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- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.vmf"
- Valve Software - vbsp.exe (Dec 15 2016)
- 8 threads
- materialPath: C:\Program Files\Steam\steamapps\common\team fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.vmf
- Patching WVT material: maps/rd_arcticbase/brick/blendcobbletocobblesnow001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_night_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_night_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2557 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 18 texinfos to 7
- Reduced 3 texdatas to 2 (121 bytes to 88)
- Writing C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp
- Wrote ZIP buffer, estimated size 589, actual size 509
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\team fortress 2\tf" -fast "C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase"
- Valve Software - vvis.exe (Dec 15 2016)
- fastvis = true
- 8 threads
- reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp
- reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.prt
- LoadPortals: couldn't read c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.prt
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase"
- Valve Software - vrad.exe SSE (Dec 15 2016)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 224 faces
- 124472 square feet [17924096.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 68/65536 1360/1310720 ( 0.1%)
- vertexes 243/65536 2916/786432 ( 0.4%)
- nodes 127/65536 4064/2097152 ( 0.2%)
- texinfos 7/12288 504/884736 ( 0.1%)
- texdata 2/2048 64/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 224/65536 12544/3670016 ( 0.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 18/65536 1008/3670016 ( 0.0%)
- leaves 129/65536 4128/2097152 ( 0.2%)
- leaffaces 224/65536 448/131072 ( 0.3%)
- leafbrushes 52/65536 104/131072 ( 0.1%)
- areas 1/256 8/2048 ( 0.4%)
- surfedges 1000/512000 4000/2048000 ( 0.2%)
- edges 509/256000 2036/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1021728/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 346/393216 ( 0.1%)
- LDR ambient table 129/65536 516/262144 ( 0.2%)
- HDR ambient table 129/65536 516/262144 ( 0.2%)
- LDR leaf ambient 76/65536 2128/1835008 ( 0.1%)
- HDR leaf ambient 129/65536 3612/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 509/0 ( 0.0%)
- physics [variable] 2557/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 480
- Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\rd_arcticbase.bsp" "C:\Program Files\Steam\steamapps\common\team fortress 2\tf\maps\rd_arcticbase.bsp"
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