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Sep 6th, 2022
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  1. PreGameData = {
  2. CurrentMapDir = '/maps/scmp_021',
  3. IconReplacements = { }
  4. }
  5. Options = {
  6. Log = {
  7. Debug = false,
  8. Warn = false,
  9. Info = false,
  10. Custom = false,
  11. Error = false,
  12. Filter = '*debug:'
  13. }
  14. }
  15. CPUBenchmark = 365
  16. options_overrides = {
  17. shadow_quality = {
  18. default = 1,
  19. custom = {
  20. states = {
  21. {
  22. text = '<LOC _Off>',
  23. key = 0
  24. },
  25. {
  26. text = '<LOC _Low>',
  27. key = 1
  28. },
  29. {
  30. text = '<LOC _Medium>',
  31. key = 2
  32. },
  33. {
  34. text = '<LOC _High>',
  35. key = 3
  36. }
  37. }
  38. }
  39. },
  40. primary_adapter = {
  41. default = '1024,768,60',
  42. custom = {
  43. states = {
  44. {
  45. text = '<LOC OPTIONS_0070>Windowed',
  46. key = 'windowed'
  47. },
  48. {
  49. text = '1024x768(48)',
  50. key = '1024,768,48'
  51. },
  52. {
  53. text = '1024x768(60)',
  54. key = '1024,768,60'
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  56. {
  57. text = '1152x864(48)',
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  60. {
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  64. {
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  66. key = '1280,768,48'
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  68. {
  69. text = '1280x768(60)',
  70. key = '1280,768,60'
  71. },
  72. {
  73. text = '1280x800(48)',
  74. key = '1280,800,48'
  75. },
  76. {
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  78. key = '1280,800,60'
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  80. {
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  82. key = '1280,960,48'
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  84. {
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  86. key = '1280,960,60'
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  88. {
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  90. key = '1280,1024,48'
  91. },
  92. {
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  94. key = '1280,1024,60'
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  96. {
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  100. {
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  102. key = '1360,768,60'
  103. },
  104. {
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  106. key = '1366,768,48'
  107. },
  108. {
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  148. {
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  150. key = '1920,1080,60'
  151. },
  152. {
  153. text = '1024x768(70)',
  154. key = '1024,768,70'
  155. },
  156. {
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  158. key = '1024,768,75'
  159. },
  160. {
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  164. {
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  168. {
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  172. {
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  175. },
  176. {
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  178. key = '1600,1024,60'
  179. },
  180. {
  181. text = '1680x1050(59)',
  182. key = '1680,1050,59'
  183. },
  184. {
  185. text = '1920x1080(59)',
  186. key = '1920,1080,59'
  187. },
  188. {
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  190. key = '1920,1080,50'
  191. },
  192. {
  193. text = '1920x1080(75)',
  194. key = '1920,1080,75'
  195. }
  196. }
  197. }
  198. },
  199. secondary_adapter = {
  200. default = 'disabled',
  201. custom = {
  202. states = {
  203. {
  204. text = '<LOC _Disabled>',
  205. key = 'disabled'
  206. }
  207. }
  208. }
  209. },
  210. fidelity_presets = {
  211. default = 1,
  212. custom = {
  213. states = {
  214. {
  215. text = '<LOC _Low>',
  216. key = 0
  217. },
  218. {
  219. text = '<LOC _Medium>',
  220. key = 1
  221. },
  222. {
  223. text = '<LOC _High>',
  224. key = 2
  225. },
  226. {
  227. text = '<LOC _Custom>',
  228. key = 4
  229. }
  230. }
  231. }
  232. },
  233. antialiasing = {
  234. default = 0,
  235. custom = {
  236. states = {
  237. {
  238. text = '<LOC OPTIONS_0029>Off',
  239. key = 0
  240. },
  241. {
  242. text = '2',
  243. key = 64
  244. },
  245. {
  246. text = '4',
  247. key = 128
  248. },
  249. {
  250. text = '8Q',
  251. key = 256
  252. }
  253. }
  254. }
  255. },
  256. fidelity = {
  257. default = 1,
  258. custom = {
  259. states = {
  260. {
  261. text = '<LOC _Low>',
  262. key = 0
  263. },
  264. {
  265. text = '<LOC _Medium>',
  266. key = 1
  267. },
  268. {
  269. text = '<LOC _High>',
  270. key = 2
  271. }
  272. }
  273. }
  274. },
  275. language = 'us'
  276. }
  277. profile = {
  278. current = 1,
  279. profiles = {
  280. {
  281. LastColorFAF = 9,
  282. LobbyOpt_UnitCap = '1000',
  283. console_fade_delay = 3,
  284. LobbyOpt_Share = 'ShareUntilDeath',
  285. LobbyOpt_AutoTeams = 'none',
  286. console_font = 'Zeroes Three',
  287. range_RenderBuild = true,
  288. console_font_size = 12,
  289. LobbyChangelog = 3744,
  290. LoadingFaction = 1,
  291. Notify_Messages = {
  292. other = {
  293. arty = 'Tech 3 Artillery construction',
  294. nuke = 'Nuke Silo construction'
  295. },
  296. uef = {
  297. HeavyAntiMatterCannon = 'Gun (Damage&Range)',
  298. Shield = 'Shield',
  299. AdvancedEngineering = 'T2',
  300. LeftPod = 'Left Drone',
  301. RightPod = 'Right Drone',
  302. ShieldGeneratorField = 'Shield Field',
  303. TacticalMissile = 'Tactical Missile',
  304. ResourceAllocation = 'RAS',
  305. TacticalNukeMissile = 'Tactical Nuke',
  306. DamageStabilization = 'Nano-Repair',
  307. T3Engineering = 'T3',
  308. Teleporter = 'Teleporter'
  309. },
  310. tech = {
  311. researchnavaltech3 = 'Tech 3 Naval HQ upgrade',
  312. researchnavaltech2 = 'Tech 2 Naval HQ upgrade',
  313. researchairtech2 = 'Tech 2 Air HQ upgrade',
  314. researchlandtech2 = 'Tech 2 Land HQ upgrade',
  315. researchairtech3 = 'Tech 3 Air HQ upgrade',
  316. researchlandtech3 = 'Tech 3 Land HQ upgrade'
  317. },
  318. nomads = {
  319. Capacitor = 'Capacitor',
  320. IntelProbeAdv = 'Advanced Intel Probe',
  321. RapidRepair = 'Rapid Repair',
  322. MovementSpeedIncrease = 'Locomotor',
  323. AdvancedEngineering = 'T2',
  324. OrbitalBombardment = 'Orbital Bombardment',
  325. Teleporter = 'Teleporter',
  326. ResourceAllocationAdvanced = 'ARAS',
  327. DoubleGuns = 'Second Gun',
  328. ResourceAllocation = 'RAS',
  329. IntelProbe = 'Intel Probe',
  330. GunUpgrade = 'Gun (Speed&Range)',
  331. T3Engineering = 'T3',
  332. PowerArmor = 'Power Armor'
  333. },
  334. experimentals = {
  335. xeb2402 = 'Novax Satellite Station',
  336. ues0401 = 'Atlantis',
  337. ual0401 = 'Galactic Colossus',
  338. url0402 = 'Monkeylord',
  339. ueb2401 = 'Mavor',
  340. url0401 = 'Scathis',
  341. uel0401 = 'Fatboy',
  342. xsb2401 = 'Yolona Oss',
  343. xsl0401 = 'Ythotha',
  344. xrl0403 = 'Megalith',
  345. xsa0402 = 'Ahwassa',
  346. ura0401 = 'Soulripper',
  347. xab1401 = 'Paragon',
  348. uas0401 = 'Tempest',
  349. uaa0310 = 'Czar'
  350. },
  351. seraphim = {
  352. RateOfFire = 'Gun (Speed&Range)',
  353. RegenAura = 'Regen Aura',
  354. Teleporter = 'Teleporter',
  355. AdvancedRegenAura = 'Advanced Regen Aura',
  356. Missile = 'Tactical Missile',
  357. DamageStabilizationAdvanced = 'Advanced Nano-Repair',
  358. ResourceAllocation = 'RAS',
  359. ResourceAllocationAdvanced = 'ARAS',
  360. BlastAttack = 'Gun (Splash)',
  361. DamageStabilization = 'Nano-Repair',
  362. T3Engineering = 'T3',
  363. AdvancedEngineering = 'T2'
  364. },
  365. cybran = {
  366. CoolingUpgrade = 'Gun (Speed&Range)',
  367. AdvancedEngineering = 'T2',
  368. CloakingGenerator = 'Cloaking',
  369. StealthGenerator = 'Stealth',
  370. ResourceAllocation = 'RAS',
  371. NaniteTorpedoTube = 'Torpedo',
  372. Teleporter = 'Teleporter',
  373. T3Engineering = 'T3',
  374. MicrowaveLaserGenerator = 'Laser'
  375. },
  376. aeon = {
  377. ShieldHeavy = 'Shield Heavy',
  378. Shield = 'Shield',
  379. AdvancedEngineering = 'T2',
  380. ChronoDampener = 'Chrono Dampener',
  381. HeatSink = 'Gun (Speed)',
  382. ResourceAllocation = 'RAS',
  383. CrysalisBeam = 'Gun (Range)',
  384. EnhancedSensors = 'Sensors',
  385. Teleporter = 'Teleporter',
  386. T3Engineering = 'T3',
  387. ResourceAllocationAdvanced = 'ARAS'
  388. }
  389. },
  390. Notify_Messages_ESC = {
  391. other = {
  392. nuke = '\\u4E\\u75\\u6B\\u65\\u20\\u53\\u69\\u6C\\u6F\\u20\\u63\\u6F\\u6E\\u73\\u74\\u72\\u75\\u63\\u74\\u69\\u6F\\u6E',
  393. arty = '\\u54\\u65\\u63\\u68\\u20\\u33\\u20\\u41\\u72\\u74\\u69\\u6C\\u6C\\u65\\u72\\u79\\u20\\u63\\u6F\\u6E\\u73\\u74\\u72\\u75\\u63\\u74\\u69\\u6F\\u6E'
  394. },
  395. uef = {
  396. HeavyAntiMatterCannon = '\\u47\\u75\\u6E\\u20\\u28\\u44\\u61\\u6D\\u61\\u67\\u65\\u26\\u52\\u61\\u6E\\u67\\u65\\u29',
  397. Shield = '\\u53\\u68\\u69\\u65\\u6C\\u64',
  398. Teleporter = '\\u54\\u65\\u6C\\u65\\u70\\u6F\\u72\\u74\\u65\\u72',
  399. AdvancedEngineering = '\\u54\\u32',
  400. RightPod = '\\u52\\u69\\u67\\u68\\u74\\u20\\u44\\u72\\u6F\\u6E\\u65',
  401. T3Engineering = '\\u54\\u33',
  402. TacticalMissile = '\\u54\\u61\\u63\\u74\\u69\\u63\\u61\\u6C\\u20\\u4D\\u69\\u73\\u73\\u69\\u6C\\u65',
  403. ResourceAllocation = '\\u52\\u41\\u53',
  404. TacticalNukeMissile = '\\u54\\u61\\u63\\u74\\u69\\u63\\u61\\u6C\\u20\\u4E\\u75\\u6B\\u65',
  405. DamageStabilization = '\\u4E\\u61\\u6E\\u6F\\u2D\\u52\\u65\\u70\\u61\\u69\\u72',
  406. ShieldGeneratorField = '\\u53\\u68\\u69\\u65\\u6C\\u64\\u20\\u46\\u69\\u65\\u6C\\u64',
  407. LeftPod = '\\u4C\\u65\\u66\\u74\\u20\\u44\\u72\\u6F\\u6E\\u65'
  408. },
  409. tech = {
  410. researchnavaltech3 = '\\u54\\u65\\u63\\u68\\u20\\u33\\u20\\u4E\\u61\\u76\\u61\\u6C\\u20\\u48\\u51\\u20\\u75\\u70\\u67\\u72\\u61\\u64\\u65',
  411. researchlandtech2 = '\\u54\\u65\\u63\\u68\\u20\\u32\\u20\\u4C\\u61\\u6E\\u64\\u20\\u48\\u51\\u20\\u75\\u70\\u67\\u72\\u61\\u64\\u65',
  412. researchairtech2 = '\\u54\\u65\\u63\\u68\\u20\\u32\\u20\\u41\\u69\\u72\\u20\\u48\\u51\\u20\\u75\\u70\\u67\\u72\\u61\\u64\\u65',
  413. researchlandtech3 = '\\u54\\u65\\u63\\u68\\u20\\u33\\u20\\u4C\\u61\\u6E\\u64\\u20\\u48\\u51\\u20\\u75\\u70\\u67\\u72\\u61\\u64\\u65',
  414. researchairtech3 = '\\u54\\u65\\u63\\u68\\u20\\u33\\u20\\u41\\u69\\u72\\u20\\u48\\u51\\u20\\u75\\u70\\u67\\u72\\u61\\u64\\u65',
  415. researchnavaltech2 = '\\u54\\u65\\u63\\u68\\u20\\u32\\u20\\u4E\\u61\\u76\\u61\\u6C\\u20\\u48\\u51\\u20\\u75\\u70\\u67\\u72\\u61\\u64\\u65'
  416. },
  417. nomads = {
  418. Capacitor = '\\u43\\u61\\u70\\u61\\u63\\u69\\u74\\u6F\\u72',
  419. IntelProbeAdv = '\\u41\\u64\\u76\\u61\\u6E\\u63\\u65\\u64\\u20\\u49\\u6E\\u74\\u65\\u6C\\u20\\u50\\u72\\u6F\\u62\\u65',
  420. RapidRepair = '\\u52\\u61\\u70\\u69\\u64\\u20\\u52\\u65\\u70\\u61\\u69\\u72',
  421. OrbitalBombardment = '\\u4F\\u72\\u62\\u69\\u74\\u61\\u6C\\u20\\u42\\u6F\\u6D\\u62\\u61\\u72\\u64\\u6D\\u65\\u6E\\u74',
  422. AdvancedEngineering = '\\u54\\u32',
  423. MovementSpeedIncrease = '\\u4C\\u6F\\u63\\u6F\\u6D\\u6F\\u74\\u6F\\u72',
  424. Teleporter = '\\u54\\u65\\u6C\\u65\\u70\\u6F\\u72\\u74\\u65\\u72',
  425. ResourceAllocation = '\\u52\\u41\\u53',
  426. DoubleGuns = '\\u53\\u65\\u63\\u6F\\u6E\\u64\\u20\\u47\\u75\\u6E',
  427. ResourceAllocationAdvanced = '\\u41\\u52\\u41\\u53',
  428. IntelProbe = '\\u49\\u6E\\u74\\u65\\u6C\\u20\\u50\\u72\\u6F\\u62\\u65',
  429. GunUpgrade = '\\u47\\u75\\u6E\\u20\\u28\\u53\\u70\\u65\\u65\\u64\\u26\\u52\\u61\\u6E\\u67\\u65\\u29',
  430. T3Engineering = '\\u54\\u33',
  431. PowerArmor = '\\u50\\u6F\\u77\\u65\\u72\\u20\\u41\\u72\\u6D\\u6F\\u72'
  432. },
  433. experimentals = {
  434. xeb2402 = '\\u4E\\u6F\\u76\\u61\\u78\\u20\\u53\\u61\\u74\\u65\\u6C\\u6C\\u69\\u74\\u65\\u20\\u53\\u74\\u61\\u74\\u69\\u6F\\u6E',
  435. uaa0310 = '\\u43\\u7A\\u61\\u72',
  436. ual0401 = '\\u47\\u61\\u6C\\u61\\u63\\u74\\u69\\u63\\u20\\u43\\u6F\\u6C\\u6F\\u73\\u73\\u75\\u73',
  437. url0402 = '\\u4D\\u6F\\u6E\\u6B\\u65\\u79\\u6C\\u6F\\u72\\u64',
  438. ueb2401 = '\\u4D\\u61\\u76\\u6F\\u72',
  439. ues0401 = '\\u41\\u74\\u6C\\u61\\u6E\\u74\\u69\\u73',
  440. url0401 = '\\u53\\u63\\u61\\u74\\u68\\u69\\u73',
  441. xsb2401 = '\\u59\\u6F\\u6C\\u6F\\u6E\\u61\\u20\\u4F\\u73\\u73',
  442. xsl0401 = '\\u59\\u74\\u68\\u6F\\u74\\u68\\u61',
  443. uas0401 = '\\u54\\u65\\u6D\\u70\\u65\\u73\\u74',
  444. xsa0402 = '\\u41\\u68\\u77\\u61\\u73\\u73\\u61',
  445. xab1401 = '\\u50\\u61\\u72\\u61\\u67\\u6F\\u6E',
  446. ura0401 = '\\u53\\u6F\\u75\\u6C\\u72\\u69\\u70\\u70\\u65\\u72',
  447. xrl0403 = '\\u4D\\u65\\u67\\u61\\u6C\\u69\\u74\\u68',
  448. uel0401 = '\\u46\\u61\\u74\\u62\\u6F\\u79'
  449. },
  450. seraphim = {
  451. AdvancedEngineering = '\\u54\\u32',
  452. RateOfFire = '\\u47\\u75\\u6E\\u20\\u28\\u53\\u70\\u65\\u65\\u64\\u26\\u52\\u61\\u6E\\u67\\u65\\u29',
  453. Teleporter = '\\u54\\u65\\u6C\\u65\\u70\\u6F\\u72\\u74\\u65\\u72',
  454. T3Engineering = '\\u54\\u33',
  455. Missile = '\\u54\\u61\\u63\\u74\\u69\\u63\\u61\\u6C\\u20\\u4D\\u69\\u73\\u73\\u69\\u6C\\u65',
  456. DamageStabilizationAdvanced = '\\u41\\u64\\u76\\u61\\u6E\\u63\\u65\\u64\\u20\\u4E\\u61\\u6E\\u6F\\u2D\\u52\\u65\\u70\\u61\\u69\\u72',
  457. ResourceAllocationAdvanced = '\\u41\\u52\\u41\\u53',
  458. ResourceAllocation = '\\u52\\u41\\u53',
  459. BlastAttack = '\\u47\\u75\\u6E\\u20\\u28\\u53\\u70\\u6C\\u61\\u73\\u68\\u29',
  460. DamageStabilization = '\\u4E\\u61\\u6E\\u6F\\u2D\\u52\\u65\\u70\\u61\\u69\\u72',
  461. AdvancedRegenAura = '\\u41\\u64\\u76\\u61\\u6E\\u63\\u65\\u64\\u20\\u52\\u65\\u67\\u65\\u6E\\u20\\u41\\u75\\u72\\u61',
  462. RegenAura = '\\u52\\u65\\u67\\u65\\u6E\\u20\\u41\\u75\\u72\\u61'
  463. },
  464. cybran = {
  465. CoolingUpgrade = '\\u47\\u75\\u6E\\u20\\u28\\u53\\u70\\u65\\u65\\u64\\u26\\u52\\u61\\u6E\\u67\\u65\\u29',
  466. AdvancedEngineering = '\\u54\\u32',
  467. CloakingGenerator = '\\u43\\u6C\\u6F\\u61\\u6B\\u69\\u6E\\u67',
  468. StealthGenerator = '\\u53\\u74\\u65\\u61\\u6C\\u74\\u68',
  469. ResourceAllocation = '\\u52\\u41\\u53',
  470. MicrowaveLaserGenerator = '\\u4C\\u61\\u73\\u65\\u72',
  471. Teleporter = '\\u54\\u65\\u6C\\u65\\u70\\u6F\\u72\\u74\\u65\\u72',
  472. T3Engineering = '\\u54\\u33',
  473. NaniteTorpedoTube = '\\u54\\u6F\\u72\\u70\\u65\\u64\\u6F'
  474. },
  475. aeon = {
  476. ShieldHeavy = '\\u53\\u68\\u69\\u65\\u6C\\u64\\u20\\u48\\u65\\u61\\u76\\u79',
  477. Shield = '\\u53\\u68\\u69\\u65\\u6C\\u64',
  478. AdvancedEngineering = '\\u54\\u32',
  479. ChronoDampener = '\\u43\\u68\\u72\\u6F\\u6E\\u6F\\u20\\u44\\u61\\u6D\\u70\\u65\\u6E\\u65\\u72',
  480. HeatSink = '\\u47\\u75\\u6E\\u20\\u28\\u53\\u70\\u65\\u65\\u64\\u29',
  481. CrysalisBeam = '\\u47\\u75\\u6E\\u20\\u28\\u52\\u61\\u6E\\u67\\u65\\u29',
  482. ResourceAllocation = '\\u52\\u41\\u53',
  483. EnhancedSensors = '\\u53\\u65\\u6E\\u73\\u6F\\u72\\u73',
  484. Teleporter = '\\u54\\u65\\u6C\\u65\\u70\\u6F\\u72\\u74\\u65\\u72',
  485. T3Engineering = '\\u54\\u33',
  486. ResourceAllocationAdvanced = '\\u41\\u52\\u41\\u53'
  487. }
  488. },
  489. Notify_experimentals_disabled = true,
  490. Notify_all_disabled = false,
  491. LastFaction = 1,
  492. LobbyOpt_RestrictedCategories = { },
  493. chat_window = {
  494. top = 375,
  495. bottom = 530,
  496. height = 155,
  497. right = 430,
  498. left = 8,
  499. width = 422
  500. },
  501. range_RenderSelected = true,
  502. UserKeyMap = {
  503. Tab = 'next_cam_position',
  504. ['Ctrl-Shift-4'] = 'fac_group4',
  505. ['Ctrl-Alt-E'] = 'debug_show_emmitter_window',
  506. ['Shift-O'] = 'shift_overcharge',
  507. ['Ctrl-7'] = 'set_group7',
  508. End = 'split_screen_disable',
  509. ['Alt-UpArrow'] = 'switch_layout_up',
  510. ['Ctrl-2'] = 'set_group2',
  511. F2 = 'toggle_score_screen',
  512. ['Ctrl-9'] = 'set_group9',
  513. ['Alt-F9'] = 'debug_open_lua_debugger',
  514. ['Shift-M'] = 'shift_move',
  515. ['Ctrl-F3'] = 'debug_scenario_method_ctrl_f3',
  516. ['Alt-D'] = 'debug_dump_ui_controls',
  517. PageUp = 'chat_page_up',
  518. ['Shift-3'] = 'append_group3',
  519. ['Ctrl-Shift-X'] = 'debug_redo_console_command',
  520. ['Ctrl-N'] = 'rename',
  521. LeftBracket = 'mode',
  522. ['Ctrl-5'] = 'set_group5',
  523. F5 = 'ping_alert',
  524. ['Ctrl-Z'] = 'select_all_units_of_same_type',
  525. ['Shift-5'] = 'append_group5',
  526. ['Ctrl-Shift-F1'] = 'debug_toggle_pannels',
  527. ['Ctrl-Shift-7'] = 'fac_group7',
  528. ['Ctrl-8'] = 'set_group8',
  529. ['Alt-LeftArrow'] = 'switch_skin_down',
  530. ['Shift-4'] = 'append_group4',
  531. ['Ctrl-C'] = 'select_all_onscreen',
  532. ['Shift-PageUp'] = 'chat_line_up',
  533. ['Ctrl-W'] = 'tog_military',
  534. ['Shift-W'] = 'zoom_out_fast',
  535. ['Ctrl-Shift-L'] = 'select_nearest_land_factory',
  536. ['0'] = 'group0',
  537. ['3'] = 'group3',
  538. ['2'] = 'group2',
  539. ['Ctrl-Period'] = 'select_all_eng_onscreen',
  540. F4 = 'toggle_diplomacy_screen',
  541. ['7'] = 'group7',
  542. ['6'] = 'group6',
  543. ['9'] = 'group9',
  544. ['Ctrl-H'] = 'select_all_factory_onscreen',
  545. Pause = 'pause',
  546. A = 'attack',
  547. C = 'capture',
  548. B = 'toggle_build_mode',
  549. ['Ctrl-3'] = 'set_group3',
  550. D = 'dive',
  551. G = 'spreadattack',
  552. ['Ctrl-Shift-9'] = 'fac_group9',
  553. I = 'guard',
  554. H = 'select_nearest_factory',
  555. Home = 'split_screen_enable',
  556. M = 'move',
  557. ['Shift-T'] = 'create_build_template',
  558. O = 'overcharge',
  559. N = 'nuke',
  560. Q = 'zoom_in',
  561. P = 'patrol',
  562. S = 'stop',
  563. R = 'repair',
  564. U = 'transport',
  565. ['Ctrl-4'] = 'set_group4',
  566. F7 = 'ping_attack',
  567. V = 'reset_camera',
  568. ['Ctrl-S'] = 'select_naval',
  569. ['Ctrl-1'] = 'set_group1',
  570. ['Shift-G'] = 'shift_spreadattack',
  571. Z = 'pause_unit',
  572. ['Ctrl-Shift-2'] = 'fac_group2',
  573. ['Shift-U'] = 'shift_transport',
  574. ['Ctrl-B'] = 'select_engineers',
  575. ['Ctrl-Alt-B'] = 'debug_blingbling',
  576. ['Shift-Period'] = 'goto_engineer',
  577. ['Shift-F5'] = 'debug_scenario_method_shift_f5',
  578. ['Alt-T'] = 'debug_teleport',
  579. ['Shift-R'] = 'shift_repair',
  580. ['Ctrl-L'] = 'select_land',
  581. ['Ctrl-Alt-W'] = 'debug_render_wireframe',
  582. F6 = 'ping_move',
  583. ['Ctrl-F4'] = 'debug_scenario_method_ctrl_f4',
  584. ['Shift-I'] = 'shift_guard',
  585. ['Shift-L'] = 'shift_launch_tactical',
  586. F12 = 'show_objective_screen',
  587. ['Shift-F'] = 'shift_ferry',
  588. ['Ctrl-F10'] = 'debug_restart_session',
  589. ['Ctrl-Shift-C'] = 'debug_copy_units',
  590. ['Ctrl-Alt-F1'] = 'toggle_notify_customiser',
  591. ['Shift-Tab'] = 'add_cam_position',
  592. ['Ctrl-X'] = 'select_all',
  593. ['Ctrl-Shift-S'] = 'select_nearest_naval_factory',
  594. ['Alt-DownArrow'] = 'switch_layout_down',
  595. ['Ctrl-Alt-O'] = 'debug_grid',
  596. ['Ctrl-Shift-6'] = 'fac_group6',
  597. ['Shift-E'] = 'shift_reclaim',
  598. ['Alt-F2'] = 'debug_create_unit',
  599. ['Ctrl-Shift-3'] = 'fac_group3',
  600. F10 = 'toggle_main_menu',
  601. ['Ctrl-V'] = 'cam_free',
  602. ['Shift-9'] = 'append_group9',
  603. ['8'] = 'group8',
  604. ['Ctrl-Shift-W'] = 'debug_weapons',
  605. ['Ctrl-Alt-Comma'] = 'debug_graphics_fidelity_0',
  606. ['Shift-F6'] = 'debug_create_entity',
  607. ['Ctrl-Alt-F4'] = 'debug_scenario_method_ctrl_alt_f3',
  608. F1 = 'toggle_key_bindings',
  609. NumStar = 'reset_game_speed',
  610. ['Shift-7'] = 'append_group7',
  611. NumSlash = 'show_fps',
  612. ['Ctrl-Shift-1'] = 'fac_group1',
  613. ['Shift-F8'] = 'debug_show_army_stats',
  614. ['Ctrl-K'] = 'suicide',
  615. ['Shift-F3'] = 'debug_scenario_method_shift_f3',
  616. ['Shift-6'] = 'append_group6',
  617. ['Alt-V'] = 'debug_skeletons',
  618. ['Shift-8'] = 'append_group8',
  619. ['Ctrl-Shift-8'] = 'fac_group8',
  620. L = 'launch_tactical',
  621. ['Alt-Delete'] = 'debug_destroy_units',
  622. F9 = 'debug_toggle_log_window',
  623. ['Alt-Comma'] = 'select_commander',
  624. ['Ctrl-0'] = 'set_group0',
  625. F = 'ferry',
  626. ['Ctrl-E'] = 'tog_defense',
  627. Comma = 'goto_commander',
  628. ['Shift-F4'] = 'debug_scenario_method_shift_f4',
  629. ['5'] = 'group5',
  630. ['Ctrl-Alt-F5'] = 'debug_scenario_method_ctrl_alt_f5',
  631. ['Alt-Period'] = 'select_idle_engineer',
  632. ['Shift-D'] = 'shift_dive',
  633. NumPlus = 'increase_game_speed',
  634. F8 = 'ping_marker',
  635. F3 = 'quick_save',
  636. ['Shift-S'] = 'shift_stop',
  637. W = 'zoom_out',
  638. ['Shift-0'] = 'append_group0',
  639. ['Ctrl-Slash'] = 'debug_pause_single_step',
  640. ['Ctrl-6'] = 'set_group6',
  641. ['Ctrl-Alt-Shift-F8'] = 'debug_campaign_instawin',
  642. ['Alt-L'] = 'toggle_lifebars',
  643. T = 'track_unit',
  644. ['Shift-N'] = 'shift_nuke',
  645. ['Ctrl-Shift-Alt-C'] = 'debug_collision',
  646. ['Ctrl-Shift-T'] = 'track_unit_minimap',
  647. F11 = 'toggle_disconnect_screen',
  648. E = 'reclaim',
  649. ['Ctrl-R'] = 'tog_econ',
  650. ['Alt-W'] = 'debug_dump_focus_ui_control',
  651. ['Shift-Q'] = 'zoom_in_fast',
  652. ['Ctrl-F'] = 'cap_frame',
  653. Esc = 'escape',
  654. ['Ctrl-Shift-F5'] = 'debug_scenario_method_f5',
  655. Period = 'cycle_engineers',
  656. ['Ctrl-Tab'] = 'rem_cam_position',
  657. ['Shift-C'] = 'shift_capture',
  658. ['4'] = 'group4',
  659. ['Ctrl-Alt-P'] = 'debug_navpath',
  660. ['Ctrl-Alt-Period'] = 'debug_graphics_fidelity_2',
  661. PageDown = 'chat_page_down',
  662. ['1'] = 'group1',
  663. ['Ctrl-Alt-Z'] = 'debug_sally_shears',
  664. ['Ctrl-Shift-0'] = 'fac_group0',
  665. ['Alt-Q'] = 'debug_show_focus_ui_control',
  666. ['Ctrl-Shift-5'] = 'fac_group5',
  667. ['Shift-2'] = 'append_group2',
  668. ['Ctrl-Alt-T'] = 'track_unit_second_mon',
  669. ['Alt-RightArrow'] = 'switch_skin_up',
  670. ['Shift-A'] = 'shift_attack',
  671. ['Ctrl-Shift-A'] = 'select_nearest_air_factory',
  672. ['Shift-1'] = 'append_group1',
  673. ['Alt-R'] = 'toggle_reclaim_labels',
  674. NumMinus = 'decrease_game_speed',
  675. ['Alt-N'] = 'debug_nodamage',
  676. ['Ctrl-A'] = 'select_air',
  677. ['Shift-F7'] = 'debug_show_stats',
  678. ['Ctrl-F5'] = 'debug_scenario_method_ctrl_f5',
  679. ['Alt-F11'] = 'debug_show_frame_stats',
  680. ['Alt-B'] = 'debug_bones',
  681. ['Alt-F3'] = 'debug_scenario_method_f3',
  682. ['Ctrl-Shift-F4'] = 'debug_scenario_method_f4',
  683. ['Ctrl-Shift-V'] = 'debug_paste_units',
  684. ['Shift-P'] = 'shift_patrol',
  685. ['Alt-A'] = 'debug_run_opponent_AI',
  686. ['Shift-PageDown'] = 'chat_line_down'
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  705. PlayerName = 'luke113',
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  708. OwnerID = '88421',
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  844. ['Shift-F4'] = 'debug_scenario_method_shift_f4',
  845. ['Shift-F5'] = 'debug_scenario_method_shift_f5',
  846. ['Ctrl-Shift-F5'] = 'debug_scenario_method_f5',
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  849. ['Ctrl-Alt-Shift-F8'] = 'debug_campaign_instawin',
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  855. ['Ctrl-F3'] = 'debug_scenario_method_ctrl_f3',
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