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🏟️ Pasio Special Stadium: Paldea (Option Rule) - 2.68.0

Apr 22nd, 2026 (edited)
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  1. Non-Paldea Dmg. Reduction 8 | Point: 3000
  2. Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move from a sync pair without the Paldea theme.
  3. Start: 1/5/2026 06:00:00
  4. End: 11/5/2026 06:00:00
  5. ---
  6. Non-Paldea Take Ă—3 Damage | Point: 2000
  7. Allied sync pairs without the Paldea theme receive three times the damage when hit by an attack move.
  8. Start: 1/5/2026 06:00:00
  9. End: 11/5/2026 06:00:00
  10. ---
  11. Strength ↑ 1 | Point: 100
  12. Increases the strength of all opposing sync pairs by the equivalent of 1 level(s).
  13. ---
  14. Strength ↑ 2 | Point: 200
  15. Increases the strength of all opposing sync pairs by the equivalent of 2 level(s).
  16. ---
  17. Strength ↑ 3 | Point: 300
  18. Increases the strength of all opposing sync pairs by the equivalent of 3 level(s).
  19. ---
  20. Strength ↑ 6 | Point: 600
  21. Increases the strength of all opposing sync pairs by the equivalent of 6 level(s).
  22. ---
  23. Gradual Healing at Start | Point: 150
  24. At the start of battle, the Gradual Healing effect is applied to all opposing sync pairs.
  25. ---
  26. Physical Dmg. Reduction | Point: 50
  27. At the start of battle, the opponents’ field of play gains permanent physical damage reduction.
  28. ---
  29. Special Dmg. Reduction | Point: 50
  30. At the start of battle, the opponents’ field of play gains permanent special damage reduction.
  31. ---
  32. Critical-Hit Defense | Point: 150
  33. At the start of battle, the opponents’ field of play gains permanent critical-hit defense.
  34. ---
  35. Sync Buff ↑ 5 | Point: 100
  36. Increases the effectiveness of sync buffs that opponents receive by [Digit:6digits ]%.
  37. ---
  38. Max Sync Countdown -1 | Point: 50
  39. The total number of moves opponents need to use before they can unleash a sync move is reduced by 1.
  40. ---
  41. Max Sync Countdown -2 | Point: 200
  42. The total number of moves opponents need to use before they can unleash a sync move is reduced by 2.
  43. ---
  44. Ally Move Gauge Max -2 | Point: 300
  45. Reduces allied sync pairs’ move gauge maximum by 2.
  46. ---
  47. Ally HP ↓ at Start 5 | Point: 200
  48. At the start of battle, reduces the HP of all allied sync pairs by 50% of their maximum HP.
  49. ---
  50. Attack & Sp. Atk ↑ 1 | Point: 50
  51. Raises the Attack and Sp. Atk of all opposing sync pairs by 10%.
  52. ---
  53. Attack & Sp. Atk ↑ 3 | Point: 100
  54. Raises the Attack and Sp. Atk of all opposing sync pairs by 30%.
  55. ---
  56. Attack & Sp. Atk ↑ 5 | Point: 150
  57. Raises the Attack and Sp. Atk of all opposing sync pairs by 50%.
  58. ---
  59. Defense & Sp. Def ↑ 1 | Point: 50
  60. Raises the Defense and Sp. Def of all opposing sync pairs by 10%.
  61. ---
  62. Defense & Sp. Def ↑ 3 | Point: 100
  63. Raises the Defense and Sp. Def of all opposing sync pairs by 30%.
  64. ---
  65. Defense & Sp. Def ↑ 5 | Point: 150
  66. Raises the Defense and Sp. Def of all opposing sync pairs by 50%.
  67. ---
  68. Max HP ↑ 2 | Point: 100
  69. Raises the maximum HP of all opposing sync pairs by 20%.
  70. ---
  71. Max HP ↑ 4 | Point: 200
  72. Raises the maximum HP of all opposing sync pairs by 40%.
  73. ---
  74. Max HP ↑ 6 | Point: 300
  75. Raises the maximum HP of all opposing sync pairs by 60%.
  76. ---
  77. No Status Conditions | Point: 50
  78. Opponents become immune to status conditions.
  79. ---
  80. No Stat Reduction | Point: 100
  81. Opponents become immune to all stat-lowering effects.
  82. ---
  83. Ally Healing ↓ 5 | Point: 100
  84. Reduces the HP restored by allies’ healing moves by 50%.
  85. ---
  86. Half Ally MP | Point: 100
  87. Halves the MP of all allied sync pairs.
  88. ---
  89. Power ↑ on Hit 1 | Point: 100
  90. Every time an opponent’s attack is successful, powers up that opponent’s attacks by 10%.
  91. ---
  92. Power ↑ on Hit 2 | Point: 200
  93. Every time an opponent’s attack is successful, powers up that opponent’s attacks by 20%.
  94. ---
  95. Interference Immunity | Point: 50
  96. Prevents the opponent from flinching, becoming confused, or becoming trapped.
  97. ---
  98. Five Stats ↑ 3 at Start | Point: 100
  99. At the start of battle, raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all opposing sync pairs by three stat ranks.
  100. ---
  101. Five Stats ↓ 3 at Start | Point: 100
  102. At the start of battle, lowers the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by three stat ranks.
  103. ---
  104. Physical Damage Reduction 8 | Point: 100
  105. Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a physical attack.
  106. ---
  107. Special Damage Reduction 8 | Point: 100
  108. Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a special attack.
  109. ---
  110. Standard Damage Reduction 8 | Point: 300
  111. Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is not a supereffective attack.
  112. ---
  113. Can’t Change Zone, Weather, or Terrain | Point: 150
  114. The user cannot change the weather, terrain, or zone.
  115. ---
  116. Strike Sync Pairs Take Ă—3 Damage | Point: 50
  117. All allied Physical Strike sync pairs and Special Strike sync pairs receive three times the damage when hit by an attack move.
  118. ---
  119. Tech Sync Pairs Take Ă—3 Damage | Point: 50
  120. All allied tech sync pairs receive three times the damage when hit by an attack move.
  121. ---
  122. Support Sync Pairs Take Ă—3 Damage | Point: 100
  123. All allied support sync pairs receive three times the damage when hit by an attack move.
  124. ---
  125. Max HP ↑ 8 | Point: 400
  126. Raises the maximum HP of all opposing sync pairs by 80%.
  127. ---
  128.  
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