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General_101

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Mar 15th, 2020
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  1. node index
  2. node name
  3. node matrix
  4. node parent name
  5. node parent matrix
  6. node parent inverted matrix
  7. node parent inverted matrix * node matrix
  8.  
  9. node index -1
  10. frame_pelvis
  11. <Matrix 4x4 ( 0.0000, 1.0000, -0.0000, 0.0000)
  12. (-0.0000, 0.0000, 1.0000, -0.0000)
  13. ( 1.0000, -0.0000, 0.0000, 39.4385)
  14. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  15. node index 0
  16. frame_l_thigh
  17. <Matrix 4x4 ( 0.1448, 0.9663, 0.2130, -0.0000)
  18. ( 0.1093, 0.1983, -0.9740, 4.2186)
  19. (-0.9834, 0.1643, -0.0769, 39.4385)
  20. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  21. frame_pelvis
  22. <Matrix 4x4 ( 0.0000, 1.0000, -0.0000, 0.0000)
  23. (-0.0000, 0.0000, 1.0000, -0.0000)
  24. ( 1.0000, -0.0000, 0.0000, 39.4385)
  25. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  26. <Matrix 4x4 ( 0.0000, -0.0000, 1.0000, -39.4385)
  27. ( 1.0000, 0.0000, -0.0000, 0.0000)
  28. (-0.0000, 1.0000, 0.0000, -0.0000)
  29. (-0.0000, 0.0000, -0.0000, 1.0000)>
  30. <Matrix 4x4 (-0.9834, 0.1643, -0.0769, -0.0000)
  31. ( 0.1448, 0.9663, 0.2130, 0.0000)
  32. ( 0.1093, 0.1983, -0.9740, 4.2187)
  33. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  34. node index 0
  35. frame_r_thigh
  36. <Matrix 4x4 ( 0.1448, 0.9663, -0.2130, 0.0000)
  37. (-0.1093, -0.1983, -0.9740, -4.2187)
  38. (-0.9834, 0.1643, 0.0769, 39.4385)
  39. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  40. frame_pelvis
  41. <Matrix 4x4 ( 0.0000, 1.0000, -0.0000, 0.0000)
  42. (-0.0000, 0.0000, 1.0000, -0.0000)
  43. ( 1.0000, -0.0000, 0.0000, 39.4385)
  44. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  45. <Matrix 4x4 ( 0.0000, -0.0000, 1.0000, -39.4385)
  46. ( 1.0000, 0.0000, -0.0000, 0.0000)
  47. (-0.0000, 1.0000, 0.0000, -0.0000)
  48. (-0.0000, 0.0000, -0.0000, 1.0000)>
  49. <Matrix 4x4 (-0.9834, 0.1643, 0.0769, 0.0000)
  50. ( 0.1448, 0.9663, -0.2130, -0.0000)
  51. (-0.1093, -0.1983, -0.9740, -4.2187)
  52. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  53. node index 0
  54. frame_spine
  55. <Matrix 4x4 (-0.0951, 0.9955, 0.0000, -0.0059)
  56. ( 0.0000, 0.0000, 1.0000, -0.0000)
  57. ( 0.9955, 0.0951, -0.0000, 43.1745)
  58. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  59. frame_pelvis
  60. <Matrix 4x4 ( 0.0000, 1.0000, -0.0000, 0.0000)
  61. (-0.0000, 0.0000, 1.0000, -0.0000)
  62. ( 1.0000, -0.0000, 0.0000, 39.4385)
  63. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  64. <Matrix 4x4 ( 0.0000, -0.0000, 1.0000, -39.4385)
  65. ( 1.0000, 0.0000, -0.0000, 0.0000)
  66. (-0.0000, 1.0000, 0.0000, -0.0000)
  67. (-0.0000, 0.0000, -0.0000, 1.0000)>
  68. <Matrix 4x4 ( 0.9955, 0.0951, -0.0000, 3.7360)
  69. (-0.0951, 0.9955, 0.0000, -0.0059)
  70. ( 0.0000, -0.0000, 1.0000, 0.0000)
  71. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  72. node index 1
  73. frame_l_calf
  74. <Matrix 4x4 (-0.3039, 0.9286, 0.2130, 2.6105)
  75. ( 0.0088, 0.2263, -0.9740, 6.1901)
  76. (-0.9526, -0.2942, -0.0769, 21.7055)
  77. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  78. frame_l_thigh
  79. <Matrix 4x4 ( 0.1448, 0.9663, 0.2130, -0.0000)
  80. ( 0.1093, 0.1983, -0.9740, 4.2186)
  81. (-0.9834, 0.1643, -0.0769, 39.4385)
  82. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  83. <Matrix 4x4 ( 0.1448, 0.1093, -0.9834, 38.3228)
  84. ( 0.9663, 0.1983, 0.1643, -7.3161)
  85. ( 0.2130, -0.9740, -0.0769, 7.1432)
  86. (-0.0000, 0.0000, -0.0000, 1.0000)>
  87. <Matrix 4x4 ( 0.8938, 0.4485, -0.0000, 18.0322)
  88. (-0.4485, 0.8938, 0.0000, 0.0000)
  89. ( 0.0000, 0.0000, 1.0000, 0.0000)
  90. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  91. node index 2
  92. frame_r_calf
  93. <Matrix 4x4 (-0.3039, 0.9286, -0.2130, 2.6106)
  94. (-0.0088, -0.2263, -0.9740, -6.1901)
  95. (-0.9526, -0.2942, 0.0769, 21.7055)
  96. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  97. frame_r_thigh
  98. <Matrix 4x4 ( 0.1448, 0.9663, -0.2130, 0.0000)
  99. (-0.1093, -0.1983, -0.9740, -4.2187)
  100. (-0.9834, 0.1643, 0.0769, 39.4385)
  101. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  102. <Matrix 4x4 ( 0.1448, -0.1093, -0.9834, 38.3228)
  103. ( 0.9663, -0.1983, 0.1643, -7.3161)
  104. (-0.2130, -0.9740, 0.0769, -7.1433)
  105. (-0.0000, 0.0000, -0.0000, 1.0000)>
  106. <Matrix 4x4 ( 0.8938, 0.4485, 0.0000, 18.0322)
  107. (-0.4485, 0.8938, 0.0000, -0.0000)
  108. (-0.0000, -0.0000, 1.0000, -0.0000)
  109. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  110. node index 3
  111. frame_spine1
  112. <Matrix 4x4 (-0.0167, 0.9999, -0.0000, -0.7161)
  113. ( 0.0000, 0.0000, 1.0000, 0.0000)
  114. ( 0.9999, 0.0167, -0.0000, 50.5409)
  115. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  116. frame_spine
  117. <Matrix 4x4 (-0.0951, 0.9955, 0.0000, -0.0059)
  118. ( 0.0000, 0.0000, 1.0000, -0.0000)
  119. ( 0.9955, 0.0951, -0.0000, 43.1745)
  120. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  121. <Matrix 4x4 (-0.0951, 0.0000, 0.9955, -42.9796)
  122. ( 0.9955, 0.0000, 0.0951, -4.0980)
  123. ( 0.0000, 1.0000, -0.0000, 0.0000)
  124. (-0.0000, -0.0000, -0.0000, 1.0000)>
  125. <Matrix 4x4 (0.9969, -0.0785, -0.0000, 7.4005)
  126. (0.0785, 0.9969, -0.0000, -0.0068)
  127. (0.0000, 0.0000, 1.0000, -0.0000)
  128. (0.0000, 0.0000, 0.0000, 1.0000)>
  129. node index 6
  130. frame_l_clavicle
  131. <Matrix 4x4 ( 0.0534, -0.9985, -0.0138, -0.8201)
  132. ( 0.9962, 0.0523, 0.0697, 5.9803)
  133. (-0.0688, -0.0174, 0.9975, 56.8893)
  134. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  135. frame_spine1
  136. <Matrix 4x4 (-0.0167, 0.9999, -0.0000, -0.7161)
  137. ( 0.0000, 0.0000, 1.0000, 0.0000)
  138. ( 0.9999, 0.0167, -0.0000, 50.5409)
  139. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  140. <Matrix 4x4 (-0.0167, 0.0000, 0.9999, -50.5458)
  141. ( 0.9999, 0.0000, 0.0167, -0.1258)
  142. (-0.0000, 1.0000, -0.0000, 0.0000)
  143. (-0.0000, -0.0000, -0.0000, 1.0000)>
  144. <Matrix 4x4 (-0.0697, -0.0008, 0.9976, 6.3493)
  145. ( 0.0523, -0.9986, 0.0029, 0.0018)
  146. ( 0.9962, 0.0523, 0.0697, 5.9803)
  147. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  148. node index 4
  149. frame_l_foot
  150. <Matrix 4x4 (-0.0000, 0.9659, 0.2588, -2.1389)
  151. (-0.0000, 0.2588, -0.9659, 6.3274)
  152. (-1.0000, -0.0000, 0.0000, 6.8194)
  153. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  154. frame_l_calf
  155. <Matrix 4x4 (-0.3039, 0.9286, 0.2130, 2.6105)
  156. ( 0.0088, 0.2263, -0.9740, 6.1901)
  157. (-0.9526, -0.2942, -0.0769, 21.7055)
  158. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  159. <Matrix 4x4 (-0.3039, 0.0088, -0.9526, 21.4168)
  160. ( 0.9286, 0.2263, -0.2942, 2.5606)
  161. ( 0.2130, -0.9740, -0.0769, 7.1432)
  162. (-0.0000, 0.0000, 0.0000, 1.0000)>
  163. <Matrix 4x4 (0.9526, -0.2913, -0.0872, 15.6261)
  164. (0.2942, 0.9555, 0.0218, 0.0000)
  165. (0.0769, -0.0464, 0.9960, 0.0000)
  166. (0.0000, 0.0000, 0.0000, 1.0000)>
  167. node index 6
  168. frame_neck
  169. <Matrix 4x4 (0.1178, 0.9930, -0.0000, -0.8609)
  170. (0.0000, -0.0000, 1.0000, 0.0000)
  171. (0.9930, -0.1178, -0.0000, 59.1525)
  172. (0.0000, 0.0000, 0.0000, 1.0000)>
  173. frame_spine1
  174. <Matrix 4x4 (-0.0167, 0.9999, -0.0000, -0.7161)
  175. ( 0.0000, 0.0000, 1.0000, 0.0000)
  176. ( 0.9999, 0.0167, -0.0000, 50.5409)
  177. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  178. <Matrix 4x4 (-0.0167, 0.0000, 0.9999, -50.5458)
  179. ( 0.9999, 0.0000, 0.0167, -0.1258)
  180. (-0.0000, 1.0000, -0.0000, 0.0000)
  181. (-0.0000, -0.0000, -0.0000, 1.0000)>
  182. <Matrix 4x4 (0.9909, -0.1343, -0.0000, 8.6128)
  183. (0.1343, 0.9909, -0.0000, -0.0014)
  184. (0.0000, 0.0000, 1.0000, -0.0000)
  185. (0.0000, 0.0000, 0.0000, 1.0000)>
  186. node index 6
  187. frame_r_clavicle
  188. <Matrix 4x4 ( 0.0534, -0.9985, 0.0138, -0.8200)
  189. (-0.9962, -0.0523, 0.0697, -5.9803)
  190. (-0.0688, -0.0174, -0.9975, 56.8893)
  191. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  192. frame_spine1
  193. <Matrix 4x4 (-0.0167, 0.9999, -0.0000, -0.7161)
  194. ( 0.0000, 0.0000, 1.0000, 0.0000)
  195. ( 0.9999, 0.0167, -0.0000, 50.5409)
  196. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  197. <Matrix 4x4 (-0.0167, 0.0000, 0.9999, -50.5458)
  198. ( 0.9999, 0.0000, 0.0167, -0.1258)
  199. (-0.0000, 1.0000, -0.0000, 0.0000)
  200. (-0.0000, -0.0000, -0.0000, 1.0000)>
  201. <Matrix 4x4 (-0.0697, -0.0008, -0.9975, 6.3493)
  202. ( 0.0523, -0.9986, -0.0029, 0.0018)
  203. (-0.9962, -0.0523, 0.0697, -5.9803)
  204. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  205. node index 5
  206. frame_r_foot
  207. <Matrix 4x4 (-0.0000, 0.9659, -0.2588, -2.1389)
  208. (-0.0000, -0.2588, -0.9659, -6.3275)
  209. (-1.0000, -0.0000, 0.0000, 6.8194)
  210. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  211. frame_r_calf
  212. <Matrix 4x4 (-0.3039, 0.9286, -0.2130, 2.6106)
  213. (-0.0088, -0.2263, -0.9740, -6.1901)
  214. (-0.9526, -0.2942, 0.0769, 21.7055)
  215. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  216. <Matrix 4x4 (-0.3039, -0.0088, -0.9526, 21.4168)
  217. ( 0.9286, -0.2263, -0.2942, 2.5606)
  218. (-0.2130, -0.9740, 0.0769, -7.1433)
  219. (-0.0000, 0.0000, -0.0000, 1.0000)>
  220. <Matrix 4x4 ( 0.9526, -0.2913, 0.0872, 15.6260)
  221. ( 0.2942, 0.9555, -0.0218, 0.0000)
  222. (-0.0769, 0.0464, 0.9960, 0.0000)
  223. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  224. node index 9
  225. frame_head
  226. <Matrix 4x4 (0.2079, 0.9781, -0.0000, -0.6577)
  227. (0.0000, -0.0000, 1.0000, 0.0000)
  228. (0.9781, -0.2079, -0.0000, 60.8652)
  229. (0.0000, 0.0000, 0.0000, 1.0000)>
  230. frame_neck
  231. <Matrix 4x4 (0.1178, 0.9930, -0.0000, -0.8609)
  232. (0.0000, -0.0000, 1.0000, 0.0000)
  233. (0.9930, -0.1178, -0.0000, 59.1525)
  234. (0.0000, 0.0000, 0.0000, 1.0000)>
  235. <Matrix 4x4 ( 0.1178, 0.0000, 0.9930, -58.6393)
  236. ( 0.9930, -0.0000, -0.1178, 7.8225)
  237. (-0.0000, 1.0000, -0.0000, 0.0001)
  238. (-0.0000, 0.0000, -0.0000, 1.0000)>
  239. <Matrix 4x4 ( 0.9958, -0.0912, 0.0000, 1.7248)
  240. ( 0.0912, 0.9958, -0.0000, -0.0000)
  241. (-0.0000, 0.0000, 1.0000, -0.0000)
  242. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  243. node index 8
  244. frame_l_toe
  245. <Matrix 4x4 ( 0.9659, 0.0000, 0.2588, 3.4251)
  246. ( 0.2588, 0.0000, -0.9659, 7.8183)
  247. (-0.0000, 1.0000, 0.0000, -0.0000)
  248. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  249. frame_l_foot
  250. <Matrix 4x4 (-0.0000, 0.9659, 0.2588, -2.1389)
  251. (-0.0000, 0.2588, -0.9659, 6.3274)
  252. (-1.0000, -0.0000, 0.0000, 6.8194)
  253. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  254. <Matrix 4x4 (-0.0000, -0.0000, -1.0000, 6.8194)
  255. ( 0.9659, 0.2588, -0.0000, 0.4284)
  256. ( 0.2588, -0.9659, 0.0000, 6.6654)
  257. (-0.0000, 0.0000, -0.0000, 1.0000)>
  258. <Matrix 4x4 (0.0000, -1.0000, 0.0000, 6.8194)
  259. (1.0000, -0.0000, -0.0000, 5.7604)
  260. (0.0000, 0.0000, 1.0000, 0.0000)
  261. (0.0000, 0.0000, 0.0000, 1.0000)>
  262. node index 7
  263. frame_l_upperarm
  264. <Matrix 4x4 ( 0.5971, -0.7552, 0.2706, -0.6575)
  265. ( 0.4410, 0.5908, 0.6756, 9.0113)
  266. (-0.6701, -0.2840, 0.6858, 56.6799)
  267. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  268. frame_l_clavicle
  269. <Matrix 4x4 ( 0.0534, -0.9985, -0.0138, -0.8201)
  270. ( 0.9962, 0.0523, 0.0697, 5.9803)
  271. (-0.0688, -0.0174, 0.9975, 56.8893)
  272. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  273. <Matrix 4x4 ( 0.0534, 0.9962, -0.0688, -1.9977)
  274. (-0.9985, 0.0523, -0.0174, -0.1403)
  275. (-0.0138, 0.0697, 0.9975, -57.1740)
  276. (-0.0000, 0.0000, -0.0000, 1.0000)>
  277. <Matrix 4x4 ( 0.5173, 0.5678, 0.6403, 3.0426)
  278. (-0.5614, 0.7899, -0.2468, 0.0000)
  279. (-0.6459, -0.2318, 0.7274, -0.0000)
  280. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  281. node index 11
  282. frame_r_toe
  283. <Matrix 4x4 ( 0.9659, 0.0000, -0.2588, 3.4252)
  284. (-0.2588, 0.0000, -0.9659, -7.8184)
  285. (-0.0000, 1.0000, 0.0000, 0.0000)
  286. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  287. frame_r_foot
  288. <Matrix 4x4 (-0.0000, 0.9659, -0.2588, -2.1389)
  289. (-0.0000, -0.2588, -0.9659, -6.3275)
  290. (-1.0000, -0.0000, 0.0000, 6.8194)
  291. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  292. <Matrix 4x4 (-0.0000, -0.0000, -1.0000, 6.8194)
  293. ( 0.9659, -0.2588, -0.0000, 0.4284)
  294. (-0.2588, -0.9659, 0.0000, -6.6655)
  295. (-0.0000, 0.0000, -0.0000, 1.0000)>
  296. <Matrix 4x4 (-0.0000, -1.0000, 0.0000, 6.8194)
  297. ( 1.0000, -0.0000, -0.0000, 5.7604)
  298. ( 0.0000, 0.0000, 1.0000, 0.0000)
  299. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  300. node index 10
  301. frame_r_upperarm
  302. <Matrix 4x4 ( 0.5971, -0.7552, -0.2707, -0.6575)
  303. (-0.4410, -0.5908, 0.6756, -9.0113)
  304. (-0.6701, -0.2840, -0.6857, 56.6799)
  305. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  306. frame_r_clavicle
  307. <Matrix 4x4 ( 0.0534, -0.9985, 0.0138, -0.8200)
  308. (-0.9962, -0.0523, 0.0697, -5.9803)
  309. (-0.0688, -0.0174, -0.9975, 56.8893)
  310. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  311. <Matrix 4x4 ( 0.0534, -0.9962, -0.0688, -1.9978)
  312. (-0.9985, -0.0523, -0.0174, -0.1403)
  313. ( 0.0138, 0.0697, -0.9975, 57.1751)
  314. (-0.0000, 0.0000, 0.0000, 1.0000)>
  315. <Matrix 4x4 ( 0.5173, 0.5678, -0.6403, 3.0426)
  316. (-0.5614, 0.7899, 0.2468, 0.0000)
  317. ( 0.6459, 0.2318, 0.7274, -0.0000)
  318. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  319. node index 14
  320. frame_l_forearm
  321. <Matrix 4x4 ( 0.8462, -0.4591, 0.2706, 5.8264)
  322. ( 0.1728, 0.7167, 0.6756, 13.8002)
  323. (-0.5042, -0.5249, 0.6858, 49.4026)
  324. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  325. frame_l_upperarm
  326. <Matrix 4x4 ( 0.5971, -0.7552, 0.2706, -0.6575)
  327. ( 0.4410, 0.5908, 0.6756, 9.0113)
  328. (-0.6701, -0.2840, 0.6858, 56.6799)
  329. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  330. <Matrix 4x4 ( 0.5971, 0.4410, -0.6701, 34.4010)
  331. (-0.7552, 0.5908, -0.2840, 10.2792)
  332. ( 0.2706, 0.6756, 0.6858, -44.7794)
  333. (-0.0000, -0.0000, -0.0000, 1.0000)>
  334. <Matrix 4x4 ( 0.9192, 0.3937, 0.0000, 10.8598)
  335. (-0.3937, 0.9192, 0.0000, 0.0000)
  336. (-0.0000, -0.0000, 1.0000, -0.0000)
  337. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  338. node index 16
  339. frame_r_forearm
  340. <Matrix 4x4 ( 0.8462, -0.4591, -0.2706, 5.8264)
  341. (-0.1728, -0.7167, 0.6756, -13.8002)
  342. (-0.5041, -0.5249, -0.6857, 49.4026)
  343. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  344. frame_r_upperarm
  345. <Matrix 4x4 ( 0.5971, -0.7552, -0.2707, -0.6575)
  346. (-0.4410, -0.5908, 0.6756, -9.0113)
  347. (-0.6701, -0.2840, -0.6857, 56.6799)
  348. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  349. <Matrix 4x4 ( 0.5971, -0.4410, -0.6701, 34.4019)
  350. (-0.7552, -0.5908, -0.2841, 10.2797)
  351. (-0.2707, 0.6756, -0.6858, 44.7801)
  352. (-0.0000, 0.0000, -0.0000, 1.0000)>
  353. <Matrix 4x4 ( 0.9192, 0.3937, 0.0000, 10.8598)
  354. (-0.3937, 0.9192, -0.0000, 0.0001)
  355. (-0.0000, 0.0000, 1.0000, 0.0001)
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  358. frame_l_hand
  359. <Matrix 4x4 ( 0.8249, -0.4448, -0.3489, 15.4555)
  360. ( 0.0462, -0.5621, 0.8258, 15.7663)
  361. (-0.5634, -0.6973, -0.4431, 43.6652)
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  364. <Matrix 4x4 ( 0.8462, -0.4591, 0.2706, 5.8264)
  365. ( 0.1728, 0.7167, 0.6756, 13.8002)
  366. (-0.5042, -0.5249, 0.6858, 49.4026)
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  368. <Matrix 4x4 ( 0.8462, 0.1728, -0.5042, 17.5930)
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  370. ( 0.2706, 0.6756, 0.6858, -44.7793)
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  373. (-0.0498, 0.1674, 0.9846, 0.0000)
  374. (-0.1319, -0.9783, 0.1596, -0.0000)
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  377. frame_r_hand
  378. <Matrix 4x4 ( 0.8249, -0.4448, 0.3489, 15.4556)
  379. (-0.0462, 0.5621, 0.8258, -15.7662)
  380. (-0.5634, -0.6973, 0.4431, 43.6653)
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  383. <Matrix 4x4 ( 0.8462, -0.4591, -0.2706, 5.8264)
  384. (-0.1728, -0.7167, 0.6756, -13.8002)
  385. (-0.5041, -0.5249, -0.6857, 49.4026)
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  389. (-0.2706, 0.6756, -0.6858, 44.7801)
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  391. <Matrix 4x4 ( 0.9900, -0.1220, -0.0708, 11.3800)
  392. (-0.0498, 0.1674, -0.9846, 0.0001)
  393. ( 0.1319, 0.9783, 0.1597, 0.0002)
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  396. frame_l_index1
  397. <Matrix 4x4 ( 0.7360, -0.6485, -0.1942, 20.5228)
  398. (-0.0185, -0.3060, 0.9518, 15.4553)
  399. (-0.6767, -0.6969, -0.2372, 41.7861)
  400. ( 0.0000, 0.0000, 0.0000, 1.0000)>
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  402. <Matrix 4x4 ( 0.8249, -0.4448, -0.3489, 15.4555)
  403. ( 0.0462, -0.5621, 0.8258, 15.7663)
  404. (-0.5634, -0.6973, -0.4431, 43.6652)
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  406. <Matrix 4x4 ( 0.8249, 0.0462, -0.5635, 11.1264)
  407. (-0.4448, -0.5621, -0.6973, 46.1838)
  408. (-0.3489, 0.8258, -0.4431, 11.7213)
  409. (-0.0000, 0.0000, 0.0000, 1.0000)>
  410. <Matrix 4x4 (0.9875, -0.1564, 0.0175, 5.2243)
  411. (0.1549, 0.9465, -0.2832, -0.7690)
  412. (0.0278, 0.2824, 0.9589, -1.1922)
  413. (0.0000, 0.0000, 0.0000, 1.0000)>
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  415. frame_l_ring1
  416. <Matrix 4x4 ( 0.7553, -0.5264, -0.3903, 19.8805)
  417. (-0.0488, -0.6391, 0.7676, 17.2930)
  418. (-0.6535, -0.5607, -0.5084, 40.9964)
  419. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  420. frame_l_hand
  421. <Matrix 4x4 ( 0.8249, -0.4448, -0.3489, 15.4555)
  422. ( 0.0462, -0.5621, 0.8258, 15.7663)
  423. (-0.5634, -0.6973, -0.4431, 43.6652)
  424. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  425. <Matrix 4x4 ( 0.8249, 0.0462, -0.5635, 11.1264)
  426. (-0.4448, -0.5621, -0.6973, 46.1838)
  427. (-0.3489, 0.8258, -0.4431, 11.7213)
  428. (-0.0000, 0.0000, 0.0000, 1.0000)>
  429. <Matrix 4x4 ( 0.9890, -0.1478, -0.0000, 5.2243)
  430. ( 0.1471, 0.9844, 0.0966, -0.9656)
  431. (-0.0143, -0.0956, 0.9953, 0.8994)
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  434. frame_l_thumb1
  435. <Matrix 4x4 ( 0.8161, -0.4001, 0.4171, 18.2618)
  436. (-0.3598, 0.2131, 0.9084, 14.1186)
  437. (-0.4523, -0.8913, 0.0299, 42.9891)
  438. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  439. frame_l_hand
  440. <Matrix 4x4 ( 0.8249, -0.4448, -0.3489, 15.4555)
  441. ( 0.0462, -0.5621, 0.8258, 15.7663)
  442. (-0.5634, -0.6973, -0.4431, 43.6652)
  443. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  444. <Matrix 4x4 ( 0.8249, 0.0462, -0.5635, 11.1264)
  445. (-0.4448, -0.5621, -0.6973, 46.1838)
  446. (-0.3489, 0.8258, -0.4431, 11.7213)
  447. (-0.0000, 0.0000, 0.0000, 1.0000)>
  448. <Matrix 4x4 ( 0.9114, 0.1820, 0.3691, 2.6197)
  449. ( 0.1546, 0.6797, -0.7170, 0.1493)
  450. (-0.3814, 0.7105, 0.5914, -2.0402)
  451. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  452. node index 20
  453. frame_r_index1
  454. <Matrix 4x4 ( 0.7360, -0.6485, 0.1942, 20.5229)
  455. ( 0.0185, 0.3060, 0.9518, -15.4552)
  456. (-0.6767, -0.6969, 0.2372, 41.7861)
  457. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  458. frame_r_hand
  459. <Matrix 4x4 ( 0.8249, -0.4448, 0.3489, 15.4556)
  460. (-0.0462, 0.5621, 0.8258, -15.7662)
  461. (-0.5634, -0.6973, 0.4431, 43.6653)
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  463. <Matrix 4x4 ( 0.8249, -0.0462, -0.5635, 11.1266)
  464. (-0.4448, 0.5621, -0.6973, 46.1846)
  465. ( 0.3489, 0.8258, 0.4431, -11.7212)
  466. (-0.0000, 0.0000, -0.0000, 1.0000)>
  467. <Matrix 4x4 ( 0.9875, -0.1564, -0.0175, 5.2243)
  468. ( 0.1549, 0.9465, 0.2832, -0.7689)
  469. (-0.0278, -0.2824, 0.9589, 1.1922)
  470. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  471. node index 20
  472. frame_r_ring1
  473. <Matrix 4x4 ( 0.7553, -0.5264, 0.3903, 19.8806)
  474. ( 0.0488, 0.6391, 0.7676, -17.2929)
  475. (-0.6535, -0.5607, 0.5084, 40.9964)
  476. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  477. frame_r_hand
  478. <Matrix 4x4 ( 0.8249, -0.4448, 0.3489, 15.4556)
  479. (-0.0462, 0.5621, 0.8258, -15.7662)
  480. (-0.5634, -0.6973, 0.4431, 43.6653)
  481. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  482. <Matrix 4x4 ( 0.8249, -0.0462, -0.5635, 11.1266)
  483. (-0.4448, 0.5621, -0.6973, 46.1846)
  484. ( 0.3489, 0.8258, 0.4431, -11.7212)
  485. (-0.0000, 0.0000, -0.0000, 1.0000)>
  486. <Matrix 4x4 (0.9890, -0.1478, -0.0000, 5.2243)
  487. (0.1471, 0.9844, -0.0966, -0.9655)
  488. (0.0143, 0.0956, 0.9953, -0.8994)
  489. (0.0000, 0.0000, 0.0000, 1.0000)>
  490. node index 20
  491. frame_r_thumb1
  492. <Matrix 4x4 ( 0.8161, -0.4001, -0.4171, 18.2619)
  493. ( 0.3598, -0.2131, 0.9084, -14.1185)
  494. (-0.4523, -0.8913, -0.0299, 42.9892)
  495. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  496. frame_r_hand
  497. <Matrix 4x4 ( 0.8249, -0.4448, 0.3489, 15.4556)
  498. (-0.0462, 0.5621, 0.8258, -15.7662)
  499. (-0.5634, -0.6973, 0.4431, 43.6653)
  500. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  501. <Matrix 4x4 ( 0.8249, -0.0462, -0.5635, 11.1266)
  502. (-0.4448, 0.5621, -0.6973, 46.1846)
  503. ( 0.3489, 0.8258, 0.4431, -11.7212)
  504. (-0.0000, 0.0000, -0.0000, 1.0000)>
  505. <Matrix 4x4 (0.9114, 0.1820, -0.3691, 2.6197)
  506. (0.1546, 0.6797, 0.7170, 0.1493)
  507. (0.3814, -0.7105, 0.5914, 2.0402)
  508. (0.0000, 0.0000, 0.0000, 1.0000)>
  509. node index 21
  510. frame_l_index2
  511. <Matrix 4x4 ( 0.4471, -0.8732, -0.1942, 21.7825)
  512. (-0.1294, -0.2780, 0.9518, 15.4236)
  513. (-0.8851, -0.4004, -0.2372, 40.6278)
  514. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  515. frame_l_index1
  516. <Matrix 4x4 ( 0.7360, -0.6485, -0.1942, 20.5228)
  517. (-0.0185, -0.3060, 0.9518, 15.4553)
  518. (-0.6767, -0.6969, -0.2372, 41.7861)
  519. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  520. <Matrix 4x4 ( 0.7360, -0.0185, -0.6768, 13.4607)
  521. (-0.6486, -0.3060, -0.6969, 47.1625)
  522. (-0.1942, 0.9518, -0.2372, -0.8116)
  523. (-0.0000, 0.0000, -0.0000, 1.0000)>
  524. <Matrix 4x4 (0.9304, -0.3665, -0.0000, 1.7116)
  525. (0.3665, 0.9304, 0.0000, 0.0000)
  526. (0.0000, -0.0000, 1.0000, 0.0000)
  527. (0.0000, 0.0000, 0.0000, 1.0000)>
  528. node index 22
  529. frame_l_ring2
  530. <Matrix 4x4 ( 0.4964, -0.7754, -0.3903, 21.1584)
  531. (-0.2897, -0.5717, 0.7676, 17.2105)
  532. (-0.8184, -0.2680, -0.5084, 39.8907)
  533. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  534. frame_l_ring1
  535. <Matrix 4x4 ( 0.7553, -0.5264, -0.3903, 19.8805)
  536. (-0.0488, -0.6391, 0.7676, 17.2930)
  537. (-0.6535, -0.5607, -0.5084, 40.9964)
  538. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  539. <Matrix 4x4 ( 0.7553, -0.0488, -0.6535, 12.6192)
  540. (-0.5264, -0.6391, -0.5608, 44.5065)
  541. (-0.3903, 0.7676, -0.5084, 15.3276)
  542. (-0.0000, 0.0000, -0.0000, 1.0000)>
  543. <Matrix 4x4 (0.9239, -0.3827, -0.0000, 1.6918)
  544. (0.3827, 0.9239, 0.0000, 0.0000)
  545. (0.0000, -0.0000, 1.0000, 0.0000)
  546. (0.0000, 0.0000, 0.0000, 1.0000)>
  547. node index 23
  548. frame_l_thumb2
  549. <Matrix 4x4 ( 0.7199, -0.5548, 0.4171, 19.5284)
  550. (-0.3101, 0.2805, 0.9084, 13.5601)
  551. (-0.6209, -0.7833, 0.0299, 42.2870)
  552. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  553. frame_l_thumb1
  554. <Matrix 4x4 ( 0.8161, -0.4001, 0.4171, 18.2618)
  555. (-0.3598, 0.2131, 0.9084, 14.1186)
  556. (-0.4523, -0.8913, 0.0299, 42.9891)
  557. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  558. <Matrix 4x4 ( 0.8161, -0.3598, -0.4523, 9.6222)
  559. (-0.4001, 0.2131, -0.8914, 42.6176)
  560. ( 0.4171, 0.9084, 0.0299, -21.7271)
  561. (-0.0000, 0.0000, -0.0000, 1.0000)>
  562. <Matrix 4x4 (0.9799, -0.1994, -0.0000, 1.5521)
  563. (0.1994, 0.9799, 0.0000, 0.0000)
  564. (0.0000, -0.0000, 1.0000, 0.0000)
  565. (0.0000, 0.0000, 0.0000, 1.0000)>
  566. node index 24
  567. frame_r_index2
  568. <Matrix 4x4 ( 0.4471, -0.8732, 0.1942, 21.7826)
  569. ( 0.1294, 0.2779, 0.9518, -15.4235)
  570. (-0.8851, -0.4004, 0.2372, 40.6278)
  571. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  572. frame_r_index1
  573. <Matrix 4x4 ( 0.7360, -0.6485, 0.1942, 20.5229)
  574. ( 0.0185, 0.3060, 0.9518, -15.4552)
  575. (-0.6767, -0.6969, 0.2372, 41.7861)
  576. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  577. <Matrix 4x4 ( 0.7360, 0.0185, -0.6768, 13.4609)
  578. (-0.6485, 0.3060, -0.6970, 47.1632)
  579. ( 0.1942, 0.9518, 0.2372, 0.8117)
  580. (-0.0000, -0.0000, -0.0000, 1.0000)>
  581. <Matrix 4x4 (0.9304, -0.3665, -0.0000, 1.7116)
  582. (0.3665, 0.9304, -0.0000, 0.0000)
  583. (0.0000, 0.0000, 1.0000, -0.0000)
  584. (0.0000, 0.0000, 0.0000, 1.0000)>
  585. node index 25
  586. frame_r_ring2
  587. <Matrix 4x4 ( 0.4964, -0.7754, 0.3903, 21.1585)
  588. ( 0.2897, 0.5717, 0.7676, -17.2103)
  589. (-0.8183, -0.2680, 0.5084, 39.8908)
  590. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  591. frame_r_ring1
  592. <Matrix 4x4 ( 0.7553, -0.5264, 0.3903, 19.8806)
  593. ( 0.0488, 0.6391, 0.7676, -17.2929)
  594. (-0.6535, -0.5607, 0.5084, 40.9964)
  595. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  596. <Matrix 4x4 ( 0.7553, 0.0488, -0.6535, 12.6194)
  597. (-0.5264, 0.6391, -0.5608, 44.5072)
  598. ( 0.3903, 0.7676, 0.5084, -15.3278)
  599. (-0.0000, -0.0000, -0.0000, 1.0000)>
  600. <Matrix 4x4 (0.9239, -0.3827, -0.0000, 1.6919)
  601. (0.3827, 0.9239, -0.0000, 0.0000)
  602. (0.0000, 0.0000, 1.0000, -0.0000)
  603. (0.0000, 0.0000, 0.0000, 1.0000)>
  604. node index 26
  605. frame_r_thumb2
  606. <Matrix 4x4 ( 0.7199, -0.5548, -0.4171, 19.5285)
  607. ( 0.3101, -0.2805, 0.9084, -13.5600)
  608. (-0.6209, -0.7833, -0.0299, 42.2871)
  609. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  610. frame_r_thumb1
  611. <Matrix 4x4 ( 0.8161, -0.4001, -0.4171, 18.2619)
  612. ( 0.3598, -0.2131, 0.9084, -14.1185)
  613. (-0.4523, -0.8913, -0.0299, 42.9892)
  614. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  615. <Matrix 4x4 ( 0.8161, 0.3598, -0.4523, 9.6224)
  616. (-0.4001, -0.2131, -0.8914, 42.6185)
  617. (-0.4171, 0.9084, -0.0299, 21.7272)
  618. (-0.0000, 0.0000, 0.0000, 1.0000)>
  619. <Matrix 4x4 (0.9799, -0.1994, -0.0000, 1.5522)
  620. (0.1994, 0.9799, -0.0000, 0.0000)
  621. (0.0000, 0.0000, 1.0000, 0.0000)
  622. (0.0000, 0.0000, 0.0000, 1.0000)>
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