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The MerMaids

Aug 29th, 2025 (edited)
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  1. <<The MerMaids of Dohn Mheg>>
  2. The various adorable attendants of the Court
  3.  
  4. NPCs of the Court of the Deep Sea
  5.  
  6. Attributes: Resistances: Stats:
  7. STR: 10 Heat: -25% Caster Level: 15
  8. DEX: 12 [22] [x2] Cold: 50% Martial Level: 0
  9. CON: 8 Acid: -25% Vitality: 12
  10. INT: 10 Electricity: 0% Stamina: 8
  11. WIS: 8 Sonic: 0% Mana Pool: 32 [36]
  12. CHA: 17 [21] Light: 0% Martial Proficiency: - [6]
  13. Dark: 0% Ranged Proficiency: -
  14. Natural Proficiency: -
  15. Unarmed Proficiency: 1 [6]
  16. Physical Action Commands: -
  17. Physical Resistance: 3 [33]
  18. Arcane Casting Proficiency: -
  19. Divine Casting Proficiency: -
  20. Nature Casting Proficiency: 22 [26]
  21. Caster Spell List: 45
  22. Supernatural Resistance: 6
  23.  
  24. Class Breakdown
  25. ===============================================================================================
  26. Lv ML CL Vit Requirements
  27. Human 0 0 5 1
  28. Demi-Fae 5 0 5 3 Half-Blood Human-Nymph or Half-Blood Human-Fairy
  29. Maid 5 0 5 8
  30. Totals: 10 0 15 12
  31.  
  32. <<Class Abilities>>
  33. > Human
  34. • Can either be a Pure-Blood or Half-Blood Human [Half-Blood]
  35. • Half-Bloods must choose another Race to derive their Bloodline from. Can be considered either Race. [Nymph]
  36. • They have the first listed ability that their other Race possesses
  37. • Can choose Flumine, Sylvan, or Lamia varieties [Flumine]:
  38. • Flumine have a Dolphin-like tail and can Breathe Underwater indefinitely
  39. > Demi-Fae
  40. • Have Nature Spellcasting (CON or CHA) [CHA]
  41. • If Half-Nymph: Being Detected can afflict Targets with Fascination
  42. > Maid
  43. • Can Clean Areas and Objects three times faster and +500% Cuteness
  44. • May Assign a Player as your Master. Receive Bonus Physical and Supernatural Action Speed when near your Master.
  45. • Can Assign an area your Master has claim to as your Domain. While within your Domain, gain +15 to all skills and doubled Vitality, Mana, and Stamina recovery
  46.  
  47. Skill Breakdown
  48. ===================================================================================================
  49. Base Softcap Added Total
  50. [Ki Control] [11] [11] [21]
  51. [Athletics] [7] [7] [17]
  52. [Balance] [12] [12] [22]
  53. [Climb] [12] [12] [22]
  54. [Jump] [9] [9] [19]
  55. [Tumble] [7] [7] [17]
  56. [Flight] [14] [50] [14] [24]
  57. [Ride] [14] [50] [14] [24]
  58. [Swim] [9] [9] [49]
  59. [Grapple] [10] [50] [10] [20]
  60. [Thievery] [16] [50] [16] [26]
  61. [Stealth] [12] [50] [12] [22]
  62.  
  63. [Mana Control] [15] [4] [19] [29]
  64. [Spellcraft] [10] [5] [5] [15]
  65. [Investigation] [10] [10] [20]
  66. [Insight] [7] [7] [17]
  67. [Perception] [17] [17] [57]
  68. [Medicine] [7] [7] [17]
  69. [Survival] [7] [7] [17]
  70. [Deception] [22] [22] [32]
  71. [Intimidation] [24] [24] [34]
  72. [Leadership] [31] [31] [41]
  73. [Persuasion] [34] [34] [59]
  74.  
  75. [Craft (Cooking)] [9] [11] [20] [30]
  76. [Craft (Clothweaving)] [9] [11] [20] [30]
  77. [Craft (Other)] [9] [18] [9] [19]
  78. [Knowledge (Arcana)] [9] [20] [9] [19]
  79. [Knowledge (Dungeoneering)] [9] [20] [9] [19]
  80. [Knowledge (Engineering)] [9] [20] [9] [19]
  81. [Knowledge (Geography)] [9] [20] [9] [19]
  82. [Knowledge (History)] [9] [20] [9] [19]
  83. [Knowledge (Local)] [9] [9] [19]
  84. [Knowledge (Monster Lore)] [9] [20] [9] [19]
  85. [Knowledge (Nature)] [9] [20] [9] [19]
  86. [Knowledge (Nobility)] [9] [9] [19]
  87. [Knowledge (Religion)] [9] [9] [19]
  88. [Profession (Clerk)] [13] [7] [20] [30]
  89. [Profession (Courtesan)] [13] [7] [20] [30]
  90. [Profession (Other)] [13] [18] [13] [23]
  91. [Performance (Singing)] [24] [24] [39]
  92. [Performance (Dance)] [24] [24] [39]
  93. [Performance (Varies)] [24] [24] [39]
  94. [Performance (Varies)] [24] [24] [39]
  95. [Performance (Other)] [24] [27] [24] [34]
  96.  
  97. Feats
  98. ===================================================================================================
  99. [Persuasive]: Gain +10 to Persuasion and Perception, or +20 if you're above level 49.
  100.  
  101. Current Loadout
  102. ===================================================================================================
  103.  
  104. [Weapon]
  105. >Self-Defense Broom
  106. [Off Hand]
  107. >None
  108. [Armor]
  109. >Maid's Dress of Serenity
  110. [Accessories]
  111. >Gilded Fins
  112. >Maid's Bonnet
  113. >Skilled Cleaner's Apron
  114. >Ring of the Court of the Deep Sea
  115. Item Breakdown
  116. ===================================================================================================
  117.  
  118. <<Self-Defense Broom>> (High-Class Two-handed Weapon)
  119. [Spellsword (3)] - Can cast Spells while simultaneously wielding, Weapon is considered as a Casting Focus and a Magic Weapon
  120. [Shillelagh (2)] - If primarily wood, weapon deals hugely increased damage and has increased accuracy.
  121.  
  122. <<Maid's Dress of Serenity>> (High-Class Garment)
  123. [Greater Mage Armor (4)] - 30 Physical Resistance.
  124. [Greater Serenity (1)] - Gain resistance to mental effects, +10 to Persuasion, and consider oncoming Intimidation to be -10.
  125.  
  126. <<Gilded Fins>> (Top-Class Accessory)
  127. [Divine Agility (6)] - +10 DEX.
  128. [Wings of the Sea (1)] - +30 Swim.
  129.  
  130. <<Maid's Bonnet>> (Top-Class Accessory)
  131. [Greater Spirit Guide (4)] - +10 to all Skills.
  132. [Eagle's Splendor (3)] - +4 CHA.
  133.  
  134. <<Skilled Cleaner's Apron>> (Top-Class Accessory)
  135. [Acute Senses (2)] - +30 Perception.
  136. [Adoration (1)] - +5 Persuasion and +5 to all unlocked Performance skills.
  137. [Haste (4)] - Increase Physical Action speed, Dexterity is considered 2x higher.
  138.  
  139. <<Ring of the Court of the Deep Sea>> (Relic-Class No-Slot Accessory)
  140. [Freedom (9)] - Immune to Paralysis, Petrification, Grapple, Sleep, Slow, Stun, Stop, and Difficult Terrain
  141. [Mending (1)] - Item doesn't naturally degrade. It slowly gets fixed outside combat.
  142. [Arcane Mark (1)]
  143. - A signet ring of the Court, this ring grants protection from some of the more dangerous effects, insisted upon by Brainy as a way of making sure all members of the Court are well-defended.
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