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- SKELETON ESERIUS
- TOTAL POINTS: 186
- ST: 14 [40]; DX: 11 [20]; IQ: 15 [100]; HT: 10 [0]
- HP: 14 [0]; FP: N/A; Per: 11 [-20]; Will: 11 [-20]; Speed: 6.00 [15]; Move: 6 [0]; Dodge: 11; Parry: 11 (Bastard Sword); SM: +0
- Madness 4
- DR: 2 [10]
- Armour DR: 7
- 1h Bastard Sword (13): 2d+3 cutting OR 1d+4 impaling
- 2h Bastard Sword (13): 2d+4 cutting OR 1d+5 impaling
- Shortsword (10): 2d cutting OR 1d impaling
- Bony Clawing Fingers (12): 1d+1 crushing.
- Advantages: Blunt Claws [3];
- Doesn’t Breathe [20];
- Doesn’t Eat or Drink [10];
- Doesn’t Sleep [20];
- High Pain Threshold [10];
- Immunity to Metabolic Hazards [30];
- Injury Tolerance (No Blood, Brain, Eyes, or Vitals; Unliving) [40];
- Temperature Tolerance 20 [20];
- Unaging [15];
- Pressure Support 3 [15];
- Sealed [15];
- Vacuum Support [5];
- Signature Gear 23 [23];
- Magery 0 [5];
- Ritual Path
- Ritual Adept [40];
- Extra Arm (Long [+100%], Extra Flexible [+50%]) [25];
- Perks: Ritual Mastery (Minor Healing) [1]
- Ritual Mastery (Hall of Records) [1]
- Ritual Mastery (Variant Bag of Bones) [1]
- Illumination [1]
- Disadvantages: Appearance (Monstrous; Universal, +25%) [-25];
- Wealth (Struggling) [-10];
- Dependency (Mana; Common, Constantly) [-50];
- Fragile (Brittle) [-15];
- No Sense of Smell/Taste [-5];
- Reprogrammable [-10];
- Skinny [-5];
- Social Stigma (Dead) [-20];
- Unhealing (Total) [-20];
- Vulnerability (Crushing, x2) [-30];
- Vulnerability (Magic, x4) [-40];
- Disturbing Voice [-10];
- Bad Sight (Long Sighted) [-25];
- Fragile (Unnatural) [-50];
- Quirks: Cannot float [-1];
- Sexless [-1];
- Addiction (Mana, Free, Legal) [-1];
- Obsession (Making a perfect circle from perfect squares) [-1]
- Features: Affected by Control Zombie, Pentagram, and Turn Zombie; Affected by Spirit Empathy (rather than Empathy); No IQ-based skills; Skull gets no additional DR
- Skills: Broadsword (DX/A)+1 [4]
- Brawling (DX/E)+1 [2]
- Intimidation-15* (Will/A)+1 [4]
- Two-handed Sword (DX/A)+1 [4]
- Bow (DX/A)+1 [4]
- Thaumatology (IQ/VH)+0 [8]
- Path of Malkuth (IQ/VH)+0 [8]
- All Paths sans Malkuth (IQ/VH)-3 [1]*8 = [8]
- Occultism (IQ/A)-3 [1]
- Hidden Lore (Demon Lore) (IQ/A)-3 [1]
- Hidden Lore (Fairy Lore) (IQ/A)-3 [1]
- Hidden Lore (Spirit Lore) (IQ/A)-3 [1]
- Hidden Lore (Arcane Lore) (IQ/A)-3 [1]
- Literature (IQ/H)-3 [1]
- Psychology (IQ/H)-3 [1]
- Research (IQ/A)-3 [1]
- Alchemy (IQ/VH)-3 [1]
- Cryptography (IQ/H)-3 [1]
- Spacer (IQ/E)+0 [1]
- Free Fall (DX/A)-1 [FREE FROM DM]
- Language: English-equivalent (Native) [FREE]
- Language: High Arcane/Latin-equivalent (Native) [6]
- Assensing (Madness/VH)-3 [1]
- Gear: Balanced Very Fine Silver-Edged Steel Thrusting Bastard Sword [$11000] {SIG GEAR}
- Composite Bow (ST15) + 20 Arrows + Hip Quiver [$935] {SIG GEAR}
- Heavy Steel Corslet + Heavy Plate Arms + Heavy Plate Legs + Greathelm + Heavy Plate Gauntlets + Heavy Plate Sollerets + Heavy Cloak [$6890] {SIG GEAR}
- Steel Shortsword [$450] {SIG GEAR}
- Grimoire Collection (Encrypted and in High Arcane) [$2780] {SIG GEAR}
- +4 to Variant Bag of Bones (5yrd AoE, Lesser Sense Matter to target on specific corpses, adds 12 energy to cast, final of 87 energy)
- +4 to Create Pocket Dimension
- +4 to Minor Healing
- +4 to Seek Person
- +4 to Hall of Records
- +4 to Global Positioning Sorcery
- Basic Alchemy Lab [$800]
- Assorted Basic Alchemy Ingredients (9 total) [$200]
- $875GURPS
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