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MonsOlympus

Unreal Engine Improvement Ideas

Jun 5th, 2014
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  1. Variable that can be Snapped to the node they are connected to.
  2.  
  3. Enums/Structs break off to a smaller edit window than content browser/blueprints etc.
  4.  
  5. Convert BSP additive/subtractive to collision volume.
  6.  
  7. Usage in Material Editor Details panels needs, use with BSP (Displacement/Tessellation).
  8.  
  9. Game mode (G) for all previews.
  10.  
  11. Macros for Materials, Inputs/functions.
  12.  
  13. Not equal Enumerator node.
  14.  
  15. Modes/Geometry Editing should have a floater same with the other modes/tools (translate {tools})
  16.  
  17. ESC from F11 fullscreen should go back to windowed.
  18.  
  19. Macro Libraries should show categories from context (rmb) menu.
  20.  
  21. Skeletal and Staticmeshes can be expanded and have their materials changed in their properties object (component editor/etc).
  22.  
  23. Custom Character Movement Components are linked via C++ and therefore if you make a Blueprint from the Character class then you inherit the Movement Component regardless of your Blueprint requirement.
  24.  
  25. Make Spawn Node more like Trace node with Spawn Failed/bool outputs.
  26.  
  27. Terrain Sculpting tools.
  28.  
  29. Blueprints
  30. -----------
  31. *Convert Enum (Byte) to Int automatically when connecting it to an Int pin in Blueprints Graph Editor.
  32. *Blueprints in the details panel should show find in Content Browser like Materials/Meshes.
  33.  
  34. Bugs
  35. -----
  36. Automatic deselection of Inputs node in Macro
  37. Pivot bug still exists for BSP, pivot cant be reset via rmb menu.
  38. Vertex Paint Crashes Editor on Close.
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