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German Light Squad

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Dec 5th, 2019
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  1. {Entity "sg44" 0xa001
  2. {Manager 2}
  3. {Extender "stuff"
  4. {Item "sg44" filled}
  5. }
  6. }
  7. {Entity "mauzer" 0xa003
  8. {Manager 2}
  9. {Extender "stuff"
  10. {Item "mauzer" filled}
  11. }
  12. }
  13. {Entity "mauzer" 0xa005
  14. {Manager 2}
  15. {Extender "stuff"
  16. {Item "mauzer" filled}
  17. }
  18. }
  19. {Entity "mauzer" 0xa007
  20. {Manager 2}
  21. {Extender "stuff"
  22. {Item "mauzer" filled}
  23. }
  24. }
  25. {Entity "mg34" 0xa009
  26. {Manager 2}
  27. {Extender "stuff"
  28. {Item "mg34" filled}
  29. }
  30. }
  31. {Entity "panzershreck" 0xa00f
  32. {Manager 2}
  33. {Extender "stuff"
  34. {Item "panzershreck" "weapon" filled}
  35. }
  36. }
  37. {Entity "mp40" 0xe000
  38. {Manager 2}
  39. {Extender "stuff"
  40. {Item "mp40" filled}
  41. }
  42. }
  43. {Human "mp/ger2/squadleader" 0xa000
  44. {Manager 2}
  45. {Position -5731.34 -1434.8}
  46. {xform zl 91.31}
  47. {Volume "body"
  48. {able {overlap 1}}
  49. }
  50. {Volume "head"
  51. {able {overlap 1}}
  52. }
  53. {Volume "foot1r"
  54. {able {overlap 1}}
  55. }
  56. {Volume "foot2r"
  57. {able {overlap 1}}
  58. }
  59. {Volume "foot1l"
  60. {able {overlap 1}}
  61. }
  62. {Volume "foot2l"
  63. {able {overlap 1}}
  64. }
  65. {Volume "hand1r"
  66. {able {overlap 1}}
  67. }
  68. {Volume "hand1l"
  69. {able {overlap 1}}
  70. }
  71. {Interaction
  72. {Flags "regeneration"}
  73. {Calls
  74. {"heal_reg" 13833 56.522}
  75. }
  76. }
  77. {Player 1}
  78. {Operatable}
  79. {MID 31}
  80. {Weaponry
  81. {State
  82. {AccuracyByMotion
  83. {value 0.7232}
  84. {prevposition -5729.09 -1418.41 21.8536}
  85. {prevdirection 0.370034 0.927847 -0.0466268}
  86. }
  87. }
  88. }
  89. {Chassis
  90. {MovementSpeed 0.075}
  91. }
  92. {FsmState "stand"}
  93. }
  94. {Human "mp/ger2/rifle" 0xa002
  95. {Manager 2}
  96. {Position -5746.6 -1435.72 -1.04}
  97. {xform zl 91.31}
  98. {Volume "body"
  99. {able {overlap 1}}
  100. }
  101. {Volume "head"
  102. {able {overlap 1}}
  103. }
  104. {Volume "foot1r"
  105. {able {overlap 1}}
  106. }
  107. {Volume "foot2r"
  108. {able {overlap 1}}
  109. }
  110. {Volume "foot1l"
  111. {able {overlap 1}}
  112. }
  113. {Volume "foot2l"
  114. {able {overlap 1}}
  115. }
  116. {Volume "hand1r"
  117. {able {overlap 1}}
  118. }
  119. {Volume "hand1l"
  120. {able {overlap 1}}
  121. }
  122. {Interaction
  123. {Flags "regeneration"}
  124. {Calls
  125. {"heal_reg" 13833 59.82}
  126. }
  127. }
  128. {Player 1}
  129. {Operatable}
  130. {MID 32}
  131. {Weaponry
  132. {State
  133. {AccuracyByMotion
  134. {value 0.7}
  135. {prevposition -5733.52 -1424.47 20.4825}
  136. {prevdirection 0.909246 0.383511 -0.16184}
  137. }
  138. }
  139. }
  140. {Chassis
  141. {MovementSpeed 0.075}
  142. }
  143. {FsmState "stand"}
  144. }
  145. {Human "mp/ger2/rifle" 0xa004
  146. {Manager 2}
  147. {Position -5747.71 -1451.64}
  148. {xform zl 100.49}
  149. {Volume "body"
  150. {able {overlap 1}}
  151. }
  152. {Volume "head"
  153. {able {overlap 1}}
  154. }
  155. {Volume "foot1r"
  156. {able {overlap 1}}
  157. }
  158. {Volume "foot2r"
  159. {able {overlap 1}}
  160. }
  161. {Volume "foot1l"
  162. {able {overlap 1}}
  163. }
  164. {Volume "foot2l"
  165. {able {overlap 1}}
  166. }
  167. {Volume "hand1r"
  168. {able {overlap 1}}
  169. }
  170. {Volume "hand1l"
  171. {able {overlap 1}}
  172. }
  173. {Interaction
  174. {Flags "regeneration"}
  175. {Calls
  176. {"heal_reg" 13833 60.256}
  177. }
  178. }
  179. {Player 1}
  180. {Operatable}
  181. {MID 33}
  182. {Weaponry
  183. {State
  184. {AccuracyByMotion
  185. {value 0.7232}
  186. {prevposition -5747.54 -1432.4 21.8715}
  187. {prevdirection 0.217269 0.974997 -0.0466268}
  188. }
  189. }
  190. }
  191. {Chassis
  192. {MovementSpeed 0.075}
  193. }
  194. {FsmState "stand"}
  195. }
  196. {Human "mp/ger2/rifle" 0xa006
  197. {Manager 2}
  198. {Position -5734.54 -1449.3 -1.95}
  199. {xform zl 91.31}
  200. {Volume "body"
  201. {able {overlap 1}}
  202. }
  203. {Volume "head"
  204. {able {overlap 1}}
  205. }
  206. {Volume "foot1r"
  207. {able {overlap 1}}
  208. }
  209. {Volume "foot2r"
  210. {able {overlap 1}}
  211. }
  212. {Volume "foot1l"
  213. {able {overlap 1}}
  214. }
  215. {Volume "foot2l"
  216. {able {overlap 1}}
  217. }
  218. {Volume "hand1r"
  219. {able {overlap 1}}
  220. }
  221. {Volume "hand1l"
  222. {able {overlap 1}}
  223. }
  224. {Interaction
  225. {Flags "regeneration"}
  226. {Calls
  227. {"heal_reg" 13833 60.482}
  228. }
  229. }
  230. {Player 1}
  231. {Operatable}
  232. {MID 34}
  233. {Weaponry
  234. {State
  235. {AccuracyByMotion
  236. {value 0.7232}
  237. {prevposition -5739.36 -1428.73 26.5341}
  238. {prevdirection -0.0225433 0.999746 -0.000392916}
  239. }
  240. }
  241. }
  242. {Chassis
  243. {MovementSpeed 0.075}
  244. }
  245. {FsmState "stand"}
  246. }
  247. {Human "mp/ger2/mgun" 0xa008
  248. {Manager 2}
  249. {Position -5750.85 -1470.95 -3.06}
  250. {xform zl 91.31}
  251. {TexMod "stosstrupp"}
  252. {Volume "body"
  253. {able {overlap 1}}
  254. }
  255. {Volume "head"
  256. {able {overlap 1}}
  257. }
  258. {Volume "foot1r"
  259. {able {overlap 1}}
  260. }
  261. {Volume "foot2r"
  262. {able {overlap 1}}
  263. }
  264. {Volume "foot1l"
  265. {able {overlap 1}}
  266. }
  267. {Volume "foot2l"
  268. {able {overlap 1}}
  269. }
  270. {Volume "hand1r"
  271. {able {overlap 1}}
  272. }
  273. {Volume "hand1l"
  274. {able {overlap 1}}
  275. }
  276. {Interaction
  277. {Flags "regeneration"}
  278. {Calls
  279. {"heal_reg" 13833 63.293}
  280. }
  281. }
  282. {Player 1}
  283. {Operatable}
  284. {MID 35}
  285. {Weaponry
  286. {State
  287. {AccuracyByMotion
  288. {value 0.7232}
  289. {prevposition -5755.23 -1451.73 19.7404}
  290. {prevdirection -0.0231729 0.999732 -6.33299e-08}
  291. }
  292. }
  293. }
  294. {Chassis
  295. {MovementSpeed 0.075}
  296. }
  297. {FsmState "stand"}
  298. }
  299. {Human "mp/ger2/bazooker3" 0xa00e
  300. {Manager 2}
  301. {Position -5733.07 -1463.04}
  302. {xform zl 91.31}
  303. {Volume "body"
  304. {able {overlap 1}}
  305. }
  306. {Volume "head"
  307. {able {overlap 1}}
  308. }
  309. {Volume "foot1r"
  310. {able {overlap 1}}
  311. }
  312. {Volume "foot2r"
  313. {able {overlap 1}}
  314. }
  315. {Volume "foot1l"
  316. {able {overlap 1}}
  317. }
  318. {Volume "foot2l"
  319. {able {overlap 1}}
  320. }
  321. {Volume "hand1r"
  322. {able {overlap 1}}
  323. }
  324. {Volume "hand1l"
  325. {able {overlap 1}}
  326. }
  327. {Interaction
  328. {Flags "regeneration"}
  329. {Calls
  330. {13141 2.42}
  331. {"heal_reg" 13833 72.42}
  332. }
  333. }
  334. {Player 1}
  335. {Operatable}
  336. {MID 37}
  337. {Weaponry
  338. {State
  339. {AccuracyByMotion
  340. {value 0.7232}
  341. {prevposition -5726.83 -1450.17 18.0723}
  342. {prevdirection 0.675661 0.716738 -0.172536}
  343. }
  344. }
  345. }
  346. {Chassis
  347. {MovementSpeed 0.075}
  348. }
  349. {FsmState "stand"}
  350. }
  351. {Tags "human_stuff" "light" "nation" 0xa000}
  352. {Tags "human_stuff" "light" "nation" 0xa002}
  353. {Tags "human_stuff" "light" "nation" 0xa004}
  354. {Tags "human_stuff" "light" "nation" 0xa006}
  355. {Tags "human_stuff" "light" "nation" 0xa008}
  356. {Tags "human_stuff" "light" "nation" 0xa00e}
  357. {Inventory 0xa000
  358. {box
  359. {clear}
  360. {item 0xa001 {cell 0 0}{user "hand_right"}}
  361. {item "pistol" "ammo" 300 {cell 4 0}}
  362. {item "pistol" "ammo" 200 {cell 0 2}}
  363. {item "bandage" 3 {cell 2 2}}
  364. {item "m24" "grenade" {cell 4 2}}
  365. {item "m24" "grenade" {cell 2 3}}
  366. {item "m24x5" "grenade" {cell 4 3}}
  367. {item "m24x5" "grenade" {cell 0 4}}
  368. {item "smoke" "grenade" {cell 2 4}}
  369. {item "smoke" "grenade" {cell 4 4}}
  370. {item "fieldcap1_ger" {cell 0 5}{user "head"}}
  371. }
  372. }
  373. {Inventory 0xa002
  374. {box
  375. {clear}
  376. {item 0xa003 {cell 0 0}{user "hand_right"}}
  377. {item "rifle" "ammo" 37 {cell 4 0}}
  378. {item "rifle" "ammo" 13 {cell 5 0}}
  379. {item "bandage" 3 {cell 4 1}}
  380. {item "m24" "grenade" {cell 0 2}}
  381. {item "sandbag_kit" {cell 2 2}}
  382. {item "fieldcap_ger" {cell 4 2}{user "head"}}
  383. }
  384. }
  385. {Inventory 0xa004
  386. {box
  387. {clear}
  388. {item 0xa005 {cell 0 0}{user "hand_right"}}
  389. {item "rifle" "ammo" 37 {cell 4 0}}
  390. {item "rifle" "ammo" 13 {cell 5 0}}
  391. {item "bandage" 3 {cell 4 1}}
  392. {item "m24" "grenade" {cell 0 2}}
  393. {item "sandbag_kit" {cell 2 2}}
  394. {item "fieldcap_ger" {cell 4 2}{user "head"}}
  395. }
  396. }
  397. {Inventory 0xa006
  398. {box
  399. {clear}
  400. {item 0xa007 {cell 0 0}{user "hand_right"}}
  401. {item "rifle" "ammo" 37 {cell 4 0}}
  402. {item "rifle" "ammo" 13 {cell 5 0}}
  403. {item "bandage" 3 {cell 4 1}}
  404. {item "m24" "grenade" {cell 0 2}}
  405. {item "sandbag_kit" {cell 2 2}}
  406. {item "fieldcap_ger" {cell 4 2}{user "head"}}
  407. }
  408. }
  409. {Inventory 0xa008
  410. {box
  411. {clear}
  412. {item 0xa009 {cell 0 0}{user "hand_right"}}
  413. {item "mgun" "ammo" 150 {cell 0 2}}
  414. {item "mgun" "ammo" 150 {cell 2 2}}
  415. {item "mgun" "ammo" 150 {cell 4 2}}
  416. {item "mgun" "ammo" 150 {cell 0 3}}
  417. {item "mgun" "ammo" 150 {cell 2 3}}
  418. {item "mgun" "ammo" 150 {cell 4 3}}
  419. {item "bandage" 3 {cell 0 4}}
  420. {item "sandbag_kit" {cell 2 4}}
  421. {item "helmet1_ger" {cell 4 4}{user "head"}}
  422. }
  423. }
  424. {Inventory 0xa00e
  425. {box
  426. {clear}
  427. {item 0xa00f {cell 0 0}}
  428. {item 0xe000 {cell 0 2}{user "hand_right"}}
  429. {item "pistol" "ammo" 300 {cell 4 2}}
  430. {item "pistol" "ammo" 200 {cell 0 4}}
  431. {item "bandage" 3 {cell 2 4}}
  432. {item "m24x5" "grenade" {cell 4 4}}
  433. {item "panzershreck" "ammo" 7 {cell 2 5}}
  434. {item "helmet4_ger" {cell 4 5}{user "head"}}
  435. }
  436. }
  437. {Brain 0xa000
  438. {Properties
  439. {no_retreat}
  440. {retreat_ratio 1}
  441. }
  442. {IdleMovement 0 3 0}
  443. }
  444. {Brain 0xa002
  445. {Properties
  446. {no_retreat}
  447. {retreat_ratio 1}
  448. }
  449. {IdleMovement 0 3 0}
  450. }
  451. {Brain 0xa004
  452. {Properties
  453. {no_retreat}
  454. {retreat_ratio 1}
  455. }
  456. {IdleMovement 0 3 0}
  457. }
  458. {Brain 0xa006
  459. {Properties
  460. {no_retreat}
  461. {retreat_ratio 1}
  462. }
  463. {IdleMovement 0 3 0}
  464. }
  465. {Brain 0xa008
  466. {Properties
  467. {no_retreat}
  468. {retreat_ratio 1}
  469. }
  470. {IdleMovement 0 3 0}
  471. }
  472. {Brain 0xa00e
  473. {Properties
  474. {no_retreat}
  475. {retreat_ratio 1}
  476. }
  477. {IdleMovement 0 3 0}
  478. }
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