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- Non-Paldea Dmg. Reduction 8 | Point: 3000
- Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move from a sync pair without the Paldea theme.
- Start: 1/5/2026 06:00:00
- End: 11/5/2026 06:00:00
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- Non-Paldea Take Ă—3 Damage | Point: 2000
- Allied sync pairs without the Paldea theme receive three times the damage when hit by an attack move.
- Start: 1/5/2026 06:00:00
- End: 11/5/2026 06:00:00
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- Strength ↑ 1 | Point: 100
- Increases the strength of all opposing sync pairs by the equivalent of 1 level(s).
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- Strength ↑ 2 | Point: 200
- Increases the strength of all opposing sync pairs by the equivalent of 2 level(s).
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- Strength ↑ 3 | Point: 300
- Increases the strength of all opposing sync pairs by the equivalent of 3 level(s).
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- Strength ↑ 6 | Point: 600
- Increases the strength of all opposing sync pairs by the equivalent of 6 level(s).
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- Gradual Healing at Start | Point: 150
- At the start of battle, the Gradual Healing effect is applied to all opposing sync pairs.
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- Physical Dmg. Reduction | Point: 50
- At the start of battle, the opponents’ field of play gains permanent physical damage reduction.
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- Special Dmg. Reduction | Point: 50
- At the start of battle, the opponents’ field of play gains permanent special damage reduction.
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- Critical-Hit Defense | Point: 150
- At the start of battle, the opponents’ field of play gains permanent critical-hit defense.
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- Sync Buff ↑ 5 | Point: 100
- Increases the effectiveness of sync buffs that opponents receive by [Digit:6digits ]%.
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- Max Sync Countdown -1 | Point: 50
- The total number of moves opponents need to use before they can unleash a sync move is reduced by 1.
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- Max Sync Countdown -2 | Point: 200
- The total number of moves opponents need to use before they can unleash a sync move is reduced by 2.
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- Ally Move Gauge Max -2 | Point: 300
- Reduces allied sync pairs’ move gauge maximum by 2.
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- Ally HP ↓ at Start 5 | Point: 200
- At the start of battle, reduces the HP of all allied sync pairs by 50% of their maximum HP.
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- Attack & Sp. Atk ↑ 1 | Point: 50
- Raises the Attack and Sp. Atk of all opposing sync pairs by 10%.
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- Attack & Sp. Atk ↑ 3 | Point: 100
- Raises the Attack and Sp. Atk of all opposing sync pairs by 30%.
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- Attack & Sp. Atk ↑ 5 | Point: 150
- Raises the Attack and Sp. Atk of all opposing sync pairs by 50%.
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- Defense & Sp. Def ↑ 1 | Point: 50
- Raises the Defense and Sp. Def of all opposing sync pairs by 10%.
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- Defense & Sp. Def ↑ 3 | Point: 100
- Raises the Defense and Sp. Def of all opposing sync pairs by 30%.
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- Defense & Sp. Def ↑ 5 | Point: 150
- Raises the Defense and Sp. Def of all opposing sync pairs by 50%.
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- Max HP ↑ 2 | Point: 100
- Raises the maximum HP of all opposing sync pairs by 20%.
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- Max HP ↑ 4 | Point: 200
- Raises the maximum HP of all opposing sync pairs by 40%.
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- Max HP ↑ 6 | Point: 300
- Raises the maximum HP of all opposing sync pairs by 60%.
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- No Status Conditions | Point: 50
- Opponents become immune to status conditions.
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- No Stat Reduction | Point: 100
- Opponents become immune to all stat-lowering effects.
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- Ally Healing ↓ 5 | Point: 100
- Reduces the HP restored by allies’ healing moves by 50%.
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- Half Ally MP | Point: 100
- Halves the MP of all allied sync pairs.
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- Power ↑ on Hit 1 | Point: 100
- Every time an opponent’s attack is successful, powers up that opponent’s attacks by 10%.
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- Power ↑ on Hit 2 | Point: 200
- Every time an opponent’s attack is successful, powers up that opponent’s attacks by 20%.
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- Interference Immunity | Point: 50
- Prevents the opponent from flinching, becoming confused, or becoming trapped.
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- Five Stats ↑ 3 at Start | Point: 100
- At the start of battle, raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all opposing sync pairs by three stat ranks.
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- Five Stats ↓ 3 at Start | Point: 100
- At the start of battle, lowers the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by three stat ranks.
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- Physical Damage Reduction 8 | Point: 100
- Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a physical attack.
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- Special Damage Reduction 8 | Point: 100
- Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a special attack.
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- Standard Damage Reduction 8 | Point: 300
- Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is not a supereffective attack.
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- Can’t Change Zone, Weather, or Terrain | Point: 150
- The user cannot change the weather, terrain, or zone.
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- Strike Sync Pairs Take Ă—3 Damage | Point: 50
- All allied Physical Strike sync pairs and Special Strike sync pairs receive three times the damage when hit by an attack move.
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- Tech Sync Pairs Take Ă—3 Damage | Point: 50
- All allied tech sync pairs receive three times the damage when hit by an attack move.
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- Support Sync Pairs Take Ă—3 Damage | Point: 100
- All allied support sync pairs receive three times the damage when hit by an attack move.
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- Max HP ↑ 8 | Point: 400
- Raises the maximum HP of all opposing sync pairs by 80%.
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