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- Variable that can be Snapped to the node they are connected to.
- Enums/Structs break off to a smaller edit window than content browser/blueprints etc.
- Convert BSP additive/subtractive to collision volume.
- Usage in Material Editor Details panels needs, use with BSP (Displacement/Tessellation).
- Game mode (G) for all previews.
- Macros for Materials, Inputs/functions.
- Not equal Enumerator node.
- Modes/Geometry Editing should have a floater same with the other modes/tools (translate {tools})
- ESC from F11 fullscreen should go back to windowed.
- Macro Libraries should show categories from context (rmb) menu.
- Skeletal and Staticmeshes can be expanded and have their materials changed in their properties object (component editor/etc).
- Custom Character Movement Components are linked via C++ and therefore if you make a Blueprint from the Character class then you inherit the Movement Component regardless of your Blueprint requirement.
- Make Spawn Node more like Trace node with Spawn Failed/bool outputs.
- Terrain Sculpting tools.
- Blueprints
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- *Convert Enum (Byte) to Int automatically when connecting it to an Int pin in Blueprints Graph Editor.
- *Blueprints in the details panel should show find in Content Browser like Materials/Meshes.
- Bugs
- -----
- Automatic deselection of Inputs node in Macro
- Pivot bug still exists for BSP, pivot cant be reset via rmb menu.
- Vertex Paint Crashes Editor on Close.
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