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  1. #
  2. # See our Wiki for ShopGUI+ at the link below:
  3. # https://docs.brcdev.net/ -> Both 'General' & 'ShopGUI+' Sections are for ShopGUI+
  4. #
  5. # Is this your first time using ShopGUI+? Start here:
  6. # https://docs.brcdev.net/#/shopgui/shops-items-setup
  7. #
  8. database:
  9.  # Database backend type, can be set to mysql or sqlite
  10.   type: sqlite
  11.   # MySQL database host
  12.   mySQLHost: localhost
  13.   # MySQL connection port number
  14.   mySQLPort: 3306
  15.   # MySQL database name
  16.   mySQLDatabase: db
  17.   # MySQL database user
  18.   mySQLUser: root
  19.   # MySQL user's password
  20.   mySQLPassword: ""
  21.   # MySQL table names
  22.   tableNames:
  23.     players: "players"
  24.  
  25. # Types of economies which will be enabled and possible to use within shops.
  26. # Supported economies:
  27. #  - EXP (default Minecraft experience points)
  28. #  - EXP_LEVELS (default Minecraft experience levels; integer prices recommended, prices are rounded down)
  29. #  - VAULT (requires https://www.spigotmc.org/resources/vault.34315/)
  30. #  - GEMS_ECONOMY (requires https://www.spigotmc.org/resources/gemseconomy.19655/)
  31. #  - GRINGOTTS (requires https://www.spigotmc.org/resources/gringotts.42071/)
  32. #  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  33. #  - PLAYER_POINTS (requires https://www.spigotmc.org/resources/playerpoints.80745/)
  34. #  - TOKEN_ENCHANT (requires https://www.spigotmc.org/resources/tokenenchant.2287/)
  35. #  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  36. #  - VOTING_PLUGIN (requires https://www.spigotmc.org/resources/votingplugin.15358/)
  37. #  - COINS_ENGINE (requires https://www.spigotmc.org/resources/coinsengine.84121/)
  38. # First position will be the default economy for all shops.
  39. economyTypes:
  40.  - VAULT
  41. # Name of the main GUI
  42. shopMenuName: "&3&lShop menu"
  43. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  44. shopMenuSize: 45
  45. # Choose an item to fill the empty slots of menu with
  46. shopMenuFillItem:
  47.   material: BLACK_STAINED_GLASS_PANE
  48.   name: " "
  49. # Define whether selling all with middle mouse button is enabled
  50. enableSellAll: true
  51. # Define whether the buy GUI with option to select quantity is enabled
  52. enableBuyGUI: true
  53. # Define whether the sell GUI with option to select quantity is enabled
  54. enableSellGUI: true
  55. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  56. enableSellGUISellAll: true
  57. # Define whether after closing/buying/selling the shop GUI should be opened again
  58. returnToShop: true
  59. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  60. quickBuySell: false
  61. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  62. hideBuyPriceForUnbuyable: true
  63. # Choose placeholder for the price when hideBuyPriceForUnbuyable is disabled
  64. buyPriceForUnsellablePlaceholder: "-"
  65. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  66. hideSellPriceForUnsellable: true
  67. # Choose placeholder for the price when hideSellPriceForUnsellable is disabled
  68. sellPriceForUnsellablePlaceholder: "-"
  69. # Choose actions for mouse clicks inside shops
  70. # Supported click types: all from ClickType enum (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/inventory/ClickType.html)
  71. # Supported actions: BUY, SELL, SELL_ALL, NONE
  72. clickActions:
  73.   LEFT: BUY
  74.   RIGHT: SELL
  75.   SHIFT_RIGHT: SELL_ALL
  76.   MIDDLE: SELL_ALL
  77. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  78. maxEnchantments: 3
  79. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  80. limitEnchantmentLevelDiff: false
  81. # Define whether the amount selection double click bug fix should be enabled
  82. enableAmountSelectionFix: true
  83. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  84. allowAllSellAllStackSizes: false
  85. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  86. roundPrices: none
  87. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  88. disableMainMenu: false
  89. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  90. useDifferentMessagesForFreeItems: true
  91. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  92. capitalizeItemNames: true
  93. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  94. priceModifiersType: BOTH
  95. # Choose if the gui shall be closed after using the Sell All feature
  96. closeGuiAfterSellAll: false
  97. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  98. openBulkGuiImmediately: false
  99. # Choose if players who have the shop opened by console with /shop [player] should be able to access all shops regardless of permissions they have
  100. sudoAllowAllShopsAccess: false
  101. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  102. # Format is same as for regular items in shops yaml
  103. # Note: For potions, it checks for exact match first. If none is found and potion without type is set here, it is used
  104. # Warning: Potions don't stack anymore on 1.21 and newer
  105. itemStackSizeCappedAt:
  106.   1:
  107.     material: ENDER_PEARL
  108.     size: 16
  109.   2:
  110.     material: SNOWBALL
  111.     size: 16
  112.   3:
  113.     material: EGG
  114.     size: 16
  115.   4:
  116.     material: BUCKET
  117.     size: 1
  118. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  119. disableShopsInGamemodes:
  120.  - ADVENTURE
  121.   - CREATIVE
  122.   - SPECTATOR
  123. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  124. disableShopsInWorlds: [ ]
  125.  
  126. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  127. displayPriceModifiersInPercents: true
  128.  
  129. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  130. disableSudoWorldPermissionCheck: false
  131.  
  132. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  133. disableSudoShopPermissionCheck: false
  134.  
  135. # Choose whether the Enchantment Item Type is allowed to enchant items with unsafe enchants. (eg. Sticks with Sharpness 25)
  136. disableUnsafeEnchantmentCheck: false
  137.  
  138. # Choose whether the Enchantment Item Type is allowed to apply enchants on items that already have lower levels of the same enchant. (eg. Enchant Sharpness 3 on an item with Sharpness 1)
  139. allowEnchantmentLevelIncrease: true
  140.  
  141. # Choose sounds for certain GUI actions. Full list is available at https://docs.brcdev.net/#/sounds
  142. sounds:
  143.   MAIN_MENU_OPEN: UI_BUTTON_CLICK
  144.   SHOP_OPEN: UI_BUTTON_CLICK
  145.   SHOP_SELECT_ITEM: UI_BUTTON_CLICK
  146.   SHOP_SWITCH_PAGE: ITEM_BOOK_PAGE_TURN
  147.   SELL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  148.   SELL_ALL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  149.   BUY_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  150.  
  151. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops yaml)
  152. defaultItemSettings:
  153.  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  154.   compareMeta: false
  155.   # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  156.   stripItemMeta: false
  157.   # Choose whether item model should be compared when players attempt to sell an item
  158.   compareModel: true
  159.   # Choose whether item damage/durability should be compared when players attempt to sell an item
  160.   compareDamage: false
  161.   # Choose whether item NBT data should be compared when players attempt to sell an item
  162.   compareNbt: false
  163.  
  164. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  165. shopItemLoreFormat:
  166.  # This lore will be applied to items
  167.   item:
  168.     - "&7Buy price: &c%buy%"
  169.     - "&7Sell price: &a%sell%"
  170.     - "&9Click with MMB to sell all"
  171.   # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  172.   itemBuyGUI:
  173.     - "&7Quantity: &c%amount%"
  174.     - "&7Buy price: &c%buy%"
  175.   # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  176.   itemSellGUI:
  177.     - "&7Quantity: &c%amount%"
  178.     - "&7Sell price: &a%sell%"
  179.   # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  180.   itemSellGUISellAll:
  181.     - "&7Sell all for: &a%sell%"
  182.   # This one to permissions
  183.   permission:
  184.     - "&7Buy price: &c%buy%"
  185.   # And this one to enchantments
  186.   enchantment:
  187.     - "&7Buy price: &c%buy%"
  188.   # And the last one to commands
  189.   command:
  190.     - "&7Buy price: &c%buy%"
  191.  
  192. # Logging settings
  193. log:
  194.  # Define whether transactions will be logged to the console/main server log
  195.   toConsole: true
  196.   # Define whether transactions will be logged to a separate log
  197.   toFile: false
  198.   # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  199.   formatDate: "yyyy/MM/dd HH:mm:ss"
  200.   # Log message for bought command
  201.   formatBuyCommand: "%player% bought %amount% x %command% command for %price% from %shop% shop"
  202.   # Log message for bought enchantment
  203.   formatBuyEnchantment: "%player% bought %enchantment% enchantment for %price% from %shop% shop"
  204.   # Log message for bought permission
  205.   formatBuyPermission: "%player% bought %permission% permission for %price% from %shop% shop"
  206.   # Log message for bought items
  207.   formatBuy: "%player% bought %amount% x %item% for %price% from %shop% shop"
  208.   # Log message for sold items
  209.   formatSell: "%player% sold %amount% x %item% for %price% to %shop% shop"
  210.   # Log message for sold all items
  211.   formatSellAll: "%player% sold all %amount% x %item% for %price% to %shop% shop"
  212.  
  213. # Sell hand command settings
  214. sellHand:
  215.  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  216.   allowAllQuantities: true
  217.   # When set to true, /sell hand will work same way as /sell handall does
  218.   sellsAllItems: false
  219.   # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell hand and /sell handall
  220.   excludeFreeItems: true
  221.   # When set to true, items in armor slots will be excluded from being sold using /sell hand and /sell handall
  222.   excludeArmorSlots: true
  223.   # When set to true, items in the off-hand slot will be excluded from being sold using /sell hand and handall
  224.   excludeOffHand: false
  225.  
  226. # Sell all command settings
  227. sellAll:
  228.  # When set to true, players will get a detailed summary with prices of each item stack sold
  229.   detailedSummary: false
  230.   # Choose if maximal sell price of an item across all shops should be chosen in sell all. Enabling this may affect sell command performance when having lots of shops/items
  231.   findMaxSellPrice: true
  232.   # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell all
  233.   excludeFreeItems: true
  234.   # When set to true, items in armor slots will be excluded from being sold using /sell all
  235.   excludeArmorSlots: true
  236.   # When set to true, items in the off-hand slot will be excluded from being sold using /sell all
  237.   excludeOffHand: false
  238.  
  239. buttons:
  240.  # "Go back button"
  241.   goBack:
  242.     item:
  243.      # Material name, full list can be found here: https://docs.brcdev.net/#/materials
  244.       material: BARRIER
  245.       # Amount of the item
  246.       amount: 1
  247.       # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  248.       damage: 0
  249.       # (optional) Custom name
  250.       name: "&c&lGo back to categories"
  251.       # (optional) Lore, can contain multiple lines
  252.       lore:
  253.        - "&7Click here to return"
  254.         - "&7to the main menu"
  255.     # Slot in each shop's GUI
  256.     slot: 49
  257.   # "Previous page" button
  258.   previousPage:
  259.     item:
  260.       material: PAPER
  261.       quantity: 1
  262.       name: "&e&lPrevious page"
  263.     slot: 48
  264.   # "Next page" button
  265.   nextPage:
  266.     item:
  267.       material: PAPER
  268.       quantity: 1
  269.       name: "&e&lNext page"
  270.     slot: 50
  271.  
  272. # Elements of the bulk buy GUI
  273. amountSelectionGUIBulkBuy:
  274.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  275.   size: 18
  276.   # Fill item
  277.   fillItem:
  278.     material: BLACK_STAINED_GLASS_PANE
  279.     name: " "
  280.   # Choose if buttons type should be replaced with the bought item's type
  281.   replaceButtonsType: true
  282.   # Buttons
  283.   buttons:
  284.    # "Buy 1 stack" button
  285.     buy1:
  286.       item:
  287.         material: CHEST
  288.         quantity: 1
  289.         name: "&aBuy 1 stack"
  290.         lore:
  291.           - "&7Price: &c%buy%"
  292.       # Value indicated the amount of stacks
  293.       value: 1
  294.       slot: 0
  295.     # "Buy 2 stacks" button
  296.     buy2:
  297.       item:
  298.         material: CHEST
  299.         quantity: 2
  300.         name: "&aBuy 2 stacks"
  301.         lore:
  302.           - "&7Price: &c%buy%"
  303.       value: 2
  304.       slot: 1
  305.     # "Buy 3 stacks" button
  306.     buy3:
  307.       item:
  308.         material: CHEST
  309.         quantity: 3
  310.         name: "&aBuy 3 stacks"
  311.         lore:
  312.           - "&7Price: &c%buy%"
  313.       value: 3
  314.       slot: 2
  315.     # "Buy 4 stacks" button
  316.     buy4:
  317.       item:
  318.         material: CHEST
  319.         quantity: 4
  320.         name: "&aBuy 4 stacks"
  321.         lore:
  322.           - "&7Price: &c%buy%"
  323.       value: 4
  324.       slot: 3
  325.     # "Buy 5 stacks" button
  326.     buy5:
  327.       item:
  328.         material: CHEST
  329.         quantity: 5
  330.         name: "&aBuy 5 stacks"
  331.         lore:
  332.           - "&7Price: &c%buy%"
  333.       value: 5
  334.       slot: 4
  335.     # "Buy 6 stacks" button
  336.     buy6:
  337.       item:
  338.         material: CHEST
  339.         quantity: 6
  340.         name: "&aBuy 6 stacks"
  341.         lore:
  342.           - "&7Price: &c%buy%"
  343.       value: 6
  344.       slot: 5
  345.     # "Buy 7 stacks" button
  346.     buy7:
  347.       item:
  348.         material: CHEST
  349.         quantity: 7
  350.         name: "&aBuy 7 stacks"
  351.         lore:
  352.           - "&7Price: &c%buy%"
  353.       value: 7
  354.       slot: 6
  355.     # "Buy 8 stacks" button
  356.     buy8:
  357.       item:
  358.         material: CHEST
  359.         quantity: 8
  360.         name: "&aBuy 8 stacks"
  361.         lore:
  362.           - "&7Price: &c%buy%"
  363.       value: 8
  364.       slot: 7
  365.     # "Buy 9 stacks" button
  366.     buy9:
  367.       item:
  368.         material: CHEST
  369.         quantity: 9
  370.         name: "&aBuy 9 stacks"
  371.         lore:
  372.           - "&7Price: &c%buy%"
  373.       value: 9
  374.       slot: 8
  375.     # "Cancel" button
  376.     cancel:
  377.       item:
  378.         material: RED_STAINED_GLASS
  379.         quantity: 1
  380.         name: "&c&lCancel"
  381.       slot: 13
  382.  
  383. # Elements of the bulk buy GUI
  384. amountSelectionGUIBulkSell:
  385.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  386.   size: 18
  387.   # Fill item
  388.   fillItem:
  389.     material: BLACK_STAINED_GLASS_PANE
  390.     name: " "
  391.   # Choose if buttons type should be replaced with the sold item's type
  392.   replaceButtonsType: true
  393.   # Buttons
  394.   buttons:
  395.    # "Sell 1 stack" button
  396.     sell1:
  397.       item:
  398.         material: CHEST
  399.         quantity: 1
  400.         name: "&aSell 1 stack"
  401.         lore:
  402.           - "&7Price: &c%sell%"
  403.       # Value indicated the amount of stacks
  404.       value: 1
  405.       slot: 0
  406.     # "Sell 2 stacks" button
  407.     sell2:
  408.       item:
  409.         material: CHEST
  410.         quantity: 2
  411.         name: "&aSell 2 stacks"
  412.         lore:
  413.           - "&7Price: &c%sell%"
  414.       value: 2
  415.       slot: 1
  416.     # "Sell 3 stacks" button
  417.     sell3:
  418.       item:
  419.         material: CHEST
  420.         quantity: 3
  421.         name: "&aSell 3 stacks"
  422.         lore:
  423.           - "&7Price: &c%sell%"
  424.       value: 3
  425.       slot: 2
  426.     # "Sell 4 stacks" button
  427.     sell4:
  428.       item:
  429.         material: CHEST
  430.         quantity: 4
  431.         name: "&aSell 4 stacks"
  432.         lore:
  433.           - "&7Price: &c%sell%"
  434.       value: 4
  435.       slot: 3
  436.     # "Sell 5 stacks" button
  437.     sell5:
  438.       item:
  439.         material: CHEST
  440.         quantity: 5
  441.         name: "&aSell 5 stacks"
  442.         lore:
  443.           - "&7Price: &c%sell%"
  444.       value: 5
  445.       slot: 4
  446.     # "Sell 6 stacks" button
  447.     sell6:
  448.       item:
  449.         material: CHEST
  450.         quantity: 6
  451.         name: "&aSell 6 stacks"
  452.         lore:
  453.           - "&7Price: &c%sell%"
  454.       value: 6
  455.       slot: 5
  456.     # "Sell 7 stacks" button
  457.     sell7:
  458.       item:
  459.         material: CHEST
  460.         quantity: 7
  461.         name: "&aSell 7 stacks"
  462.         lore:
  463.           - "&7Price: &c%sell%"
  464.       value: 7
  465.       slot: 6
  466.     # "Sell 8 stacks" button
  467.     sell8:
  468.       item:
  469.         material: CHEST
  470.         quantity: 8
  471.         name: "&aSell 8 stacks"
  472.         lore:
  473.           - "&7Price: &c%sell%"
  474.       value: 8
  475.       slot: 7
  476.     # "Sell 9 stacks" button
  477.     sell9:
  478.       item:
  479.         material: CHEST
  480.         quantity: 9
  481.         name: "&aSell 9 stacks"
  482.         lore:
  483.           - "&7Price: &c%sell%"
  484.       value: 9
  485.       slot: 8
  486.     # "Cancel" button
  487.     cancel:
  488.       item:
  489.         material: RED_STAINED_GLASS
  490.         quantity: 1
  491.         name: "&c&lCancel"
  492.       slot: 13
  493.  
  494. # Elements of the regular buy/sell GUI
  495. amountSelectionGUI:
  496.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  497.   size: 54
  498.   # Fill item
  499.   fillItem:
  500.     material: BLACK_STAINED_GLASS_PANE
  501.     name: " "
  502.   # Slot of the item being bought/sold
  503.   itemSlot: 22
  504.   # Buttons
  505.   buttons:
  506.    # "Set to 1" button
  507.     set1:
  508.       item:
  509.         material: RED_STAINED_GLASS_PANE
  510.         quantity: 1
  511.         name: "&c&lSet to 1"
  512.       slot: 18
  513.     # "Remove 10" button
  514.     remove10:
  515.       item:
  516.         material: RED_STAINED_GLASS_PANE
  517.         quantity: 10
  518.         name: "&c&lRemove 10"
  519.       slot: 19
  520.     # "Remove 1" button
  521.     remove1:
  522.       item:
  523.         material: RED_STAINED_GLASS_PANE
  524.         quantity: 1
  525.         name: "&c&lRemove 1"
  526.       slot: 20
  527.     # "Add 1" button
  528.     add1:
  529.       item:
  530.         material: LIME_STAINED_GLASS_PANE
  531.         quantity: 1
  532.         name: "&a&lAdd 1"
  533.       slot: 24
  534.     # "Add 10" button
  535.     add10:
  536.       item:
  537.         material: LIME_STAINED_GLASS_PANE
  538.         quantity: 10
  539.         name: "&a&lAdd 10"
  540.       slot: 25
  541.     # "Set to 16" button
  542.     set16:
  543.       item:
  544.         material: LIME_STAINED_GLASS_PANE
  545.         quantity: 16
  546.         name: "&a&lSet to 16"
  547.       slot: 26
  548.     # "Set to 64" button
  549.     set64:
  550.       item:
  551.         material: LIME_STAINED_GLASS_PANE
  552.         quantity: 64
  553.         name: "&a&lSet to 64"
  554.       slot: 26
  555.     # "Confirm" button
  556.     confirm:
  557.       item:
  558.         material: LIME_STAINED_GLASS
  559.         quantity: 1
  560.         name: "&a&lConfirm"
  561.       slot: 39
  562.     # "Sell all" button
  563.     sellAll:
  564.       item:
  565.         material: LIME_STAINED_GLASS
  566.         quantity: 1
  567.         name: "&a&lSell all"
  568.       slot: 40
  569.     # "Buy more" button
  570.     buyMore:
  571.       item:
  572.         material: LIME_STAINED_GLASS
  573.         quantity: 64
  574.         name: "&a&lBuy more"
  575.       slot: 49
  576.     # "Sell more" button
  577.     sellMore:
  578.       item:
  579.         material: LIME_STAINED_GLASS
  580.         quantity: 64
  581.         name: "&a&lSell more"
  582.       slot: 49
  583.     # "Cancel" button
  584.     cancel:
  585.       item:
  586.         material: RED_STAINED_GLASS
  587.         quantity: 1
  588.         name: "&c&lCancel"
  589.       slot: 41
  590.  
  591. shopMenuItems:
  592.  # Has to be unique, value doesn't matter
  593.   1:
  594.     item:
  595.      # The same rules apply for material, amount, damage and lore as for goBackButton
  596.       material: GRASS_BLOCK
  597.       quantity: 1
  598.       name: "&9&lBlocks"
  599.     # Shop ID from shops yaml
  600.     shop: "blocks"
  601.     # Slot in shops menu, counting from 0 to 53
  602.     slot: 11
  603.   2:
  604.     item:
  605.       material: COOKED_CHICKEN
  606.       quantity: 1
  607.       damage: 0
  608.       name: "&2&lFood"
  609.       lore:
  610.        - "&7Get some yummy food here!"
  611.     shop: "food"
  612.     slot: 12
  613.   3:
  614.     item:
  615.       material: GOLD_INGOT
  616.       quantity: 1
  617.       damage: 0
  618.       name: "&3&lOres"
  619.     shop: "ores"
  620.     slot: 13
  621.   4:
  622.     item:
  623.       material: IRON_PICKAXE
  624.       quantity: 1
  625.       name: "&8&lTools"
  626.     shop: "tools"
  627.     slot: 14
  628.   5:
  629.     item:
  630.       material: DIAMOND_CHESTPLATE
  631.       quantity: 1
  632.       name: "&4&lArmor"
  633.     shop: "armor"
  634.     slot: 15
  635.   6:
  636.     item:
  637.       material: WHEAT
  638.       quantity: 1
  639.       name: "&5&lFarming"
  640.     shop: "farming"
  641.     slot: 21
  642.   7:
  643.     item:
  644.       material: SPIDER_EYE
  645.       quantity: 1
  646.       name: "&9&lMob drops"
  647.     shop: "drops"
  648.     slot: 22
  649.   8:
  650.     item:
  651.       material: LIGHT_BLUE_DYE
  652.       quantity: 1
  653.       name: "&2&lDyes"
  654.     shop: "dyes"
  655.     slot: 23
  656.   9:
  657.     item:
  658.       material: SADDLE
  659.       quantity: 1
  660.       name: "&3&lMiscellaneous"
  661.     shop: "miscellaneous"
  662.     slot: 31
  663.   10:
  664.     type: special
  665.     special: balance
  666.     slot: 34
  667.  
  668. specialElements:
  669.   balance:
  670.     item:
  671.       material: GOLD_INGOT
  672.       quantity: 1
  673.       name: "&6&lYour balance"
  674.       lore:
  675.        - "&7%balance%"
  676.  
  677. # Format numbers within your messages using these options.
  678. numberFormat:
  679.  # Change the character used for separating decimals in figures which may not be whole numbers
  680.   decimalSeparator: "."
  681.   # Change the character using for separating commas in figures which are larger numbers
  682.   groupingSeparator: ","
  683.   # Specify the minimum number of digits shown for integer numbers
  684.   minimumIntegerDigits: 1
  685.   # Specify the maximum number of digits shown for integer numbers
  686.   maximumIntegerDigits: 32
  687.   # Specify the minimum number of decimal places shown for fractional numbers
  688.   minimumFractionDigits: 0
  689.   # Specify the maximum number of decimal places shown for fractional numbers
  690.   maximumFractionDigits: 8
  691.   # Specify whether you would like the ending decimal digits to be removed when not applicable. This will change $100.00 to $100
  692.   hideFraction: true
  693.   shortScale:
  694.    # Specify whether you would like the number shown in messages to be converted in short-scale above a certain number. This will convert "1,000,000" to "1 million"
  695.     enableShortScaleNumbering: false
  696.     # Specify the limit at which short-scale number formatting will start from. Any number above this limit will be converted to short-scale number formatting
  697.     shortScaleLimit: 1000000
  698.     # Specify the maximum number of decimal place figures shown when showing the decimal part of the large, short-hand number. (Will truncate the figure to 2 d.p by default)
  699.     shortHandDecimalLimit: 2
  700.     # Specify the maximum number of digits shown in larger short-hand numbers. (Will truncate the figure to 32 digits by default)
  701.     shortHandNumberLimit: 32
  702.  
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