G4U55

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Aug 1st, 2018
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  1. Update v1.84.144.923:
  2.  
  3. CHANGELOG
  4. Added: USS Liberty (Destroyer)*
  5. Added: MK45 Hammer Naval Gun*
  6. Added: MK41 VLS (Missile System)*
  7. Added: Venator Cruise Missile*
  8. Added: Boat Rack*
  9. Added: Briefing Room Screen*
  10. Added: Briefing Room Desk*
  11. Added: R-750 Cronus Radar*
  12. Added: AN/MPQ-105 Radar*
  13. Added: S-750 Rhea SAM System*
  14. Added: MIM-145 Defender SAM System*
  15. Added: AGM-88C HARM Anti-Radiation Missile*
  16. Added: KH58 Anti-Radiation Missile*
  17. Added: Small Diameter Bomb (SDB)*
  18. * Free Jets DLC bonus content for all Arma 3 players
  19.  
  20. Added: Camo selection to Tank Coverall
  21. Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles
  22. Added: A "Breakwater" user animation to Gorgon
  23. Added: A small aiming dot on the AH-9's front windshield
  24. Added: A new respawn template where tickets can be decreased either on player death or on player spawn
  25. Added: Lock-on after launch / "Maddog" capability for the radar-guided (AMRAAM, R77, MIM-145, S-750) and anti-radiation (AGM-88, KH58) missiles
  26. Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly).
  27. Added: A new RscControlsTable base class
  28. Added: Front lights for the pilots of the WY-55 Hellcat
  29. Tweaked: A new look of the AAN overlay to match the campaign videos
  30. Tweaked: Vehicle threat and cost values were adjusted (AI target prioritization)
  31. Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander
  32. Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs
  33. Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1
  34. Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too
  35. Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters)
  36. Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before
  37. Tweaked: Slightly increased the splash damage radius of HEAT munitions
  38. Tweaked: AI will now stick more to the right side on roads
  39. Tweaked: AI may drive a tiny bit smoother when crossing bridges
  40. Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it
  41. Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles
  42. Tweaked: Ifrit & Strider durability against 7.62 mm small arms (https://feedback.bistudio.com/T127889)
  43. Tweaked: The appearance and behavior of chemlights on sloped terrains were improved (https://feedback.bistudio.com/T127992)
  44. Tweaked: Radar-guided missiles are now slightly less immune against countermeasures
  45. Tweaked: Info Panel actions were removed from the action menu
  46. Tweaked: Improved predictability of HEAT penetration damage
  47. Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations
  48. Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards
  49. Tweaked: Returned the laser spot tracker to the Rhino so it doesn't have to rely on Data Link only (https://feedback.bistudio.com/T128036)
  50. Tweaked: Visuals of missile flames were improved
  51. Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus)
  52. Tweaked: Minor increase of 105mm HEAT splash damage
  53. Tweaked: IR masking tents' behavior was improved
  54. Tweaked: Remote designators now transmit their laser target coordinates via Data Link
  55. Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18
  56. Tweaked: Penetration materials of the industrial shed were adjusted
  57. Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly
  58. Tweaked: Lowered priority of the "Unload Incapacitated" action
  59. Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable
  60. Tweaked: AI will now fire vehicle-mounted SPG and Vorona with appropriate delays between individual shots
  61. Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden)
  62. Tweaked: AK-12 hand animations were improved
  63. Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted
  64. Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted
  65. Tweaked: The fuel capacity for the SDV was increased
  66. Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors
  67. Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster
  68. Fixed: Incorrect sound when firing from the AT variant of the Offroad
  69. Fixed: Some voice over lines were not playing correctly
  70. Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints
  71. Fixed: BIS_fnc_arrayShuffle was not giving balanced results
  72. Fixed: Hand grenades were using an incorrect LOD when thrown
  73. Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons
  74. Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL
  75. Fixed: Mechanized compositions used an obsolete version of the Marid APC (https://feedback.bistudio.com/T128193)
  76. Fixed: The turret of the Marid APC was missing its damaged texture when damaged
  77. Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (https://feedback.bistudio.com/T128226)
  78. Fixed: Commander Picture-in-Picture feeds would not show Elevation values
  79. Fixed: Camo selections for the armed MB 4WD were not working correctly (https://feedback.bistudio.com/T128155)
  80. Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (https://feedback.bistudio.com/T127915)
  81. Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned
  82. Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (https://feedback.bistudio.com/T128150)
  83. Fixed: Assassins Helmet chin strap selection (https://feedback.bistudio.com/T128507)
  84. Fixed: Display name of the Sharur ATGM in the To-199 MFD (https://feedback.bistudio.com/T128191)
  85. Fixed: Inconsistent missile sounds after the introduction of missile fire modes
  86. Fixed: Vehicle Titan AT missile fins were not fully extended in some cases
  87. Fixed: CSAT SF Rifleman (AT) icon was missing (https://feedback.bistudio.com/T128726)
  88. Fixed: AI in Nyx spammed missiles too fast
  89. Fixed: Offroad's external view offset was incorrect
  90. Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (https://feedback.bistudio.com/T127912)
  91. Fixed: An incorrect texture was assigned to the Tank Coveralls
  92. Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases
  93. Fixed: The Vorona missile had incorrect transparency when AO was enabled
  94. Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers
  95. Fixed: The format of ordinal numbers in Russian was incorrect
  96. Fixed: The A-143 Buzzard model was missing parts behind the cockpit (https://feedback.bistudio.com/T129036)
  97. Fixed: PCML penetrator submunition wasn't always reliably triggered in the direct mode
  98. Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string)
  99. Fixed: RPT file error connected to the SPG-9
  100. Fixed: The IDAP skin for Zamak Water Truck was not localized properly
  101. Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104)
  102. Fixed: There were some rogue components in the AH-9 PhysX LOD
  103. Fixed: Camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858)
  104. Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL
  105. Fixed: AI didn't want to use SPG against nearby targets
  106. Fixed: Vanilla transport helicopters should no longer do dive attacks
  107. Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing
  108. Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779)
  109. Eden Editor
  110.  
  111. Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor
  112. Added: Eden Editor attributes for door & solar panel hiding to Medical Tent
  113. Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window
  114. Fixed: Editor previews for Tanks DLC dirt patches were missing
  115. Fixed: Tank Engine (Used) had an incorrect Editor preview picture
  116. Vanguard
  117.  
  118. Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu)
  119. Tweaked: Server lobby parameters localization was improved
  120. Tac-Ops Mission Pack (potential spoilers)
  121.  
  122. Tweaked: The truck route at the beginning of the LZ Nowhere scenario of the Steel Pegasus operation was optimized
  123. Tweaked: Waiting time of one of the Gorgon APCs at the start of the Avenging Furies scenario of the Beyond Hope operation
  124. Fixed: An Offroad had disappeared in the Avenging Furies scenario of the Beyond Hope operation
  125. Fixed: Incorrect scenario dates in the Stepping Stone operation
  126. Fixed: A friendly Gorgon APC could get stuck when trying to get to the defensive position in the Avenging Furies scenario of the Beyond Hope operation
  127. Fixed: One of the friendly Gorgon APCs could get destroyed by a Strider MRAP explosion in the Avenging Furies scenario of the Beyond Hope operation
  128. Fixed: Inaccurate CAS in the Fait Accompli scenario of the Stepping Stone operation
  129. Fixed: Players could be forced out of the APC at the start of the Avenging Furies scenario of the Beyond Hope operation
  130. Fixed: Lines for switching seats were not voiced in the Avenging Furies scenario of the Beyond Hope operation
  131. Fixed: It was possible to kill Lt. James in the Avenging Furies scenario of the Beyond Hope operation
  132. Fixed: Script error during the Disintegration Point scenario of the Stepping Stone operation
  133. Fixed: It was possible to kill AI teammates in the Avenging Furies scenario of the Beyond Hope operation
  134. Fixed: The convoy area was not considered secured if Hoplite squad got lost on the way in the Avenging Furies scenario of the Beyond Hope operation
  135. Fixed: A retreat task was incorrectly assigned after Houdan was seized, in case that some armored vehicles were destroyed in the Disintegration Point of the Stepping Stone scenario
  136. Showcases (potential spoilers)
  137.  
  138. Tweaked: Showcase Jets will no longer fail after 1 minute of not getting the helmet
  139. Tweaked: Enemy artillery (including ammo trucks) is now visible on radar (their engines remain started) in Showcase Gunships
  140. Tweaked: Data Link is now used in Showcase Gunships to make revealing enemy vehicles easier
  141. Tweaked: Asset compositions of Showcases NATO and CSAT were updated
  142. Tweaked: Difficulty and behavior of CSAT tanks were improved in Showcase Armed Assault
  143. Tweaked: Minor changes to compositions in Showcase Armed Assault
  144. Tweaked: Behavior of the CSAT tanks in Showcase Armed Assault
  145. Tweaked: Darter UAVs on the table in Showcases NATO, CSAT, and AAF are no longer connectable in any way
  146. Fixed: There were some barriers missing in Showcase Armed Assault
  147. Fixed: The Orca helicopters at the start of Showcase Helicopters could crash in some cases
  148. Fixed: The Buzzard airplane would crash in some cases in Showcase AAF
  149. Fixed: The Buzzard airplane in Showcase AAF would fly away and never come back in some cases
  150. The East Wind (potential spoilers)
  151.  
  152. Tweaked: The final combat of the Resurgent West scenario was rebalanced
  153. Tweaked: Difficulty across several scenarios was rebalanced to reflect the past many updates
  154. Tweaked: The final combat of the Preventive Diplomacy scenario was rebalanced
  155. Tweaked: Several campaign HUBs (Gori, Topolia, Bomos) were improved (Simple Object integration, glitches in placement, performance, etc.)
  156. Tweaked: Compositions improved in the Situation Normal scenario
  157. Tweaked: Fog density in the Paradise Found scenario was lowered
  158. Tweaked: More AT ammo provided for the defensive segment of the Resurgent West scenario
  159. Fixed: Progress of the Moral Fiber scenario could get stuck due to incorrect assigning of group leadership
  160. Fixed: Incorrect passenger position of Kerry in the HEMTT Truck in the Air Superiority scenario
  161. Fixed: Missing jets at the end of the Tipping Point scenario
  162. Apex Protocol (potential spoilers)
  163.  
  164. Tweaked: The number of tickets now corresponds with the number of available respawns (ticket is removed upon spawn, not upon death)
  165. Fixed: Incapacitated players now resurrect after the first live feed video ends in the Heart of Darkness scenario
  166. Fixed: There would be some objects left levitating after destroying a few ammo boxes in the Heart of Darkness scenario
  167. Fixed: Subtitles were overlapped by the video layer in case a player Joined-in-Progress to a running scenario
  168. Fixed: Some links to markers in the Keystone scenario were not working
  169. Added: A new "UImodel" parameter for compass and watch items that will replace the models in the UI / Map
  170. Added: New ctrlAnimateModel and ctrlAnimationPhaseModel script commands
  171. Added: A new "deleteIfEmpty" magazine parameter (-1 will remove the magazine from the weapon when it is empty and maxAmmo is set to 1 - old & default behavior; 0 means that the magazine is never removed; 1 will always remove the magazine when empty)
  172. Added: A new "activeSensorAlwaysOn" ammo parameter
  173. Added: A new "takeOffReversed" airport parameter changing the direction of taking off from an airport
  174. Added: New animation source "inWater" for all vehicles
  175. Added: New model property "cratercolor" (example: cratercolor=deadff00 format: AABBGGRR)
  176. Added: New calculatePlayerVisibilityByFriendly and getCalculatePlayerVisibilityByFriendly script commands
  177. Tweaked: The "hitpoint" parameter in vehicle optics now works even for drivers
  178. Tweaked: The "maxHoldsterValue" animation source now works on vehicles with Dynamic Loadouts, but only for non-pylon weapons (e.g. the HMG)
  179. Tweaked: Interaction with inventories of dead characters was improved
  180. Tweaked: Negative "minimalHit" in a hitpoint works as a flat damage reduction now
  181. Tweaked: AI is no longer able to see or shoot through fallen trees (https://forums.bohemia.net/forums/topic/216507-17-years-old-bug-in-a3-a-fallen-static-objects-geometries-bug/)
  182. Tweaked: The fire & view geometries are now enabled for fallen walls
  183. Tweaked: Air-to-surface missiles with LoalDistance flight profile will now get lost when fired above the horizon
  184. Tweaked: When locking after launch the autoseeking missiles will no longer home in on targets that are hidden behind a terrain feature
  185. Tweaked: The next target action no longer skips targets if the missile has manual control or autoseek enabled
  186. Tweaked: Grass is no longer obstructing missile locking
  187. Fixed: Potential deadlock during player server disconnection
  188. Fixed: Server CTD
  189. Fixed: Pilot camera would not always work
  190. Fixed: Placing crew into vehicles as Zeus was sometimes working incorrectly
  191. Fixed: Missing proxy mag when a weapon is on the ground or in FFV
  192. Fixed: FPS drop and performance degradation caused by the direct speech channel (https://feedback.bistudio.com/T124746, https://feedback.bistudio.com/T130564)
  193. Fixed: Gunner turret searchlights would not follow turret movement (https://feedback.bistudio.com/T118330)
  194. Eden Editor
  195.  
  196. Fixed: Incorrect returned values when a group (get3DENAttribute) or waypoint (get3DENEntityID) is in a layer
  197. Fixed: Loading a scenario in Eden Editor could misalign vehicles loaded in other vehicles
  198. Fixed: Vehicle crew was misplaced in Eden Editor preview after a recent fix
  199. Updated: Stand-alone Windows Dedicated Server (1.84)
  200. Updated: Stand-alone Linux Dedicated Server (1.84)
  201. Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
  202. Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
  203. Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut
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