Advertisement
Guest User

Untitled

a guest
Mar 9th, 2025
16
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.52 KB | None | 0 0
  1. Loading d:\mapfolderhammer++\mapp_005.bsp
  2. PREP OK
  3. 6506 faces
  4. 3095724 square feet [445784320.00 square inches]
  5. 0 Displacements
  6. 0 Square Feet [0.00 Square Inches]
  7. 6506 patches before subdivision
  8. 6506 patches after subdivision
  9. 59 direct lights
  10. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  11. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  12. transfers 1935443, max 2194
  13. transfer lists: 14.8 megs
  14. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Bounce #1 added RGB(9996, 10128, 7891)
  16. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Bounce #2 added RGB(997, 980, 665)
  18. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  19. Bounce #3 added RGB(138, 137, 85)
  20. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. Bounce #4 added RGB(23, 22, 13)
  22. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  23. Bounce #5 added RGB(4, 4, 3)
  24. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. Bounce #6 added RGB(1, 1, 1)
  26. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  27. Bounce #7 added RGB(0, 0, 0)
  28. Build Patch/Sample Hash Table(s).....Done<0.0267 sec>
  29. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  30. FinalLightFace Done
  31. 12 of 12 (100% of) surface lights went in leaf ambient cubes.
  32. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  33. Writing leaf ambient...done
  34. Ready to Finish
  35.  
  36. Object names Objects/Maxobjs Memory / Maxmem Fullness
  37. ------------ --------------- --------------- --------
  38. models 7/4096 336/196608 ( 0.2%)
  39. brushes 691/65535 8292/786420 ( 1.1%)
  40. brushsides 4496/655350 35968/5242800 ( 0.7%)
  41. planes 3004/65536 60080/1310720 ( 4.6%)
  42. vertexes 8980/65536 107760/786432 (13.7%)
  43. nodes 3174/65536 101568/2097152 ( 4.8%)
  44. texinfos 1056/16384 76032/1179648 ( 6.4%)
  45. texdata 81/8192 2592/262144 ( 1.0%)
  46. dispinfos 0/0 0/0 ( 0.0%)
  47. disp_verts 0/0 0/0 ( 0.0%)
  48. disp_tris 0/0 0/0 ( 0.0%)
  49. disp_lmsamples 0/0 0/0 ( 0.0%)
  50. faces 6506/65536 364336/3670016 ( 9.9%)
  51. hdr faces 0/65536 0/3670016 ( 0.0%)
  52. origfaces 2458/65536 137648/3670016 ( 3.8%)
  53. leaves 3182/65536 101824/2097152 ( 4.9%)
  54. leaffaces 7635/65536 15270/131072 (11.7%)
  55. leafbrushes 1902/65536 3804/131072 ( 2.9%)
  56. areas 2/1024 16/8192 ( 0.2%)
  57. surfedges 40826/512000 163304/2048000 ( 8.0%)
  58. edges 23312/256000 93248/1024000 ( 9.1%)
  59. LDR worldlights 59/8192 5192/720896 ( 0.7%)
  60. HDR worldlights 0/8192 0/720896 ( 0.0%)
  61. leafwaterdata 0/32768 0/393216 ( 0.0%)
  62. waterstrips 475/32768 4750/327680 ( 1.4%)
  63. waterverts 0/65536 0/786432 ( 0.0%)
  64. waterindices 7824/65536 15648/131072 (11.9%)
  65. cubemapsamples 0/1024 0/16384 ( 0.0%)
  66. overlays 36/8192 12672/2883584 ( 0.4%)
  67. LDR lightdata [variable] 3095724/0 ( 0.0%)
  68. HDR lightdata [variable] 0/0 ( 0.0%)
  69. visdata [variable] 993984/16777216 ( 5.9%)
  70. entdata [variable] 328820/393216 (83.6%) VERY FULL!
  71. LDR ambient table 3182/65536 12728/262144 ( 4.9%)
  72. HDR ambient table 3182/65536 12728/262144 ( 4.9%)
  73. LDR leaf ambient 9425/65536 263900/1835008 (14.4%)
  74. HDR leaf ambient 3182/65536 89096/1835008 ( 4.9%)
  75. occluders 0/0 0/0 ( 0.0%)
  76. occluder polygons 0/0 0/0 ( 0.0%)
  77. occluder vert ind 0/0 0/0 ( 0.0%)
  78. detail props [variable] 1/12 ( 8.3%)
  79. static props [variable] 1/8436 ( 0.0%)
  80. pakfile [variable] 181816/0 ( 0.0%)
  81. physics [variable] 256678/4194304 ( 6.1%)
  82. physics terrain [variable] 2/1048576 ( 0.0%)
  83.  
  84. Level flags = 0
  85.  
  86. Total triangle count: 17976
  87. Writing d:\mapfolderhammer++\mapp_005.bsp
  88. 6 seconds elapsed
  89.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement