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- Warstrider: This gigantic steel vehicle looks like a Colossal
- centipede. Its multiple segments and legs make it quite flexible.
- The vehicle can move at a speed of 40 feet and travel up anything
- but a completely vertical surface. Small arrow slits in
- the middle segments allow defenders inside to fire arrows or
- crossbows at foes outside (a total of nine archers have room
- to fire). If the warstrider is moving, the driver must use a fullround
- action each round to control it. Otherwise, the driver
- can control the “head’s” iron-mandibled mouth, which can
- make a +15 bite attack that inflicts 3d6+10 points of damage
- and has the improved grab ability (grapple +27). Alternatively,
- the driver can use built-in jolt ray emitters† (page 25) that fire
- from the warstrider’s “antennae.” These have a +10 ranged
- attack bonus. He can use both antennae in the same round
- (as a full attack action).
- The warstrider measures 100 feet long and 10 feet wide. It
- has an Armor Class of 12 (–8 for size, +10 armor bonus), a
- hardness of 10, and 1,000 hit points. It has room inside to
- carry 24 Medium creatures, including the driver and nine
- archers. It has a single reinforced steel door. Checks for
- chaotic failure are required no more than once per week.
- Special activation; Craft DC 45; Price 200,000 gp;Weight
- 200,000 lbs.
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