Life/Armor Divine Shield
  73. 7.) Shatter/Corpse Clear
  74.  
  75.  
  76. Notable Ascendancy Advantages:
  77. ===============================
  78. Occultist - Stun Immunity/EZ Chaos Res or Chill/Freeze Immune
  79. Necromancer - Easy Access to Block Cap/Elemental Res/ES & Mana Regen
  80. Elementalist - Golems/Ignites/Stronger Exposure
  81. Trickster - Frenzy/Power Charge Gen, DoT Specialty, Mana or ES Hybridization
  82. Saboteur - Blind/Shock & Ignite Immunity/Nice Regen
  83. Assassin - Power Charge Gen/Critical Specialty/Poison Scaling
  84. Hierophant - Partial Ailment Immunity/MoM Synergy/Brand & Totems
  85. Inquisitor - ES/Life Hybridization/Good Recovery/Elemental Damage Specialty
  86. Guardian - ES/Armor Hybridization/Block/Charge Gen/Curse Immune
  87. Raider - Partial Ailment Immunity/Phasing/Onslaught/Frenzy Charge Gen
  88. Pathfinder - Flask Sustain/Poison Specialty/Ailment Removal
  89. Deadeye - Projectile Specialty/Chain
  90. Champ - Stun Immunity & Perma Fortify/Hit Cap/Impale Specialty
  91. Gladiator - Bleed Pops & Bleed Specialty/Block
  92. Slayer - Overleech/Base Crit/AoE/ 20% Cull
  93. Zerker - Stun Immune on 25 Rage/Warcry/Defiance(Armor)
  94. Chieftain - Fire & Fire Conversion Specialty/Totems/Endurance Gen
  95. Juggernaut - EZ Accuracy/Endurance Gen/Stun Immunity/Slow Immunity
  96. Ascendant - Glad/Necro for Blood Slinger/Scion Deadeye for non-specific Proj
  97.  
  98.  
  99. Utility Checklist:
  100. ===================
  101. Phasing Flask/Jewel
  102. Shatter/Corpse Removal
  103. Good SSF Filter - Snag from SSF/HCSSF Streamers
  104. Neversink also did a Delve-specific Filter (turn flasks back on)
  105. https://twitter.com/NeverSinkDev/status/1466544606036779011
  106. https://www.reddit.com/r/pathofexile/comments/r74a4d/endless_delve_2021_lootfilter/
  107.  
  108.  
  109. Quick Reference Vendor Recipes:
  110. ================================
  111. + Rustic Sash + Whetstone = Phys Weapon (Magic/Rare/Unique Belt for higher Phys %)
  112. + Skill Gem + Iron Ring = Res Ring
  113. + Res Ring + Wand + Alt = Flat Dmg Wand (Magic or Rare Ring for higher flat elemental)
  114. + 40% total Quality of Type-Specific Skill Gems + White Wand
  115. + Notable other recipes include: Utility Flask, Bauble/GCP, Minion Helm found here:
  116. <https://pathofexile.gamepedia.com/Vendor_recipe_system>
  117.  
  118.  
  119. Quick Reference Essences (Initially Plan on Screaming Level Only):
  120. ======================================================
  121. Hatred - Cold Res on Gear, Cold Damage on Jewelry
  122. Anger - Fire Res on Gear, Fire Damage on Jewelry
  123. Wrath - Lightning Res on Gear, Lightning Damage on Jewelry
  124. Envy - Chaos Res on Gear, Chaos Damage on Jewelry
  125. Greed - Flat Life on Gear
  126. Woe - Flat ES on Gear, Spell Damage % on Weapon
  127. Fear - Minion Damage on Weapon, Minion Move Speed on Jewelry, Minion Life Elsewhere
  128. Spite - Intelligence on Armor/Jewelry, Lightning Pen on Weapon
  129. Rage - Strength on Armor/Jewelry, Fire Pen on Weapon
  130. Sorrow - Dexterity on Armor/Jewelry, Cold Pen on Weapon
  131. Contempt - Flat Phys on Everything that can have Flat Phys
  132.  
  133.  
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