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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 15 2016)
  7. 8 threads
  8. materialPath: C:\Program Files\Steam\steamapps\common\team fortress 2\tf\materials
  9. Loading C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.vmf
  10. Patching WVT material: maps/rd_arcticbase/brick/blendcobbletocobblesnow001_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
  21. Can't load skybox file skybox/sky_night_01 to build the default cubemap!
  22. *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
  23. Can't load skybox file skybox/sky_night_01 to build the default cubemap!
  24. Finding displacement neighbors...
  25. Finding lightmap sample positions...
  26. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  27. Building Physics collision data...
  28. done (0) (2557 bytes)
  29. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  30. Compacting texture/material tables...
  31. Reduced 18 texinfos to 7
  32. Reduced 3 texdatas to 2 (121 bytes to 88)
  33. Writing C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp
  34. Wrote ZIP buffer, estimated size 589, actual size 509
  35. 2 seconds elapsed
  36.  
  37. ** Executing...
  38. ** Command: "C:\Program Files\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
  39. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\team fortress 2\tf" -fast "C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase"
  40.  
  41. Valve Software - vvis.exe (Dec 15 2016)
  42. fastvis = true
  43. 8 threads
  44. reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp
  45. reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.prt
  46. LoadPortals: couldn't read c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.prt
  47.  
  48.  
  49. ** Executing...
  50. ** Command: "C:\Program Files\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
  51. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase"
  52.  
  53. Valve Software - vrad.exe SSE (Dec 15 2016)
  54.  
  55. Valve Radiosity Simulator
  56. 8 threads
  57. [Reading texlights from 'lights.rad']
  58. unknown light specifier type - lights
  59. [56 texlights parsed from 'lights.rad']
  60.  
  61. Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp
  62. No vis information, direct lighting only.
  63. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  64. 224 faces
  65. 124472 square feet [17924096.00 square inches]
  66. 0 Displacements
  67. 0 Square Feet [0.00 Square Inches]
  68. 0 direct lights
  69. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  70. Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
  71. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. FinalLightFace Done
  73. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  74. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. Writing leaf ambient...done
  76. Ready to Finish
  77.  
  78. Object names Objects/Maxobjs Memory / Maxmem Fullness
  79. ------------ --------------- --------------- --------
  80. models 1/1024 48/49152 ( 0.1%)
  81. brushes 15/8192 180/98304 ( 0.2%)
  82. brushsides 90/65536 720/524288 ( 0.1%)
  83. planes 68/65536 1360/1310720 ( 0.1%)
  84. vertexes 243/65536 2916/786432 ( 0.4%)
  85. nodes 127/65536 4064/2097152 ( 0.2%)
  86. texinfos 7/12288 504/884736 ( 0.1%)
  87. texdata 2/2048 64/65536 ( 0.1%)
  88. dispinfos 0/0 0/0 ( 0.0%)
  89. disp_verts 0/0 0/0 ( 0.0%)
  90. disp_tris 0/0 0/0 ( 0.0%)
  91. disp_lmsamples 0/0 0/0 ( 0.0%)
  92. faces 224/65536 12544/3670016 ( 0.3%)
  93. hdr faces 0/65536 0/3670016 ( 0.0%)
  94. origfaces 18/65536 1008/3670016 ( 0.0%)
  95. leaves 129/65536 4128/2097152 ( 0.2%)
  96. leaffaces 224/65536 448/131072 ( 0.3%)
  97. leafbrushes 52/65536 104/131072 ( 0.1%)
  98. areas 1/256 8/2048 ( 0.4%)
  99. surfedges 1000/512000 4000/2048000 ( 0.2%)
  100. edges 509/256000 2036/1024000 ( 0.2%)
  101. LDR worldlights 0/8192 0/720896 ( 0.0%)
  102. HDR worldlights 0/8192 0/720896 ( 0.0%)
  103. leafwaterdata 0/32768 0/393216 ( 0.0%)
  104. waterstrips 0/32768 0/327680 ( 0.0%)
  105. waterverts 0/65536 0/786432 ( 0.0%)
  106. waterindices 0/65536 0/131072 ( 0.0%)
  107. cubemapsamples 0/1024 0/16384 ( 0.0%)
  108. overlays 0/512 0/180224 ( 0.0%)
  109. LDR lightdata [variable] 1021728/0 ( 0.0%)
  110. HDR lightdata [variable] 0/0 ( 0.0%)
  111. visdata [variable] 0/16777216 ( 0.0%)
  112. entdata [variable] 346/393216 ( 0.1%)
  113. LDR ambient table 129/65536 516/262144 ( 0.2%)
  114. HDR ambient table 129/65536 516/262144 ( 0.2%)
  115. LDR leaf ambient 76/65536 2128/1835008 ( 0.1%)
  116. HDR leaf ambient 129/65536 3612/1835008 ( 0.2%)
  117. occluders 0/0 0/0 ( 0.0%)
  118. occluder polygons 0/0 0/0 ( 0.0%)
  119. occluder vert ind 0/0 0/0 ( 0.0%)
  120. detail props [variable] 1/12 ( 8.3%)
  121. static props [variable] 1/12 ( 8.3%)
  122. pakfile [variable] 509/0 ( 0.0%)
  123. physics [variable] 2557/4194304 ( 0.1%)
  124. physics terrain [variable] 2/1048576 ( 0.0%)
  125.  
  126. Level flags = 0
  127.  
  128. Total triangle count: 480
  129. Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp
  130. 1 second elapsed
  131.  
  132. ** Executing...
  133. ** Command: Copy File
  134. ** Parameters: "C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp" "C:\Program Files\Steam\steamapps\common\team fortress 2\tf\maps\rd_arcticbase.bsp"
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